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DK stamina

M_TeK_9
M_TeK_9
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DKs have been hurry badly with this update. You've taken away the ability to regenerate our most valuable resource when we need it the most, now more than ever. DKs usually only block when were low on resources. How do you expect any DK to tank now with out running away at the same time?

Green dragons blood is an ability specifically for recovering stamina while we heal ourselves (which it fails at now too) and you can now say it doesn't work at all when blocking.

I just think that if an ability is designed to regen stamina, it should bypass this no-regen while blocking rule entirely. Any magika DKs who ran with minimal max stamina but high stam regen is now playing a different game then what they sold us in the first place, and with one arm tied behind their back. Not to mention we get reduced range on chain pull and dragon leap?

Speaking of which, chain pull needs to be fixed. How can you have missed that? And give us a decent haymaker attack to finish enemies with. It's like the developers have hard on for Sorcs and night blades.
  • ontheleftcoast
    ontheleftcoast
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    It's not just DK's that get shafted with this "fix". If you drink a stamina potion it's supposed to increase your regeneration for 30-40s, a skill that Alchemists (and IIRC Argonians) relied on to improve their regen rate. Well, you guessed it, this nerf wrecked that as well. Are you a werewolf and suffer the slings and silver bolts of your enemies but figured "Well, at least my stamina regens!" Haha, sucks to be you now! The Soup *** was more tolerant than ZOS "No Stam Regen for you!"

    FFS, Soup Naz! (i) gets censored? LOL, the internet will never be the same.
    Edited by ontheleftcoast on September 18, 2015 7:52PM
  • leepalmer95
    leepalmer95
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    This patch was made for nb's, every other class got shafted.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Flattedfifth
    Flattedfifth
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    Jesus guys, Stam DK are totally strong this patch. Like OP.
  • Flattedfifth
    Flattedfifth
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    Just for the fact that battleroar scales off max stamina now... with a cheap ulti like dragon leap? It's pretty incredible.
  • leepalmer95
    leepalmer95
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    Just for the fact that battleroar scales off max stamina now... with a cheap ulti like dragon leap? It's pretty incredible.

    It's ok, makes the dk playable but the fact that a dk with only use 1-2 of it's class abilities because they are all magicka and are mostly useless now.

    Whip doesn't do enough dmg, talons is blockable etc....

    A stam dk will always be behind a stam nb though.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • WebBull
    WebBull
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    Just for the fact that battleroar scales off max stamina now... with a cheap ulti like dragon leap? It's pretty incredible.

    Whip doesn't do enough dmg, talons is blockable etc....

    Well hopefully Talons being blockable is a bug. There was never any patch note on the change.
  • Flattedfifth
    Flattedfifth
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    Just for the fact that battleroar scales off max stamina now... with a cheap ulti like dragon leap? It's pretty incredible.

    It's ok, makes the dk playable but the fact that a dk with only use 1-2 of it's class abilities because they are all magicka and are mostly useless now.

    Whip doesn't do enough dmg, talons is blockable etc....

    A stam dk will always be behind a stam nb though.


    Well yea, but ONLY in mobility. Which vamp can sort of alleviate.
  • leepalmer95
    leepalmer95
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    Just for the fact that battleroar scales off max stamina now... with a cheap ulti like dragon leap? It's pretty incredible.

    It's ok, makes the dk playable but the fact that a dk with only use 1-2 of it's class abilities because they are all magicka and are mostly useless now.

    Whip doesn't do enough dmg, talons is blockable etc....

    A stam dk will always be behind a stam nb though.


    Well yea, but ONLY in mobility. Which vamp can sort of alleviate.

    sort of, but mist isn't good, it's so easy to keep up with and you'll still aggro mobs while in it, where as a stam dk has more dmg. better skills, such a surprise/ambush , regen passives and higher burst dmg overall.

