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[Apparently not] Simple Templar skills question

Saddiq
Saddiq
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So Solar Barrage grants Empower, which makes the next attack do 20% more damage.

And Puncturing Strikes is described as 4 'strikes' that do x damage with each strike.

So my question is, if you cast Solar Barrage and follow it immediately with Puncturing Strikes, is the 20% increase in damage granted to the completed cast of Puncturing Strikes (that is, all 4 hits added together), or is it only granted to the first of the 4 hits from the cast?

I have been unable to figure this out on my own but the damage with and without Solar Barrage preceding it has appeared the same to me, so I suspect I'm wasting Solar Barrage and only getting a quarter of 20% bonus from it.
Edited by Saddiq on September 9, 2015 6:38PM
  • AfkNinja
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    IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.
  • Nestor
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    I have never tried Barrage with Puncturing Strikes, but it does seem to help Impulse. Barrage is a skill I try, but soon stop using. I have now started to use Reflective Light as my spam skill to weave in with Light or Heavy Attacks and Puncturing when i need to heal a bit or the mobs are close.
    Enjoy the game, life is what you really want to be worried about.

    PakKat "Everything was going well, until I died"
    Gary Gravestink "I am glad you died, I needed the help"

  • Leandor
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    AfkNinja wrote: »
    IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.
    Empower is universal, it does not discern between weapon and spell damage.
  • Dagoth_Rac
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    AfkNinja wrote: »
    IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.

    Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
  • Leandor
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    Dagoth_Rac wrote: »
    AfkNinja wrote: »
    IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.

    Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
    Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.

    Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.
    Edited by Leandor on September 9, 2015 6:12PM
  • Saddiq
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    Man the imprecision on the tooltips is frustrating. I'm thinking Leandor is right based on my experience but hopefully someone will be able to test it--or heck, ZOS answer it.
  • Lightninvash
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    Leandor wrote: »
    Dagoth_Rac wrote: »
    AfkNinja wrote: »
    IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.

    Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
    Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.

    Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.

    I thought when being killed after someone uses the bitibg jabs/radial sweep it only shows as one collective damage vs the 4 individual hits. so shouldn't it be collectively as a whole 20% more damage for it? or is my thinking flawed?
    Edited by Lightninvash on September 9, 2015 8:17PM
  • Leandor
    Leandor
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    Leandor wrote: »
    Dagoth_Rac wrote: »
    AfkNinja wrote: »
    IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.

    Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
    Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.

    Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.

    I thought when being killed after someone uses the bitibg jabs/radial sweep it only shows as one collective damage vs the 4 individual hits. so shouldn't it be collectively as a whole 20% more damage for it? or is my thinking flawed?
    That is related to the death recap only. It has been this way from the beginning. Think of Empower as a one-off boost. One damage number popping up means it is spent. Now keep in mind that I am not willing to bet on my statement. It may as well be wrong, but considering that no one has disputed it so far, it seems to be correct.

    Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.
    Edited by Leandor on September 9, 2015 8:30PM
  • Leandor
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    Gnarf, tagged the wrong person. @Jeckll was meant.
  • Ezareth
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    Leandor wrote: »
    Leandor wrote: »
    Dagoth_Rac wrote: »
    AfkNinja wrote: »
    IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.

    Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
    Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.

    Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.

    I thought when being killed after someone uses the bitibg jabs/radial sweep it only shows as one collective damage vs the 4 individual hits. so shouldn't it be collectively as a whole 20% more damage for it? or is my thinking flawed?
    That is related to the death recap only. It has been this way from the beginning. Think of Empower as a one-off boost. One damage number popping up means it is spent. Now keep in mind that I am not willing to bet on my statement. It may as well be wrong, but considering that no one has disputed it so far, it seems to be correct.

    Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.

    Sorry my knowledge of Templar details is woefully inadequate so I can't say anything with certainty. I'm pretty certain however each hit is displayed on the death recap and if I had to guess the Empower would only work on the first hit, not the entire cast.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Leandor
    Leandor
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    Ezareth wrote: »
    Leandor wrote: »
    Leandor wrote: »
    Dagoth_Rac wrote: »
    AfkNinja wrote: »
    IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.

    Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
    Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.

    Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.

    I thought when being killed after someone uses the bitibg jabs/radial sweep it only shows as one collective damage vs the 4 individual hits. so shouldn't it be collectively as a whole 20% more damage for it? or is my thinking flawed?
    That is related to the death recap only. It has been this way from the beginning. Think of Empower as a one-off boost. One damage number popping up means it is spent. Now keep in mind that I am not willing to bet on my statement. It may as well be wrong, but considering that no one has disputed it so far, it seems to be correct.

    Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.

