DiabloHell wrote: »It allows nightblades in before they should get a chance.
Thoughts?
DiabloHell wrote: »It allows nightblades in before they should get a chance.
Thoughts?
Why just nightblades? are some of your team standing on top of the broken wall in reach of ambush or something? I don't really understand.
Ah right. I thought you meant it was some kind of exploit only Nightblades could accomplish. I mean, not to encourage them or anything, but if a few stealthy NBs can slip over that wall undetected and burn all your sieges on the tower with no one noticing, then good on them. They deserve extra AP for being tactful imo. Still, I agree it should be one way or the other.
There's no sportsmanship, fairness and chivalry in war.
War's dirty.
Enemy agents managed to get inside while your defenders were sleeping behind the siege weapons?
Tough luck.
Need to be aware, expect the unexpected.
I think little thingies like these, even if unintended bring a good flavour to the pvp.
There's no sportsmanship, fairness and chivalry in war.
War's dirty.
Enemy agents managed to get inside while your defenders were sleeping behind the siege weapons?
Tough luck.
Need to be aware, expect the unexpected.
I think little thingies like these, even if unintended bring a good flavour to the pvp.
UltimaJoe777 wrote: »There's no sportsmanship, fairness and chivalry in war.
War's dirty.
Enemy agents managed to get inside while your defenders were sleeping behind the siege weapons?
Tough luck.
Need to be aware, expect the unexpected.
I think little thingies like these, even if unintended bring a good flavour to the pvp.
Saying that means you are probably one of them. If not then there is still absolutely no reason to defend a bug and those that exploit it. Next you'll probably say people should start learning how to spot Cold Siege Weapon shots before they hit...
All this aside we do require confirmation from Zenimax that this is indeed a bug or this was never supposed to be possible.
DiabloHell wrote: »There's no sportsmanship, fairness and chivalry in war.
War's dirty.
Enemy agents managed to get inside while your defenders were sleeping behind the siege weapons?
Tough luck.
Need to be aware, expect the unexpected.
I think little thingies like these, even if unintended bring a good flavour to the pvp.
Thanks for reading no one else's posts. We have all been agreeing it should be one way or the other, you are saying that an exploit is okay. Not everyone can jump it, you have to know specifically how to do it and unless someone teaches you, or you stand there trying to do it yourself you will never be able to do it. If they want it to be a feature in PVP it should be an all or nothing deal.
Lol, sleeping behind siege weapons. They get in before they should be allowed, some night blades appear from no where and burn you equipment, they crouch and go to the next one. They can light up 2 or 3 before getting hit. Its an exploit, it does not add 'flavor'. That is why it is so hard to jump the wall in the first place. one way or the other.
UltimaJoe777 wrote: »There's no sportsmanship, fairness and chivalry in war.
War's dirty.
Enemy agents managed to get inside while your defenders were sleeping behind the siege weapons?
Tough luck.
Need to be aware, expect the unexpected.
I think little thingies like these, even if unintended bring a good flavour to the pvp.
Saying that means you are probably one of them. If not then there is still absolutely no reason to defend a bug and those that exploit it. Next you'll probably say people should start learning how to spot Cold Siege Weapon shots before they hit...
All this aside we do require confirmation from Zenimax that this is indeed a bug or this was never supposed to be possible.
If you read my signature it's stated I have no Nightblade characters at all. There are differences between bugs & bugs. Some may have beneficial side-effects. Lets not compare this with the Coldharbour issue.DiabloHell wrote: »There's no sportsmanship, fairness and chivalry in war.
War's dirty.
Enemy agents managed to get inside while your defenders were sleeping behind the siege weapons?
Tough luck.
Need to be aware, expect the unexpected.
I think little thingies like these, even if unintended bring a good flavour to the pvp.
Thanks for reading no one else's posts. We have all been agreeing it should be one way or the other, you are saying that an exploit is okay. Not everyone can jump it, you have to know specifically how to do it and unless someone teaches you, or you stand there trying to do it yourself you will never be able to do it. If they want it to be a feature in PVP it should be an all or nothing deal.
Lol, sleeping behind siege weapons. They get in before they should be allowed, some night blades appear from no where and burn you equipment, they crouch and go to the next one. They can light up 2 or 3 before getting hit. Its an exploit, it does not add 'flavor'. That is why it is so hard to jump the wall in the first place. one way or the other.
As for exploits being defended. Some characters have the abilities to do stuff while others dont. A bunch of Nightblades bypassing defenses is actually quite realistic. It's a side-effect of a bug? It is. Does it give a huge advantage? Compare it to the risk involved, it's I'd say quite fair. You can extinguish fire on siege weapons. You can hunt down the enemy "agents".
