My biggest gripe is with the increased time to kill. It makes it very boring, and further strengthens and reinforces zerging. I never wanted the increased time to kill, and I really enjoyed the quick kills and deaths, it made the fight feel more real, and it made fighting feel more risky. Now you can literally just jump a group of 2-4 people by yourself, then run away with little risk of actually dying. To be fair, you have literally no chance of killing any one of those four people anymore either.
It just feels like a lot of the skill has been taken out of the game.
The most disapointing thing for me is that ZOS only makes balance changes during major updates. If balance updates were regularly pushed out, we would have time to see how they work out, especially if skills/passives were changed one by one.
In every major update, ZOS has tried to somewhat listen to their player base by attempting to fix skills that were overpowered/complained about. The problem is that with the rest of the changes, those skills may not have required a change. Example : nerfing the stacking of wall of elements, when the only problem was that purging it would deal the entire dmg at once. Fixing purge would have been enough, but noooooo they didn't even try to see if it was enough, they went ahead and nerfed wall anyways. Instead of that 4 months dissapointment, they could have fixed purge earlier, see how that went and if wall was still too strong nerf it then.
Making 4000 changes every 6 months will never ever ever produce a balanced game because as we all know ZOS is clueless as to how their game is played. The balance ideas must come from the player discussions and suggestions on the forums, and when issues are so big that they end up producing a 50 page thread, MAYBE they might want to push the change sooner than every big update.
My biggest gripe is with the increased time to kill. It makes it very boring, and further strengthens and reinforces zerging. I never wanted the increased time to kill, and I really enjoyed the quick kills and deaths, it made the fight feel more real, and it made fighting feel more risky. Now you can literally just jump a group of 2-4 people by yourself, then run away with little risk of actually dying. To be fair, you have literally no chance of killing any one of those four people anymore either.
It just feels like a lot of the skill has been taken out of the game.
Let's be honest... You can only jump into that group and run away if you're at Sorc or nightblade. DK will jump in and die.The most disapointing thing for me is that ZOS only makes balance changes during major updates. If balance updates were regularly pushed out, we would have time to see how they work out, especially if skills/passives were changed one by one.
In every major update, ZOS has tried to somewhat listen to their player base by attempting to fix skills that were overpowered/complained about. The problem is that with the rest of the changes, those skills may not have required a change. Example : nerfing the stacking of wall of elements, when the only problem was that purging it would deal the entire dmg at once. Fixing purge would have been enough, but noooooo they didn't even try to see if it was enough, they went ahead and nerfed wall anyways. Instead of that 4 months dissapointment, they could have fixed purge earlier, see how that went and if wall was still too strong nerf it then.
Making 4000 changes every 6 months will never ever ever produce a balanced game because as we all know ZOS is clueless as to how their game is played. The balance ideas must come from the player discussions and suggestions on the forums, and when issues are so big that they end up producing a 50 page thread, MAYBE they might want to push the change sooner than every big update.
Serious QQ right now. RIP WoE
My biggest gripe is with the increased time to kill. It makes it very boring, and further strengthens and reinforces zerging. I never wanted the increased time to kill, and I really enjoyed the quick kills and deaths, it made the fight feel more real, and it made fighting feel more risky. Now you can literally just jump a group of 2-4 people by yourself, then run away with little risk of actually dying. To be fair, you have literally no chance of killing any one of those four people anymore either.
It just feels like a lot of the skill has been taken out of the game.
Let's be honest... You can only jump into that group and run away if you're at Sorc or nightblade. DK will jump in and die.The most disapointing thing for me is that ZOS only makes balance changes during major updates. If balance updates were regularly pushed out, we would have time to see how they work out, especially if skills/passives were changed one by one.
In every major update, ZOS has tried to somewhat listen to their player base by attempting to fix skills that were overpowered/complained about. The problem is that with the rest of the changes, those skills may not have required a change. Example : nerfing the stacking of wall of elements, when the only problem was that purging it would deal the entire dmg at once. Fixing purge would have been enough, but noooooo they didn't even try to see if it was enough, they went ahead and nerfed wall anyways. Instead of that 4 months dissapointment, they could have fixed purge earlier, see how that went and if wall was still too strong nerf it then.