    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Kessra
    Kessra
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    Currently Stam-DK-Tanks need to maximize their stamina pool as much as possible and use green dragonblood and eruptive shild as much as possible (both grant a bit of stam). If you group with any healer other than templar (or have the luck of grouping with a templar who does not use repentance or shards) you need to chain-pot and try to generate as much ultimate as you can - and keep the ultimate on CD (even if it does not make sense to use it)

    In my opinion ZOS needs either to buff the support of other healers or change the non-stamina reg while blocking to 50% reduction while blocking. Sure, tanks should not keep perma-blocking - but currently if a tank runs out of stamina - he is with high certainty dead. (In PvP this is even more extreme). The dodge-role penalty is also not helpful for tanks. This change, however, is primarily targeted to NB tanks I guess.

    And if ZOS is changing something in the Game they should rethink their DMG model. The gap between casual players and advanced/hardcore players in their DMG output is way to big. Of course, players who spent time and effort on their character improvement should do more dmg then the casual "noob" - though, the casual who has (almost) the same gear and just does not execute the rotation properly suffers to much on their dmg.

    I do quite a bit of random PUGing as I often return late from work and my guildmates therefore often have already done the dungeon. On wiping on a certain bosses constantly, I took a bit of time to compare the gear my guildmates had with the gear the group had. While there were some differences in gear, the differences where not that extreme on paper compared to the dmg-output the group did. Just to compare: One guildmate did the flesh atronach in prison vet almost solo while in PUG all 4 players couldn't even kill the atronach before it enraged and kill everyone instantly - and they all had a mix of v15/16 set-gear with set-boni, almost proper enchants and traits and also the sets where not that bad for their class and role - at least the boni seemed to be usefull (I'm not a DD-expert though).
  • M_TeK_9
    M_TeK_9
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    The no regen while blocking is fine, but when an ability is specifically stated to and designed to regenerate said resources, it should work no matter what. Other wise the ability is useless and should be replaced with something that will work.
  • Armitas
    Armitas
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    Jesus guys, Stam DK are totally strong this patch. Like OP.

    Stamina builds, by their nature, are light on class abilities. As I understand it the only thing that makes stam DK's strong is the ability to gain stamina for blocking due to a passive and the healing buff from igneous shield.

    In short, DK's are doing well in stamina builds because they are able to escape being a DK via weapon and assault lines.
    Edited by Armitas on September 18, 2015 8:44PM
    Retired.
    Nord mDK
  • dlepi24
    dlepi24
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    I love stamina DK. I haven't even got my v16 armor crafted yet and I'm still loving my 1.6 build as long as I don't dodge roll too much. 2H and Bow has been working really well especially with the hasty retreat passive lasting 5 seconds now. The class abilities I use are mostly magic, but those are just my buffs and my dragon wings when I need them. That leaves all my stam for dodging, blocking and weapon abilities. I don't even bother to use GDB anymore because I can regen just as much with an Igneous Shield proc. I just use Vigor and rally for my heals (took a while to get used to vigor) and that leaves all my magicka for igneous shields to give me stam when I need it. I feel like most DK's all played the same build and now they're all upset because it doesn't work in 1.7. You're going to have to find a new way to play. We all are.
  • Bashev
    Bashev
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    Just for the fact that battleroar scales off max stamina now... with a cheap ulti like dragon leap? It's pretty incredible.
    It doesnt scale with stamina. It returns % based on your pools. If you get a lot of stamina you wont get a lot of magicka cause you will be with low magicka pool. So it is a big magicka nerf and a small stamina buff.

    Because I can!
  • Flattedfifth
    Flattedfifth
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    Armitas wrote: »
    Jesus guys, Stam DK are totally strong this patch. Like OP.

    Stamina builds, by their nature, are light on class abilities. As I understand it the only thing that makes stam DK's strong is the ability to gain stamina for blocking due to a passive and the healing buff from igneous shield.

    In short, DK's are doing well in stamina builds because they are able to escape being a DK via weapon and assault lines.


