Are you going along with the nerf of the new vet dungeons?

Zapzarap
Zapzarap
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2 Weeks after release they want to nerf the new vet. dungeons.

What do you thing about it? Maybe we can set a sign together :)
Edited by Zapzarap on September 14, 2015 12:24PM
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Craglorn: vAA HM, vHR HM, vSO HM
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Are you going along with the nerf of the new vet dungeons? 75 votes

Yes, nerv them. They are to hard.
28%
mike_fillercbjr73Lark82tpanisiakb16_ESOanitajoneb17_ESOb92303008rwb17_ESOContraptionsDarkeusstojekarcub18_ESOFrancescolgdsalterleem1988R0M2KIyasLlafn_NosBfish22090TomatoLevo18RinmaethodainAlucardo 21 votes
No! Please leave them as they are!
44%
MorbashMalaVrazicaJoy_Divisionssewallb14_ESOZapzaraplolo_01b16_ESOSpringt-Über-Zwergedsa.adab16_ESOJeckllMatemfreespiritkuscoeScamandrosDerpyShadowzBuggeXHuggernautaco5712BeardLumberSokarGoldbergFireCowCommando 33 votes
I dont care.
28%
EQBallzzkevlarto_ESODiviniusFreemanTurelusJD2013IKilled007aidanb14jluceyub17_ESORinaldoGandolphiabuniffpreub18_ESOKallipsoeAhzekTandorPBpsyschroed360Eirellasmacx250Cillion3117Molag_Crow 21 votes
  • BuggeX
    BuggeX
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    No! Please leave them as they are!
    Well let them as they are, but nerf the god damn Daedroths on the Vet Tower, i allways die on them as a tank :(
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • PBpsy
    PBpsy
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    I dont care.
    Yep NERV, NERV.the crap out of them. Whatever that means.
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  • Molag_Crow
    Molag_Crow
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    I dont care.
    It depends how severe the nerfs are because the word itself brings a negative impact to our minds, but it's not always negative, it could just make things smoother in someway or another.
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  • Zapzarap
    Zapzarap
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    No! Please leave them as they are!
    @BuggeX

    Yeah, they are kind of hard... But I guess you just need more DPS :P
    Rolle: Tank
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    Craglorn: vAA HM, vHR HM, vSO HM
    DLC: vMOL HM, vHoF HM, vAS (+2), vCR (+3), vSS HM
    Tick-Tock Tormentor // Immortal Redeemer // Gryphon Heart
  • BuggeX
    BuggeX
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    No! Please leave them as they are!
    Zapzarap wrote: »
    @BuggeX

    Yeah, they are kind of hard... But I guess you just need more DPS :P

    i know, but i think my DDs just enjoi when i die, well i think so, they allways laught when i die on them .... :/
    #makemagickadkgreataigan
    #givemeaexecute
    #ineedheal
    #betterhotfixgrindspots
  • Kallipsoe
    Kallipsoe
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    I dont care.
    I'v seen multiple threads were players have suggested to have a Normal, Veteran and Elite dungeon. I love this idea, the Elite Dungeon would be the same as the Veteran dungeon only way harder and very challenging. It would not matter how much resistance or armor you have those red circles will kill you within a set time limit. It would be very challenging and require you to play the mechanics. No amount of DPS or heals would let you bypass it. The plus side would be a high drop rate on good gear and sets.

    I would love if they moved in this direction.
  • Turelus
    Turelus
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    I dont care.
    I don't really care, I just wish they would stop locking the best sets into PvE gear grinds.

    Would be nice if I could buy them with the stacks of worthless TelVar Stones I have.
    @Turelus - EU PC Megaserver
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  • PBpsy
    PBpsy
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    I dont care.
    Zapzarap wrote: »
    @BuggeX

    Yeah, they are kind of hard... But I guess you just need more DPS :P

    Moar DeeePS. I should tattoo that on ..someplace....

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  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Yes, nerv them. They are to hard.
    Hesitated between "nerf them" and "I don't care". But yes if asked, i'm rather on the "nerf them" side.
  • Zapzarap
    Zapzarap
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    No! Please leave them as they are!
    @BuggeX same experience here :D

    @Kallipsoe the vet dungeons was supposed to be the "elite version". They sayed that the mechanics in normal and vet are the same so the players can learn them and use them.
    If they would implement an elite version... 3 weeks later everyone cries and they would also nerf it :D
    Turelus wrote: »
    I don't really care, I just wish they would stop locking the best sets into PvE gear grinds.

