Forced to group.

crowfl56
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First I want to say I am in the best guild in the game, NA server AD>:)

Now why create any zone that force's you to group to complete anything, I happen to P2P my preference.

IC is fun, but even in a group if you aren't a uber player, first off you don't get but a 1/10 of the TV stone's, you don't get any chest's unless you always run ahead, which I find in any group you have the same people running as fast as they can to the next section , NO matter what the group leader wants.

Craglorn is a group zone also, but with the right gear and other things some can solo, again those uber players.

So I am asking when you create a new zone but in solo quests that allow everyone a better experience, and don't force people to group to gain anything.

Now I also know that some will say you don't need a group, well unless u are uber you won't get far.
  • Sausage
    Sausage
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    I think forced group-content is good idea, more variety in content, longer we play.
  • Brrrofski
    Brrrofski
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    MASSIVE MULTIPLAYER ONLINE
  • nine9six
    nine9six
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    Brrrofski wrote: »
    MASSIVE MULTIPLAYER ONLINE

    What's that?
    Wake up, we're here. Why are you shaking? Are you ok? Wake up...
  • Rikal
    Rikal
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    MASSIVE MULTIPLAYER ONLINE
    I think forced group-content is good idea, more variety in content, longer we play.

    ESO is not "just another MMO". They fully intended to draw a more varied customer base using the ES brand. And too much use of "force" is a poor long term strategy. You either serve customers what they want or kiss them goodbye.
    Rikal on NA-PC (aka Rhaulikko)
  • Smitch_59
    Smitch_59
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    Rikal wrote: »
    MASSIVE MULTIPLAYER ONLINE
    I think forced group-content is good idea, more variety in content, longer we play.

    ESO is not "just another MMO". They fully intended to draw a more varied customer base using the ES brand. And too much use of "force" is a poor long term strategy. You either serve customers what they want or kiss them goodbye.

    ^This. I'm a solo player and a big ES fan (since Morrowind). When ESO was first announced as an MMO, I thought "Well, I'm never buying that." Then they dropped the subscription model, and when XBL put the game on sale a couple of months ago I finally bought it. Been having great fun playing PvE solo. I don't do PvP and I've never been to Cyrodiil. Didn't buy IC and never will. I don't spend real money in the crown store.

    I'm not complaining. I knew going in that ESO is ultimately an MMO. Like I said, I've been enjoying the game. But I know I will get bored after I finish the solo content. By then Fallout 4 will be out, which I will happily play until the day that Bethesda puts out another "real" ES game.

    For me, ESO is a summer fling, a great time while it lasts. It is what it is.
    By Azura, by Azura, by Azura!
  • nimander99
    nimander99
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    I like to play solo in mmo's and be a total loaner because im contrary.
    I AM UPDATING MY PRIVACY POLICY

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates!

    ∽∽∽ 2 years of Elder Scrolls Online ∼∼∼
    "Give us money" = Box sales & monthly sub fees,
    "moar!" = £10 palomino horse,
    "MOAR!" = Switch to B2P, launch cash shop,
    "MOAR!!" = Charge for DLC that subs had already paid for,
    "MOAR!!!" = Experience scrolls and riding lessons,
    "MOARR!!!" = Vampire/werewolf bites,
    "MOAARRR!!!" = CS exclusive motifs,
    "MOOAARRR!!!" = Crown crates,
    "MOOOAAARRR!!!" = 'Chapter's' bought separately from ESO+,
    "MOOOOAAAARRRR!!!!" = ???

    Male, Dunmer, VR16, Templar, Aldmeri Dominion, Master Crafter & all Traits, CP450
  • myrrrorb14_ESO
    myrrrorb14_ESO
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    Massive Multiplayer Online does not necessarily mean Massive Group Play Online. It would have different initials ;-)
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Smitch_59 wrote: »
    Rikal wrote: »
    MASSIVE MULTIPLAYER ONLINE
    I think forced group-content is good idea, more variety in content, longer we play.

    ESO is not "just another MMO". They fully intended to draw a more varied customer base using the ES brand. And too much use of "force" is a poor long term strategy. You either serve customers what they want or kiss them goodbye.

    ^This. I'm a solo player and a big ES fan (since Morrowind). When ESO was first announced as an MMO, I thought "Well, I'm never buying that." Then they dropped the subscription model, and when XBL put the game on sale a couple of months ago I finally bought it. Been having great fun playing PvE solo. I don't do PvP and I've never been to Cyrodiil. Didn't buy IC and never will. I don't spend real money in the crown store.