    Some of the best fire dots? Some of the cheapest/best ultis? By god, probably the best hard cc in the game in Petrify.
  • Shader_Shibes
    Shader_Shibes
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    Simple fix = just apply the block/regen nerf to pvp, not pve.
  • Flattedfifth
    Flattedfifth
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    And battle rawr!
  • M_TeK_9
    M_TeK_9
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    dlepi24 wrote: »
    I love stamina DK. I haven't even got my v16 armor crafted yet and I'm still loving my 1.6 build as long as I don't dodge roll too much. 2H and Bow has been working really well especially with the hasty retreat passive lasting 5 seconds now. The class abilities I use are mostly magic, but those are just my buffs and my dragon wings when I need them. That leaves all my stam for dodging, blocking and weapon abilities. I don't even bother to use GDB anymore because I can regen just as much with an Igneous Shield proc. I just use Vigor and rally for my heals (took a while to get used to vigor) and that leaves all my magicka for igneous shields to give me stam when I need it. I feel like most DK's all played the same build and now they're all upset because it doesn't work in 1.7. You're going to have to find a new way to play. We all are.

    I'm determined to figure out a decent build and I'm not trying to complain about a small issue so please don't twist this post in to something it's not.

    You said it yourself, you no longer use GDB. The ability is now rendered useless because it doesn't do what it says it's supposed to do.

    I'll try not to post much more about the issue, but if you can't see the problem here iit'ss probably because you're a PC transfer with enough reduced cost points to make this handicap transparent. Why would anyone play a DK with said handicap when they can just make a night blade like the rest of the game? I'm a pve officer on a guild with 500 people and many more lined up to get in. There are 5 people I can think of who remain DK out of 75+. The stress of scrambling to keep up with the rest of the game is severely out shined by the option to create another class.
  • dlepi24
    dlepi24
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    dlepi24 wrote: »
    I love stamina DK. I haven't even got my v16 armor crafted yet and I'm still loving my 1.6 build as long as I don't dodge roll too much. 2H and Bow has been working really well especially with the hasty retreat passive lasting 5 seconds now. The class abilities I use are mostly magic, but those are just my buffs and my dragon wings when I need them. That leaves all my stam for dodging, blocking and weapon abilities. I don't even bother to use GDB anymore because I can regen just as much with an Igneous Shield proc. I just use Vigor and rally for my heals (took a while to get used to vigor) and that leaves all my magicka for igneous shields to give me stam when I need it. I feel like most DK's all played the same build and now they're all upset because it doesn't work in 1.7. You're going to have to find a new way to play. We all are.

    I'm determined to figure out a decent build and I'm not trying to complain about a small issue so please don't twist this post in to something it's not.

    You said it yourself, you no longer use GDB. The ability is now rendered useless because it doesn't do what it says it's supposed to do.

    I'll try not to post much more about the issue, but if you can't see the problem here iit'ss probably because you're a PC transfer with enough reduced cost points to make this handicap transparent. Why would anyone play a DK with said handicap when they can just make a night blade like the rest of the game? I'm a pve officer on a guild with 500 people and many more lined up to get in. There are 5 people I can think of who remain DK out of 75+. The stress of scrambling to keep up with the rest of the game is severely out shined by the option to create another class.

    Because nightblades can't do what we do and be able to tank multiple people. They don't have volatile armor, igneous shields, talons and they don't get resources back when they pop an ultimate that allows us to continue to stay in the fight. They have to rely on stealth mechanics. We just walk up there and make ourselves known. Like I said, I play with 5 other stamina DK's that have similar builds to mine and we've had absolutely zero issues with this patch. Well one guy does, but he sucked before the patch so it's irrelevant. Stop holding block for ultimate. You're not going to win like that. Your last build is more than likely the reason why this nerf happened. You can thank yourself for it. People holding block and doing absolutely nothing are the reason why the block nerf came around.
    Edited by dlepi24 on September 18, 2015 9:11PM
  • M_TeK_9
    M_TeK_9
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    dlepi24 wrote: »
    dlepi24 wrote: »
    I love stamina DK. I haven't even got my v16 armor crafted yet and I'm still loving my 1.6 build as long as I don't dodge roll too much. 2H and Bow has been working really well especially with the hasty retreat passive lasting 5 seconds now. The class abilities I use are mostly magic, but those are just my buffs and my dragon wings when I need them. That leaves all my stam for dodging, blocking and weapon abilities. I don't even bother to use GDB anymore because I can regen just as much with an Igneous Shield proc. I just use Vigor and rally for my heals (took a while to get used to vigor) and that leaves all my magicka for igneous shields to give me stam when I need it. I feel like most DK's all played the same build and now they're all upset because it doesn't work in 1.7. You're going to have to find a new way to play. We all are.

