when I looked at TES: daggerfall I saw that it had 2 werebeasts and I was kinda hoping that something like that would be added to this game someday when things are more stable of course. Perhaps each new type spawn only in faction based areas? my ideas are like this: abilities the same except feral pounce and piercing roar which will be replaced with other abilities.
werecroc: EP, weakness ice, more of a damage dealer than anything else, they do not recover stamina as fast though and unlike the werewolf you are slower than in human form but have highest attack also werecrocs can swim very fast (possibly fight in water). abilities: tail swipe (small AOE with 30% knockout chance, snares) and big chomp (execute attack)
wereboar: DC, weakness disease and 5%magic weakness a tanky beast that has high defense and high magicka recovery making it able to survive quite a while even with the magic weakness. abilities: hircines willpower: purge 1 harmful effect and boost armor. boorish ram: basic ram attack
werevulture: AD weakness lightning: this werebeast has the highest movement and attack speed, stamina regen and also gets a buff to jump height at the expense of less armor and less attack. abilities: dive bomb (like feral pounce but with much higher range and can also be used up close). 360 slam ( air show like flip then ram into an enemy. deals major knockback)
what do you guys think? I chose not to include bears for the reason of diversifying the weaknesses. truth be told I would be happy if they just made this a skin type. call me whatever you want but when I first saw that this game was all over tamriel I thought I would be able to see and possibly become various werebeasts and possibly multiple vampire clans but...