New Classes/Class Changes

xerxyz
xerxyz
So, there are probably already some threads about this, but I wasn't sure if I should awaken them or not...
Anyhoo, I feel like I struggle fitting into a class in ESO and came up with some ideas (including a Crown Store provided class-swap for those who aren't happy with their class and don't feel like remaking their character).

Here is my idea:
Class Name: Warlock/Druid/Shaman

Tree 1: Couldn't think of a name, but essentially this tree would call upon animals (not exactly magicka-based summoning, more like animals are flocking to your aid) could include things like buffs (maybe have some birds circling your character) and a couple temporary pets, as well as permanent pets like in Sorcery. Also, there could be some options for healing buffs (maybe calling upon a spriggan). The Ultimate could be a group of ferocious animals (like lions or tigers or bears, oh my) that do lots of damage.

Tree 2: Camouflage
Essentially using nature-like themes to be stealthy. Somewhat like Nightblades but with a few variants (maybe include some stealth-range attacks). Could start with a basic camouflage like shadow cloak, then have some stealth attacks, and maybe a buff. The ultimate could be one really large stealth attack that incorporates nature-esque visuals (leaves, or maybe a few large spiky branches)

Tree 3: Again, couldn't think of a name, but essentially this class would center around nature-based damage. Would potentially be similar to the Aedric Spear tree of the Templar class, many projectiles and such, but again, all nature themed. (maybe some poison branches or spores, something like that).

Also, this class should have a lot of stamina-based abilities. The first tree may be more magicka based since it seems more shaman-y, but the other two should have many stamina based abilities.

Tl;dr, a nature-based class with a lot of stamina-based options.

If you have ideas for a new class, I'd love to hear them!
  • Gidorick
    Gidorick
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    SUMMONING @TheShadowScout...

    I think he JUST posted his thoughts earlier today.

    Edit: Yep... here it is:
    New classes... would be troublesome. I for one would much rather have... (yes, you guessed it) some sort of class morphs, as I usually repost when the topic comes up.

    So... I'll just leave this here... once more... ;)

    Personally I would think the best way to add more "classes" is to give each class, say, three different "class morphs", each with its own new skill/passives line. Perhaps becoming available after completing cadwells silver/gold... to reward people who do play through that - a variation of the idea was to let them do the class morph after silver, and let them pick a cross-class skill line (basic class skills only) after gold...

    Some possibilities:

    Dragonknight
    • Gladiator (offensive self buffs & warcries; color: red/orange)
    • Pyromancer (flame resist and even more fire; color: yellow/blue - gas flame!)
    • Warlord (defensive group buffs, AoE standards, color: purple/gold)

    Nightblade
    • Illusionist (illusion summoning, mind magic; color: red/black - NPC illusionist)
    • Monk (melee support & assorted “matrial arts” magic; color: blue/purple)
    • Ranger (animal summoning and nature magic; color: brown/green)

    Sorceror
    • Cryomancer (ice magic, color: white/clear - NPC cryomancer)
    • Necromancer (death magic and undead summoning; color: cyan - NPC coldfire)
    • Spellsword (melee support & buff magic; color: yellow/orange)

    Templar
    • Shaman (nature magic, totems, summons; color: green/brown)
    • Crusader (melee support and aura-style buff magic; color: white/gold)
    • Witch-hunter (counterspells, spell resistance/shields, silencing; color: purple/red)


    Another possible idea was to not only have an added skill line with its own flavor of visual effects, but maybe even morph the existing effects to match.
    So for example if a sorceror goes necromancer, their spells might be color-shifted to necromancer “coldfire” cyan, and if they turn cryomancer, their dark magic crystals will turn ice-ish in effects, spells will get color-shifted to white-blue or white-purple, or a nightblade going ranger would have their reddish effects recolored to something nature-ish green & brown... that sort of stuff. For more visual goodieness and varietee between classes.
    Perhaps even morph the spell effects to some degree... like, for summoned armor might look daedric on normal sorc, worm cult / lich on necromancer, and ice armor on cryomancer, etc.
    That idea might perhaps take a bit too much coding to be viable though... I'd be happy with pure color shifts.

    ...of course, all those quick ideas are just very rough concepts, without much consideration but character fluff. I merely tried to give some options, and went for three instead of just two "magica-specialization / stamina specialization" - It's supposed to be more for added character diversity then anything else after all.