    I'm not complaining. I knew going in that ESO is ultimately an MMO. Like I said, I've been enjoying the game. But I know I will get bored after I finish the solo content. By then Fallout 4 will be out, which I will happily play until the day that Bethesda puts out another "real" ES game.

    For me, ESO is a summer fling, a great time while it lasts. It is what it is.

    I think this has been ZOS' strategy from the start.

    They had to deal with two opposite player profiles which made each about 50% of the potential target of the game :

    Category A : MMO players :

    - Rush-to-end-game
    - Try all classes and weapons
    - Play in guilds
    - Love competition
    - Love theorycrafting
    - Don't care about lore
    - Why read a quest if there's a questmarker ?
    - Want the most powerful character even if it means it's some sort of beast looking like fallen from Mars
    - Make a social life within the game, develop communities
    - Compare ESO to WOW, GW2, LOTRO or EVE Online
    - Complain that a particular set's stat is 2,1% and should be 2,2%
    - Will switch from sword to bow if bow becomes more powerful than sword
    - Pre-ordered the imperial edition and did not even think of starting to play one day later than everyone else
    - Always send Valaste to Oblivion because 2 skill points are 2 skill points.

    Category B : TES players.

    - Have spent countless hours in the solo games and know them all by hearts since Morrowind
    - Study the lore
    - Get immersed
    - Write fanfictions
    - Care for RP
    - Do not want the most powerful character but want the most customized character
    - Want to play how they want. If their character plays bow it will stick to bow because that's what it has learned in its childhood
    - Complain that mudcrabs are bright red in one area and green in another.
    - Ask for weapon dyes.
    - Swore two years ago that a TES game isn't meant to be played online and would never ever play ESO since it was doomed to be crap and Cyrodiil wasn't a jungle
    - Still bought and played the game because, after all, it's Elder Scrolls and you wouldn't want to miss a crumble of it
    - Enjoy solo gaming like in solo games, enjoy questing, listen to and read all dialogues.
    - Hate even the idea of being in a guild
    - Spend two sleepless nights wondering what choice to make about Valaste.

    The entire leveling part of the game including Cadwell's silver and Gold is fully dedicated to category B.

    Both categories are of equal value to ZOS, but they know that the longevity of the game relies on Category A. People play the game for the content but stay in the game for the social contacts and the micro-society it creates.
    Category B players will spend much longer in the solo zones of the game, but they will reach the end eventually, and if they haven't made concrete social contacts in the game by then, they'll leave anyway. Category A, while very loudly asking for new content and chewing it at the speed of light, will stay on and grind over and over... because of their social contacts.

    Hence the "forced group content". Worked perfectly with me : I am an archetype of category B but due to the forced grouping I made social contacts, raided every night, and so on. I came to the game because it was TES with the firm intention to solo all I could and then leave, and I end up one year later leading a guild and logging in everyday because of my guild and friends.




    Edited by anitajoneb17_ESO on September 21, 2015 5:30PM
  • BaldusMageezack
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    You don't have to group OP. I know it seems hard at first but think about it more you will pull off solo. I do it on my Vr4, I do it on my VR16. There is far too much solo play in the game already IMO though I like IC
    Edited by BaldusMageezack on September 21, 2015 5:37PM
  • purple-magicb16_ESO
    purple-magicb16_ESO
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    Rikal wrote: »
    MASSIVE MULTIPLAYER ONLINE
    I think forced group-content is good idea, more variety in content, longer we play.

    ESO is not "just another MMO". They fully intended to draw a more varied customer base using the ES brand. And too much use of "force" is a poor long term strategy. You either serve customers what they want or kiss them goodbye.

    true 'nuff! its the 'ol bait 'n switch!

    Honestly, I couldn't care less if my Kahjiit Nightblade can fell a daedric prince, her specialty is (or should be) one shot assassinations, picking pockets, opening locks and hiding and sneaking, not setting whole groups of enemies on fire in the battlefield. She's a thief archetype and has no business running with a pack of dragon knights on the battlefield.
    Edited by purple-magicb16_ESO on September 21, 2015 5:43PM
    I don't comment here often but when I do, I get [snip]
  • AlnilamE
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    OP, as others have said, you can try to solo it. You may die a lot at first, but if you try different strategies you will learn what works when.

    I sometimes solo, but mostly run in small groups of 2-4, which is super doable if you are not taking on the bosses. But even soloing, I can get the quests done, just not run into every group of mobs with guns blazing.

    If you persevere, you will grow and it will be lots of fun.
    The Moot Councillor
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