    Sorry my knowledge of Templar details is woefully inadequate so I can't say anything with certainty. I'm pretty certain however each hit is displayed on the death recap and if I had to guess the Empower would only work on the first hit, not the entire cast.
    Thanks, mate, much appreciated.
  • MissBizz
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    Ezareth wrote: »
    Leandor wrote: »
    Leandor wrote: »
    Dagoth_Rac wrote: »
    AfkNinja wrote: »
    IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.

    Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
    Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.

    Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.

    I thought when being killed after someone uses the bitibg jabs/radial sweep it only shows as one collective damage vs the 4 individual hits. so shouldn't it be collectively as a whole 20% more damage for it? or is my thinking flawed?
    That is related to the death recap only. It has been this way from the beginning. Think of Empower as a one-off boost. One damage number popping up means it is spent. Now keep in mind that I am not willing to bet on my statement. It may as well be wrong, but considering that no one has disputed it so far, it seems to be correct.

    Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.

    Sorry my knowledge of Templar details is woefully inadequate so I can't say anything with certainty. I'm pretty certain however each hit is displayed on the death recap and if I had to guess the Empower would only work on the first hit, not the entire cast.

    Would this be as simple as testing puncturing sweep on a mob, find a new same mob, cast ability (I have empower from dark flare I think it is) then puncturing sweep, all while running a combat log?

    Was talking about this today with someone, we just assumed only the first strike would be counted.
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  • tplink3r1
    tplink3r1
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    It won't boost any of the four hits(tested on a guard).
    Edited by tplink3r1 on September 9, 2015 9:35PM
    VR16 Templar
    VR3 Sorcerer
  • Ezareth
    Ezareth
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    MissBizz wrote: »
    Ezareth wrote: »
    Leandor wrote: »
    Leandor wrote: »
    Dagoth_Rac wrote: »
    AfkNinja wrote: »
    IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.

    Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
    Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.

    Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.

    I thought when being killed after someone uses the bitibg jabs/radial sweep it only shows as one collective damage vs the 4 individual hits. so shouldn't it be collectively as a whole 20% more damage for it? or is my thinking flawed?
    That is related to the death recap only. It has been this way from the beginning. Think of Empower as a one-off boost. One damage number popping up means it is spent. Now keep in mind that I am not willing to bet on my statement. It may as well be wrong, but considering that no one has disputed it so far, it seems to be correct.

    Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.

    Sorry my knowledge of Templar details is woefully inadequate so I can't say anything with certainty. I'm pretty certain however each hit is displayed on the death recap and if I had to guess the Empower would only work on the first hit, not the entire cast.

    Would this be as simple as testing puncturing sweep on a mob, find a new same mob, cast ability (I have empower from dark flare I think it is) then puncturing sweep, all while running a combat log?

    Was talking about this today with someone, we just assumed only the first strike would be counted.

    Yup, easy to test I just don't have a Templar or I'd already know the answer.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Ipsius
    Ipsius
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    @Saddiq :smile:

    To conclusively answer your question, the +20% from empower only applies to the very next "hit", and only that single hit. If you used puncturing strikes, it would only apply to the first hit, and only apply to one enemy.

    If you cast solar barrage as an aoe over and over, the empowered hit would only affect one monster; if you're in a group of monsters and your barrage normally does 1,000 damage, one monster out of the group takes 1,200 and the rest take 1,000.

    Major sorcery (+20% spell power) works differently and affects all the attacks during the duration.

    You can combine the two, and the empower from solar barrage will apply to any attack including weapon skills. Just keep in mind the +20% from empower will only affect one target, so it's best paired with a high impact skill.

    If this didn't answer your question, let me know!
    Edited by Ipsius on September 9, 2015 9:12PM
  • Jeckll
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    Leandor wrote: »
    Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.

    I dont know but my bet is, that it doesnt increase that damage at all. If I remember correctly. puncturing sweep counts as Dot, right?

    But yeah, a Temp should test that easily.
    Edited by Jeckll on September 9, 2015 9:14PM
    Jeckll has quit the game. Thanks for the great time.
  • Ezareth
    Ezareth
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    Jeckll wrote: »
    Leandor wrote: »
    Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.

    I dont know but my bet is, that it doesnt increase that damage at all. If I remember correctly. puncturing sweep counts as Dot, right?

    That would be surprising considering the options available to defend against dots.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
    Too Much Bolt Escape - banned for "hacking the game to create movement not otherwise permitted by in game mechanics."
    Ezareth VR16 AD Sorc - Rank 36 - Axe NA
    Ezareth-Ali VR16 DC NB - Rank 20 - Chillrend NA
    Ezareth PvP on Youtube
  • Ipsius
    Ipsius
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    Jeckll wrote: »
    Leandor wrote: »
    Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.

    I dont know but my bet is, that it doesnt increase that damage at all. If I remember correctly. puncturing sweep counts as Dot, right?

    Puncturing counts as a channel with ticks of damage. So empower applies to the first tick.
  • Jeckll
    Jeckll
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    Ezareth wrote: »

    That would be surprising considering the options available to defend against dots.