Making 4000 changes every 6 months will never ever ever produce a balanced game because as we all know ZOS is clueless as to how their game is played. The balance ideas must come from the player discussions and suggestions on the forums, and when issues are so big that they end up producing a 50 page thread, MAYBE they might want to push the change sooner than every big update.
Serious QQ right now. RIP WoE
Do you really think changing every single ability when making a new update is a wise idea when you want to balance a game?
The most disapointing thing for me is that ZOS only makes balance changes during major updates. If balance updates were regularly pushed out, we would have time to see how they work out, especially if skills/passives were changed one by one.
In every major update, ZOS has tried to somewhat listen to their player base by attempting to fix skills that were overpowered/complained about. The problem is that with the rest of the changes, those skills may not have required a change. Example : nerfing the stacking of wall of elements, when the only problem was that purging it would deal the entire dmg at once. Fixing purge would have been enough, but noooooo they didn't even try to see if it was enough, they went ahead and nerfed wall anyways. Instead of that 4 months dissapointment, they could have fixed purge earlier, see how that went and if wall was still too strong nerf it then.
Making 4000 changes every 6 months will never ever ever produce a balanced game because as we all know ZOS is clueless as to how their game is played. The balance ideas must come from the player discussions and suggestions on the forums, and when issues are so big that they end up producing a 50 page thread, MAYBE they might want to push the change sooner than every big update.
@Ishammael Haha yeah, my browser window was pretty small and I didn't see who I was replying toMy biggest gripe is with the increased time to kill. It makes it very boring, and further strengthens and reinforces zerging. I never wanted the increased time to kill, and I really enjoyed the quick kills and deaths, it made the fight feel more real, and it made fighting feel more risky. Now you can literally just jump a group of 2-4 people by yourself, then run away with little risk of actually dying. To be fair, you have literally no chance of killing any one of those four people anymore either.
It just feels like a lot of the skill has been taken out of the game.
Let's be honest... You can only jump into that group and run away if you're at Sorc or nightblade. DK will jump in and die.The most disapointing thing for me is that ZOS only makes balance changes during major updates. If balance updates were regularly pushed out, we would have time to see how they work out, especially if skills/passives were changed one by one.
In every major update, ZOS has tried to somewhat listen to their player base by attempting to fix skills that were overpowered/complained about. The problem is that with the rest of the changes, those skills may not have required a change. Example : nerfing the stacking of wall of elements, when the only problem was that purging it would deal the entire dmg at once. Fixing purge would have been enough, but noooooo they didn't even try to see if it was enough, they went ahead and nerfed wall anyways. Instead of that 4 months dissapointment, they could have fixed purge earlier, see how that went and if wall was still too strong nerf it then.
Making 4000 changes every 6 months will never ever ever produce a balanced game because as we all know ZOS is clueless as to how their game is played. The balance ideas must come from the player discussions and suggestions on the forums, and when issues are so big that they end up producing a 50 page thread, MAYBE they might want to push the change sooner than every big update.
Serious QQ right now. RIP WoE
Do you really think changing every single ability when making a new update is a wise idea when you want to balance a game?
Negative ghostrider, the pattern is full.
(I meant that I was crying because I missed WoE, hence agreeing with you. Recall that we never disagree on these forums)
Joy_Division wrote: »The most disapointing thing for me is that ZOS only makes balance changes during major updates. If balance updates were regularly pushed out, we would have time to see how they work out, especially if skills/passives were changed one by one.
In every major update, ZOS has tried to somewhat listen to their player base by attempting to fix skills that were overpowered/complained about. The problem is that with the rest of the changes, those skills may not have required a change. Example : nerfing the stacking of wall of elements, when the only problem was that purging it would deal the entire dmg at once. Fixing purge would have been enough, but noooooo they didn't even try to see if it was enough, they went ahead and nerfed wall anyways. Instead of that 4 months dissapointment, they could have fixed purge earlier, see how that went and if wall was still too strong nerf it then.
