Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Because it makes things more challenging. You have to make all the puzzle pieces fit, so to speak. Besides, you don't have to have the same armor ability on both bars. Try it on just your main bar, or have 1 of the 3 on each bar. So Bar 1 = Unstoppable, Bar 2 = Shuffle.
Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Because it makes things more challenging. You have to make all the puzzle pieces fit, so to speak. Besides, you don't have to have the same armor ability on both bars. Try it on just your main bar, or have 1 of the 3 on each bar. So Bar 1 = Unstoppable, Bar 2 = Shuffle.
Well yea, but its beside the point. The principle is still the same. Lets take structured entropy as an example. It gives 8% max health increase when its slotted. As soon as you switch weapon you loose that 8% health, if you then switch quickly back, youre lacking that last 8% health and have to regen or heal it back up, effectively making it basicly useless.
UltimaJoe777 wrote: »
Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Because it makes things more challenging. You have to make all the puzzle pieces fit, so to speak. Besides, you don't have to have the same armor ability on both bars. Try it on just your main bar, or have 1 of the 3 on each bar. So Bar 1 = Unstoppable, Bar 2 = Shuffle.
Well yea, but its beside the point. The principle is still the same. Lets take structured entropy as an example. It gives 8% max health increase when its slotted. As soon as you switch weapon you loose that 8% health, if you then switch quickly back, youre lacking that last 8% health and have to regen or heal it back up, effectively making it basicly useless.
You just have to utilize it better then. Anything can be made to work for you or against you depending on how you see and use it.
UltimaJoe777 wrote: »
Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Because it makes things more challenging. You have to make all the puzzle pieces fit, so to speak. Besides, you don't have to have the same armor ability on both bars. Try it on just your main bar, or have 1 of the 3 on each bar. So Bar 1 = Unstoppable, Bar 2 = Shuffle.
Well yea, but its beside the point. The principle is still the same. Lets take structured entropy as an example. It gives 8% max health increase when its slotted. As soon as you switch weapon you loose that 8% health, if you then switch quickly back, youre lacking that last 8% health and have to regen or heal it back up, effectively making it basicly useless.
You just have to utilize it better then. Anything can be made to work for you or against you depending on how you see and use it.
you cant talk your way out of having to slot it on both bars mate, you just cant.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »
Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Because it makes things more challenging. You have to make all the puzzle pieces fit, so to speak. Besides, you don't have to have the same armor ability on both bars. Try it on just your main bar, or have 1 of the 3 on each bar. So Bar 1 = Unstoppable, Bar 2 = Shuffle.
Well yea, but its beside the point. The principle is still the same. Lets take structured entropy as an example. It gives 8% max health increase when its slotted. As soon as you switch weapon you loose that 8% health, if you then switch quickly back, youre lacking that last 8% health and have to regen or heal it back up, effectively making it basicly useless.
You just have to utilize it better then. Anything can be made to work for you or against you depending on how you see and use it.
you cant talk your way out of having to slot it on both bars mate, you just cant.
Never said you had to lol
Personofsecrets wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »
Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Because it makes things more challenging. You have to make all the puzzle pieces fit, so to speak. Besides, you don't have to have the same armor ability on both bars. Try it on just your main bar, or have 1 of the 3 on each bar. So Bar 1 = Unstoppable, Bar 2 = Shuffle.
Well yea, but its beside the point. The principle is still the same. Lets take structured entropy as an example. It gives 8% max health increase when its slotted. As soon as you switch weapon you loose that 8% health, if you then switch quickly back, youre lacking that last 8% health and have to regen or heal it back up, effectively making it basicly useless.
You just have to utilize it better then. Anything can be made to work for you or against you depending on how you see and use it.
you cant talk your way out of having to slot it on both bars mate, you just cant.
Never said you had to lol
Do you tank?
UltimaJoe777 wrote: »UltimaJoe777 wrote: »
Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Because it makes things more challenging. You have to make all the puzzle pieces fit, so to speak. Besides, you don't have to have the same armor ability on both bars. Try it on just your main bar, or have 1 of the 3 on each bar. So Bar 1 = Unstoppable, Bar 2 = Shuffle.
Well yea, but its beside the point. The principle is still the same. Lets take structured entropy as an example. It gives 8% max health increase when its slotted. As soon as you switch weapon you loose that 8% health, if you then switch quickly back, youre lacking that last 8% health and have to regen or heal it back up, effectively making it basicly useless.
You just have to utilize it better then. Anything can be made to work for you or against you depending on how you see and use it.
you cant talk your way out of having to slot it on both bars mate, you just cant.