    I'm determined to figure out a decent build and I'm not trying to complain about a small issue so please don't twist this post in to something it's not.

    You said it yourself, you no longer use GDB. The ability is now rendered useless because it doesn't do what it says it's supposed to do.

    I'll try not to post much more about the issue, but if you can't see the problem here iit'ss probably because you're a PC transfer with enough reduced cost points to make this handicap transparent. Why would anyone play a DK with said handicap when they can just make a night blade like the rest of the game? I'm a pve officer on a guild with 500 people and many more lined up to get in. There are 5 people I can think of who remain DK out of 75+. The stress of scrambling to keep up with the rest of the game is severely out shined by the option to create another class.

    Because nightblades can't do what we do and be able to tank multiple people. They don't have volatile armor, igneous shields, talons and they don't get resources back when they pop an ultimate that allows us to continue to stay in the fight. They have to rely on stealth mechanics. We just walk up there and make ourselves known. Like I said, I play with 5 other stamina DK's that have similar builds to mine and we've had absolutely zero issues with this patch. Well one guy does, but he sucked before the patch so it's irrelevant. Stop holding block for ultimate. You're not going to win like that.

    Night blades can use the siphon tree and hold block all day with no issues while tanking 20+ ads.

    You're probably a PC transfer considering the attitude behind your text, so I'm not expecting you to understand. The issue is real and it exists, and if you're not going to support the fact that things like potions and abilities that are supposed to regen their respected resources and don't, please just enjoy your 200+ champion points and quench your thirst for needless debate in another thread. Thanks.

    Edited by M_TeK_9 on September 18, 2015 9:19PM
  • Kessra
    Kessra
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    dlepi24 wrote: »
    Stop holding block for ultimate. You're not going to win like that. Your last build is more than likely the reason why this nerf happened. You can thank yourself for it. People holding block and doing absolutely nothing are the reason why the block nerf came around.

    Concerning DKs and perma-block: With enough stamina and stamina-cost reduction, perma-blocking is possible as well - if you can build up ultimate fast enough. So the change does target more the casual ones
  • Flattedfifth
    Flattedfifth
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    dlepi24 wrote: »
    dlepi24 wrote: »
    I love stamina DK. I haven't even got my v16 armor crafted yet and I'm still loving my 1.6 build as long as I don't dodge roll too much. 2H and Bow has been working really well especially with the hasty retreat passive lasting 5 seconds now. The class abilities I use are mostly magic, but those are just my buffs and my dragon wings when I need them. That leaves all my stam for dodging, blocking and weapon abilities. I don't even bother to use GDB anymore because I can regen just as much with an Igneous Shield proc. I just use Vigor and rally for my heals (took a while to get used to vigor) and that leaves all my magicka for igneous shields to give me stam when I need it. I feel like most DK's all played the same build and now they're all upset because it doesn't work in 1.7. You're going to have to find a new way to play. We all are.

    I'm determined to figure out a decent build and I'm not trying to complain about a small issue so please don't twist this post in to something it's not.

    You said it yourself, you no longer use GDB. The ability is now rendered useless because it doesn't do what it says it's supposed to do.

    I'll try not to post much more about the issue, but if you can't see the problem here iit'ss probably because you're a PC transfer with enough reduced cost points to make this handicap transparent. Why would anyone play a DK with said handicap when they can just make a night blade like the rest of the game? I'm a pve officer on a guild with 500 people and many more lined up to get in. There are 5 people I can think of who remain DK out of 75+. The stress of scrambling to keep up with the rest of the game is severely out shined by the option to create another class.

