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Console- Why isn't there any damage number pop ups in battle?

DezKoth87
DezKoth87
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I don't know why there isn't an option to show how much damage your doing in battle? And why isn't there a countdown or a meter for your skills or buffs? I think this would and should be a very important option to have. I mean come on, this is mother f@#$+-# Elder Scrolls Online! There should at least be a DLC for this, I would literally pay money to have this!
  • Shunravi
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    latest?cb=20140920035724
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Thecapeo
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    Lol. Shunravi beat me to it.
  • bareheiny
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    DezKoth87 wrote: »
    There should at least be a DLC for this, I would literally pay money to have this!
    No...there shouldn't be a DLC for it.

    It should be part of the actual base game.

  • leepalmer95
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    Because...reasons.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • Shunravi
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    bareheiny wrote: »
    DezKoth87 wrote: »
    There should at least be a DLC for this, I would literally pay money to have this!
    No...there shouldn't be a DLC for it.

    It should be part of the actual base game.
    yes. yes it should.
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • UltimaJoe777
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    bareheiny wrote: »
    DezKoth87 wrote: »
    There should at least be a DLC for this, I would literally pay money to have this!
    No...there shouldn't be a DLC for it.

    It should be part of the actual base game.

    But it isn't and hasn't been in any previous Elder Scrolls game so to do it now would disrupt said theme.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • bareheiny
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    bareheiny wrote: »
    DezKoth87 wrote: »
    There should at least be a DLC for this, I would literally pay money to have this!
    No...there shouldn't be a DLC for it.

    It should be part of the actual base game.

    But it isn't and hasn't been in any previous Elder Scrolls game so to do it now would disrupt said theme.
    Much like showing gamer tags above characters heads yeah?

    :tongue:
  • Thecapeo
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    Didn't I hear that supposedly ZOS is upgrading the UI and you'll have the option to have damage number? Man, I hope that's true.
  • MikeB
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    bareheiny wrote: »
    DezKoth87 wrote: »
    There should at least be a DLC for this, I would literally pay money to have this!
    No...there shouldn't be a DLC for it.

    It should be part of the actual base game.

    But it isn't and hasn't been in any previous Elder Scrolls game so to do it now would disrupt said theme.

    Did u not play skyrim? It had numbers
  • UltimaJoe777
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    MikeB wrote: »
    bareheiny wrote: »
    DezKoth87 wrote: »
    There should at least be a DLC for this, I would literally pay money to have this!
    No...there shouldn't be a DLC for it.

    It should be part of the actual base game.

    But it isn't and hasn't been in any previous Elder Scrolls game so to do it now would disrupt said theme.

    Did u not play skyrim? It had numbers

    No, it didn't. If yours did then you obviously played PC with mods.
    bareheiny wrote: »
    bareheiny wrote: »
    DezKoth87 wrote: »
    There should at least be a DLC for this, I would literally pay money to have this!
    No...there shouldn't be a DLC for it.

    It should be part of the actual base game.

    But it isn't and hasn't been in any previous Elder Scrolls game so to do it now would disrupt said theme.
    Much like showing gamer tags above characters heads yeah?

    :tongue:

    ESO is an MMORPG and past Elder Scrolls games are not, therefore the element you have brought up does not apply to this. Don't agree? Then consider the fact that ESO quests sometimes use our character names in our dialogue choices. Also bear in mind that regardless of any gamer tags Skyrim at least never referred to the player by their character name either but instead by Dragonborn if they knew you were that.
    Edited by UltimaJoe777 on September 15, 2015 4:39AM
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Tectonaut
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    Would it be terribly immersion breaking to have cool down timers for skills displayed the same as the potion cooldown or the ultimate charge? It is evident that incrementally highlighting (or dehighlighting) a slot is already in the games design. Numbers could be displayed in a history menu just like the guild history? With categories such as damage taken/damage inflicted/damage mitigated/ healing bestowed. Could be tied into a trade history menu that would show who, what, and where you traded. This could deter scamming potentially as well.
    Though I openly admit I feel there are more pertinent issues zos should address, this is still something that I feel should be looked into. I think I'll end my rambling ideas on that note.
  • UltimaJoe777
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    Tectonaut wrote: »
    Would it be terribly immersion breaking to have cool down timers for skills displayed the same as the potion cooldown or the ultimate charge? It is evident that incrementally highlighting (or dehighlighting) a slot is already in the games design. Numbers could be displayed in a history menu just like the guild history? With categories such as damage taken/damage inflicted/damage mitigated/ healing bestowed. Could be tied into a trade history menu that would show who, what, and where you traded. This could deter scamming potentially as well.
    Though I openly admit I feel there are more pertinent issues zos should address, this is still something that I feel should be looked into. I think I'll end my rambling ideas on that note.

