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Can we get a respawn timer for IC please?

Astien
Astien
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Its kind of ridiculous to get engaged in a 2v5 etc, start making progress, only to have the three people that just died come running back with full stats.

Any kind of timer would be great. Ideally like 20 to 30 seconds.

  • thelordoffelines
    thelordoffelines
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    Or everyone must respawn at the sewer base. The load screens would be artificial rez timers.
  • Night-claw
    Night-claw
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    hmm i like how it is i like being back in the heat of battle ;)
  • Ezareth
    Ezareth
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    This is what it feels like in Memorial District sometimes...No matter how many you kill.
    giphy.gif
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  • Sallington
    Sallington
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    I'm all for either respawn timers or getting rid of diminishing returns on AP.

    Either is fine.
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  • Manoekin
    Manoekin
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    Ezareth wrote: »
    This is what it feels like in Memorial District sometimes...No matter how many you kill.
    giphy.gif

    Rofl. Basically. Either main base respawn, or res timer is very needed. I've pushed for basic res timers before so zergs can't just stand there and res each other faster than you can kill them, but no luck :/
  • Elsonso
    Elsonso
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    Hard core would be to respawn back at the Alliance base in Cyrodiil...
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  • Manoekin
    Manoekin
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    Hard core would be to respawn back at the Alliance base in Cyrodiil...

    Only if you don't have access to IC imo.
  • Etaniel
    Etaniel
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    Game would be better off if there were no respawns available in the districts.

    What it should have been like : Access to districts is either from the neighbouring district, or from the sewer entrance. What I mean by sewer entrance is not the ladders in the home base (terrible game design by the way), but the place where you fall when you enter sewers from the districts.
    It's bull crap that you can instantly port to any district, it should take time and effort to get there.
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  • Psilent
    Psilent
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    Etaniel wrote: »
    Game would be better off if there were no respawns available in the districts.

    What it should have been like : Access to districts is either from the neighbouring district, or from the sewer entrance. What I mean by sewer entrance is not the ladders in the home base (terrible game design by the way), but the place where you fall when you enter sewers from the districts.
    It's bull crap that you can instantly port to any district, it should take time and effort to get there.

    You're not taking into account griefers. There are people who just hang out near the alliance home base sewer chokes killing players. One to five, ok easy, but there have been times where groups of 20 plus just sit there killing everyone. There needed to be a way for players to circumvent that kind of griefing. The ladders reaching to each district are perfect and a great design.
  • Master_Kas
    Master_Kas
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    Ezareth wrote: »
    This is what it feels like in Memorial District sometimes...No matter how many you kill.
    giphy.gif

    @DeanTheCat lol this pic when the pve zerg + npcs comes through in the tight hallways hahaha
    EU | PC
  • Makkir
    Makkir
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    Hey look Ez took a pic of EP
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