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[PS4] [1.6] DK Spell Crit Test - Inner Light + Sea of Flames

tactica
tactica
✭✭✭
Question:
Should the order of which I activate Inner Light & Sea of Flames affect the Spell Critical stat on the Character screen, or would you expect the order of activation to not impact the stat?

In my testing (exact build noted below) I found that it does significantly impact the spell crit stat. The predictable and repeatable amount was by 10%, regardless of staff trait used (precise or sharpened), regardless of front or back bar, and whether vampire was cured or not, coincidentally.

My Test Summary
I had a vamp, DE, DK, VR6 and was playing with skills to check effects. I was seeking to improve dungeon effectiveness of the build as I leveled the toon and preping for v1.7 in a few days on PS4. I planned to remove vamp in prep. However, before doing so, I took the opportunity to note some stat impacts. I was not originally running both Mage Light and Sea of Flames together on the bars. However, during testing, found inconsistent Character screen numbers and through testing, noticed that when these two skills were on a bar, the order of activation impacted the total Spell Crit modifier stat boost I received. I found that odd / interesting. I didn't know if it was a bug, or a working as designed feature.

(Note, if interested in the process on build progression, that thread is here: http://forums.elderscrollsonline.com/en/discussion/comment/2238819#Comment_2238819 )

Quick Findings
1. Though front and back bars were different 'base' Spell Crits, when activating Mage Light first then Sea of Flames, I consistently gained a flat 10% bump in Spell Crit over the 'base' number

2. If I activated Sea of Flames first, then Mage Light, no Spell Crit was gained.

3. I photo'd screen of all of my skill selections prior to respec. I then respec'd (recovering skill points) then cured vamp. I tested again. Whether Vamp was cured or not, the change in Spell Crit was predictable at 10% as previously observed, so Vamp had no impact.

More Testing?
If I was to test more...
1. I think I would want to test some other traits / weapons
2. Testing Spell Crit boosting items / food on top of the Mage Light / Sea of Flames finding could be interesting to see how it stacked
3. I'm using the Mage Mundus, but one wonders if another Mundus could further augment

Build, Stats Used, Version and Date of Testing
PS4, Build 1.6
Test date 9/10/15

VR6, DE, DK
85 Champ Points

Primary bar is:
- Molten whip
- Burning embers
- Engulfing flames (could swap for inhale)
- *Inner Light (new test)
- Sea of flames (testing, was running inner light)
- Dawnbreaker (leveling it, normally Standard of might)

Secondary Bar:
- Structure Entropy (could be Green Dragon's Blood, armor, chains)
- Eruption
- Fire Ring
- *Inner Light (new test)
- Sea of flames (testing, was running inner light)
- Shooting Star

Gear:
5x Magnus & 3x to Torug Pact (with inner light 1st & sea of flames second, both up)
Two Flame Staves, one with Piercing, one with Sharpened

* Front bar Stats
Max mag 22776 : mag recovery 950
Max health 14697 : health recovery 174
Max stam 8988 : stam recov 575

Spell damage 1288 : weapon damage 988
Spell crit 63.0% : weapon crit 23.0%
Spell resist 7542 : physical resist 3025

* Back bar (will edit to finish stats here)
Max mag 23562 : mag recovery 984
Max health 15872 : health recovery 174
Max stam 8988 : stam recov 575

Spell damage 1288 : weapon damage 988
Spell crit 58.0% : weapon crit 18.0%
Spell resist 7542 : physical resist 3025
Edited by tactica on September 11, 2015 5:22PM
NA, PS4, vr13-DE Maj DK, vr9-HE Maj Sorc, vr1-Kaj Stam NB
Knowledge is Power
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