    Because nightblades can't do what we do and be able to tank multiple people. They don't have volatile armor, igneous shields, talons and they don't get resources back when they pop an ultimate that allows us to continue to stay in the fight. They have to rely on stealth mechanics. We just walk up there and make ourselves known. Like I said, I play with 5 other stamina DK's that have similar builds to mine and we've had absolutely zero issues with this patch. Well one guy does, but he sucked before the patch so it's irrelevant. Stop holding block for ultimate. You're not going to win like that.

    Night blades can use the siphon tree and hold block all day with no issues while tanking 20+ ads.

    You're probably a PC transfer considering the attitude behind your text, so I'm not expecting you to understand. The issue is real and it exists, and if you're not going to support the fact that things like potions and abilities that are supposed to regen their respected resources and don't, please just enjoy your 200+ champion points and quench your thirst for needless debate in another thread. Thanks.

    Jeebus, what? I'm a console player with like 110 CP's(lol ;() and i can tell you now, stam DK's are NOT lagging behind. Great dots, great ultis, battle rawr, great shields on and on. Watch any streamer maining DK and you'll see how borderline op they are now.
  • M_TeK_9
    M_TeK_9
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    dlepi24 wrote: »
    dlepi24 wrote: »
    I love stamina DK. I haven't even got my v16 armor crafted yet and I'm still loving my 1.6 build as long as I don't dodge roll too much. 2H and Bow has been working really well especially with the hasty retreat passive lasting 5 seconds now. The class abilities I use are mostly magic, but those are just my buffs and my dragon wings when I need them. That leaves all my stam for dodging, blocking and weapon abilities. I don't even bother to use GDB anymore because I can regen just as much with an Igneous Shield proc. I just use Vigor and rally for my heals (took a while to get used to vigor) and that leaves all my magicka for igneous shields to give me stam when I need it. I feel like most DK's all played the same build and now they're all upset because it doesn't work in 1.7. You're going to have to find a new way to play. We all are.

    I'm determined to figure out a decent build and I'm not trying to complain about a small issue so please don't twist this post in to something it's not.

    You said it yourself, you no longer use GDB. The ability is now rendered useless because it doesn't do what it says it's supposed to do.

    I'll try not to post much more about the issue, but if you can't see the problem here iit'ss probably because you're a PC transfer with enough reduced cost points to make this handicap transparent. Why would anyone play a DK with said handicap when they can just make a night blade like the rest of the game? I'm a pve officer on a guild with 500 people and many more lined up to get in. There are 5 people I can think of who remain DK out of 75+. The stress of scrambling to keep up with the rest of the game is severely out shined by the option to create another class.

    Because nightblades can't do what we do and be able to tank multiple people. They don't have volatile armor, igneous shields, talons and they don't get resources back when they pop an ultimate that allows us to continue to stay in the fight. They have to rely on stealth mechanics. We just walk up there and make ourselves known. Like I said, I play with 5 other stamina DK's that have similar builds to mine and we've had absolutely zero issues with this patch. Well one guy does, but he sucked before the patch so it's irrelevant. Stop holding block for ultimate. You're not going to win like that.

    Night blades can use the siphon tree and hold block all day with no issues while tanking 20+ ads.

    You're probably a PC transfer considering the attitude behind your text, so I'm not expecting you to understand. The issue is real and it exists, and if you're not going to support the fact that things like potions and abilities that are supposed to regen their respected resources and don't, please just enjoy your 200+ champion points and quench your thirst for needless debate in another thread. Thanks.

    Jeebus, what? I'm a console player with like 110 CP's(lol ;() and i can tell you now, stam DK's are NOT lagging behind. Great dots, great ultis, battle rawr, great shields on and on. Watch any streamer maining DK and you'll see how borderline op they are now.

