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An Open Question About the Planar Inhibitor

Personofsecrets
Personofsecrets
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Dear @Zos_Richlambert ,

I have a question about the Planar Inhibitor fight. This is aimed at you, but I anticipate that you will be able to draw information from all of the developers that helped design that battle.

What did you intend for tanks to do on the Planar Inhibitor fight, are you aware of what tanks are having to do on the Planar Inhibitor fight, and how is the Planar Inhibitor fight in line with your mission of making tanking more fun?

I don't expect you to give away strategy about this fight, but would like some insight as to how tanking mechanics were expected to work against this deadly boss.

Sincerely,
LT
Edited by Personofsecrets on September 15, 2015 4:55AM
  • hedna123b14_ESO
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    Tanks switch to dpsing on that fight
  • Personofsecrets
    Personofsecrets
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    Tanks switch to dpsing on that fight

    Or DPS + Heals, but yes, you are right.
  • timidobserver
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    We've honestly had enough tank and spank. It is nice to get away from that for one encounter.
    V16 Uriel Stormblessed EP Magicka Templar(main)
    V16 Derelict Vagabond EP Stamina DK
    V16 Redacted Ep Stam Sorc
    V16 Insolent EP Magicka Sorc(retired)
    V16 Jed I Nyte EP Stamina NB(retired)

  • Personofsecrets
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    We've honestly had enough tank and spank. It is nice to get away from that for one encounter.

    Well, there is getting away from tank and spank and then there is not needing a tank period.

    It might have been nice to get away from tank and spank, but not only is the press a button mechanic contrived, this particular battle is not fair to tanks since they have to switch roles completely on a fight.

    If we can only get away from tank and spank by having jarring fights such as the Inhibitor, then I will take tank and spank happily.
  • Leon119
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    For that foght every1 needs to dps and be pretty much safe by themselves ( in case healer gets portal duty. Tbh one of the most fun bosses i ever saw.
  • Personofsecrets
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    Leon119 wrote: »
    For that foght every1 needs to dps and be pretty much safe by themselves ( in case healer gets portal duty. Tbh one of the most fun bosses i ever saw.

    Yup, everyone should probably be a DPS for this fight.

    How is that fun for tanks though @ZOS_RichLambert ?
    Edited by Personofsecrets on September 15, 2015 8:01AM
  • hydrocynus
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    To summarise:
    1) no stamina regeneration while blocking
    2) new boss requiring that all players must be able to do decent damage

    They are basically saying they don't want a traditional tank role in the game. The want damage dealers of different types.

    When I tank that dungeon and get to that boss I have to put on medium armor and change all my champion points to dps just to be able to take out those portals fast enough and if I get the phase with many portals then unlucky for our group but they are overrun by mobs and we try again. (I am talking vet mode)

    I really hope we are missing something. Maybe we are supposed to stay as tank and aggro all the trash on that phase? I don't know.




    My internet is invalid
  • Instant
    Instant
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    Tanks are supposed to watch their group fighting while doing /sitchair or even support their group by doing /applaud.
    Peace is a lie, there is only passion.
  • Cuyler
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    Tank has more health to deal with the DoT? They should be on pinion duty until they get portal duty? That way your squishy dps don't have to take all the DoT damage and spam HM as much?
    hydrocynus wrote: »
    I really hope we are missing something. Maybe we are supposed to stay as tank and aggro all the trash on that phase? I don't know.
    Well, the idea is to get no adds, but if you do, then yeah you got the idea.

    Edited by Cuyler on September 15, 2015 12:50PM
    Guild: STACK n BURN (gm) PC - NA
    CP 810 18 Maxed Characters:
    "How hard can u guar?" - Rafishul[/spoiler]
  • Personofsecrets
    Personofsecrets
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    hydrocynus wrote: »
    To summarise:
    1) no stamina regeneration while blocking
    2) new boss requiring that all players must be able to do decent damage

    They are basically saying they don't want a traditional tank role in the game. The want damage dealers of different types.

    When I tank that dungeon and get to that boss I have to put on medium armor and change all my champion points to dps just to be able to take out those portals fast enough and if I get the phase with many portals then unlucky for our group but they are overrun by mobs and we try again. (I am talking vet mode)

    I really hope we are missing something. Maybe we are supposed to stay as tank and aggro all the trash on that phase? I don't know.




    @ZOS_RichLambert

    " I have to put on medium armor and change all my champion points to dps just to be able to take out those portals fast enough"

    Before champion points, tanks had a much easier time switching rolls. Now we have the annoying champion point hoop to deal with. In fact champion points have made customizing our character much harder, feel a lot worse, and that was the opposite effect that they were supposed to have.

    As a tank who likes to try out a bunch of different things, I don't even have any skill points left now. I'll admit that I have a few luxuries, such as crafting, but who doesn't with the other option, leveling up a different toon, being a giant hassle. I would probably want to tank on secondary toon anyhow and eventually meet the same skill and champion point issue. Not only that, but I would have to level up alliance rank again and that is not something fun for tanks, especially not now, and that brings me to my next point.