Making 4000 changes every 6 months will never ever ever produce a balanced game because as we all know ZOS is clueless as to how their game is played. The balance ideas must come from the player discussions and suggestions on the forums, and when issues are so big that they end up producing a 50 page thread, MAYBE they might want to push the change sooner than every big update.
This is a very good point.
Unfortunately, this will not happen because ZoS says it is too costly to do. I forget which episode of ESO Live it was, but someone asked them why they waited for major updates for balancing tweaks instead of doing them during the regular maintenance patches.
The response was that even a minor change required a lot of manpower because it involves a lot of coding change and it is just more efficient ro do everything at once.
Of course, this raises the question if their code is unnecessarily complicated and why other games can implement balance tweaks regularly, but that's their story.
My biggest gripe is with the increased time to kill. It makes it very boring, and further strengthens and reinforces zerging. I never wanted the increased time to kill, and I really enjoyed the quick kills and deaths, it made the fight feel more real, and it made fighting feel more risky. Now you can literally just jump a group of 2-4 people by yourself, then run away with little risk of actually dying. To be fair, you have literally no chance of killing any one of those four people anymore either.
It just feels like a lot of the skill has been taken out of the game.
Joy_Division wrote: »The most disapointing thing for me is that ZOS only makes balance changes during major updates. If balance updates were regularly pushed out, we would have time to see how they work out, especially if skills/passives were changed one by one.
In every major update, ZOS has tried to somewhat listen to their player base by attempting to fix skills that were overpowered/complained about. The problem is that with the rest of the changes, those skills may not have required a change. Example : nerfing the stacking of wall of elements, when the only problem was that purging it would deal the entire dmg at once. Fixing purge would have been enough, but noooooo they didn't even try to see if it was enough, they went ahead and nerfed wall anyways. Instead of that 4 months dissapointment, they could have fixed purge earlier, see how that went and if wall was still too strong nerf it then.
Making 4000 changes every 6 months will never ever ever produce a balanced game because as we all know ZOS is clueless as to how their game is played. The balance ideas must come from the player discussions and suggestions on the forums, and when issues are so big that they end up producing a 50 page thread, MAYBE they might want to push the change sooner than every big update.
This is a very good point.
Unfortunately, this will not happen because ZoS says it is too costly to do. I forget which episode of ESO Live it was, but someone asked them why they waited for major updates for balancing tweaks instead of doing them during the regular maintenance patches.
The response was that even a minor change required a lot of manpower because it involves a lot of coding change and it is just more efficient ro do everything at once.
Of course, this raises the question if their code is unnecessarily complicated and why other games can implement balance tweaks regularly, but that's their story.
They really said that?
Joy_Division wrote: »Joy_Division wrote: »The most disapointing thing for me is that ZOS only makes balance changes during major updates. If balance updates were regularly pushed out, we would have time to see how they work out, especially if skills/passives were changed one by one.
In every major update, ZOS has tried to somewhat listen to their player base by attempting to fix skills that were overpowered/complained about. The problem is that with the rest of the changes, those skills may not have required a change. Example : nerfing the stacking of wall of elements, when the only problem was that purging it would deal the entire dmg at once. Fixing purge would have been enough, but noooooo they didn't even try to see if it was enough, they went ahead and nerfed wall anyways. Instead of that 4 months dissapointment, they could have fixed purge earlier, see how that went and if wall was still too strong nerf it then.
Making 4000 changes every 6 months will never ever ever produce a balanced game because as we all know ZOS is clueless as to how their game is played. The balance ideas must come from the player discussions and suggestions on the forums, and when issues are so big that they end up producing a 50 page thread, MAYBE they might want to push the change sooner than every big update.
This is a very good point.
Unfortunately, this will not happen because ZoS says it is too costly to do. I forget which episode of ESO Live it was, but someone asked them why they waited for major updates for balancing tweaks instead of doing them during the regular maintenance patches.
The response was that even a minor change required a lot of manpower because it involves a lot of coding change and it is just more efficient ro do everything at once.
Of course, this raises the question if their code is unnecessarily complicated and why other games can implement balance tweaks regularly, but that's their story.
They really said that?
More specifically, from Episode 21:
- Duplicating effort. A change that goes on Live has to be done by both the Design Team and the Quality Assurance team.
