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[IC / Sorcerer] Magicka regen issues

Noerknhar
Noerknhar
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Since the patch, my magicka regen (currently at 1.200 with Atronach) seems to be a bit off the track. I even had to switch my execute bar to destruction staff rather than two swords to take in the elemental regeneration cast.

What do you guys do to cope with the situation?

(And if you go for stam sorc now, would you mind posting a guide or something I could have a look at? Never played stam in eso...)

Cheers!
  • Noerknhar
    Noerknhar
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    As I can't edit my post, I'm running 4x Martial Knowledge, VR16 staff (not master), 2x adroitness VR12, 2x nerien'eth VR14/VR12, 2x cyrodiils light VR14 and am at ~2100 spell damage and ~30k max magicka with 1200regen at 48% crit with inner light on buffed.
    Edited by Noerknhar on September 21, 2015 8:13AM
  • Septimus_Magna
    Septimus_Magna
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    For IC/pvp builds I use 3x cost reduction glyphs, atronach mundus and at least 1 magicka regen bonus from gear.

    Easy solution: switch 2x adroitness and 2x cyrodiils light for 4x healers. Your damage will stay nearly the same but your magicka regen will improve.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Noerknhar
    Noerknhar
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    This can't be correct, or can it be?

    Healer%27s%20Habit%20Set%20-%20Ring%20of%20the%20Healer%28V14e%29.png


    Maybe to clarify: I don't really care about pvp/open IC content. I try to set my gear for pure PvE DPS. Maybe that helps in the choices :smile:
  • Dracane
    Dracane
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    Noerknhar wrote: »
    This can't be correct, or can it be?

    Healer%27s%20Habit%20Set%20-%20Ring%20of%20the%20Healer%28V14e%29.png


    Maybe to clarify: I don't really care about pvp/open IC content. I try to set my gear for pure PvE DPS. Maybe that helps in the choices :smile:

    You googled it, right ? This is a picture from 1.5 . Just look it up in game
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Noerknhar
    Noerknhar
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    Dracane wrote: »
    You googled it, right ? This is a picture from 1.5 . Just look it up in game

    Meh, I'm at work... :wink:

  • FriedEggSandwich
    FriedEggSandwich
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    I think cost reduction might still be the way to go. In 1.6 I had 3x cost reduction glyphs and 47cp in magician for 10.1% cost reduction. With atronach mundus and 3x divines I had 1740 magicka regen and hardly ever ran out of magicka. I had my mages wrath cost down to 940 or something and most other spells cost under 2k. In 2.1 I switched glyphs to regen/regen/spell damage but still have 47cp in magician. I still have atronach mundus with 3x divines but due to the glyphs and a few more cp in arcanist I now have 1980 magicka regen. The trouble is nearly all my spells cost well over 2k now and even with nearly 2k regen I seem to run out of magicka a fair bit.

    I've noticed that if I try to dps as quickly as possible I can run out of magicka on one IC mob with 100k hp. If I slow it down and take my time to charge longer heavy attacks then I can finish the same fight nearly full magicka. Slowing the fight down isn't possible with lots of mobs though so I also carry dark exchange on my overload bar, and drink a lot of potions. When fighting players I just heavy attack with the resto staff when I get the chance.
    PC | EU
  • Noerknhar
    Noerknhar
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    Going for cost reduction glyphs is a bit complicated with my current gear, as the enchantments on the accessories provide about 125 spell damage each, resulting in a lot of lost damage if I put on different glyphs.
  • FriedEggSandwich
    FriedEggSandwich
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    Noerknhar wrote: »
    Going for cost reduction glyphs is a bit complicated with my current gear, as the enchantments on the accessories provide about 125 spell damage each, resulting in a lot of lost damage if I put on different glyphs.

    Then heavy attacks with both destro and resto staff are the way to go. Resto staff returns more magicka and you don't need a disease glyph on it so you can put the absorb magicka glyph on it for even more returned magicka. There are other ways to return small amounts of magicka, like by killing things with Endless Fury, or light attacks from Energy Overload, or with Elemental Drain from destro staff skill line. Or just plain old Dark Exchange.