    Would be nice if I could buy them with the stacks of worthless TelVar Stones I have.

    AAA come on^^ 2.0 the best gear was locked in PvP, eve for PvE players ;) The only way to get rid of this is to separate both. Gear that you can only wear in PvP and gear only for PvE
    Edited by Zapzarap on September 14, 2015 12:36PM
    Rolle: Tank
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    Youtube: Zapzarap

    Craglorn: vAA HM, vHR HM, vSO HM
    DLC: vMOL HM, vHoF HM, vAS (+2), vCR (+3), vSS HM
    Tick-Tock Tormentor // Immortal Redeemer // Gryphon Heart
  • Enodoc
    Enodoc
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    Where's the source for this info? Is it ESO Live again? (I really need to watch that...)
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  • Zapzarap
    Zapzarap
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    No! Please leave them as they are!
    @enodoc yes, it is^^
    Rolle: Tank
    Gilde: eXceed-Gaming
    Youtube: Zapzarap

    Craglorn: vAA HM, vHR HM, vSO HM
    DLC: vMOL HM, vHoF HM, vAS (+2), vCR (+3), vSS HM
    Tick-Tock Tormentor // Immortal Redeemer // Gryphon Heart
  • anitajoneb17_ESO
    anitajoneb17_ESO
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    Yes, nerv them. They are to hard.
    Enodoc wrote: »
    Where's the source for this info? Is it ESO Live again? (I really need to watch that...)

    Don't bother, you'll have it on today's patch notes in just a few hours from now.

  • Kallipsoe
    Kallipsoe
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    I dont care.
    Zapzarap wrote: »
    @BuggeX same experience here :D

    @Kallipsoe the vet dungeons was supposed to be the "elite version". They sayed that the mechanics in normal and vet are the same so the players can learn them and use them.
    If they would implement an elite version... 3 weeks later everyone cries and they would also nerf it :D

    @Zapzarap yes I understand. However most of us are blessed to be in good guilds and surrounded by good players and can easily accomplish most if not all content in the game. Sometimes I want a real challenge and I go with a Wayrest PUG group into a Vet Dungeon. If you have not done that in a while, try it. Most Vet Dungeons are not possible without Team Speak "the game does not provide this service" your guild is responsible. Therefore I believe that any daily "such as pledges" should be capable for the average player without TS to complete and less then 300 CP. Then have an elite version that drops the same gear and equipment "only a much higher chance" of each dungeon. This will make the 1%rs happy since they have a challenge and average Joe will not care because his/her veteran dungeon drops the same gear.

    I would even go as far as to have a warning if someone loaded into the Elite dungeon telling them it was not possible with out some sort of TS or X champion points.
  • BigTone
    BigTone
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    No! Please leave them as they are!
    PLEASE do not nerf them. I got my group together last night to try vet white gold tower for the first time and we got REKT! And you know what? It was chalenging. It was refreshing. It was beautiful. It has gotten to the point where we two man the vet pledges due to their simplicity, but we finally have some four man content that we finally have to be a little innovative and struggle. I hope they dont nerf it, it gives us something to focus on.
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  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    No! Please leave them as they are!
    I love how hard they are. They could make non vet as daily but keep the vet mode as it is. This game needs the challenge. I was so depressed when they nerfed the s*** out of veteran areas
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  • Zapzarap
    Zapzarap
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    No! Please leave them as they are!
    @Kallipsoe
    Yeah, I am also for an elite version of the Dungeons.
    Something like:
    You die in a boss fight? Noone can rezz you untill its over.
    More HP
    More inc dmg
    Maybe also only one weapon bar?

    Would be something challanging without programming and designing new dungeons, mechanics and this stuff.

    But if I am right, the same gear drops in the non vet dungeon, or? the difference is only => its v15 and not v16. Whats the Problem with this? The players that are not able to finish the vet version also don't care about if its v15 or v16.
    There are enough good guilds out there looking for new dedicated players

    They could do the same with the trials. Hard Mode => v16 gear. Why not? Is not that much afford to do it, or?

    But than all the "mimimi" people are saying "I also want to have it. Without affort, the right gear and thinking what I am doing. So please nerv it!"

    Thats the thing and thats our society today.

    Everyone was complaining about "no content. to easy. you have your gear in 1 day. plaplapla"
    Now you have to have 150 pices of material to craft one pice of armor.
    You have to run multible times to get your gear.