- This would make the number of possible changes smaller because resources invested in putting things on Live.
- Need to put data in multiple places and have Quality Assurance test that data in multiple places
- Risky, if they put stuff on Live, they wouldn't have a lot of time to test themselves
- Desire to fit into an overall theme so that all classes receive some changes instead of just one class getting something.
That's their explanation, not mine
Basically, they stressed the efficiency of the process. I see my memory was a bit shaky ascribing it to generic "code" (that's how I remembered the whole put data in multiple places and test in multiple places explanation), however it still boils down that they feel their resources are better spent waiting to present us with lots of changes rather than giving us incremental changes every week.
While I see their point, my response to this is that many resources do they have to spend fixing the stuff that their QA team thinks is balanced and redesign the game around, only to find out it is not once we actually "test" this stuff on Live there are real problems. Also, it's not much fun playing for months against opponents who have multiple mundas stones, ignore almost all my armor, or have more spell resistance than intended.
AbraXuSeXile wrote: »Glad to see people are starting to open their eyes.
The soft caps was the restrictions in place to keep control of the game, I mean how do you balance PvP / PvE 4 Classes and Stamina Magicka and a unlimited ammount of difference set and bonuses and racials. The fact is its impossible.
A game i used to play was SWG with 32 different proffessions and an unlimited ammount of combinations and in the end they had to say F this it's too much to balance, So they merfed the 32 proffessions into 6.
A lot of people will cry 'ughh but it's Elder Scrolls we want freedom' but it's also an MMO and players are creative and will come up with different builds and different combinations to break the barriers of overpowered gameplay.
We get no normal patches to fix balance, We have to wait 6 months and re-learn the game with a million different changes with break the game again.
In 1.5 i felt the only balance that needed to be fixed was DK was extremely OP, Some changes and the balance would of been fine in my opinion then they could of built on top of this. But they go and take a sledgehammer to everything.
I've been MMO gaming since before 99' and i've never seen imcompetence by a company with such naive actions. They must of lost all the original staff and the new ones in place come up with these 'cool' ideas with no brains behind them.
I've always felt developers was ignorant and stuck up and they will do it their way ONLY. We will never get anything back to the old ways.
The ultimate kick in the balls for us all is, As soon as they rolled out this IC patch, They probably told all their staff to work on the next DLC and not fix all the broken stuff ingame at the moment.
Wreuntzylla wrote: »Don't any of you remember the almost universal outcry to remove softcaps? On these very forums?
To remove AoE caps?
To remove forward camps?
To change the way stats are assigned, for example, weapon damage to staff?
As a result, we went from OP DK to super OP builds, from split stat specs to full magicka shield spammers, from epic keep fights to endless Memorial District fights and from elemental ring spam to spamnado!!!®
Almost every complaint on the forums stems back to their deviation from original design. If anything, ZoS' failure is listening to forum posters too much.
AbraXuSeXile wrote: »The ultimate kick in the balls for us all is, As soon as they rolled out this IC patch, They probably told all their staff to work on the next DLC and not fix all the broken stuff ingame at the moment.
Emma_Eunjung wrote: »Wreuntzylla wrote: »Don't any of you remember the almost universal outcry to remove softcaps? On these very forums?
To remove AoE caps?
To remove forward camps?
To change the way stats are assigned, for example, weapon damage to staff?
As a result, we went from OP DK to super OP builds, from split stat specs to full magicka shield spammers, from epic keep fights to endless Memorial District fights and from elemental ring spam to spamnado!!!®
Almost every complaint on the forums stems back to their deviation from original design. If anything, ZoS' failure is listening to forum posters too much.
I don't understand some of your complaints. Who wants to go back to the days of DK supremacy (except DKs, of course)? As for soft caps, why would anyone want to go back to crippled regen, tri-pot chugging and Spell Symmetry suicide? Speak for yourself, man.
Also, I was present at one of those endless, epic street fights in the Memorial District a couple nights ago, and it was the FIRST and ONLY time I've ever enjoyed PvP in this game. Instead of the boring Cyrodiil Horse Simulator, we got to enjoy a proper brawl, just like an old school Quake Deathmatch. It was awesome! It was like a scene from Braveheart between AD and DC, and it was exactly what I always wanted from ESO PvP but never got. I racked up 40,000 AP in one night.... that's more AP than I've earned TOTAL since ESO launched.