    I would if there were any DKs left. You say you're a ps4 user right? Please upload a small video of your borderline op dk tank and I'll digress. Better yet I'm about to hop online right now. Show me a screen shot of your champion points and then prove to me you can tank without running around wildly popping res buffs and igneous shield waiting for your stamina to regen all while maintaining boss and ad agro and surviving 10+ ads hitting you for 5k each repeatedly. Simple math including a VR 15 templar spamming breath of life dictates you can't do it unless you have 50 or more points in reduced stamina cost champion nodes, 3 stamina related jewelry glyphs and absorb stamina glyphs in your weapons - which still barely keeps you in the game. Tanks are supposed to control the field and make sure the ads and boss are focused on them... You can't do that if you're spamming shield and res buffs the entire time just to survive and if you can, prove it. Please, prove me wrong.


    Edited by M_TeK_9 on September 18, 2015 10:33PM
  • Flattedfifth
    Flattedfifth
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    dlepi24 wrote: »
    dlepi24 wrote: »
    I love stamina DK. I haven't even got my v16 armor crafted yet and I'm still loving my 1.6 build as long as I don't dodge roll too much. 2H and Bow has been working really well especially with the hasty retreat passive lasting 5 seconds now. The class abilities I use are mostly magic, but those are just my buffs and my dragon wings when I need them. That leaves all my stam for dodging, blocking and weapon abilities. I don't even bother to use GDB anymore because I can regen just as much with an Igneous Shield proc. I just use Vigor and rally for my heals (took a while to get used to vigor) and that leaves all my magicka for igneous shields to give me stam when I need it. I feel like most DK's all played the same build and now they're all upset because it doesn't work in 1.7. You're going to have to find a new way to play. We all are.

    I'm determined to figure out a decent build and I'm not trying to complain about a small issue so please don't twist this post in to something it's not.

    You said it yourself, you no longer use GDB. The ability is now rendered useless because it doesn't do what it says it's supposed to do.

    I'll try not to post much more about the issue, but if you can't see the problem here iit'ss probably because you're a PC transfer with enough reduced cost points to make this handicap transparent. Why would anyone play a DK with said handicap when they can just make a night blade like the rest of the game? I'm a pve officer on a guild with 500 people and many more lined up to get in. There are 5 people I can think of who remain DK out of 75+. The stress of scrambling to keep up with the rest of the game is severely out shined by the option to create another class.

    Because nightblades can't do what we do and be able to tank multiple people. They don't have volatile armor, igneous shields, talons and they don't get resources back when they pop an ultimate that allows us to continue to stay in the fight. They have to rely on stealth mechanics. We just walk up there and make ourselves known. Like I said, I play with 5 other stamina DK's that have similar builds to mine and we've had absolutely zero issues with this patch. Well one guy does, but he sucked before the patch so it's irrelevant. Stop holding block for ultimate. You're not going to win like that.

    Night blades can use the siphon tree and hold block all day with no issues while tanking 20+ ads.

    You're probably a PC transfer considering the attitude behind your text, so I'm not expecting you to understand. The issue is real and it exists, and if you're not going to support the fact that things like potions and abilities that are supposed to regen their respected resources and don't, please just enjoy your 200+ champion points and quench your thirst for needless debate in another thread. Thanks.

    Jeebus, what? I'm a console player with like 110 CP's(lol ;() and i can tell you now, stam DK's are NOT lagging behind. Great dots, great ultis, battle rawr, great shields on and on. Watch any streamer maining DK and you'll see how borderline op they are now.

    I would if there were any DKs left. You say you're a ps4 user right? Please upload a small video of your borderline op dk tank and I'll digress. Better yet I'm about to hop online right now. Show me a screen shot of your champion points and then prove to me you can tank without running around wildly popping res buffs and igneous shield waiting for your stamina to regen all while maintaining boss and ad agro and surviving 10+ ads hitting you for 5k each repeatedly. Simple math including a VR 15 templar spamming breath of life dictates you can't do it unless you have 50 or more points in reduced stamina cost champion nodes, 3 stamina related jewelry glyphs and absorb stamina glyphs in your weapons - which still barely keeps you in the game. Tanks are supposed to control the field and make sure the ads and boss are focused on them... You can't do that if you're spamming shield and res buffs the entire time just to survive and if you can, prove it. Please, prove me wrong.


