6 keeps rule

Sarousse
Sarousse
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ZoS, we want Cyrodiil PvP back. Please, put on the 6 keeps rule on from now.

Thanks !
  • Turelus
    Turelus
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    Honestly I am not sure this will make PVP but just make any potential enemies leave to their buff campaigns.

    Right now the lock simply won't achieve the goal of making PVP as we have multiple single faction campaigns (again).
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • Etaniel
    Etaniel
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    Just not enough people to fill the huge zone of Cyrodil + IC now. The pop lock is way too low. On a red locked server with an entire red map, you barely encounter more than 15 enemies in the sewers/ districts :/
    Noricum | Kitesquad

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  • Forestd16b14_ESO
    Forestd16b14_ESO
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    How about no and again NO. What about the players who want to go into Imperial City which as said many many times before is a paid DLC. What about the PvE players the home keep rules would force them to PvP and last timed I checked PvE players tend not to PvP. Forcing players to do something they don't want to jsut to get into a paid for content is a horrible game design and access should stay free.
  • Yonkit
    Yonkit
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    How about no and again NO. What about the players who want to go into Imperial City which as said many many times before is a paid DLC. What about the PvE players the home keep rules would force them to PvP and last timed I checked PvE players tend not to PvP. Forcing players to do something they don't want to jsut to get into a paid for content is a horrible game design and access should stay free.

    I still gotta side with this guy, whoever he is. If you want to let access to the IC content be ruled by who has more people online in each faction at certain parts of the day, then I should be allowed to switch factions throughout said day (facetious but you get my point). It's nothing on me as a player that my campaign is simply overrun by zergy reds every night after the organized groups have gone to bed, so I am not sure what gating access to the content I enjoy does for me other than drive individuals away from the game.

    Imagine the uproar from pvp'ers if in order to prove yourself worthy of your faction's cause, you had to go fight and kill some pve boss every time, except that it was hard. Oh even better. In order to get access to cyrodil you would have to complete ICP on vet mode. That's about as doable right now for the average player as me taking keeps guarded by npc's and players in order to get access to imperial city. Actually it's much more doable than expecting me to go take my home keeps back against the reds or yellows who have nightcapped a map and have emp/scroll buffs and superior numbers.
    Has an Alter Ego in the form of a very large quadrupedal black & white Bear.
  • ScarecrowBoat
    ScarecrowBoat
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    How about no and again NO. What about the players who want to go into Imperial City which as said many many times before is a paid DLC. What about the PvE players the home keep rules would force them to PvP and last timed I checked PvE players tend not to PvP. Forcing players to do something they don't want to jsut to get into a paid for content is a horrible game design and access should stay free.

    Forcing PVP players to go into PVE land and grind mobs just to get v16 gear also makes me sad :'(
    FANTASIAAAAAAAAAA
    GM of SBH
    Member of Zerona's Fan Boy Club
    How do i get out of cyrodiil
  • TequilaFire
    TequilaFire
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    Well then if you don't want some sort of earned access rule, enjoy the zergs.
    Else what is your solution?
    Edited by TequilaFire on September 17, 2015 2:51AM
  • Telel
    Telel
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    This one wishes to point out that in the last ESO live they very specifically stated Orcinium would help alleviate the need for IC grinds to gain some of the materials for crafting new gear.

    Telel will also point out there are dungeons, hireling mails, and plain old wheeling and dealing that can secure just about everything else that was added for imperial city. Thus one need never set foot into that big ol' scary cyrodill. You'll just have to put forth effort in ways other than running a clockwise rotation through trash mobs in order to get new toys.

    So khajiit is perhaps simply not very wise but they are not seeing where these big mean developers have held the hopefully metaphorical gun to anyone's head and force them to....engage in competition with others for a goal that's about more than putting fancy pants on one's own self.


    Also this one has to fight the most epic boss of all times in order to get to PVP lately. That boss is of course the mega encounter known as human greed and ignorance. It's special attacks include clogging up server queues instead of realizing you can go to more than one campaign, and complaining about how no one will form a group they can hide inside of so others can do most of the work for them.

    In other words. Bring on the gate.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Nermy
    Nermy
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    While I like IC, I really don't want to be spending all my time grinding in the sewers.

    To make a faction hold their 6 home keeps for access makes sense to me, it means all 3 factions can get access at once but if one faction pushes the other they will have to defend their keeps.

