Prof_Bawbag wrote: »That assumes most people actually care what their in-game status is. Not saying there aren't any because there obviously are people who think games maketh the man, but I've yet to meet anyone like that in-game.
I've always been a firm believer in if i began to worry about what some random(s) thinks of me in a game, I have more pressing issues than, well, what some random(s) thinks of me in a game.
I mean, would you REALLY care if I (some person you don't know and never likely to meet irl) thought you were beneath me? It's the same on forums. People like to use put downs and I have never understood why people take those insults so personally. I've been called worse by people that matter more to me and if being looked down upon or being called an idiot on some forum or in a game is the worst thing that's happened to you in life, then you're living a charmed or isolated life.
I've only had a quick glance at the paper. It's interesting that the "Tend to ignore players who bought items" has a p value of 0.8. So they don't like players buying digital advantages but on the other hand keep on paying attention to them. And the "Tend to like other players who bought items" is almost significant. Seems to be a strange sample that has been drawn for this study.
I know this paper consists of three conditions (studies). As you mentioned that, you should also mention that condition 1 only included 40 participants, condition 2 has 256, and condition 3 has 236 individuals. Bearing that in mind these numbers appear rather small for an online based research investigating an area that involves significantly more individuals.
I am not that interested in the conclusion but rather the individual statistical results as these tell you more about the findings of the research.
I'd also be concerned of the validity of a questionnaire base study where scores on a 7 point scale hoover around 3 to 4 with generally low standard deviation scores.
I admit it is an interesting paper (thanks for sharing) and I will have a closer look, but the methodology and analysis raise a few questions.
I'm not sure whether the subject area matters that much. I've got two degrees in Psychology and would argue that the methodology is more important. You don't need a lot of participants when you conduct interviews or fMRI scans, but want more than a few hundred if you use a questionnaire.
What I'm also saying is that if you conduct two online questionnaire investigations and only 55% and 69% complete the survey you want to look at the questions a bit closer, which is not possible for study 1 as it's not in the Appendix.
Anyway, the ESO forum is not meant for interesting scientific discussions and I don't want to criticize the validity or impact of the study; I've been at the receiving end for 5 years and had enough of that.
It as an interesting read and maybe even more so for the developers of the Crown Store.
DaveTheMinion wrote: »People hate me because I bought a costume from the crown store???? so be it, but you have to admit...... I LOOK GOOD!!!! nothing else matters
UltimaJoe777 wrote: »Far as I'm aware ESO Plus members get nothing that gives them a serious edge over others. A little exp boost and quicker research plus the upcoming crafting bag is not anything that makes it pay to win. Odds are the discussions you referred to OP are those made by players not confirmed by Zenimax to be implemented and are therefore nothing to worry about.
DaveTheMinion wrote: »People hate me because I bought a costume from the crown store???? so be it, but you have to admit...... I LOOK GOOD!!!! nothing else matters
Nope, buy a fancy costume and people couldn't care less. Play as an imperial, however, and you're public enemy number one. I couldn't care less, as I only wanted that art book and statue
UltimaJoe777 wrote: »Far as I'm aware ESO Plus members get nothing that gives them a serious edge over others. A little exp boost and quicker research plus the upcoming crafting bag is not anything that makes it pay to win. Odds are the discussions you referred to OP are those made by players not confirmed by Zenimax to be implemented and are therefore nothing to worry about.
I have the impression that ZOS this one worked out very well.
However, some 'We, from Toilet Duck, recommend Toilet Duck'-people with an ESO+ subscription like to see more advantages for their own kind.
This study, at least, indicates that ZOS should be very careful with the demand of some ESO+ people.
DaveTheMinion wrote: »People hate me because I bought a costume from the crown store???? so be it, but you have to admit...... I LOOK GOOD!!!! nothing else matters
Nope, buy a fancy costume and people couldn't care less. Play as an imperial, however, and you're public enemy number one. I couldn't care less, as I only wanted that art book and statue
Me too. But it was sold out. So I had to buy the Crown version and upgraded it later (I wanted the free horse) and now they all hate me
Funkopotamus wrote: »If you think I give a flying rats -POW- what some neckbeard thinks about my spending habits you and those UC Berkeley folks are crazy.
If you do not want to endure playing a game that people are going to actually spend money and maybe get an advantage then you might want to NOT PLAY A FREE MMO that survives on people buying fro ma cash shop..
Tilburg University and UC Berkeley examined 532 active gamers and discovered that players who bought a competitive functional advantage are disliked by the other players.
The findings indicate how micro-transactions can be implemented so that they have fewer negative social consequences, demonstrate the value of social psychological theories in predicting online behavior, and provide several avenues for further theoretical exploration.
I reckon this study could be interesting, since we see some threads running about giving ESO+ members a competitive advantage.
You can download the complete paper (PDF) here:
The Hidden Cost of Microtransactions: Buying In-Game Advantages in Online Games Decreases a Player’s Status
That would be great and all but there is no such microtransactions in this title. Microtransactions are items which give a distinct advantage in the game that cost real money. There's not a single purchase in this title that gives you an advantage over another player and if people don't like it that I have a skin for my mount because I got tired of seeing the same white horse all the time that's their problem not mine.
If you want a great example of microtransactions actually affecting gameplay look to games like Archeage, GW2 (which is based on the currency conversion real money auction house model), Star Trek Online etc there are plenty of other examples of this but this game isn't in that category.
I'm amused that it took a university study to confirm that people do not like pay to win or "whales" paying to max out. This has been one of the most hated aspects of the F2P MMO market since the creation of digital item purchases
I'm amused that it took a university study to confirm that people do not like pay to win or "whales" paying to max out. This has been one of the most hated aspects of the F2P MMO market since the creation of digital item purchases
Science is not about what many people 'feel', it's about evidence.
You would be surprised how much common 'knowledge' known by all is just false.
Play as an imperial, however, and you're public enemy number one.
Ahh yes, I see and I am an expert I have 293 PHDs in "insert fake credentials that pertain to this conversation"
"Long angry explanation of why I am right and you're all wrong in some way goes here."
"closing statement"
In short PIE>Cake
Tilburg University and UC Berkeley examined 532 active gamers and discovered that players who bought a competitive functional advantage are disliked by the other players.
The findings indicate how micro-transactions can be implemented so that they have fewer negative social consequences, demonstrate the value of social psychological theories in predicting online behavior, and provide several avenues for further theoretical exploration.
I reckon this study could be interesting, since we see some threads running about giving ESO+ members a competitive advantage.
You can download the complete paper (PDF) here:
The Hidden Cost of Microtransactions: Buying In-Game Advantages in Online Games Decreases a Player’s Status
That would be great and all but there is no such microtransactions in this title. Microtransactions are items which give a distinct advantage in the game that cost real money. There's not a single purchase in this title that gives you an advantage over another player and if people don't like it that I have a skin for my mount because I got tired of seeing the same white horse all the time that's their problem not mine.
If you want a great example of microtransactions actually affecting gameplay look to games like Archeage, GW2 (which is based on the currency conversion real money auction house model), Star Trek Online etc there are plenty of other examples of this but this game isn't in that category..yet.