How about magicka regen, ultimate gain, and max stamina build for DK?
With this you can see your magicka regen (+helping hand) and ultimate gain (+battle roar) as stamina regen while blocking. (stamina gain is scaling with max stamina)
And let say with magma armor as ultimate you can drop your block for a while, swap your weapon, taunt, and heavy attack like crazy.
About the CC, DK has very good AoE stopper and slower, this will be very useful in PVE and superb in PVP
not mention 12% plus healing taken from burning heart will make healer's day easier.
as long as you don't really care about damage (only damage resistance and CC), DK + magicka regen + ultimate gain + max stamina is best combination of CC tank I can think
For the item sets I think of footman for maximizing block effectiveness + blood spawn for ultimate generation & extra armor
Actually templar can be a very good tank, but you must think little different to make templar tank works.
In last test I conduct in PTS, I can have almost permanent 50%-60% self damage resistance (even before factoring armor), 8-12% party damage resistance and self heal about 15-24k every 2-3 sec while heal my party 75% of that number.
But, no CC of course....
I tried a Sorc tank and a NB tank. And please note that I only have experience as a magicka based tank, so this will be what I talk about.
About the Sorc tank:
What most people assume: You need to slot pets, because the clannfear can take the heat of you.
What most people forget: The clannfear taunt only works if you run solo, as soon as there is at least ONE other player the taunt no longer works. That is no bug, that is working as intended.
As soon as you realize this and have 5 slot + ulti available the sorc tank can be really good. Unfortunately you will never offer much group support.
About the NB tank:
I think with the update Magicka based NB tanks are the new heros. If I pay attention (which is not really needed most of the time ) no resource drops below 40-50%. And I think NBs offer more ultility and group support than DKs. Funnel Health, Veil, Healing Path and War Horn (well everyone has this ) are very good and help to make the life of everyone easier. Maybe the dps is a little bit lower but I think the rest balances that out.
About DK and Templar tanks:
General conses in my guild is that DK tanks are still very good and viable but Templar tanks seem to no longer really work since the update. Every class has some skill to restore Stamina during a boss fight, except Templar.
Equip everyone appears to wear:
5x Footman
5x Hist Bark
2x Engine Guardian
Enchantments vary, depending on the player but I think most enchant at least two jewelry pieces with reduced block cost.
Attributes should be: 25k Health (any more is really not needed), rest in Magicka, Stamina base value. With Tri-food you should reach 15k+ stamina and this is more than enough if you invest a little in block cost reduction.
Skills of course vary but you need a taunt (duh), maybe the 15% less damage skill, a armor buff. And a self heal. The rest can be utility, damage, whatever.
@WyldfireWyrm
How about 2 blood spawn + 5 footman + 5 dragon guard
I think dragonguard will be very good because it has magicka regen, healing taken, max health, and ultimate cost reduction (-30 for magma armor)
not mentioned the impenetrable trait
I think dunmer is a very good idea if you want to go vampire
invigorating drain will provide you ton of ultimate in combination with dragon guard and blood spawn (ton of ultimate = ton of resource for DK)
you also will harder to kill when in low health
magicka regen is also powerful when you face all range enemy in pvp, you can just spam reflective scale
About the team support, DK is only second to templar i think..
Both of magma armor morph is useful
AoE Stopper and Slower
Igneous shield = shield, weapon damage, & healing buff for all + restore stamina + ultimate gain (remember, ultimate gain = all resource gain)
this + 5% weapon damage for all + -100% armor from corrosive armor = superpowerful buff for stamina DPS
Waffennacht wrote: »I purposely avoided this thread because you said you didn't really want to keep trying out the sorc tank.
Well I just wanted to mention a few new things while this thing is going.
The new dark conversion or the other morphs are not a heal, therefore it is not subject to the heal nerf. Not to mention the magicka gain, coupled with restoration staff resource management for a sorc is just as strong as any other class.
The sorcs dps is pretty much right in the middle of all classes, they do typically out rank templar for dmg.
Hardened ward is still great, even with sb, dark conversion can over come the life loss and regen magicka.
As a sorc we have some great CC moves, I would say a Sorc can control the battlefield better than any other class, lending for a great support role.
I did read you don't like having over half your bar as toggles, well as I'll always advocate using pets, but they aren't necessary. Even if you do use them, I'd heavily propose not using another toggle with them.
Immovable and Boundless form are very comparable. The immune is nice for immovable but I really love the increased speed and damage, this has become my new gap closer and AoE.
As of last night I killed so many dragonknights that I unlocked that dragonknight slayer achievement (honestly all of them were at least 3 vet levels higher, and it was 5 different 1v1s last night)
I know you got bored with the last sorc tank, but I say maybe give it one more try, my current set up is no longer just 3 buttons lol