    Cyrodiil is like ...

    tumbleweed03.gif


    ...it's causing our guild of 40-50 active PvPers to become fractured across different campaigns as we search for battles. Some of us don't really find IC that much fun. It's ok for an hour or two but quickly gets boring.

    One problem is everyone trying to gear up so the sooner they bring out the new area where we can get the new crafting materials, the better.
    Edited by Nermy on September 17, 2015 8:36AM
    @Nermy
    Ex-Leader of The Wabbajack [EU EP PvP guild - Now stood down from active duty]
    BLOOD FOR THE PACT!!!

    Nermden - EP Warden, Nerm-in'a'tor - EP Dragon Knight, N'erm - EP Sorcerer, D'arkness - EP Nightblade, Nermy - EP Templar

    “Always forgive your enemies; nothing annoys them so much.” ― Oscar Wilde

    "An Army is a team; lives, sleeps, eats, fights as a team. This individual heroic stuff is a lot of crap." -General George S. Patton
  • Dreizopf
    Dreizopf
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    Well then if you don't want some sort of earned access rule, enjoy the zergs.
    Else what is your solution?
    There are two ways to fix this problem:
    - like the OP intended, lock the gates according to the number of keeps. Then the blocked faction have to change this number to their own benefit.
    OR
    - there have to be an extra population counter for IC and the one for cyrodiil must not include IC. Entering and leaving IC must be reflected in both counters.

    This will clear the problem only technically. If it will change the overall behavior of the people, I dont know.
    Edited by Dreizopf on September 17, 2015 9:08AM
    Man sollte sagen, was man meint. Wenn man nicht sagt, was man meint, dann meint man nicht, was man sagt.
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  • Turelus
    Turelus
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    As I said previously locking the gate alone isn't going to fix PvP.

    They need to lock the gates and remove campaigns again, they need to force players onto servers where the other factions are active, not have this current system where each faction has its own campaign to farm.

    This has been an issue since the games launch, people don't want to fight over Cyrodiil for rewards when they can join a campaign which grants them everything they wanted with very little risks.

    I mean this was meant to be a PvP update and if anything it's killed PvP in favour of turning IC/Cyrodiil into a PvE area.
    @Turelus - EU PC Megaserver
    "Don't count on others for help. In the end each of us is in this alone. The survivors are those who know how to look out for themselves."
  • ScruffyWhiskers
    ScruffyWhiskers
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    How about no and again NO. What about the players who want to go into Imperial City which as said many many times before is a paid DLC. What about the PvE players the home keep rules would force them to PvP and last timed I checked PvE players tend not to PvP. Forcing players to do something they don't want to jsut to get into a paid for content is a horrible game design and access should stay free.

    For the last time, nobody is denying anyone who PAID for a DLC access to said DLC. Capturing 6 keeps to open a door is no different than having 3 other players go stand on plates to open the next dungeon door. IT IS PART OF THE DESIGN!

    I have not done any serious ganking to take Carebear stones because I honestly don't dig ruining somebody's last 30 minutes grinding stones but posts like this one make me want to reconsider.

  • kevlarto_ESO
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    With the huge population imbalance, I wonder if any thing will make a difference, the huge population could in theory always keep the access shut off to the other two factions in most campaigns it seems, heck even now trying to get to the sewer when all the keeps are one color or another can be a pita.
  • Manoekin
    Manoekin
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    Just leave one campaign free access. If you want in you can wait in line, otherwise come pvp.
  • BatterStick
    The game is fine by the way. it's pretty convenient that everybody wants to change video games to their advantage, seeing they could not comprehend the sheer challange. -_^
  • c0rp
    c0rp
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    We were promised Darkness Falls and got a un-gated cry baby PVE zone. Of all the disappointments I've had in ESO, this was one of the biggest I have to say.
    Edited by c0rp on September 18, 2015 3:52PM
    Force weapon swap to have priority over EVERYTHING. Close enough.
    Make stamina builds even with magicka builds.
    Disable abilities while holding block.
    Give us a REASON to do dungeons more than once.
    Remove PVP AoE CAP. It is ruining Cyrodiil.
    Fix/Remove Forward Camps. They are ruining Cyrodiil.
    Impenetrability needs to REDUCE CRIT DAMAGE. Not negate entire builds.
    Werewolf is not equal to Vamps/Bats.
  • Anazasi
    Anazasi
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    Not sure if any of this is the answer. But I think we can all agree its not working and something should be done. Forcing the PVE players to do PVP is like making your kids eat spinach it's simply not going to happen. So I propose this increase AP gains considerably, increase the chance to obtain highly sought gear in reward bags. Add more gear to the PVP vendors that can be purchased with AP.