    Thus for example with nightblades, there might be one magica-caster based with "illusionist", one stamina melee based with "monk" (Yes, a nod at the old D&D class of the name, the first “martial arts” powered class I remember in fantasy gaming) and one pet based as "ranger" since nightblades mesh very well with bow, and giving them woodland creatures for the "hunter" playstyle would seem applicable.

    Similar thoughts for the sorceror - spellsword for stamina sorcerors, cryomancer since ice staves have no matching skill line yet (while fire and lightning staves sort of have), and necromancer because all too many people really, really want that... ;)

    Templar... the druid/shaman is a very natural idea, between breton wyressess, argonian treeminders and bosmer spinners, nature magic meshes very well with Templar healing and sunlight-powered spells; paladin is for stamina templars and a nod at the old D&D class of the same name (possibly subject to TES-ification change), and my "witch-hunter" idea is kinda inspired by the spanish inquisition (Yes, I know noone expected that :smirk: ), its "warhammer" imperial counterpart and also "Dragon Age", I admit it... seems logical to set up the aedric-flavored templars as natural enemies of the more deadric-flavored sorcerors...

    Dragonknight I had the fewest ideas, since I kinda dislike that class. More fire magic for dragonknight magica-casters with pyromancer is a natural first thought... so then I went with "leader-style group play support" and "berserker-style single combatant" flavors, though there may be better ideas then those...

    In any case, since more diversity is always something I would love to see... much more fun having more choices in realizing your “perfect” character, especially since the limited number of skills one can actually use at any one time (5+U) makes people having to think and choose anyhow, so adding more active skills only increases a characters choices, not exactly their power...

    And yes, spellcrafting might be able to cover some of those... but spellcrafting won't give you passives, which these skill lines should.
    Edited by Gidorick on September 24, 2015 10:55PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • xerxyz
    xerxyz
    Gidorick wrote: »
    SUMMONING @TheShadowScout...

    I think he JUST posted his thoughts earlier today.

    Edit: Yep... here it is:

    Thank you! I looked in a few threads but they were so bogged down that I couldn't really single anything out. I think something like this would be a wonderful idea.
  • OtarTheMad
    OtarTheMad
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    Definitely would love some new classes and/or skill lines in the game.

    I've thought of a few new classes and skill lines myself while bored at work/on lunch like
    Spellsword skill line (Equip a one handed weapon and a place holder and you can be an Elder Scrolls Spellsword.
    Illusionist class (Illusionist obviously with a lot of mixture of offensive, defensive and escapes)Favorite spells I thought of: Ethereal Form (an escape) and the Ultimate Smoke Cloud (basically you burst into a cloud of smoke so friends can get away)
    Warden/Pilgrim: Nature based basically. Favorite spells I thought up- Call Beast and Eagle Eye- Morph into a hawk (or eagle) and fly away (can still take damage, just harder to target. Probably would need a cooldown/penalty of some kind)
    Conjurer/Dark Priest- (Basically what it says) Favorite spells I thought of- Hirines Demand- Call a werewolf to help you, Sanguines Rose- Summon a Dremora to help you.

    Game needs some Elder Scrolls type of stuff in it. I see now that I am a bit of an TES dork and need to stop playing Skyrim.
  • xerxyz
    xerxyz
    In response to the Dark Priest line, I just want to say that I really wish the sorcerers had cooler pets to summon. I miss the flame atronachs like in skyrim, and the summonable pets now look kinda lame.
  • TheShadowScout
    TheShadowScout
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    I usually post my class morph idea when the matter comes up, but am just as happy to have others do it... ;)

    Other things I am thinking about are new weapon lines - stuff like
    • Polearms - who here has seen the fight between Oberon "Red Viper" Martell and Gregor "The Mountain" Clegane on Games of Thrones, and hasn't thought "Boy, would I like to have that spearwork for one of my characters... I know I have! There could/should be bosmer spears, nord poleaxes, breton glaives, khajiit monk's spades, dunmer partisans, redguard fauchards, altmer ranseurs, argonian military forks, orc guisarmes, imperial pikes, dwemer halberds, maormer tridents, akaviri naginatas, daedric war scythes, etc...
    • Brawling - many people want unarmed fighting style, and I too would like to see it - though not competetive in damage with actual weapons, but doing at best half the weapon damage with brass knuckles of punch daggers, while relying on CC and debuff moves... stuff like leg sweeps for a knockdown, sand thrown into eyes for a blind, crotch kick for a stun and so on...
    • One-handed & Magic - for the spellsword feel, the offhand could be a wand, or a runestone, or whatever - mix of elemental-enhanced melee strikes and mid-range AoE and CC magic attacks, heavy attacks would maybe restore both stamina and magica?
    (and while we're at it, I'd also like to see more weapons added to those lines which are currently underwhelming in options. Like, say, rename "bow" to "marksmanship" and add crossbows, perhaps even slings and/or throwing weapons..., add "spell foci" to destruction and restoration magic... that sort of thing...)