    PC | EU
  • Dracane
    Dracane
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    Both, regeneration and cost reduction are both effective. I think the reason why reduction is so much better, is because it gets better the more abilities you use. And in pvp, there is almost no moment where you don't have to spam abilities.

    Regeneration gets better with each second where you don't use any abilities. So it's obvious what you will want for pvp.
    A regen build will regenerate a lot. But it's only good if you run away in my opinion. Because in a direct confrontation, you have to use defensive or offensive abilities all the time, there will almost be no situation where you have time to profit a lot from regen times
    Edited by Dracane on September 21, 2015 10:01AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Glantir
    Glantir
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    in groups your healer need to use Elemental Drain there is no other way.... otherwise you running out of magicka in some seconds :D:(
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • Azarath_tiberius
    Azarath_tiberius
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    Are we talking about PvP or PvE? If we are talking about PvP then this is my set up

    KkPUtlM.png


    Those stats come from tri stat food and with the major sorcery buff.

    Gear: 1 Molag Kena, 2 Torugs, 5 seducer and 3 Willpower (2 of the rings are enchanted with spell power, 174 SD each)

    Most of my gear is vr16 with the exception of boots and gloves and my molag kena shoulder is reinforced instead of divines.

    So far it works pretty well, I have to use pots every now and then but I find the balance of dps / sustain pretty good.

    EDIT: Forgot that was in Cyrodiil, with the Battle Spirit and etc etc
    Edited by Azarath_tiberius on September 21, 2015 10:44AM
  • Noerknhar
    Noerknhar
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    Glantir wrote: »
    in groups your healer need to use Elemental Drain there is no other way.... otherwise you running out of magicka in some seconds :D:(

    That's exactly the reason why I put it up myself now. Healer says he doesnt have time to do it :frowning:
  • Septimus_Magna
    Septimus_Magna
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    @FriedEggSandwich Cost reduction is important for normal skills but you need decent regen for bolt escape. When you cast bolt escape multiple times the increased cost is not reduced by your magicka cost reduction, only the base cost of bolt escape.

    Personally I put 30 CPs into magicka cost reduction and the rest into magicka regen.

    Dark Deal costs a set amount of magicka now which is reduced by magicka cost reduction glyphs. It makes more sense for magicka builds to use this morph for the heal and stamina gain.

    The best way to keep improve magicka regen still is casting Harness Magicka before Hardened Ward. I even use this on my PVE AOE bar because this will make sure you never run out of magicka while spamming Impulse as long as your shields get hit. The downside in PVP is that Harness Magicka is useless, and even dangerous, against shieldbreakers.

    @Noerknhar The values for the purple v14 healers set are something like 800 max magicka, 120 magicka regen and 120 spell damage.
    Edited by Septimus_Magna on September 21, 2015 10:45AM
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Glantir
    Glantir
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    Noerknhar wrote: »
    Glantir wrote: »
    in groups your healer need to use Elemental Drain there is no other way.... otherwise you running out of magicka in some seconds :D:(

    That's exactly the reason why I put it up myself now. Healer says he doesnt have time to do it :frowning:

    Our Healers have the time...
    In Raids there ist always Siphon Spirit and Elemantal Drain up.

    I play with 3 Spell Power Enchants.
    Glantir Sorcerer ~ Ebonheart Pact (EU)
  • Noerknhar
    Noerknhar
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    EDIT: Forgot that was in Cyrodiil, with the Battle Spirit and etc etc

    can you add another screen in pve zone? (Please also unbuffed and statt how many CP)
    Edited by Noerknhar on September 22, 2015 5:10AM
  • Azarath_tiberius
    Azarath_tiberius
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    7TcwrRV.png


    @Noerknhar Currently got 293 CPs
  • Noerknhar
    Noerknhar
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    @Azarath_tiberius
    Thanks for showing. I like how the spell power is still high with 5x Seducer. I figure the willpower set is what keeps me away from being able to run that. And, of course, Molag Kena shoulders (but I _love_ Nerien'eth since the patch!).

    Cheers mate!

    BTW: How do you survive with 15k hitpoints buffed? :smiley:

    edit: how much does the apprentice mundus count into your spell damage? any idea?
    Edited by Noerknhar on September 24, 2015 8:51AM
  • Azarath_tiberius
    Azarath_tiberius
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    Noerknhar wrote: »
    BTW: How do you survive with 15k hitpoints buffed? :smiley:

    In PvP i get 5k extra HP from the Battle Spirit buff, so that's 20k in Cyrodiil. More than enough to survive with shields.

