MASSIVE MULTIPLAYER ONLINE
I think forced group-content is good idea, more variety in content, longer we play.
MASSIVE MULTIPLAYER ONLINEI think forced group-content is good idea, more variety in content, longer we play.
ESO is not "just another MMO". They fully intended to draw a more varied customer base using the ES brand. And too much use of "force" is a poor long term strategy. You either serve customers what they want or kiss them goodbye.
MASSIVE MULTIPLAYER ONLINEI think forced group-content is good idea, more variety in content, longer we play.
ESO is not "just another MMO". They fully intended to draw a more varied customer base using the ES brand. And too much use of "force" is a poor long term strategy. You either serve customers what they want or kiss them goodbye.
^This. I'm a solo player and a big ES fan (since Morrowind). When ESO was first announced as an MMO, I thought "Well, I'm never buying that." Then they dropped the subscription model, and when XBL put the game on sale a couple of months ago I finally bought it. Been having great fun playing PvE solo. I don't do PvP and I've never been to Cyrodiil. Didn't buy IC and never will. I don't spend real money in the crown store.
I'm not complaining. I knew going in that ESO is ultimately an MMO. Like I said, I've been enjoying the game. But I know I will get bored after I finish the solo content. By then Fallout 4 will be out, which I will happily play until the day that Bethesda puts out another "real" ES game.
For me, ESO is a summer fling, a great time while it lasts. It is what it is.
MASSIVE MULTIPLAYER ONLINEI think forced group-content is good idea, more variety in content, longer we play.
ESO is not "just another MMO". They fully intended to draw a more varied customer base using the ES brand. And too much use of "force" is a poor long term strategy. You either serve customers what they want or kiss them goodbye.