    I am saying: "Content to play. I have to do something!" Others are saying "*** grinding. not interesting. I want it again in 1 day"

    I remember back to my old WoW times (ages ago, BC-times). I run month for my gear and than someone had more Guild-Points and got it...
    Rolle: Tank
    Gilde: eXceed-Gaming
    Youtube: Zapzarap

    Craglorn: vAA HM, vHR HM, vSO HM
    DLC: vMOL HM, vHoF HM, vAS (+2), vCR (+3), vSS HM
    Tick-Tock Tormentor // Immortal Redeemer // Gryphon Heart
  • IKilled007
    IKilled007
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    I dont care.
    Is this about PvE?
    The only substitute for victory is overkill.
  • kuscoe
    kuscoe
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    No! Please leave them as they are!
    BuggeX wrote: »
    Well let them as they are, but nerf the god damn Daedroths on the Vet Tower, i allways die on them as a tank :(

    There is a mechanic to this, try and figure it out ;D
  • cbjr73
    cbjr73
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    Yes, nerv them. They are to hard.
    If you are going to put some of the best gear sets in these dungeons AND behind a horrific RNG gate then something needs to be done. Currently, they take way too long to complete and the RNG is way too poor.

    You have to fix one or the other. Since ZoS wants people running their content, the only feasible solution is to nerf difficulty. The RNG is what keeps people running them, they won't ever change that.

    If you don't agree then the tens of thousands of 10 minute Spindleclutch/Wayrest Sewer Helm runs the collective masses have done would like to have a word with you.

    Personally? I would like them to keep the difficulty. I am not interested in any of the sets and the challenge of WGT is refreshing. For the community overall, however, a small nerf to a few encounters is necessary.
    Edited by cbjr73 on September 14, 2015 1:24PM
  • Kallipsoe
    Kallipsoe
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    I dont care.
    Zapzarap wrote: »
    @Kallipsoe
    Yeah, I am also for an elite version of the Dungeons.
    Something like:
    You die in a boss fight? Noone can rezz you untill its over.
    More HP
    More inc dmg
    Maybe also only one weapon bar?

    Would be something challanging without programming and designing new dungeons, mechanics and this stuff.

    But if I am right, the same gear drops in the non vet dungeon, or? the difference is only => its v15 and not v16. Whats the Problem with this? The players that are not able to finish the vet version also don't care about if its v15 or v16.
    There are enough good guilds out there looking for new dedicated players

    They could do the same with the trials. Hard Mode => v16 gear. Why not? Is not that much afford to do it, or?

    But than all the "mimimi" people are saying "I also want to have it. Without affort, the right gear and thinking what I am doing. So please nerv it!"

    Thats the thing and thats our society today.

    Everyone was complaining about "no content. to easy. you have your gear in 1 day. plaplapla"
    Now you have to have 150 pices of material to craft one pice of armor.
    You have to run multible times to get your gear.

    I am saying: "Content to play. I have to do something!" Others are saying "*** grinding. not interesting. I want it again in 1 day"

    I remember back to my old WoW times (ages ago, BC-times). I run month for my gear and than someone had more Guild-Points and got it...

    @Zapzarap Agree. The same gear does drop but its V15 and no Vault trophies drop in Regular mode.

    But the only issue I have with the Vet version of WGT and IC being such a higher difficulty of other vet dungeons is the false sense it gives to the New or Average player. If every other Vet Dungeon is possible for a average player to beat then both of these should be too. City of Ash use to be much harder then the other dungeons but the average player understood this because it was a higher level and also not a pledge.

    What we forget is we have allot of CP and most impotently a good group of people. Its hard for new players to find a good guild and or a good "competent" circle of friends. It took my wife and I a solid three months after release to find a group of people we enjoyed playing with and were also capable players. Finding a guild is like dating, you will usually have a lot of bad experiences before you find the one. Then you just got to hope every month your group of friends do not leave the game, then you start at square one again.

    Most average players do not even attempt trials because the word rings much like "raid" does in WoW. They know this content is beyond them. I would very much like that challenging content from an Elite dungeon for my weekends. But for the two or so hours I get to play on the weekdays I want to do my writs and knock out both pledges and have some fun. Pledges should be fun with the right dose of challenge added. Trials and hopefully someday Elite dungeons should be for the nights I want to challenge myself and my guild.