    And what if a skill used by someone else or a debuff nullifies the effects of the skill you used thus rendering this inaccurate? Also the cooldown bit for consumables is in place to show how long until you can use it again period.
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • Tectonaut
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    Mostly menu based additions with no flashy effects, and it should be easy enough to implement and not cause lag.
  • Acrolas
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    Apparently ESO players don't want quantitative data in their game, yet become math experts whenever CP is mentioned.
    Numbers and no numbers. Schrödinger's Khajiit.
    signing off
  • Cookiethief
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    In Eso live they said they were working on it :)
    My biggest fear in life is, ending up marrying a girl who is lactose intolerant, think about it you would have to purchase double the amount of milk every week, cause you enjoy the goodness of full cream milk and she is drinking soy beans, and her milk takes up extra room in the fridge, or when you are doing a midnight run to the fridge to get a nice cup of milk and to accidentally pour some Soy milk. I couldn't imagine a worst way to do married life. - Barry Scott
  • UltimaJoe777
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    Acrolas wrote: »
    Apparently ESO players don't want quantitative data in their game, yet become math experts whenever CP is mentioned.
    Numbers and no numbers. Schrödinger's Khajiit.

    No they want it, hence all the add-ons on PC. Personally, I think they're spoiled because I do just fine without all these "conveniences".
    Guildmaster of Power With Numbers in PS4 NA Server's Aldmeri Dominion.
    Proud Founder of the Yaysay cult! DOWN WITH THE NAYSAY CULT!! #ToxicRemedy
  • BullNetch
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    There needs to a seperate UI for raids and dungeons.

    Raids and dungeons in some MMOs tend to be about watching DOT/HOT timers, getting that "rotation" down.

    There aren't any visual cues when a dot expires.
  • Shunravi
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    Acrolas wrote: »
    Apparently ESO players don't want quantitative data in their game, yet become math experts whenever CP is mentioned.
    Numbers and no numbers. Schrödinger's Khajiit.

    No they want it, hence all the add-ons on PC. Personally, I think they're spoiled because I do just fine without all these "conveniences".

    congratulations14.jpg

    so?
    This one has an eloquent and well thought out response to tha... Ooh sweetroll!
  • Xendyn
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    It's already in the game, you just can't see it. Because the "Skyrim with friends" people convinced ZOS that
    Shunravi wrote: »
    latest?cb=20140920035724

    was more important than knowing what was going on, more important than being able to properly test sets and skills, more important than having options

    It's all there in the background tho. Damage, nameplates, minimap the whole thing.
    Edited by Xendyn on September 15, 2015 6:12AM
    Lag is ruinin' my 'mershun!
    A society grows great when old men plant trees whose shade they know they shall never sit in.
    There is only one good, knowledge, and one evil, ignorance - Socrates
    Member of the Old Guard, keepers of the game's history

    PC/NA
  • Tectonaut
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    Tectonaut wrote: »
    Would it be terribly immersion breaking to have cool down timers for skills displayed the same as the potion cooldown or the ultimate charge? It is evident that incrementally highlighting (or dehighlighting) a slot is already in the games design. Numbers could be displayed in a history menu just like the guild history? With categories such as damage taken/damage inflicted/damage mitigated/ healing bestowed. Could be tied into a trade history menu that would show who, what, and where you traded. This could deter scamming potentially as well.
    Though I openly admit I feel there are more pertinent issues zos should address, this is still something that I feel should be looked into. I think I'll end my rambling ideas on that note.

    And what if a skill used by someone else or a debuff nullifies the effects of the skill you used thus rendering this inaccurate? Also the cooldown bit for consumables is in place to show how long until you can use it again period.