    In PvE, dailies and etc I have a Willpower necklace with the HP trait. With the undaunted passives and that I get ~17,8k HP. Enough to survive again, even in WGT.

    But keep in mind 5 seducer in pve is really not needed. With my pve skills I get like ~43k magicka and 1,2k magicka regen, more than enough to sustain in long fights.

    Noerknhar wrote: »
    edit: how much does the apprentice mundus count into your spell damage? any idea?

    I think around 124 SD without any divine pieces? Cant remember tbh
  • Noerknhar
    Noerknhar
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    But keep in mind 5 seducer in pve is really not needed. With my pve skills I get like ~43k magicka and 1,2k magicka regen, more than enough to sustain in long fights.
    I am at around 30k magicka and 1200magicka regen (WITH atronach!), and that is absolutely not enough to sustain any fight...
    But I get the point. I'll see that I get a bit more gear here and there, especially the willpower set, and then see what happens :-)
    By the way, you are using the master's staff? Because I would love to go for the Willpower staff...
  • Azarath_tiberius
    Azarath_tiberius
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    Dont be discouraged. The stat difference from vr14 to vr16 is huge. Just a vr16 golden staff gives ~200 extra spell power. Prioritize which armor pieces you upgrade and you'll be fine. Go for vr16 weapons first, then willpower jewellery, then the sets.
    Noerknhar wrote: »
    By the way, you are using the master's staff? Because I would love to go for the Willpower staff...

    Nope, as I mentioned vr16 staves give more spell power. Even with the extra magicka enchant the master staff has is not worth using atm.
  • hedna123b14_ESO
    hedna123b14_ESO
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    Noerknhar wrote: »
    Since the patch, my magicka regen (currently at 1.200 with Atronach) seems to be a bit off the track. I even had to switch my execute bar to destruction staff rather than two swords to take in the elemental regeneration cast.

    What do you guys do to cope with the situation?

    (And if you go for stam sorc now, would you mind posting a guide or something I could have a look at? Never played stam in eso...)

    Cheers!

    I would run 5 Kagrenac's hope, with 3 Magnus and an atronach stone (if you are having regen issues with this setup, you are doing it wrong). After you get this set up, grind you get a full willpower set, put all spellpower enchants on willpower. After that grindate out for Molag Kena. You need shoulders and head. Once you get those grind out scathing mage. Ultimate PvE Sorc setup - 5 Scathing, 2 Molag Kena, 1 Destro staff, 1 Greatsword, 3 willpower. If you are having regen issues with this setup, become a vamp.Atronach stone plus vamp should offer more than enough regen...
  • Noerknhar
    Noerknhar
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    I would run 5 Kagrenac's hope, with 3 Magnus and an atronach stone (if you are having regen issues with this setup, you are doing it wrong). After you get this set up, grind you get a full willpower set, put all spellpower enchants on willpower. After that grindate out for Molag Kena. You need shoulders and head. Once you get those grind out scathing mage. Ultimate PvE Sorc setup - 5 Scathing, 2 Molag Kena, 1 Destro staff, 1 Greatsword, 3 willpower. If you are having regen issues with this setup, become a vamp.Atronach stone plus vamp should offer more than enough regen...
    To be honest, your gear setup doesn't make much sense to me.
    5 Kagrenac + 3 Magnus will probably fix my regen issues, but completely gimp my damage output.

    And for the "Ultimate PvE Sorc setup": 5 Scathing is WAY overrated. 10% chance on crit to increase spellpower by 500? Let's calculate that: If you have 60% crit, a 10% chance adds up to a total chance of 6% to increase your SP by 500, which is roughly 16,6% (2600 SP base + Entropy = ~3000 SP), so you get a chance of 6% to increase your damage (lets say damage to ease the calculation) by 16,6% for 5 seconds. I'd rather go for 4 Overwhelming Surge and see where I can get from that, rather than putting my hope in a utterly overrated set.

    Nevertheless, for my personal situation, I think that I will just go for Elemental Drain, as that skill will enable me to keep my damage output on an absolute sustained level during boss fights.