    You and your friends have said, over and over, how players are able to go directly from PVE to PVP and be just as effective. You know what? That used to be true for tanks. I used to be able to keep up, stamina wise, with the Biting Jabs Templar, the fear and cloak Nightblade, and the Wrecking Blow spammer. That's right, there used to be balance between tanking and DPS roles in PVP, but you stripped that away with a nerf. Now the feeling of inevitability sinks in. That is the feeling that the opponent has regeneration for their spammable abilities, but I don't have the regeneration to block them. It is the feeling that I was nerfd, because a bunch of non-tanks and PVP players didn't understand or care how much tanking would be harmed. It is the feeling that at least half the community spoke up to prevent such a thing from happening, but their efforts were in vain. And all of that combined has created the worst feeling in this game.

    Finally, I do think I have a decent PVP option and that is to be a vampire. Mistform isn't anywhere as cheesy as what Biting Jabs, Shadow Cloak, and Wrecking Blow spammers are doing, but I think it would let me better compete with those players. I also expect vampirisim to assist me in PVE because it would help me have more magic to cast more Earthen Heart abilities and, therefore, gain more stamina. Back to the issue at hand though - I need to be able to "tank" the Planar Inhibitor. To be a tank and a vampire, I anticipate needing around 50 champion points in Thick Skinned and 50 champion point in Elemental Defender. Those champion point specifications are in the same constellation so that means that I will need around 300 more champion points to be where I want to be. I don't even have 300 champion points at the moment and I don't want to have to need them, but I do because you and your combat designers have failed to properly assess the impact of your stamina regeneration nerf and continued design of bosses, such as the Planar Inhibitor. You have failed being considerate of the tanking role and that makes tanking less fun than holding the block button ever could.
    Edited by Personofsecrets on September 15, 2015 2:18PM
  • leepalmer95
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    Just carry some other equipment and switch before the fight, tanks shouldn't just be standing there only taking aggro anyway, little bits of dps do help.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Personofsecrets
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    Just carry some other equipment and switch before the fight, tanks shouldn't just be standing there only taking aggro anyway, little bits of dps do help.

    And just use up tons of extra inventory space, and just keep up with what DPS players are doing, and just gain a year of experience weaving attacks, and just switch skills or gear for every fight, and just jump through this hoop, and just jump through this other hoop, and all because players such as yourself think that adapting is a sacred cow even though the reason for needing to adapt deserves to be scrutinized.

    You know what, look at the amount of effort that I have put into tanking. That should be enough. I shouldn't have to carry around DPS gear on top of everything, but I already do. So don't so quickly assume that I haven't already tried out "adapting."
    Edited by Personofsecrets on September 15, 2015 2:24PM
  • mateoz
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    I was tanking it on vet yesterday and it was impossible to kill the portals fast enough.
    Im running a magika tank / off-heal setup with good pool of ressources 31k HP, 25k magika, 17k stam. (with 375CP)
    The problem is that, as a tank, I dont have any spell power nor weapon power and most CP in the healer blue one.

    I had to do 3-4 skills for each portals and draining my ressources empty leading to multiple wipes.

    Like someone else said tank do focus clicking the shrine but there is some rng involved and I alwais ended up wiping my group because of the portals.

    I did tried a dozen different skills over 10-15 wipes but it didnt worked out well.

    Next time ill bring a full light armor gear in my bags just for that fight.

    I guess its the new "fun" tanking part. dont forget your DPS gear and bring gold to reset CP before and after a boss fight
    Edited by mateoz on September 15, 2015 2:33PM
  • Fat_Cat45
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    hydrocynus wrote: »
    To summarise:
    1) no stamina regeneration while blocking
    2) new boss requiring that all players must be able to do decent damage

    They are basically saying they don't want a traditional tank role in the game. The want damage dealers of different types.

    When I tank that dungeon and get to that boss I have to put on medium armor and change all my champion points to dps just to be able to take out those portals fast enough and if I get the phase with many portals then unlucky for our group but they are overrun by mobs and we try again. (I am talking vet mode)

    I really hope we are missing something. Maybe we are supposed to stay as tank and aggro all the trash on that phase? I don't know.

    Later in the fight, during the phase you mentioned with tons of portals, 2 players from the group will get the black/white vision to destroy portals. And if any adds do spawn then clump up toward the center and ult bomb them and aoe
  • Personofsecrets
    Personofsecrets
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    Dear @ZOS_RichLambert

    This is the last post I will be making on this thread.

    I believe that WGT is the daily as I have already seen people discussing the Planar Inhibitor in zone.

    I don't think you intended to make a fight where the tank should fight with DPS gear and skills. I think that because of the frying pan achievement. That being said, I think you should look at the hoops tanks are going through to be useful on this fight, reconsider some of your opinions about tanking, and try not to make such a mechanically confused fight again in the future.

    Most of the attempts at WGT today will end at the Inhibitor and most tanks in those runs are going to be thinking very hard about their role.

    Sincerely,

    LT

    Edited by Personofsecrets on September 16, 2015 5:33PM
  • hydrocynus
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    Fat_Cat45 wrote: »

    Later in the fight, during the phase you mentioned with tons of portals, 2 players from the group will get the black/white vision to destroy portals. And if any adds do spawn then clump up toward the center and ult bomb them and aoe

    Thanks - that is the only bit of the fight i am concerned about - did not realise 2 people got that phase. I will take note of that next time.

    I was just wondering - i am a WW but to be honest only had it for the stamina regen (which is useless after patch unless slotted i know). I just have never cured it since patch. I guess, what you could do as a tank, is to change to WW form if you get the portals on that phase with many portals and pounce around to the portals (and hopefully one shot them each time)?

    What are your guys thoughts on this? It might be an answer to changing CP every time i fight this boss.
    My internet is invalid
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