    I thought I red that it proced Skoria somewhere. But yeah - half truth...as I said, Idk :)
    Jeckll has quit the game. Thanks for the great time.
  • Asayre
    Asayre
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    Ipsius wrote: »
    @Saddiq :smile:

    To conclusively answer your question, the +20% from empower only applies to the very next "hit", and only that single hit. If you used puncturing strikes, it would only apply to the first hit, and only apply to one enemy.

    If you cast solar barrage as an aoe over and over, the empowered hit would only affect one monster; if you're in a group of monsters and your barrage normally does 1,000 damage, one monster out of the group takes 1,200 and the rest take 1,000.

    Major sorcery (+20% spell power) works differently and affects all the attacks during the duration.

    You can combine the two, and the empower from solar barrage will apply to any attack including weapon skills. Just keep in mind the +20% from empower will only affect one target, so it's best paired with a high impact skill.

    If this didn't answer your question, let me know!

    @Ipsius is right on the empower from solar barrage empowering the hit on only one mob in the group.
    Saddiq wrote: »
    I have been unable to figure this out on my own but the damage with and without Solar Barrage preceding it has appeared the same to me, so I suspect I'm wasting Solar Barrage and only getting a quarter of 20% bonus from it.

    But with regards to OP's question, you had it right empower from solar barrage doesn't affect puncturing sweep. Nor does empower from the Mages guild passive.

    Solar barrage followed by puncturing sweep.No increase in damage
    Screenshot_20150910_085104.jpg

    Entropy followed by puncturing sweep. No increase in damage from empower. Increase in damage from previous picture due to Major Sorcery buff
    Screenshot_20150910_085116.jpg
    Edited by Asayre on September 9, 2015 11:26PM
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Asayre
    Asayre
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    Ipsius wrote: »
    Jeckll wrote: »
    Leandor wrote: »
    Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.

    I dont know but my bet is, that it doesnt increase that damage at all. If I remember correctly. puncturing sweep counts as Dot, right?

    Puncturing counts as a channel with ticks of damage. So empower applies to the first tick.

    I was testing this on the PTS and I found that the damage from puncturing sweep is reduced by putting points into Thick Skinned so I would consider Puncturing sweep a DoT. Also I couldn't get Nerien'th to proc with just puncturing sweep (no weaving involved)
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Akinos
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    As far as I know Empower doesn't affect aoe class skills, like puncturing strike. Solar Barrage only affects single target class skills, but will work on aoe weapon skills. It's been that way for a long time now, since the start of the game I think, correct me if I'm wrong.
    PC NA | @AkinosPvP 1vX/Small Scaler, Raid Leader, Youtuber and Twitch.tv Streamer.MAGICKA MELEE IS LIFE!Magplar, MagDK, Magden, Magblade, Magsorc & Magcro PvP/Build videos & moretwitch.tv/akinospvp
  • Asayre
    Asayre
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    Solar barrage will empower itself so Empower does work on aoe class skills.
    Reference for any calculation I make Introduction to PvE Damage Calculation
  • Ezareth
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    Asayre wrote: »
    Ipsius wrote: »
    Jeckll wrote: »
    Leandor wrote: »
    Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.

    I dont know but my bet is, that it doesnt increase that damage at all. If I remember correctly. puncturing sweep counts as Dot, right?

    Puncturing counts as a channel with ticks of damage. So empower applies to the first tick.

    I was testing this on the PTS and I found that the damage from puncturing sweep is reduced by putting points into Thick Skinned so I would consider Puncturing sweep a DoT. Also I couldn't get Nerien'th to proc with just puncturing sweep (no weaving involved)

    Good to know. I've been undervaluing Thick skinned.
    Permanently banned from the forums for displaying dissent: ESO - The Year Behind
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  • Saddiq
    Saddiq
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    Ipsius wrote: »
    @Saddiq :smile:

    To conclusively answer your question, the +20% from empower only applies to the very next "hit", and only that single hit. If you used puncturing strikes, it would only apply to the first hit, and only apply to one enemy.

    If you cast solar barrage as an aoe over and over, the empowered hit would only affect one monster; if you're in a group of monsters and your barrage normally does 1,000 damage, one monster out of the group takes 1,200 and the rest take 1,000.

    Major sorcery (+20% spell power) works differently and affects all the attacks during the duration.

    You can combine the two, and the empower from solar barrage will apply to any attack including weapon skills. Just keep in mind the +20% from empower will only affect one target, so it's best paired with a high impact skill.

    If this didn't answer your question, let me know!

    Brilliant. Thanks for such a clear answer. It sure felt like I was wasting my time and a slot when I started experimenting with it a couple days ago. Those IC mobs were taking way longer to take down than they should have.
  • Saddiq
    Saddiq
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    And thanks @Asayre for your proof shots too. :)
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