    While many players use appropriate add-ons that show them the keep status while inside IC some form of communication between the two areas needs to be addressed. The zone chat simply wont communicate the need for help to the players inside the city. We need to be able to openly communicate with our factions inside as well as outside.

    The pop lock issue is simply an unknown variable at this time. We do not know the actual mechanic of this thus we are unable to adequately offer advice or suggestions to ZOS.

    Remember applying the 6 keep rule is a slippery slop for grieving other factions. While it may seem like a great way to force a faction onto the battlefield it can become a huge detriment as well. If some of the players find new ways to exploit still hidden bugs a small group could essentially destroy a factions will to participate. Its very common for certain groups to appear wipe a group a few times and then the looser say "oh its them lets go here or ignore them lets do this." So we all need to be very very careful on how this issue is fixed.
  • Defilted
    Defilted
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    Again all campaigns needs to be eliminated. Gate IC unless you have a certain keep number owned. This brings all the population to one campaign and fixes the buff campaign issue. They can devote hardware resources to one server for all PVP per megashard.

    Let the Chaos Begin!
    XBOX NA
    XBOX Series X

    #NightmareBear
  • Telel
    Telel
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    Telel was a PVE player. All it took was the desire for a challenge beyond solo questing, and skill points, to get them into PVP.

    Of course Telel is also one of those people who read the tips in the tutorial that tell you how to block and not stand in red circles. So perhaps they're not the yardstick everyone should be measured by.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Defilted
    Defilted
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    Another thing having one PVP campaign does is allows the use of Cyrodil and IC at the same time. Requires active participation to get and keep access to IC. This forces players to hop between the 2 frequently and fills the need for people who like one sort of PVP over another.
    XBOX NA
    XBOX Series X

    #NightmareBear
  • trimsic_ESO
    trimsic_ESO
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    How about no and again NO. What about the players who want to go into Imperial City which as said many many times before is a paid DLC. What about the PvE players the home keep rules would force them to PvP and last timed I checked PvE players tend not to PvP. Forcing players to do something they don't want to jsut to get into a paid for content is a horrible game design and access should stay free.

    IC is originally a PVP oriented DLC that ZOS has more or less transformed into a PVE oriented DLC. Cyrodiil is now empty, and if nothing is done as an incentive to bring back people in PVP, the PVP players will start leaving the game.

    Please lock the access to IC or Cyrodiil is dead.

  • Sublime
    Sublime
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    Edited by Sublime on September 18, 2015 11:33PM
    EU | For those who want to improve their behaviour: the science behind shaping player bahaviour (presentation)
  • Lucky28
    Lucky28
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    How about no and again NO. What about the players who want to go into Imperial City which as said many many times before is a paid DLC. What about the PvE players the home keep rules would force them to PvP and last timed I checked PvE players tend not to PvP. Forcing players to do something they don't want to jsut to get into a paid for content is a horrible game design and access should stay free.

    IC is originally a PVP oriented DLC that ZOS has more or less transformed into a PVE oriented DLC. Cyrodiil is now empty, and if nothing is done as an incentive to bring back people in PVP, the PVP players will start leaving the game.

    Please lock the access to IC or Cyrodiil is dead.

    I've said it before, but that's not gonna fix much anything. 1. The Damage Nerfs are causing people to want to farm CP (to make it feel as though their character is actually doing damage). 2. there are aspects of PvP added this patch that makes people want to avoid it all round (shield breaker being one). 3. With the elimination of Cyrodiil Buffs applying in PvE content there is little reason for PvE players to go to Cyrodiil at all (with the sole exception of IC. they will not participate in Cyrodiil PvP to get the gates open). 4. removing the Former emp buffs makes it so putting in the time and effort to get Emp is not worth it.

    Those are the problems i've noticed.

    Personally, i will go to Cyrodiil to PvP once in a blue moon. but i don't really enjoy it in this patch. 30 minutes and i'm done. that's not gonna change with gated IC access. It's not the answer and might very well backfire.

