HebrewHatchet wrote: »@Sharee do you have a better chance of getting purple and gold upgrade materials from hirelings when you have a higher level primary skill?
In addition to what has been already said, the level of your primary skill also determines what kind of resources will your hireling bring you (when you unlock the hireling passive).
If you leave primary skill at 1/10, he will be bringing you maple. If you raise it to 2/10, he will be bringing you oak etc.
myrrrorb14_ESO wrote: »Don't think I can give you a short answer. Each passive you unlock does something. Every point you add into that passive improves it. Makes it more powerful / higher level / more effective.
Long answer follow the link!
http://tamrieljournal.com/crafting-and-professions/
HebrewHatchet wrote: »Like you said, it allows you to craft with different, higher level materials to make higher level armor/weapons.
Why would you want to spend points in this?
Besides the obvious answer (to craft higher level gear), you want to put points into these passives because they unlock higher level crafting writs. In case you don't know, crafting writs are daily mini missions that require you to make some armor or weapons and reward you with random rewards.
Why would you want to unlock higher level writs?
Although higher level crafting writs cost more to complete (higher quantity of a higher priced material), they give you the best odds of acquiring rare and expensive items. For example, the three equipment crafting skill lines give you the best chances at glass motif fragments, and if you have spent the necessary skill points (and reached the necessary character level), Craglorn survey reports (which is the fastest way to collect fortified and potent nirncrux).
Similarly, putting points into recipe improvement allows you to do higher level provisioning writs which give the best odds for getting Psyjic Ambrosia recipe fragments.
Unfortunately enchanting and alchemy writs don't yield any super rare items (unless you count Kuta found in enchanting surveys).
Your observation is in error there. Just straight up incorrect. You can level a craft from 1 to 50 and the first passive will remain at 1/10 the whole time. Only when you invest skill points in it will you get 2/10 or higher.Shadowshire wrote: »Just to be clear about this: ... In my observation, the player is not required to add a Skill Point to incease a specific passive, for example, from "(1/10") to "(2/10)". That changes occasionally when the craft's skill experience level -- shown as a giant digit(s) at the top of the page for each craft -- reaches a higher level. The craft's skill experience level at which a passive's level increments depends upon the specific craft and/or upon the specific passive.
There is no uncertainty. Investing in the Woodworking passive allows you to use higher tier materials. Maple goes only to level 14, you need to invest a point to unlock Oak going up to 24, then another point and so on. It's the same with every craft.Shadowshire wrote: »myrrrorb14_ESO wrote: »Don't think I can give you a short answer. Each passive you unlock does something. Every point you add into that passive improves it. Makes it more powerful / higher level / more effective.
Long answer follow the link!
http://tamrieljournal.com/crafting-and-professions/
Okay, I suppose that's the answer for the Woodworking craft and the first passive which is also called "Woodworking". What allocating Skill Points to the other Woodworking passives will do, I suppose that one just takes the chance that it will be worthwhile. The same uncertainty remains for all of the other crafts as well.
Merlin13KAGL wrote: »It unlocks the option for the increased level, but you most definitely have to spend the skillpoint(s) to get access to it. ....
.dreamfarer wrote: »Your observation is in error there. Just straight up incorrect. You can level a craft from 1 to 50 and the first passive will remain at 1/10 the whole time. Only when you invest skill points in it will you get 2/10 or higher ....Shadowshire wrote: »Just to be clear about this: ... In my observation, the player is not required to add a Skill Point to incease a specific passive, for example, from "(1/10") to "(2/10)". That changes occasionally when the craft's skill experience level -- shown as a giant digit(s) at the top of the page for each craft -- reaches a higher level. The craft's skill experience level at which a passive's level increments depends upon the specific craft and/or upon the specific passive.
Merlin13KAGL wrote: »Read the tooltips, OP. There is nothing uncertain about what they do, unless your tooltips are bugged and not showing.
Each passive of each crafting line indicates what the current and next point (if you attempt to upgrade) will do.
Shadowshire wrote: »When I wrote "in my observation" I could have written "in my experience" because, in fact one of my avatars has crafted a Level 18 Lightning Staff from Oak without allocating another Skill Point in the Woodworking passive (for the Woodworking craft).
The passive incremented from "(1/10)" to "(2/10" when his Woodcrafting Experience Level reached Level 10, and a "+" symbol now appears in front of it. Again, I haven't allocated any Skill Point to it (yet). But he has in fact been able to produce the staff as I have stated.
When you add a skillpoint to a passive and confirm it, it goes to the next level.Shadowshire wrote: »Merlin13KAGL wrote: »Read the tooltips, OP. There is nothing uncertain about what they do, unless your tooltips are bugged and not showing.
Each passive of each crafting line indicates what the current and next point (if you attempt to upgrade) will do.
Unless there is something that has escaped my notice, the tootips I've read do not disclose the benefit of adding a Skill Point to a crafting passive after it is alredy activated. The tooltip changed after the passive was activated by allocating a Skill Point to it (after it was unlocked), but it hasn't changed since.
Certainly, I will double-check that, but I don't believe the tooltip has changed since the passive was incremented. Believe me, I try my best to find the answers to such questions as this with every other source that is feasible. Asking a question in the forum or submitting an inquiry to TESO Support is a last resort.
There is no uncertainty. Investing in the Woodworking passive allows you to use higher tier materials. Maple goes only to level 14, you need to invest a point to unlock Oak going up to 24, then another point and so on. It's the same with every craft.Okay, I suppose that's the answer for the Woodworking craft and the first passive which is also called "Woodworking". What allocating Skill Points to the other Woodworking passives will do, I suppose that one just takes the chance that it will be worthwhile. The same uncertainty remains for all of the other crafts as well.
Resins effectiveness is governed by a different passive: Resin Expertise.
Just... read the tooltips.
Merlin13KAGL wrote: ».... As @Sharee , @Rosveen , and @dreamfarer have also pointed out, you do not get the benefits until the passives are unlocked.
Every crafter here knows this from every Skillpoint reset/respec that's every taken place.
Merlin13KAGL wrote: ».... You likely had an existing writ from level 1 in your quest log when you placed an additional point in Woodworking, allowing you to make Oak items. The writ remains valid until turn in or abandon. Subsequent writs will be for oak.
Merlin13KAGL wrote: »Read the tooltips, OP. There is nothing uncertain about what they do, unless your tooltips are bugged and not showing.
Each passive of each crafting line indicates what the current and next point (if you attempt to upgrade) will do.
Shadowshire wrote: »(edited for clarity) Unless there is something that has escaped my notice, the tootips I've read do not disclose the benefit of adding a Skill Point to a crafting passive until after it is already activated. The tooltip changed after the passive was activated by allocating a Skill Point to it (after it was unlocked), but it hasn't changed since. ....
Merlin13KAGL wrote: »When you add a skillpoint to a passive and confirm it, it goes to the next level.
Prior to that, you can hover over the existing passive - it will show you the current benefit.
If you click the plus sign beside, just as with morphs, it will show you what the upgraded passive would provide you, if you accept the change and burn the skill point.
You do not actually get the benefit until you spend the point, period.
dreamfarer wrote: »There's an extremely simple method of testing this: reset your skill points, and don't spend any of them. Your crafting skill will still be at 50 (or wherever it was) and you'll be back to 1/10 for the basic crafting skill (with a "+" beside it). ....