Never said you had to slot it on both bars lol
UltimaJoe777 wrote: »Personofsecrets wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »
Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Because it makes things more challenging. You have to make all the puzzle pieces fit, so to speak. Besides, you don't have to have the same armor ability on both bars. Try it on just your main bar, or have 1 of the 3 on each bar. So Bar 1 = Unstoppable, Bar 2 = Shuffle.
Well yea, but its beside the point. The principle is still the same. Lets take structured entropy as an example. It gives 8% max health increase when its slotted. As soon as you switch weapon you loose that 8% health, if you then switch quickly back, youre lacking that last 8% health and have to regen or heal it back up, effectively making it basicly useless.
You just have to utilize it better then. Anything can be made to work for you or against you depending on how you see and use it.
you cant talk your way out of having to slot it on both bars mate, you just cant.
Never said you had to lol
Do you tank?
I have alts for just about everything so short answer yes.
Its a choice in an ability, you take the good with the bad.
If you really find it such an issue, don't use abilities or weapons that have this problem.
UltimaJoe777 wrote: »UltimaJoe777 wrote: »
Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Because it makes things more challenging. You have to make all the puzzle pieces fit, so to speak. Besides, you don't have to have the same armor ability on both bars. Try it on just your main bar, or have 1 of the 3 on each bar. So Bar 1 = Unstoppable, Bar 2 = Shuffle.
Well yea, but its beside the point. The principle is still the same. Lets take structured entropy as an example. It gives 8% max health increase when its slotted. As soon as you switch weapon you loose that 8% health, if you then switch quickly back, youre lacking that last 8% health and have to regen or heal it back up, effectively making it basicly useless.
You just have to utilize it better then. Anything can be made to work for you or against you depending on how you see and use it.
you cant talk your way out of having to slot it on both bars mate, you just cant.
Never said you had to slot it on both bars lol
Then explain to me, how you would go about doing this:
You have a build ready, you have 1 slot free, and think "boy, that structured entropy will be great, I get 8% extra health"
Then you realize, "bollocks, I loose that 8% health as soon as I switch my weapon, ah well"
Why would I still slot it? Without changing my whole build effectively starting on scratch again. This...is the point of this thread.
Personofsecrets wrote: »UltimaJoe777 wrote: »Personofsecrets wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »
Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Because it makes things more challenging. You have to make all the puzzle pieces fit, so to speak. Besides, you don't have to have the same armor ability on both bars. Try it on just your main bar, or have 1 of the 3 on each bar. So Bar 1 = Unstoppable, Bar 2 = Shuffle.
Well yea, but its beside the point. The principle is still the same. Lets take structured entropy as an example. It gives 8% max health increase when its slotted. As soon as you switch weapon you loose that 8% health, if you then switch quickly back, youre lacking that last 8% health and have to regen or heal it back up, effectively making it basicly useless.
You just have to utilize it better then. Anything can be made to work for you or against you depending on how you see and use it.
you cant talk your way out of having to slot it on both bars mate, you just cant.
Never said you had to lol
Do you tank?
I have alts for just about everything so short answer yes.
Let's pretend that the developers made it so that your tank kept health from entropy, armor master, and their shield enchantment when switching weapons. Let's pretend that this is all because you helped support the developers looking into such a mechanical change.
Do you think your tank toon would thank you or be upset?
UltimaJoe777 wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »
Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Because it makes things more challenging. You have to make all the puzzle pieces fit, so to speak. Besides, you don't have to have the same armor ability on both bars. Try it on just your main bar, or have 1 of the 3 on each bar. So Bar 1 = Unstoppable, Bar 2 = Shuffle.
Well yea, but its beside the point. The principle is still the same. Lets take structured entropy as an example. It gives 8% max health increase when its slotted. As soon as you switch weapon you loose that 8% health, if you then switch quickly back, youre lacking that last 8% health and have to regen or heal it back up, effectively making it basicly useless.
You just have to utilize it better then. Anything can be made to work for you or against you depending on how you see and use it.
you cant talk your way out of having to slot it on both bars mate, you just cant.
Never said you had to slot it on both bars lol
Then explain to me, how you would go about doing this:
You have a build ready, you have 1 slot free, and think "boy, that structured entropy will be great, I get 8% extra health"
Then you realize, "bollocks, I loose that 8% health as soon as I switch my weapon, ah well"
Why would I still slot it? Without changing my whole build effectively starting on scratch again. This...is the point of this thread.