You should understand that not everyone wants to play a boring table-top strategy game in Tamriel, some of us just want to jump into the action and kick ass.... and then jump right back in after we die.
Emma_Eunjung wrote: »Wreuntzylla wrote: »Don't any of you remember the almost universal outcry to remove softcaps? On these very forums?
To remove AoE caps?
To remove forward camps?
To change the way stats are assigned, for example, weapon damage to staff?
As a result, we went from OP DK to super OP builds, from split stat specs to full magicka shield spammers, from epic keep fights to endless Memorial District fights and from elemental ring spam to spamnado!!!®
Almost every complaint on the forums stems back to their deviation from original design. If anything, ZoS' failure is listening to forum posters too much.
I don't understand some of your complaints. Who wants to go back to the days of DK supremacy (except DKs, of course)? As for soft caps, why would anyone want to go back to crippled regen, tri-pot chugging and Spell Symmetry suicide? Speak for yourself, man.
Also, I was present at one of those endless, epic street fights in the Memorial District a couple nights ago, and it was the FIRST and ONLY time I've ever enjoyed PvP in this game. Instead of the boring Cyrodiil Horse Simulator, we got to enjoy a proper brawl, just like an old school Quake Deathmatch. It was awesome! It was like a scene from Braveheart between AD and DC, and it was exactly what I always wanted from ESO PvP but never got. I racked up 40,000 AP in one night.... that's more AP than I've earned TOTAL since ESO launched.
You should understand that not everyone wants to play a boring table-top strategy game in Tamriel, some of us just want to jump into the action and kick ass.... and then jump right back in after we die.
Emma_Eunjung wrote: »Wreuntzylla wrote: »Don't any of you remember the almost universal outcry to remove softcaps? On these very forums?
To remove AoE caps?
To remove forward camps?
To change the way stats are assigned, for example, weapon damage to staff?
As a result, we went from OP DK to super OP builds, from split stat specs to full magicka shield spammers, from epic keep fights to endless Memorial District fights and from elemental ring spam to spamnado!!!®
Almost every complaint on the forums stems back to their deviation from original design. If anything, ZoS' failure is listening to forum posters too much.
I don't understand some of your complaints. Who wants to go back to the days of DK supremacy (except DKs, of course)? As for soft caps, why would anyone want to go back to crippled regen, tri-pot chugging and Spell Symmetry suicide? Speak for yourself, man.
Also, I was present at one of those endless, epic street fights in the Memorial District a couple nights ago, and it was the FIRST and ONLY time I've ever enjoyed PvP in this game. Instead of the boring Cyrodiil Horse Simulator, we got to enjoy a proper brawl, just like an old school Quake Deathmatch. It was awesome! It was like a scene from Braveheart between AD and DC, and it was exactly what I always wanted from ESO PvP but never got. I racked up 40,000 AP in one night.... that's more AP than I've earned TOTAL since ESO launched.
You should understand that not everyone wants to play a boring table-top strategy game in Tamriel, some of us just want to jump into the action and kick ass.... and then jump right back in after we die.
Emma_Eunjung wrote: »Wreuntzylla wrote: »Don't any of you remember the almost universal outcry to remove softcaps? On these very forums?
To remove AoE caps?
To remove forward camps?
To change the way stats are assigned, for example, weapon damage to staff?
As a result, we went from OP DK to super OP builds, from split stat specs to full magicka shield spammers, from epic keep fights to endless Memorial District fights and from elemental ring spam to spamnado!!!®
Almost every complaint on the forums stems back to their deviation from original design. If anything, ZoS' failure is listening to forum posters too much.
I don't understand some of your complaints. Who wants to go back to the days of DK supremacy (except DKs, of course)? As for soft caps, why would anyone want to go back to crippled regen, tri-pot chugging and Spell Symmetry suicide? Speak for yourself, man.