    There may be a bit of a misunderstanding here. I don't tank in pvp, i 1x1/1vx. I'll admit now I don't have a leg to stand on when it comes to pve tanking so I'll stay out. But i can still show you some of my pvp vids^^ :P
  • trimsic_ESO
    trimsic_ESO
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    Stamina DKs miss a burst damage class skill like any other class in the game. Be it a stamina version of lava whip or any other skill, but they need it.
  • M_TeK_9
    M_TeK_9
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    dlepi24 wrote: »
    dlepi24 wrote: »
    I love stamina DK. I haven't even got my v16 armor crafted yet and I'm still loving my 1.6 build as long as I don't dodge roll too much. 2H and Bow has been working really well especially with the hasty retreat passive lasting 5 seconds now. The class abilities I use are mostly magic, but those are just my buffs and my dragon wings when I need them. That leaves all my stam for dodging, blocking and weapon abilities. I don't even bother to use GDB anymore because I can regen just as much with an Igneous Shield proc. I just use Vigor and rally for my heals (took a while to get used to vigor) and that leaves all my magicka for igneous shields to give me stam when I need it. I feel like most DK's all played the same build and now they're all upset because it doesn't work in 1.7. You're going to have to find a new way to play. We all are.

    I'm determined to figure out a decent build and I'm not trying to complain about a small issue so please don't twist this post in to something it's not.

    You said it yourself, you no longer use GDB. The ability is now rendered useless because it doesn't do what it says it's supposed to do.

    I'll try not to post much more about the issue, but if you can't see the problem here iit'ss probably because you're a PC transfer with enough reduced cost points to make this handicap transparent. Why would anyone play a DK with said handicap when they can just make a night blade like the rest of the game? I'm a pve officer on a guild with 500 people and many more lined up to get in. There are 5 people I can think of who remain DK out of 75+. The stress of scrambling to keep up with the rest of the game is severely out shined by the option to create another class.

    Because nightblades can't do what we do and be able to tank multiple people. They don't have volatile armor, igneous shields, talons and they don't get resources back when they pop an ultimate that allows us to continue to stay in the fight. They have to rely on stealth mechanics. We just walk up there and make ourselves known. Like I said, I play with 5 other stamina DK's that have similar builds to mine and we've had absolutely zero issues with this patch. Well one guy does, but he sucked before the patch so it's irrelevant. Stop holding block for ultimate. You're not going to win like that.

    Night blades can use the siphon tree and hold block all day with no issues while tanking 20+ ads.

    You're probably a PC transfer considering the attitude behind your text, so I'm not expecting you to understand. The issue is real and it exists, and if you're not going to support the fact that things like potions and abilities that are supposed to regen their respected resources and don't, please just enjoy your 200+ champion points and quench your thirst for needless debate in another thread. Thanks.

    Jeebus, what? I'm a console player with like 110 CP's(lol ;() and i can tell you now, stam DK's are NOT lagging behind. Great dots, great ultis, battle rawr, great shields on and on. Watch any streamer maining DK and you'll see how borderline op they are now.

    I would if there were any DKs left. You say you're a ps4 user right? Please upload a small video of your borderline op dk tank and I'll digress. Better yet I'm about to hop online right now. Show me a screen shot of your champion points and then prove to me you can tank without running around wildly popping res buffs and igneous shield waiting for your stamina to regen all while maintaining boss and ad agro and surviving 10+ ads hitting you for 5k each repeatedly. Simple math including a VR 15 templar spamming breath of life dictates you can't do it unless you have 50 or more points in reduced stamina cost champion nodes, 3 stamina related jewelry glyphs and absorb stamina glyphs in your weapons - which still barely keeps you in the game. Tanks are supposed to control the field and make sure the ads and boss are focused on them... You can't do that if you're spamming shield and res buffs the entire time just to survive and if you can, prove it. Please, prove me wrong.


    There may be a bit of a misunderstanding here. I don't tank in pvp, i 1x1/1vx. I'll admit now I don't have a leg to stand on when it comes to pve tanking so I'll stay out. But i can still show you some of my pvp vids^^ :P

    All you need for PvP is a gold Nikolas set, reflective scales, defensive posture and the new ability guard under the support tree and with enough backing from a healer they will kill all long ranged people without having to touch their joystick.