If you can utilize that 8% health by having that skill bar up when you need the extra health and your other bar used when you don't or have taken that 8% damage already then it isn't really an issue. Personally though I go with Degeneration lolPersonofsecrets wrote: »UltimaJoe777 wrote: »Personofsecrets wrote: »UltimaJoe777 wrote: »UltimaJoe777 wrote: »
Is because, whenever you switch weapons and you only have that ability slotted on one bar (why would you have it on both bars anyway?) you loose the health/stat boost. This goes for the Entropy morph or the nightblade passive in siphoning and all those things. Why cant you make it count for your characters build, not just that one hotbar?
Because it makes things more challenging. You have to make all the puzzle pieces fit, so to speak. Besides, you don't have to have the same armor ability on both bars. Try it on just your main bar, or have 1 of the 3 on each bar. So Bar 1 = Unstoppable, Bar 2 = Shuffle.
Well yea, but its beside the point. The principle is still the same. Lets take structured entropy as an example. It gives 8% max health increase when its slotted. As soon as you switch weapon you loose that 8% health, if you then switch quickly back, youre lacking that last 8% health and have to regen or heal it back up, effectively making it basicly useless.
You just have to utilize it better then. Anything can be made to work for you or against you depending on how you see and use it.
you cant talk your way out of having to slot it on both bars mate, you just cant.
Never said you had to lol
Do you tank?
I have alts for just about everything so short answer yes.
Let's pretend that the developers made it so that your tank kept health from entropy, armor master, and their shield enchantment when switching weapons. Let's pretend that this is all because you helped support the developers looking into such a mechanical change.
Do you think your tank toon would thank you or be upset?
Honestly my tank doesn't have that issue because he isn't using any of that lol but if he was the boosts would indeed benefit him because he is an all-Health build.
If you can utilize that 8% health by having that skill bar up when you need the extra health and your other bar used when you don't
If you can utilize that 8% health by having that skill bar up when you need the extra health and your other bar used when you don't
I bolded the part that stood out. You dont ever not need that 8% health if you decide to add it to your bar. You want it there to be a part of your build, not if and when you need it, if it vanishes here and there (in pvp you wep swap atleast once every 5 sec) you might aswell slot something else, and that is my point.
UltimaJoe777 wrote: »If you can utilize that 8% health by having that skill bar up when you need the extra health and your other bar used when you don't
I bolded the part that stood out. You dont ever not need that 8% health if you decide to add it to your bar. You want it there to be a part of your build, not if and when you need it, if it vanishes here and there (in pvp you wep swap atleast once every 5 sec) you might aswell slot something else, and that is my point.
Well that is your decision to make but some others may think differently. Diversity in builds makes for truly interesting gameplay, after all. Nobody likes seeing cookie cutter builds all over the place because that is just boring.
Short version: What works for one doesn't necessarily work for another.
Personofsecrets wrote: »UltimaJoe777 wrote: »If you can utilize that 8% health by having that skill bar up when you need the extra health and your other bar used when you don't
I bolded the part that stood out. You dont ever not need that 8% health if you decide to add it to your bar. You want it there to be a part of your build, not if and when you need it, if it vanishes here and there (in pvp you wep swap atleast once every 5 sec) you might aswell slot something else, and that is my point.
Well that is your decision to make but some others may think differently. Diversity in builds makes for truly interesting gameplay, after all. Nobody likes seeing cookie cutter builds all over the place because that is just boring.
Short version: What works for one doesn't necessarily work for another.
I like cookie cutter builds some times. Some of my favorite past times involved playing a specific Yugioh format where everyone used close to the same deck. Everyone new what to expect and that helped remove one of the 'luck' factors from the competitive scene.
Personofsecrets wrote: »
Personofsecrets wrote: »
How is this a flaw?
It's a mechanic built into an ability you need to take account of.
Deal with it, most other players seem to be able to handle this without crying to mummy
UltimaJoe777 wrote: »Personofsecrets wrote: »UltimaJoe777 wrote: »If you can utilize that 8% health by having that skill bar up when you need the extra health and your other bar used when you don't
I bolded the part that stood out. You dont ever not need that 8% health if you decide to add it to your bar. You want it there to be a part of your build, not if and when you need it, if it vanishes here and there (in pvp you wep swap atleast once every 5 sec) you might aswell slot something else, and that is my point.
Well that is your decision to make but some others may think differently. Diversity in builds makes for truly interesting gameplay, after all. Nobody likes seeing cookie cutter builds all over the place because that is just boring.
Short version: What works for one doesn't necessarily work for another.
I like cookie cutter builds some times. Some of my favorite past times involved playing a specific Yugioh format where everyone used close to the same deck. Everyone new what to expect and that helped remove one of the 'luck' factors from the competitive scene.
Not really how I'd define "Luck" but more power to ya lol