    Edited by Noerknhar on September 25, 2015 5:53AM
  • Septimus_Magna
    Septimus_Magna
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    Cast harness magicka before hardened ward, try it out and you'll see your regen problems are gone.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Noerknhar
    Noerknhar
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    That's probably a PvP solution, but not really a good PvE solution (who has space for two shields on his/her pve-bars?! :wink: )
  • Septimus_Magna
    Septimus_Magna
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    Noerknhar wrote: »
    That's probably a PvP solution, but not really a good PvE solution (who has space for two shields on his/her pve-bars?! :wink: )

    Lately I often prefer harness magicka + hardened ward on my lighting staff bar because you can stand between all the mobs while burning them down with Pulsar.

    Fire staff bar: endless fury, crushing shock, cfrags, liquid lighting, inner light - shooting star
    Lightning staff bar: harness magicka, hardened ward, pulsar, power surge, inner light - barrier (10% magicka regen)

    You might loose a little single target dps because you dont have bound aegis + inner light but you'll have no magicka problems and you wont die, which is nice.
    PC - EU (AD)
    Septimus Mezar - Altmer Sorcerer
    Septimus Rulanir - Orsimer Templar
    Septimus Desmoru - Khajiit Necromancer
    Septimus Iroh - Dunmer Dragon Knight
    Septimus Thragar - Dunmer Nightblade
    Septimus Jah'zar - Khajiit Nightblade
    Septimus Nerox - Redguard Warden
    Septimus Ozurk - Orsimer Sorcerer
  • Tankqull
    Tankqull
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    Noerknhar wrote: »
    I would run 5 Kagrenac's hope, with 3 Magnus and an atronach stone (if you are having regen issues with this setup, you are doing it wrong). After you get this set up, grind you get a full willpower set, put all spellpower enchants on willpower. After that grindate out for Molag Kena. You need shoulders and head. Once you get those grind out scathing mage. Ultimate PvE Sorc setup - 5 Scathing, 2 Molag Kena, 1 Destro staff, 1 Greatsword, 3 willpower. If you are having regen issues with this setup, become a vamp.Atronach stone plus vamp should offer more than enough regen...
    To be honest, your gear setup doesn't make much sense to me.
    5 Kagrenac + 3 Magnus will probably fix my regen issues, but completely gimp my damage output.

    And for the "Ultimate PvE Sorc setup": 5 Scathing is WAY overrated. 10% chance on crit to increase spellpower by 500? Let's calculate that: If you have 60% crit, a 10% chance adds up to a total chance of 6% to increase your SP by 500, which is roughly 16,6% (2600 SP base + Entropy = ~3000 SP), so you get a chance of 6% to increase your damage (lets say damage to ease the calculation) by 16,6% for 5 seconds. I'd rather go for 4 Overwhelming Surge and see where I can get from that, rather than putting my hope in a utterly overrated set.

    Nevertheless, for my personal situation, I think that I will just go for Elemental Drain, as that skill will enable me to keep my damage output on an absolute sustained level during boss fights.

    without mana your dmg output is null...
    what you can do though is burst your mana use energy overload untill you are full again and burst your mana again use EO and so on.
    spelling and grammar errors are free to be abused

    Sallington wrote: »
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"


  • eliisra
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    Glantir wrote: »
    in groups your healer need to use Elemental Drain there is no other way.... otherwise you running out of magicka in some seconds :D:(

    But today's healers have all been told they need to run double 2-Hander/DW for 20k dps or they suck :cold_sweat:

    I always have a Destruction Staff in my healers inventory, for groups with magicka Sorc + DK dps, because I know how much smoother it gets. But many wont, after getting mixed messages and instructions. So dont expect Elemental Drain in your average 4-man group unless you use it yourself, especially if you're the only one using frost, shock or fire dps.

    As far as PvP goes, aim for at least 2k magicka recovery(with potion buff up) as sorc. Having less can be really frustrating. I remember first days of IC going there on sorc in my old VR14 PvE gear. It wasn't fun. I got completely slaughtered by players, because my magicka wouldn't regen back fast enough. Dying in PvP because you're oom is really the worst way of dying lol.
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