    The stamina issues may not be so bad if damage shield prox that come from sets like the undaunted bastion were still fully effective in the sewers.
  • M_TeK_9
    M_TeK_9
    ✭✭✭
    After much experimenting and gold spent on respecting, I have found a survivable DK build for a medium champion point player. 130 CP. Mind you this build requires tweaking of your play style .... A bit.

    If you're having trouble, I will share with you several hot bar options to keep your alive without the stupid engine guardian crap people think is working. Lol
  • Alucardo
    Alucardo
    ✭✭✭✭✭
    ✭✭✭✭✭
    PLEASE JUST GIVE ME STAMINA MORPHED LAVA WHIP. THANK YOU ZENIMAX I LOVE YOU LONG TIME
  • Vangy
    Vangy
    ✭✭✭✭✭
    Alucardo wrote: »
    PLEASE JUST GIVE ME STAMINA MORPHED LAVA WHIP. THANK YOU ZENIMAX I LOVE YOU LONG TIME

    Yes please. I want a DK stam morph skill that i can use. I feel like a npc with a 2 hander and paste on fairy wings when i play my DK. No class skills at all in PVE. For pvp ofcourse we have leap, petrify, wings etc.
    (2)V16 Dk- stam dps/stam tank/mag dps
    (2)V16 Sorc- mag dps/stam dps
    (2)V16 nb- stam dps/mag dps
    (1)v16 temp- mag tank/mag dps
    CP: 610 and counting

    PAWS (Positively Against Wrip-off Stuff) - Say No to Crown Crates! Viva la revolutionz
  • Bashev
    Bashev
    ✭✭✭✭✭
    ✭✭
    After much experimenting and gold spent on respecting, I have found a survivable DK build for a medium champion point player. 130 CP. Mind you this build requires tweaking of your play style .... A bit.

    If you're having trouble, I will share with you several hot bar options to keep your alive without the stupid engine guardian crap people think is working. Lol
    And when you use this build how do you dps? Or you are just there to absorb damage?
    Because I can!
  • M_TeK_9
    M_TeK_9
    ✭✭✭
    I DPS a little bit. My entire first bar is full of damaging moves that also cc or agro. I'm also a dark elf.

    Bar one :

    Square: extended chains or silver leash (SL does major DMG)
    Triangle: Pierce armor or inner rage for agro. r both I find it too cluttered:
    Circle: Burning talons

    Here's where you can experiment
    L1: eruption or volcanic rune or power slam or invasion or burning embers
    L2: caltrops or flame lash or deep slash or invasion or even circle of protection morphed into turn undead

    Bar two :

    Square: Igneous shield
    Triangle : green dragons blood. People say use coagulating but to be honest i don't notice a difference and the stamina regeneration bonus is soo worth it.
    Circle: absorb magic. Morph of defensive stance that heals when people range you with their petty spells. Muwahaha. But seriously, best healing ability DKs have.

    L1: immovable or hardened armor : Some times i use both and I fill L2.
    L2: invasion or caltrops or bone shield or any other damaging defense move

    For ultimate I cycle between these depending...

    Barrier, study hornhorn, standard of might, non flawless but dawn breaker, corrosive armour, ferocious leap,

    Attribute points: 10 magic, 44 health, 10 stamina

    Champion points:
    15 warlord 15 magician 14 elusive.
    8 blessed, 20 elemental expert, 16 mighty.
    15 block expertise, 3 spell shield, 10 elemental defender, 12 heavy armor focus

    Gear:
    5 undaunted bastion, 5 footman, 2 endurance

    Or

    5 white strake, 4 Alessia bulwark, 3 endurance

    And now that the construct is vet 14 I'm aiming to try it out with something as well.

    I've used black rose and the reactive set and while they are OK, they aren't enough with my number of champion points. Im also gunning for the armour master set.





    Edited by M_TeK_9 on September 27, 2015 12:35PM
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