Also, I was present at one of those endless, epic street fights in the Memorial District a couple nights ago, and it was the FIRST and ONLY time I've ever enjoyed PvP in this game. Instead of the boring Cyrodiil Horse Simulator, we got to enjoy a proper brawl, just like an old school Quake Deathmatch. It was awesome! It was like a scene from Braveheart between AD and DC, and it was exactly what I always wanted from ESO PvP but never got. I racked up 40,000 AP in one night.... that's more AP than I've earned TOTAL since ESO launched.
You should understand that not everyone wants to play a boring table-top strategy game in Tamriel, some of us just want to jump into the action and kick ass.... and then jump right back in after we die.
Emma_Eunjung wrote: »Wreuntzylla wrote: »Don't any of you remember the almost universal outcry to remove softcaps? On these very forums?
To remove AoE caps?
To remove forward camps?
To change the way stats are assigned, for example, weapon damage to staff?
As a result, we went from OP DK to super OP builds, from split stat specs to full magicka shield spammers, from epic keep fights to endless Memorial District fights and from elemental ring spam to spamnado!!!®
Almost every complaint on the forums stems back to their deviation from original design. If anything, ZoS' failure is listening to forum posters too much.
I don't understand some of your complaints. Who wants to go back to the days of DK supremacy (except DKs, of course)? As for soft caps, why would anyone want to go back to crippled regen, tri-pot chugging and Spell Symmetry suicide? Speak for yourself, man.
Also, I was present at one of those endless, epic street fights in the Memorial District a couple nights ago, and it was the FIRST and ONLY time I've ever enjoyed PvP in this game. Instead of the boring Cyrodiil Horse Simulator, we got to enjoy a proper brawl, just like an old school Quake Deathmatch. It was awesome! It was like a scene from Braveheart between AD and DC, and it was exactly what I always wanted from ESO PvP but never got. I racked up 40,000 AP in one night.... that's more AP than I've earned TOTAL since ESO launched.
You should understand that not everyone wants to play a boring table-top strategy game in Tamriel, some of us just want to jump into the action and kick ass.... and then jump right back in after we die.
Emma_Eunjung wrote: »Wreuntzylla wrote: »Don't any of you remember the almost universal outcry to remove softcaps? On these very forums?
To remove AoE caps?
To remove forward camps?
To change the way stats are assigned, for example, weapon damage to staff?
As a result, we went from OP DK to super OP builds, from split stat specs to full magicka shield spammers, from epic keep fights to endless Memorial District fights and from elemental ring spam to spamnado!!!®
Almost every complaint on the forums stems back to their deviation from original design. If anything, ZoS' failure is listening to forum posters too much.
I don't understand some of your complaints. Who wants to go back to the days of DK supremacy (except DKs, of course)? As for soft caps, why would anyone want to go back to crippled regen, tri-pot chugging and Spell Symmetry suicide? Speak for yourself, man.
Also, I was present at one of those endless, epic street fights in the Memorial District a couple nights ago, and it was the FIRST and ONLY time I've ever enjoyed PvP in this game. Instead of the boring Cyrodiil Horse Simulator, we got to enjoy a proper brawl, just like an old school Quake Deathmatch. It was awesome! It was like a scene from Braveheart between AD and DC, and it was exactly what I always wanted from ESO PvP but never got. I racked up 40,000 AP in one night.... that's more AP than I've earned TOTAL since ESO launched.
You should understand that not everyone wants to play a boring table-top strategy game in Tamriel, some of us just want to jump into the action and kick ass.... and then jump right back in after we die.
Agreed as well. The blanket nerf only means one thing, one or to major patches ahead we will have the same problems all over again.
What will they do than, decrease heals, shields and dmg with -75% lol?
You will already notice this, when facing a player with high enough CP to max out all dps signs and VR16 gear. The dmg is all of a sudden sort of "normal". Meaning it's back to 1.6 TTK soon enough. But this time around we wont be able to dodge and block those random hits taking half our health, much fun
Like how they still haven't fixed the crap mechanics that let's you instagib from sneak, taking advantage of Snipe travelling time, hitting players with 3 different attacks simultaneously and *** Camo Hunter procs x1000 if you're vamp. That will be back soon enough, some dmg nerf makes no difference, when the fail design is still here.