    But yes I do agree with you. I just think the system can be improved, you cant make everyone happy but I think the current system will drive people away. If I want to keep playing this game I need as many people as possible to stay and pay the bills.
  • EQBallzz
    EQBallzz
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    I dont care.
    PBpsy wrote: »
    Yep NERV, NERV.the crap out of them. Whatever that means.

    Nerving. It's whatever you thing it is.
  • Alphashado
    Alphashado
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    I haven't tried them yet. I've been too busy farming IC for the ridiculous amounts of materials required to craft V16 gear, plus trying to get 3 pieces of arcane willpower jewelry. So I've only done WT normal mode so far. I can only say that I've heard from guild members that they are about as difficult as SO.

    But I just wanted to point out something that I don't think many people know:

    I was listening to a podcast interview with one of the Devs last year (I forget which one) and he was asked how they determine whether or not to buff/nerf bosses. He said they retain and study the data surrounding each encounter very closely. He said they have a target amount of time each boss should take and a target amount of average deaths involved. They use an average from all of the data and if (on average) players are dying more often than their target margin, they will nerf the boss and visa versa.

    So it is based less on feedback and more on data.
    Edited by Alphashado on September 14, 2015 1:39PM
  • Huggernaut
    Huggernaut
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    No! Please leave them as they are!
    I'd like to echo the sentiment that I enjoy difficult content, and while I understand you (the dev team) are trying to cater to as broad an audience as possible, that it would indeed be an excellent idea to have a normal > vet > elite dungeon tier progression in place for high end PvE players looking for a challenge.

    Of course, the rewards would need to scale as well ^.^

    Or barring that, We could simply have a difficulty slider. Which I think is needed for a lot of PvE content honestly.
    Edited by Huggernaut on September 14, 2015 1:47PM
  • Zapzarap
    Zapzarap
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    No! Please leave them as they are!
    @Kallipsoe Yep, you are right at all points. Nothing to complain about :)

    One thing about the daily pledge: If you finish the Hard-Mode in WGT or ICP you will get 2 gold keys. So they have something like "You have been able to do it, congratulations" ;) But the average player doesn't know this...

    They could have done something like:
    Veteran Pledge: complete WTG in non vet to get silver, complete it in vet to get gold and vet + HM to get 2 gold keys.

    But therefore they had to change the system... I think the best ways would have been to keep them out of the daily pledge rotation, like it was with CoA, Sanctum or Arena for some weeks/moths...

    Anyway, it is as it is ;)

    @Alphashado I do like the idea behind something like this. I would also like to see the numbers :D Average boss fight time in AA for example: 1. Boss: 20 sec :D => working as intended ;)
    Bosses in AA (all of them) or Hel Ra (all of them) or even Sanctum (2, 3) are more like trash mobs in other MMO raids :)
    Anyway, I think to collect data in the background is (generally) a better idea than listening to the forums. Data should be more accurate :)
    Edited by Zapzarap on September 14, 2015 1:59PM
    Rolle: Tank
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    Youtube: Zapzarap

    Craglorn: vAA HM, vHR HM, vSO HM
    DLC: vMOL HM, vHoF HM, vAS (+2), vCR (+3), vSS HM
    Tick-Tock Tormentor // Immortal Redeemer // Gryphon Heart
  • RinaldoGandolphi
    RinaldoGandolphi
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    I dont care.
    I haven't ran the Vet versions yet,im sure like anything else, its just learning the mechanics.

    That being said, it doesn't matter to me. As long as its fun thats all that matters to me.
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  • Alucardo
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    Yes, nerv them. They are to hard.
    A majority have chosen to keep them as they are, so to be confrontational and show how useless polls are, I've selected "nerv" them.
  • Hope499
    Hope499
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    No! Please leave them as they are!
    So...what can I do for a challenge in this game now?

    Already did DSA at vet 6, veteran at 12. All vet dngns are a joke now, just walk through them without any effort.


    Where are the difficult things for experienced players to do? Damn, I am a freakin console newbie and I am already wanting some challenge...wtf do you PC guys do??

    What is actually considered "hard" in this game right now? Anything?


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  • Ourorboros
    Ourorboros
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    Silly poll. Like what you say on the forum has any impact on what ZOS does or doesn't do. Now, maybe if this was on Reddit.... >:)
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  • R0M2K
    R0M2K
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    Yes, nerv them. They are to hard.
    For the Masses
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