Empower is universal, it does not discern between weapon and spell damage.IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.
IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.
Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.Dagoth_Rac wrote: »IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.
Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.Dagoth_Rac wrote: »IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.
Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.
That is related to the death recap only. It has been this way from the beginning. Think of Empower as a one-off boost. One damage number popping up means it is spent. Now keep in mind that I am not willing to bet on my statement. It may as well be wrong, but considering that no one has disputed it so far, it seems to be correct.Lightninvash wrote: »Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.Dagoth_Rac wrote: »IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.
Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.
I thought when being killed after someone uses the bitibg jabs/radial sweep it only shows as one collective damage vs the 4 individual hits. so shouldn't it be collectively as a whole 20% more damage for it? or is my thinking flawed?
That is related to the death recap only. It has been this way from the beginning. Think of Empower as a one-off boost. One damage number popping up means it is spent. Now keep in mind that I am not willing to bet on my statement. It may as well be wrong, but considering that no one has disputed it so far, it seems to be correct.Lightninvash wrote: »Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.Dagoth_Rac wrote: »IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.
Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.
I thought when being killed after someone uses the bitibg jabs/radial sweep it only shows as one collective damage vs the 4 individual hits. so shouldn't it be collectively as a whole 20% more damage for it? or is my thinking flawed?
Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.
Thanks, mate, much appreciated.That is related to the death recap only. It has been this way from the beginning. Think of Empower as a one-off boost. One damage number popping up means it is spent. Now keep in mind that I am not willing to bet on my statement. It may as well be wrong, but considering that no one has disputed it so far, it seems to be correct.Lightninvash wrote: »Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.Dagoth_Rac wrote: »IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.
Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.
I thought when being killed after someone uses the bitibg jabs/radial sweep it only shows as one collective damage vs the 4 individual hits. so shouldn't it be collectively as a whole 20% more damage for it? or is my thinking flawed?
Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.
Sorry my knowledge of Templar details is woefully inadequate so I can't say anything with certainty. I'm pretty certain however each hit is displayed on the death recap and if I had to guess the Empower would only work on the first hit, not the entire cast.
That is related to the death recap only. It has been this way from the beginning. Think of Empower as a one-off boost. One damage number popping up means it is spent. Now keep in mind that I am not willing to bet on my statement. It may as well be wrong, but considering that no one has disputed it so far, it seems to be correct.Lightninvash wrote: »Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.Dagoth_Rac wrote: »IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.
Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.
I thought when being killed after someone uses the bitibg jabs/radial sweep it only shows as one collective damage vs the 4 individual hits. so shouldn't it be collectively as a whole 20% more damage for it? or is my thinking flawed?
Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.
Sorry my knowledge of Templar details is woefully inadequate so I can't say anything with certainty. I'm pretty certain however each hit is displayed on the death recap and if I had to guess the Empower would only work on the first hit, not the entire cast.
That is related to the death recap only. It has been this way from the beginning. Think of Empower as a one-off boost. One damage number popping up means it is spent. Now keep in mind that I am not willing to bet on my statement. It may as well be wrong, but considering that no one has disputed it so far, it seems to be correct.Lightninvash wrote: »Through the might of the guild passive, Entropy grants Empower in addition to major sorcery.Dagoth_Rac wrote: »IIRC It grants you 20% more weapon power, it would boost all 4 hits of Biting Jabs. Entrophy would boost Puncturing Strikes.
Major Brutality increases weapon damage stat by 20%, while Entropy grants Major Sorcery to increase spell damage stat by 20%. Solar Flare (and morphs) grant Empower, a separate buff that makes your next attack do a flat 20% more damage. I am not sure if it only works on first tick of a DoT/channel, all ticks, or simply does not affect them at all.
Empower increases the damage of the next attack, which would mean that only the first jab connecting would get the increase, not all of them, in case of flurry or puncturing strikes. I am not positively sure on that, though.
I thought when being killed after someone uses the bitibg jabs/radial sweep it only shows as one collective damage vs the 4 individual hits. so shouldn't it be collectively as a whole 20% more damage for it? or is my thinking flawed?
Let me tag @Ezareth and @Jeckll, since those two I respect most in terms of mechanics knowledge. Maybe they can clarify.
Sorry my knowledge of Templar details is woefully inadequate so I can't say anything with certainty. I'm pretty certain however each hit is displayed on the death recap and if I had to guess the Empower would only work on the first hit, not the entire cast.
Would this be as simple as testing puncturing sweep on a mob, find a new same mob, cast ability (I have empower from dark flare I think it is) then puncturing sweep, all while running a combat log?
Was talking about this today with someone, we just assumed only the first strike would be counted.
@Saddiq
To conclusively answer your question, the +20% from empower only applies to the very next "hit", and only that single hit. If you used puncturing strikes, it would only apply to the first hit, and only apply to one enemy.
If you cast solar barrage as an aoe over and over, the empowered hit would only affect one monster; if you're in a group of monsters and your barrage normally does 1,000 damage, one monster out of the group takes 1,200 and the rest take 1,000.
Major sorcery (+20% spell power) works differently and affects all the attacks during the duration.
You can combine the two, and the empower from solar barrage will apply to any attack including weapon skills. Just keep in mind the +20% from empower will only affect one target, so it's best paired with a high impact skill.
If this didn't answer your question, let me know!
I have been unable to figure this out on my own but the damage with and without Solar Barrage preceding it has appeared the same to me, so I suspect I'm wasting Solar Barrage and only getting a quarter of 20% bonus from it.
Puncturing counts as a channel with ticks of damage. So empower applies to the first tick.
Puncturing counts as a channel with ticks of damage. So empower applies to the first tick.
I was testing this on the PTS and I found that the damage from puncturing sweep is reduced by putting points into Thick Skinned so I would consider Puncturing sweep a DoT. Also I couldn't get Nerien'th to proc with just puncturing sweep (no weaving involved)
@Saddiq
To conclusively answer your question, the +20% from empower only applies to the very next "hit", and only that single hit. If you used puncturing strikes, it would only apply to the first hit, and only apply to one enemy.
If you cast solar barrage as an aoe over and over, the empowered hit would only affect one monster; if you're in a group of monsters and your barrage normally does 1,000 damage, one monster out of the group takes 1,200 and the rest take 1,000.
Major sorcery (+20% spell power) works differently and affects all the attacks during the duration.
You can combine the two, and the empower from solar barrage will apply to any attack including weapon skills. Just keep in mind the +20% from empower will only affect one target, so it's best paired with a high impact skill.
If this didn't answer your question, let me know!