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A few people have asked why I emphasize having a balanced Magicka/Stamina pool. The reasoning behind this is to provide sustainability while maintaining utility.
To get the most out of this build, the tank must be able to read the situation and rotate between his/her stamina and magicka taunts. When engaging multiple mobs that need to be tanked, use Inner Fire (magicka) on anything that is not being focused by DPS. The mob that is being focused should be hit with Pierce Armor (stamina) for the decreased armor and spell resistance.
This build may be a bit overkill for most of the old veteran dungeons, but it is ideal for the new ones (WGT and IP). Get ready to feel like a god.
. Constructive feedback is always welcome!
THE MAGE
70 CP
The Apprentice:
Elemental Expert (4)
Increases your Flame, Frost, and Shock Damage by [x]%
Spell Erosion (4)
Increases the amount of Spell Resistance your Spells ignore by [x]%
Elfborn (5)
Increases your Spell Critical damage and healing by [x]%
Blessed (5)
Increases the effectiveness of any healing you initiate by [x]%
The Ritual:
Thaumaturge (6)
Increases your Poison, Disease and Magic Damage by [x]%
140 CP
The Apprentice:
Elemental Expert (8)
Increases your Flame, Frost, and Shock Damage by [x]%
Spell Erosion (8)
Increases the amount of Spell Resistance your Spells ignore by [x]%
Elfborn (8)
Increases your Spell Critical damage and healing by [x]%
Blessed (8)
Increases the effectiveness of any healing you initiate by [x]%
The Ritual:
Thaumaturge (15)
Increases your Poison, Disease and Magic Damage by [x]%
210 CP
The Apprentice:
Elemental Expert (10)
Increases your Flame, Frost, and Shock Damage by [x]%.
Spell Erosion (10)
Increases the amount of Spell Resistance your Spells ignore by [x]%
Elfborn (10)
Increases your Spell Critical damage and healing by [x]%
Blessed (10)
Increases the effectiveness of any healing you initiate by [x]%
The Ritual:
Thaumaturge (30)
Increases your Poison, Disease and Magic Damage by [x]%
501 CP
The Apprentice:
Elemental Expert (80)
Increases your Flame, Frost, and Shock Damage by [x]%.
Spell Erosion (5)
Increases the amount of Spell Resistance your Spells ignore by [x]%
Elfborn (12)
Increases your Spell Critical damage and healing by [x]%
Blessed (15)
Increases the effectiveness of any healing you initiate by [x]%
The Ritual:
Thaumaturge (55)
Increases your Poison, Disease and Magic Damage by [x]%
THE THIEF
70 CP
The Tower:
Magician (10)
Reduces the Magicka cost of Spells by [x]%
Warlord (10)
Reduces the Stamina cost of spell and abilities by [x]%
The Lover:
Mooncalf (1)
Increases your Stamina Regeneration by [x]%
Arcanist(1)
Increases your Magicka Regeneration by [x]%
The Shadow:
Tumbling (1)
Reduces the Stamina cost of Roll Dodge and Break Free by [x]%
140 CP
The Tower:
Magician (17)
Reduces the Magicka cost of Spells by [x]%
Warlord (17)
Reduces the Stamina cost of spell and abilities by [x]%
Bashing Focus (5)
Reduces the Stamina cost of Bash attacks by [x]%
The Lover:
Mooncalf (3)
Increases your Stamina Regeneration by [x]%
Arcanist (3)
Increases your Magicka Regeneration by [x]%
The Shadow:
Tumbling (2)
Reduces the Stamina cost of Roll Dodge and Break Free by [x]%
210 CP
The Tower:
Magician (25)
Reduces the Magicka cost of Spells by [x]%
Warlord (25)
Reduces the Stamina cost of spell and abilities by [x]%
Bashing Focus (5)
Reduces the Stamina cost of Bash attacks by [x]%
The Lover:
Mooncalf (5)
Increases your Stamina Regeneration by [x]%
Arcanist (5)
Increases your Magicka Regeneration by [x]%
The Shadow:
Tumbling (5)
Reduces the Stamina cost of Roll Dodge and Break Free by [x]%
501 CP
The Tower:
Magician (55)
Reduces the Magicka cost of Spells by [x]%
Warlord (27)
Reduces the Stamina cost of spell and abilities by [x]%
Bashing Focus (10)
Reduces the Stamina cost of Bash attacks by [x]%
The Lover:
Mooncalf (50)
Increases your Stamina Regeneration by [x]%
Arcanist (10)
Increases your Magicka Regeneration by [x]%
The Shadow:
Tumbling (15)
Reduces the Stamina cost of Roll Dodge and Break Free by [x]%
THE WARRIOR
70 CP
The Steed:
Block Expertise (13)
Reduces the cost of blocking by [x]%
The Lady:
Thick Skinned (1)
Reduces the damage you take from damage over time effects by [x]%
Elemental Defender (5)
Reduces Flame, Frost and Shock damage dealt to you by [x]%
Hardy (1)
Reduces Poison, Disease and Magic damage dealt to you by [x]%
The Lord:
Bastion (1)
Increases the effectiveness of damage absorbing effects by [x]%
Quick Recovery (1)
Increases the effectiveness of healing received by [x]%
Heavy Armor Focus (1)
Increases your Armor by [x]% while wearing 5 or more pieces of Heavy Armor
140 CP
The Steed:
Block Expertise (24)
Reduces the cost of blocking by [x]%
Spell Shield (1)
Increases Spell Resistance by [x]%
The Lady:
Thick Skinned (3)
Reduces the damage you take from damage over time effects by [x]%
Elemental Defender (12)
Reduces Flame, Frost and Shock damage dealt to you by [x]%
Hardy (3)
Reduces Poison, Disease and Magic damage dealt to you by [x]%
The Lord:
Bastion (1)
Increases the effectiveness of damage absorbing effects by [x]%
Quick Recovery (1)
Increases the effectiveness of healing received by [x]%
Heavy Armor Focus (1)
Increases your Armor by [x]% while wearing 5 or more pieces of Heavy Armor
210 CP
The Steed:
Block Expertise (34)
Reduces the cost of blocking by [x]%
Spell Shield (1)
Increases Spell Resistance by [x]%
The Lady:
Thick Skinned (5)
Reduces the damage you take from damage over time effects by [x]%
Elemental Defender (15)
Reduces Flame, Frost and Shock damage dealt to you by [x]%
Hardy (5)
Reduces Poison, Disease and Magic damage dealt to you by [x]%
The Lord:
Bastion (4)
Increases the effectiveness of damage absorbing effects by [x]%
Quick Recovery (2)
Increases the effectiveness of healing received by [x]%
Heavy Armor Focus (4)
Increases your Armor by [x]% while wearing 5 or more pieces of Heavy Armor
501 CP
The Steed:
Block Expertise (74)
Reduces the cost of blocking by [x]%
Spell Shield (1)
Increases Spell Resistance by [x]%
The Lady:
Thick Skinned (15)
Reduces the damage you take from damage over time effects by [x]%
Elemental Defender (25)
Reduces Flame, Frost and Shock damage dealt to you by [x]%
Hardy (25)
Reduces Poison, Disease and Magic damage dealt to you by [x]%
The Lord:
Bastion (10)
Increases the effectiveness of damage absorbing effects by [x]%
Quick Recovery (5)
Increases the effectiveness of healing received by [x]%
Heavy Armor Focus (12)
Increases your Armor by [x]% while wearing 5 or more pieces of Heavy Armor