The weapon damage increase from the Agility passive in the Medium Armour skill line results in a change in the weapon damage on the character sheet and a change in the abilities tooltip value however the actual damage dealt does not reflect this.
The testing is done in Cyrodiil and with the aid of Foundry Tactical Combat. The attacker is equipped with 4 pieces of the Armour Breaker set and a 2H axe. In fact any medium armour will work, it's just what I had handy. All equipment is V16 and legendary. The weapon damage shown in the character sheet is 1700 (=1571 (2H axe) + 129 (Shield Breaker 4 piece)). Attacker's stamina pool is 11849. The tooltip value for Wrecking Blow is 4567. Attacker's focus is 100 (base focus). Target has 18552 physical resists. The actual damage recorded is 1645. This is in line with expectations because damage in Cyrodiil is halved and the mitigation provided by the target's resistance is 27.95% ( (18552-100)/660 ). Thus the calculated damage is
4567 [Tooltip] * 0.5 [Battle Spirit] * (1-0.2795) [Physical resistance] = 1645 [Calculated damage]
When an extra piece of Armour Breaker is equipped, the weapon damage on the character sheet is increased to 1904 (=1700*1.12). This correctly reflects the 12% increase in weapon damage due to the Agility passive. Attacker's stamina pool has also increased to 12270. The Wrecking Blow tooltip now reads 4960. Using the same calculation as above, we expected
4960 [Tooltip] * 0.5 [Battle Spirit] * (1-0.2795) [Physical resistance] = 1786 [Calculated damage]
But the actual damage recorded is only 1669.
I've verified that the tooltip value of Wrecking blow accurately reflects the increased weapon damage. From previous testing without ever using 5 pieces of medium armour I found that the tooltip value of Wrecking blow is
Wrecking blow tooltip value = 0.154 * ( Stamina + 10.48 * Weapon Damage)
In the first case with only 4 pieces of Medium Armour the calculated Wrecking Blow tooltip is 4568 while in the second case it is calculated to be 4962. Both these values match favourably with the actual tooltip value.
So to reiterate, the Agility passive in the Medium Armour skill line correctly increases weapon damage by 12% and this change is reflected in the tooltip value for a skill however the actual damage dealt does not reflect this.
ZOS_RichLambert wrote: »Will get the team to dig into this.
ZOS_RichLambert wrote: »Will get the team to dig into this.
ZOS_RichLambert wrote: »Will get the team to dig into this.
can you hint at the team to buff the damage of dw since it's so low, must be bugged *nudge nudge*
ZOS_RichLambert wrote: »Will get the team to dig into this.
can you hint at the team to buff the damage of dw since it's so low, must be bugged *nudge nudge*
That's just selfishly asking for a buff. Dualwield skills are working correctly and are not bugged if you overlook some very minor stuff and after this fix I will pull very decent DPS with Dual Wield.
Fixing this is equivalent to a 7% damage increase.
Wow, this explains a LOT. Thanks for discovering the issue. Here's hoping they fix it quick. Are the other passives for medium armor still working, or are they broken as well?
(I wouldn't mind if they fixed the utterly ridiculous Wrecking Blow while they are at it)
Wow, this explains a LOT. Thanks for discovering the issue. Here's hoping they fix it quick. Are the other passives for medium armor still working, or are they broken as well?
(I wouldn't mind if they fixed the utterly ridiculous Wrecking Blow while they are at it)
Wblow suffers from an animation desync...It is almost impossible to see when it hits...
Wow, this explains a LOT. Thanks for discovering the issue. Here's hoping they fix it quick. Are the other passives for medium armor still working, or are they broken as well?
(I wouldn't mind if they fixed the utterly ridiculous Wrecking Blow while they are at it)
Wblow suffers from an animation desync...It is almost impossible to see when it hits...
that is due to animation cancelling, which is a "feature" that ZOS doesn't count as exploitation.
Wow, this explains a LOT. Thanks for discovering the issue. Here's hoping they fix it quick. Are the other passives for medium armor still working, or are they broken as well?
(I wouldn't mind if they fixed the utterly ridiculous Wrecking Blow while they are at it)
Wblow suffers from an animation desync...It is almost impossible to see when it hits...
that is due to animation cancelling, which is a "feature" that ZOS doesn't count as exploitation.
Well the problem with Animation cancelling is:
DCUO is not even playing at endgame any longer unless you can Animation cancel. As all new content is based off people cancelling animations.
Thats the problem I have with it.
Sooner or later Zeni will start making encounters that if u miss a cancellation you end up eating the deck.
Also if they want us to cancel the skills, why put an animation on the skill in the first place, it's a waste of dev time and money
Wow, this explains a LOT. Thanks for discovering the issue. Here's hoping they fix it quick. Are the other passives for medium armor still working, or are they broken as well?
(I wouldn't mind if they fixed the utterly ridiculous Wrecking Blow while they are at it)
Wblow suffers from an animation desync...It is almost impossible to see when it hits...
that is due to animation cancelling, which is a "feature" that ZOS doesn't count as exploitation.
Wow, this explains a LOT. Thanks for discovering the issue. Here's hoping they fix it quick. Are the other passives for medium armor still working, or are they broken as well?
(I wouldn't mind if they fixed the utterly ridiculous Wrecking Blow while they are at it)
Wblow suffers from an animation desync...It is almost impossible to see when it hits...
that is due to animation cancelling, which is a "feature" that ZOS doesn't count as exploitation.
Well the problem with Animation cancelling is:
DCUO is not even playing at endgame any longer unless you can Animation cancel. As all new content is based off people cancelling animations.
Thats the problem I have with it.
Sooner or later Zeni will start making encounters that if u miss a cancellation you end up eating the deck.
Also if they want us to cancel the skills, why put an animation on the skill in the first place, it's a waste of dev time and money
Back on topic, how long has this medium armor bug not been granting 12% weapon damage? Did it happen with the IC patch or has it always been like this?
rhubbert_ESO wrote: »Wow I did feel like my damage was much lower since the patch for unknown reasons...
ZOS_RichLambert wrote: »Will get the team to dig into this.