    If the skill was nullified by another skill the timer could be highlighted again just as if the time lapsed...and I did NOT mean ALL timers would go on the consumables timer. That was merely an example of how it could be displayed and to show that a cooldown system is indeed already in place, it just needs to be displayed per slotted skill. If a skill had no cooldown, it would simply be bright all the time. If it has a cooldown, after use it could be greyed out in decreasing increments until highlighted again. I agree the consumables timer should only display the cooldown left on consumables, but why argue that it wouldn't be just as easy to implement the same "timer" mechanic on a skill such as spiked armor/ shadow cloak/ lightning form/ restoring aura, etc...
    I swear I think some people poke holes in ideas just for the fun of it.
  • Tectonaut
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    I am simply trying to problem solve easy fixes (not brainstorm new problems). Console players will likely never ever have access to addons and I am OK with that SOOO lets give zos easy to implement in patch ideas, not bombard them with game mechanics changing dillemas.
  • DezKoth87
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    Almost the entire game is based around numbers...armor, damage, skill points, resistance, percentiles, ect. Numbers are what we use to scale our character. So to not have a countdown or damage pop up is just stupid. There should be an option to turn these things off or on. Simple as that. If u don't want them...then turn it off. But the fact is that this should be an option that should have been in the game from the beginning.

    Thanks for all the comments and hopefully ZOS gets it straightened out soon.
  • NewBlacksmurf
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    DezKoth87 wrote: »
    Almost the entire game is based around numbers...armor, damage, skill points, resistance, percentiles, ect. Numbers are what we use to scale our character. So to not have a countdown or damage pop up is just stupid. There should be an option to turn these things off or on. Simple as that. If u don't want them...then turn it off. But the fact is that this should be an option that should have been in the game from the beginning.

    Thanks for all the comments and hopefully ZOS gets it straightened out soon.

    The logic to not have all that is based on providing a TES experience and not a traditional MMO experience.
    It's sorted out they way they intend on offering such a presentation.

    If you prefer other experiences the PC platform offers addons
    Console will be different but largely the PC feel minus mouse, addons and keyboard
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
  • CGPsaint
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    They can't add the features in question. Diablo III bought the rights with all of the unspent Crowns they had laying around...
  • BjornGrimmtooth
    well after reading all the comments and having played all the Elder Scrolls games, I think it would be a good idea. It could also be highly beneficial when your trying new gear, builds and skills while trying to see what is most beneficial in certain areas.
    SSG .US Army.
    Always lead from the front.
  • Avonna
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    if they were going to join the MMO world, they at LEAST should have put in the BASIC MMO stuff.....you know, the stuff that we have been using and used too for years.....
  • Zorrashi
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    DezKoth87 wrote: »
    Almost the entire game is based around numbers...armor, damage, skill points, resistance, percentiles, ect. Numbers are what we use to scale our character. So to not have a countdown or damage pop up is just stupid. There should be an option to turn these things off or on. Simple as that. If u don't want them...then turn it off. But the fact is that this should be an option that should have been in the game from the beginning.

    Thanks for all the comments and hopefully ZOS gets it straightened out soon.

    Every game is nothing but number at its core. Everything from Mario to Skyrim is nothing but numbers at heart. Hardly do I see it as a good enough reason on its own to implement anything because of that all-encompassing logic.

    That being said, I would not be adverse for the option of floating numbers to be implemented in-game so long as it is toggle able and unable to be linked to others. Preferably it would be off by default but that is a minor detail.
  • Zorrashi
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    Avonna wrote: »
    if they were going to join the MMO world, they at LEAST should have put in the BASIC MMO stuff.....you know, the stuff that we have been using and used too for years.....
    If we do that, can we get some more basic TES elements in the game? Right now they seem to be taking a backseat to typical MMO features (UI excluded).
  • Flyersfan314
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    bareheiny wrote: »
    DezKoth87 wrote: »
    There should at least be a DLC for this, I would literally pay money to have this!
    No...there shouldn't be a DLC for it.

    It should be part of the actual base game.

    But it isn't and hasn't been in any previous Elder Scrolls game so to do it now would disrupt said theme.

    This game has already disrupted the ESO theme. I mean its an MMO.
  • Flyersfan314
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    WE WANT NUMBERS
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