    I don't know how to really say it. However, in 1.6 running into and enemy players was exciting and fun and i enjoyed it. now it's just i run into and enemy player and it's "oh god, go away you irritating nuisance" you want to bring PvP back to Cyrodiil you can't have people thinking that way when someone attempts to engage them in PvP.
    Edited by Lucky28 on September 19, 2015 7:34PM
    Invictus
  • Dagoth_Rac
    Dagoth_Rac
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    Gating Imperial City based on controlling keeps would only work if the faction populations were nicely balanced. Which they are not. While the underpopulated faction can vary from region to region and platform to platform, there is almost always one. Having a significant minority of your players not able to access DLC, or only access it once in a blue moon, would be a PR nightmare.

    The idea was that players going into Imperial City would leave normal Cyrodiil open to attack by the other factions. And there would be a natural ebb and flow to IC access. But that was the same logic that said buff servers would go away. Going to protect your buff server would leave you open to attack on other servers. There would be a natural ebb and flow to campaign control. But the game has been out 16 months and that never happened. Some factions simply had the player population to engage in competitive PvP and keep a vice grip on a buff server. Other factions never have a buff server.

    Imperial City is the endgame right now. There needs to be reliable access to it. This may not make much sense to the people who play 25 hours a day, 8 days a week. But for the majority of the players, people only on during the weekend or only an hour or two per night, access to this is key. Spending a lot of their limited play time in queue, then spending more of it engaging in the same old Cyrodiil PvP to gain access to the new content, then having the other faction grab back a keep 10 seconds before you reach the sewer entrance? And having that happen night after night?

    That is not a one time grind, like reaching max level or researching nirn or unlocking Vigor. That is a grind without end that resets itself every night! And it is mostly out of your control. You are dependent on hundreds of random strangers who just happen to have the same color above their character's head.
  • Telel
    Telel
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    It's an MMO we've always been dependent on strangers to accomplish a multitude of tasks efficiently.

    What we have now are a bunch of strangers who simply do not wish to take part in something and forcing many other players to suffer for their selfishness and or ignorance.

    It is not Telel's fault if a person is so inept they can not figure out how to use a guest campaign, run a group dungeons, or operate a guild store in order to acquire the shiny things they need for themselves. But it is this one's problem when a few dozen such individuals keep khajiit from murdering EP because they want to go run around in circles instead of blowing up a few walls.

    So once again Telel is not seeing how making people who come to a PVP area engage in PVP is going to stop them from pursuing the other options. Nor do they see how making lazier and or willfully ignorant players aid their fellow players is an entirely bad thing. To be frank if you can't (or won't) operate the q button well enough to take down a wall...then access to IC is the least of your worries.

    However this one does agree that we need to leave the non veteran and at least one other server unlocked. Then newer folks will have a 'safety cushion' to work from. Then the leeches and lazies can enjoy the queue's they've inflicted on every other server in their rush for fancier pants. The latter can also then spend all their time spamming each other for groups none of them will lead, all while wondering why they keep dieing to those horribly OP sewer rats.
    Character: Telel
    Class: Night Blade-Werewolf-viking-ninja-catgirl-mallet wielder
    Past times: Refusing to go full magika spec, hitting things with a big hammer, sniping, and speaking in khajiit
    Also: Gelel the Derp Knight, Altsel the streaker, and Filafel the temp temp.

    Khajiit has a twitch stream! https://twitch.tv/telel_khajiit feel free to come see how truly unskilled Telel is.
  • Soleya
    Soleya
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    Once PVE players get the gear they need and Orsinium is released, they will most likely leave IC and do the new content. PVP players can then leave IC cause there are no PVE players to gank anymore and the Alliance War will be back like it was.

    Gating all progress (new gear) on IC is what causes all the PVE players to swarm the sewers and city. Trials and DSA are completely worthless now since they don't drop any V16 sets, and same with the AP containers in Cyrodiil.

    I'm not a big PVP player myself. The one thing that got me to do a bunch of PVP (pre IC) was for the AP bags. Then once I learned you wouldn't get V16 gear from them, I stopped doing PVP. No incentive.

    Gating access will just make it switch back to the "buff" servers we had before, where one alliance controls a server, and everyone of that alliance just joins that server.
    Edited by Soleya on September 21, 2015 12:55AM
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