They took the risk of going up against overwhelming defenders.
Many siege machine handlers fall asleep behind the machines, failing to even spot the growing red circle around them. On my battle healer I stopped to even care, burning all my magicka on purges and heals for weeks trying to save these guys.
The catapult handlers should not lower their defenses. Yeah, it likely hasnt happened before that often, but still even enemy siege machines can bombard behind the walls. Standing there like a stoned green-ear, motionless. They deserve to be arse-kicked for combat-unawareness.
I actually saw this in action for the first time last night.
The trick is to knock walls down and then you jump up and to the left of the wall, almost off, its like there is a piece of wall that still has collision in that one area. You can then jump up and over the wall.
It's dirty, but not sure if it can be considered an "exploit" I mean the wall is only about 2 feet high at that point, expecting people to not be able to jump it is a tad ridiculous.
This is just wrong, I could overcome many outer and inner walls with a level 20 dk, some even without needing an enemy player standing in a certain spot.DiabloHell wrote: »Also, low levels have no chance of jumping the walls, so they are forced to watch as their allies jump the wall and get left behind.
UltimaJoe777 wrote: »There's no sportsmanship, fairness and chivalry in war.
War's dirty.
Enemy agents managed to get inside while your defenders were sleeping behind the siege weapons?
Tough luck.
Need to be aware, expect the unexpected.
I think little thingies like these, even if unintended bring a good flavour to the pvp.
Saying that means you are probably one of them. If not then there is still absolutely no reason to defend a bug and those that exploit it. Next you'll probably say people should start learning how to spot Cold Siege Weapon shots before they hit...
All this aside we do require confirmation from Zenimax that this is indeed a bug or this was never supposed to be possible.
If you read my signature it's stated I have no Nightblade characters at all. There are differences between bugs & bugs. Some may have beneficial side-effects. Lets not compare this with the Coldharbour issue.DiabloHell wrote: »There's no sportsmanship, fairness and chivalry in war.
War's dirty.
Enemy agents managed to get inside while your defenders were sleeping behind the siege weapons?
Tough luck.
Need to be aware, expect the unexpected.
I think little thingies like these, even if unintended bring a good flavour to the pvp.
Thanks for reading no one else's posts. We have all been agreeing it should be one way or the other, you are saying that an exploit is okay. Not everyone can jump it, you have to know specifically how to do it and unless someone teaches you, or you stand there trying to do it yourself you will never be able to do it. If they want it to be a feature in PVP it should be an all or nothing deal.
Lol, sleeping behind siege weapons. They get in before they should be allowed, some night blades appear from no where and burn you equipment, they crouch and go to the next one. They can light up 2 or 3 before getting hit. Its an exploit, it does not add 'flavor'. That is why it is so hard to jump the wall in the first place. one way or the other.
As for exploits being defended. Some characters have the abilities to do stuff while others dont. A bunch of Nightblades bypassing defenses is actually quite realistic. It's a side-effect of a bug? It is. Does it give a huge advantage? Compare it to the risk involved, it's I'd say quite fair. You can extinguish fire on siege weapons. You can hunt down the enemy "agents".
They took the risk of going up against overwhelming defenders.
Many siege machine handlers fall asleep behind the machines, failing to even spot the growing red circle around them. On my battle healer I stopped to even care, burning all my magicka on purges and heals for weeks trying to save these guys.
The catapult handlers should not lower their defenses. Yeah, it likely hasnt happened before that often, but still even enemy siege machines can bombard behind the walls. Standing there like a stoned green-ear, motionless. They deserve to be arse-kicked for combat-unawareness.
DiabloHell wrote: »I witnessed a huge group of Daggerfall jump the wall at Chalmen Keep before it was completely down. This should be fixed in the next patch (after this one, I dont see a notice in the patch updates) There are restrictive walls that are supposed to prevent you from jumping over, but it seems people found holes. It allows nightblades in before they should get a chance.
Thoughts?
FatKidHatchets wrote: »I just wish folks had enough self control not to use exploits .
FatKidHatchets wrote: »I just wish folks had enough self control not to use exploits .
+1 would solve all problems, but requires shift in perception of what to do with discovered power.
UltimaJoe777 wrote: »FatKidHatchets wrote: »I just wish folks had enough self control not to use exploits .
+1 would solve all problems, but requires shift in perception of what to do with discovered power.
Sadly it is the complete opposite. They see exploits as an opportunity and jump at them rather than have the decency to try to play the game properly. Only a small handful of players like myself actually walk away from using exploits for an unfair advantage...