    And additional guilds - sure, thieves guild and dark brotherhood are coming (hopefully sooner!), but... there could also be a bardic guild... maybe with intruducing a "music instrument weapon" that can be used to play "magic songs" that are toggleable AoE buffs/debuffs (stuff like buff allies, debuff enemies, perhaps even a sleep spell or an experience boost - wouldn't it be great if all the serious grinding groups did all their monster slaying to a happy tune for the free XP bonus? ;) ) that can be played for next to no cost and thus sustained over long peroids (balanced by the fact that while you are playing them, you are not holding a weapon but only a darn lute or flute, so the bard would have to rely on their group to keep them safe)

    Then there is the possibility of religion... wouldn't it be just great if there were "faith" based skill lines, one for every one of the eight divines or daedric princes, perhaps even one for the tribunal or other flavors of worship... mutually exclusive with themselves (since dieties are often somewhat jealous ;) ) and werewolf (since that's following hircine already) and vampire (since that's swearing off both aedra and daedra, as their introductionary quest outlines)? Doesn't need to be much, just a bunch of passives and one "blessing of..." active skill that does something in theme with the worshipped power... and then... temples all over the land where you can do daily quests - again, matching the powers flavor, so the temple of arkay may ask you to slay some undead, the priest of mara may ask you to gather healing herbs, that mephala cult may ask for a dastardly murder and the madman hermit following sheogorath have a number of insane and completely random quests - to level up your standing with the faith...

    Implementing those ideas (class morphs, added weapon lines, bards, faith) alone would give the game so many more options for character customization that the desire for more classes becomes a moot point anyhow... ;)
  • Gidorick
    Gidorick
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    @TheShadowScout

    Oh we've discussed some of these things. There are any MANY threads about the different weapon possibilities.

    I brought up the idea of new (lore-inspired) guilds here:
    http://forums.elderscrollsonline.com/en/discussion/159824/the-guilds-act-a-discussion/p1

    My personal Courier Guild concept:
    http://forums.elderscrollsonline.com/en/discussion/173665/courier-s-guild-concept/p1

    SpeechCraft concept that would be spread through guilds:
    http://forums.elderscrollsonline.com/en/discussion/171138/advanced-speechcraft-expansion-concept/p1

    I would love faith and religion in ESO I have put some thought into this but came out on the end of... too many to be inclusive. That consideration was actually what lead me to make the below image:
    monomyth_of_the_elder_scrolls_by_gidorick-d92pik0.jpg

    We would start with the 8 divines and 6 princes. Then add, as you said, the Tribunal. What about the Hist? Or worship of Sithis or Anuiel. What about the Redguard Pantheon? Are they separate? What about Khajiit dieties? What about the lesser dieties that are most likely Ada or Mortals that are regarded as gods? Would Lorkhan and Magnus be separate worship-able entities?

    My first thought is worship should be limited to the Divines and Princes and perhaps different religion lines would open with future DLC. Vvanderfell DLC could include Tribunal worship. Elsweyr could include the Khajiit religions. Would a player be able to worship multiple dieties?

    I have said before that I think a good way to handle "worship" is with shrines and blessings. You worship at the shrines and you get a blessing and that blessing wears off after a while and you need to worship again to receive the blessing again. Never before in TES have players been able to "harness" the power of the gods beyond blessings. No reason to start it now.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Chieve
    Chieve
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    I am down for everything said here...

