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Ninhorned question

kukan
kukan
So... i'm playing templar vet. lvl 16

Just crafted 2 maces with ninh. ( + 18% spell resist)
Helmet with ninh. ( + 24% spell resist)
Shoulders with ninh. ( + 24% spell resist)

There my inisial spell resist growed from 13k to 18.3k

If i equip crafted belt , also with ninh. ( + 24% spell resist)
My spell resist grows from 18.3k to 18.8k
Did i reach some kind of "cap" with my resist boost and there is no point to get any more of those crafted ninh. armor???
  • MaxwellC
    MaxwellC
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    No point to getting a full set of crafted nirnhorned as it's been changed to only affect the armor it's applied to. In other words only 1 piece gets the full affect.
    Edited by MaxwellC on September 24, 2015 1:40PM
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  • Tallowby
    Tallowby
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    No they changed how Nirn works on armor... It used to modify your total resist.... Now it only affects that piece it is on and is greatly reduces your total resist. Now need more nirn pieces to get higher values...

    Looks like weapons did not get the same nerf...
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  • Molag_Crow
    Molag_Crow
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    Since its nerf (or fix) it's no longer -that- useful, so I would go with Divines or Infused if I were you, or whatever else you think is best.. but the nirn weapons are a nice choice!
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  • kukan
    kukan
    Could u be a bit more specific?

    U saying that the ninh. trait only applies(affects) the item it is crafted on? How does it work?
    For example : my crafted heavy helmet gives me ~2700armor. What u saying is, that ninh. trait on it only gives me 24% of that armor value?
  • Leandor
    Leandor
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    The armor rating of a piece of armor is applicable to both, physical resist and spell resist. In your example, the helmet with 2700 armor rating would give you 2700 spell resist and 2700 physical resist.

    If you craft it with reinforced trait, the armor rating gets increased by a percentage (depending on item quality), for sake of simplicity let's say 10%. Thus, this helm, with a base armor rating of 2700 and reinforced, would than have an armor rating of 2970. This is again valid for both, spell and physical resistance.

    If you craft that helm with nirnhoned trait, only the spell resist contribution gets increased. So this helm will still have an armor rating of 2700, provide 2700 physical resistance but now (and since the percentage on nirnhoned is higher than reinforced, e.g. 20%) 3240 spell resistance. By crafting this helm with the nirnhoned trait you increase you spell resist by an additional 540 spell resist.

    Considering that ~33000 spell resist are needed to achieve 50% spell mitigation (reduction of incoming spell damage), these 540 correspond to approximately 0.8% less spell damage taken.

    As to weapons with the nirnhoned trait, these still work the known way from before the patch: If you apply nirnhoned to a weapon, you gain 12% spell resistance at gold quality. These 12% are calculated from your overall equipment provided spell resistance, hence nirnhoned weapons are still a very good choice in reducing spell damage taken, whereas armor pieces generally are only worth the effort if they are heavy armor and chest (highest armor rating) or the intermediate pieces (helm, legs, shoulders, botts, which all have the same armor rating). For gloves and belts, nirnhoned is completely useless.
    Edited by Leandor on September 24, 2015 2:37PM
  • kukan
    kukan
    Thx
  • UltimaJoe777
    UltimaJoe777
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    Nirnhoned used to be bugged so it worked as a multiplier for actual Spell Resistance. Now it works as intended. Problem is, weapons don't have a base armor value to multiply so if anything it either doesn't work at all or still applies to actual Spell Resistance.
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  • ShuReShoT
    ShuReShoT
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    Leandor wrote: »
    The armor rating of a piece of armor is applicable to both, physical resist and spell resist. In your example, the helmet with 2700 armor rating would give you 2700 spell resist and 2700 physical resist.

    If you craft it with reinforced trait, the armor rating gets increased by a percentage (depending on item quality), for sake of simplicity let's say 10%. Thus, this helm, with a base armor rating of 2700 and reinforced, would than have an armor rating of 2970. This is again valid for both, spell and physical resistance.

    If you craft that helm with nirnhoned trait, only the spell resist contribution gets increased. So this helm will still have an armor rating of 2700, provide 2700 physical resistance but now (and since the percentage on nirnhoned is higher than reinforced, e.g. 20%) 3240 spell resistance. By crafting this helm with the nirnhoned trait you increase you spell resist by an additional 540 spell resist.

    Considering that ~33000 spell resist are needed to achieve 50% spell mitigation (reduction of incoming spell damage), these 540 correspond to approximately 0.8% less spell damage taken.

    As to weapons with the nirnhoned trait, these still work the known way from before the patch: If you apply nirnhoned to a weapon, you gain 12% spell resistance at gold quality. These 12% are calculated from your overall equipment provided spell resistance, hence nirnhoned weapons are still a very good choice in reducing spell damage taken, whereas armor pieces generally are only worth the effort if they are heavy armor and chest (highest armor rating) or the intermediate pieces (helm, legs, shoulders, botts, which all have the same armor rating). For gloves and belts, nirnhoned is completely useless.

    Sorry to ask more speifically after that explanation but just wanting to know if i understand it correctly before crafting my gear, what im understanding is that before the percentage of the foritifed would go based off of your overall armor however now it goes based off each individual piece of gear which is how it should be anyways, therefore still being worth the trait

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