    But one thing I want to say is try to not come up with names similar to those from World of warcraft

    Maybe more something like

    Witch/prophet/naturist
    Please vote in the console text chat thread so ZoS can see how many people want text chat

    ...and dueling in the dueling thread but personally I want text chat first...
  • Gidorick
    Gidorick
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    Look to TES for inspiration and not to WOW for what NOT to name the classes.

    http://elderscrolls.wikia.com/wiki/Classes
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Chieve
    Chieve
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    Seeing as dk and templar are new classes I hope they add a nature class
    Please vote in the console text chat thread so ZoS can see how many people want text chat

    ...and dueling in the dueling thread but personally I want text chat first...
  • TheShadowScout
    TheShadowScout
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    Gidorick wrote: »
    I have said before that I think a good way to handle "worship" is with shrines and blessings. You worship at the shrines and you get a blessing and that blessing wears off after a while and you need to worship again to receive the blessing again. Never before in TES have players been able to "harness" the power of the gods beyond blessings. No reason to start it now.
    Remember that one quest in Shadowfen, where you find a dying priest and later some artifact in a dwelve and bring it and word of the priest demise to a priestess in that pirate town? She rewards you with a "blessing of arkay" that for a while gives you some minor increase to damage resistance vs. undead and daedra...
    That was what I was thinking about when I mention "blessing of..." as active skill option. And since it was cast by an NPC priest and not a shrine... I reckon it would be all right to have pious enough PCs being able to bless themselves and others as well...
    The shrines I would keep for daily quests to level up the "religious" skill lines, to prove your devotion, etc. Though I'd also add an "donate gold for skill line XP" option, at least for some temples... ;)
  • Anhedonie
    Anhedonie
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    xerxyz wrote: »
    So, there are probably already some threads about this, but I wasn't sure if I should awaken them or not...
    Anyhoo, I feel like I struggle fitting into a class in ESO and came up with some ideas (including a Crown Store provided class-swap for those who aren't happy with their class and don't feel like remaking their character).

    Here is my idea:
    Class Name: Warlock/Druid/Shaman

    Tree 1: Couldn't think of a name, but essentially this tree would call upon animals (not exactly magicka-based summoning, more like animals are flocking to your aid) could include things like buffs (maybe have some birds circling your character) and a couple temporary pets, as well as permanent pets like in Sorcery. Also, there could be some options for healing buffs (maybe calling upon a spriggan). The Ultimate could be a group of ferocious animals (like lions or tigers or bears, oh my) that do lots of damage.

    Tree 2: Camouflage
    Essentially using nature-like themes to be stealthy. Somewhat like Nightblades but with a few variants (maybe include some stealth-range attacks). Could start with a basic camouflage like shadow cloak, then have some stealth attacks, and maybe a buff. The ultimate could be one really large stealth attack that incorporates nature-esque visuals (leaves, or maybe a few large spiky branches)

    Tree 3: Again, couldn't think of a name, but essentially this class would center around nature-based damage. Would potentially be similar to the Aedric Spear tree of the Templar class, many projectiles and such, but again, all nature themed. (maybe some poison branches or spores, something like that).

    Also, this class should have a lot of stamina-based abilities. The first tree may be more magicka based since it seems more shaman-y, but the other two should have many stamina based abilities.

    Tl;dr, a nature-based class with a lot of stamina-based options.

    If you have ideas for a new class, I'd love to hear them!

    google "eso warden beta"
    Profanity filter is a crime against the freedom of speech. Also gags.
  • TalonShina
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    I would like a bard type class
    Talons Fury - Sorc. Tank
    Dargothic Empire : Main Guild

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  • grumlins
    grumlins
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    I do hope they at least add one new skill line per class along with the new skill lines from new guilds and such. It's definitely needed.

    Sorcerors don't really need the help that other classes do though I was a bit surprised to learn that there wasn't an ice or fire version.

    Shadow priest is pretty much covered by the magicka nightblade but there could be some serious improvement there as there are limited options.

    I'd personally would like to see a hunter line for stamina that has traps and other pets to summon, woodland creatures perhaps.

    I'd also like to see them add new weapons such as scepters and crossbows.
  • xerxyz
    xerxyz
    Another idea would be to maybe create skins for each class. For example:

    Sorcerer skins: Fire or ice
    Nightblade skins: nature
    Templar: dark priest, or some sort of dark version of templars
    Dragonknight: perhaps based on a frost dragon instead of a fire dragon
  • josh5813
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    I would like to see another Sorcerer type class in the more traditional take on it. Meaning there skill lines are based around fire, earth, water, and air but they would have to add a forth skill line to the professtions.

    Or I would like to see a pure dark sorcerer class (aka Necromancer).
  • ArrerBoy
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    I just want a sorcerer more focused on the Destruction school. As battlemage, I always tore through everything. Can't really do it know limited to shock and conjuration.
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