The issue there is that there are so many players around hitting the same things as you that often you won't be able to relax and get the loot.If you are grouped up you don't need to tag a mob or boss yourself, nor do any damage to it. A group shares everything even if you didn't kill it yourself. You will still get Xp, loot (including TV stones) as long as you are in that group.
So im on ps4 waiting for imp city and i play a tank pve do some pvp.
Have i read this right that when fighting mobs you will only get TL stones if you are in the top 12 people for damage on that mob/boss, if so how will healers and tanks get any stones from large groups. I know some healers can dps as its still using similar recources but as a main tank focus i feel that im missing out as my attribute points are focused on mitigation.
If im right, is this an actual issue or just me?
If you are grouped up you don't need to tag a mob or boss yourself, nor do any damage to it. A group shares everything even if you didn't kill it yourself. You will still get Xp, loot (including TV stones) as long as you are in that group.
I play tank and have the problem that @shugg is concerned about. In large groups I do not get loot from boss enemies.
I have fought Molag Bal's avatar in IC about 6 times now and not gotten loot except for the one time that the raid was small. This isn't very fun @ZOS_RichLambert
Edit: Tanking the walking banner wearing bosses in a big group is extremely unrewarding as well. I have the biggest chance of dying, losing stones, and not getting loot. High risk low chance of reward.
My understanding is that if you get killed by the death wave that Molag Bal's avatar sends out when it dies then you don't get any loot. That has been true in each of the times I've fought it, surviving = loot, dying = no loot. Is this something that's happening to you? I recommend not trying to tank it up close, try kiting it and using ranged dps.Personofsecrets wrote: »I have fought Molag Bal's avatar in IC about 6 times now and not gotten loot except for the one time that the raid was small. This isn't very fun @ZOS_RichLambert
So im on ps4 waiting for imp city and i play a tank pve do some pvp.
Have i read this right that when fighting mobs you will only get TL stones if you are in the top 12 people for damage on that mob/boss, if so how will healers and tanks get any stones from large groups. I know some healers can dps as its still using similar recources but as a main tank focus i feel that im missing out as my attribute points are focused on mitigation.
If im right, is this an actual issue or just me?
If your group is bigger than 6 members gain 75% damage reduction.
The game is in danger of becoming like Guild Wars 2, where everyone just runs full berserk damage builds and spams aoe skills with no skill or tactics, no tanks needed, no healers needed just damage and spam.
They need to make tanking and healing as rewarding as doing damage, or you might as well call this game Guild Wars 2.
Personofsecrets wrote: »If you are grouped up you don't need to tag a mob or boss yourself, nor do any damage to it. A group shares everything even if you didn't kill it yourself. You will still get Xp, loot (including TV stones) as long as you are in that group.
I play tank and have the problem that @shugg is concerned about. In large groups I do not get loot from boss enemies.
I have fought Molag Bal's avatar in IC about 6 times now and not gotten loot except for the one time that the raid was small. This isn't very fun @ZOS_RichLambert
Edit: Tanking the walking banner wearing bosses in a big group is extremely unrewarding as well. I have the biggest chance of dying, losing stones, and not getting loot. High risk low chance of reward.
^This!^Sithisvoid wrote: »Don't run in groups larger than 12?
My understanding is that if you get killed by the death wave that Molag Bal's avatar sends out when it dies then you don't get any loot. That has been true in each of the times I've fought it, surviving = loot, dying = no loot. Is this something that's happening to you? I recommend not trying to tank it up close, try kiting it and using ranged dps.Personofsecrets wrote: »I have fought Molag Bal's avatar in IC about 6 times now and not gotten loot except for the one time that the raid was small. This isn't very fun @ZOS_RichLambert
My understanding is that if you get killed by the death wave that Molag Bal's avatar sends out when it dies then you don't get any loot. That has been true in each of the times I've fought it, surviving = loot, dying = no loot. Is this something that's happening to you? I recommend not trying to tank it up close, try kiting it and using ranged dps.Personofsecrets wrote: »I have fought Molag Bal's avatar in IC about 6 times now and not gotten loot except for the one time that the raid was small. This isn't very fun @ZOS_RichLambert
TheShadowScout wrote: »^This!^Sithisvoid wrote: »Don't run in groups larger than 12?
Can still get scre...uhm... "disadvantaged" if another group shares in the kill, but... fu... aehm... forget the super zergballs.
People already planning the Zerg fest... So much for the small scale pvp that ic was supposed to offer... Leave it to the community to ruin things
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
People already planning the Zerg fest... So much for the small scale pvp that ic was supposed to offer... Leave it to the community to ruin things
well ic is entirely doable with 4man groups and with ease in a 6 man group. everything more are lazy players demanding the zerg for safety.
so there nothing ZOS needs to interfere its all on the players side. its actually a mechanic to reduce zerging in ic as tanks and healers are the first leaving the zerg because of not gaining anything (no gold, no AP - players are worth nothing down there, and no TV) leaving the zerg supportless and thus easily crushable by smaller forces.
Running in a fairly small group with a completely underleveled (lvl 14 or so at the time) DK to tank the Temple District bossYou know, the daedric titan, can't remember the name, in the quest where you have to save a priest inside the central building
Didn't die, took a lot of punishment, even forced the dude to face the wall instead of the group, and...
YES! AN ACHIEVEMENT!
And...
Nothing else? This is absolutely infuriating. This also happens with portals, so now I just dropped the tank BS and spam high DPS attacks to get a chance to have some loot.
Being a tank feels extremely unrewarding at times...
Personofsecrets wrote: »People already planning the Zerg fest... So much for the small scale pvp that ic was supposed to offer... Leave it to the community to ruin things
well ic is entirely doable with 4man groups and with ease in a 6 man group. everything more are lazy players demanding the zerg for safety.
so there nothing ZOS needs to interfere its all on the players side. its actually a mechanic to reduce zerging in ic as tanks and healers are the first leaving the zerg because of not gaining anything (no gold, no AP - players are worth nothing down there, and no TV) leaving the zerg supportless and thus easily crushable by smaller forces.
It's a mechanic to reduce zerging, but disproportionately affects tanks.
Nobody cares about what can technically be done. There are plenty of reasons to zerg or not to zerg and all of those reasons doesn't make what should be done a clear cut choice.
If your opinion is that content can be 4-manned, then be my guest and 4-man the sewers, but the reality of the sewers is that tanks will join large groups and will face the consequence of tanking that is not getting loot, and that is regardless of your narrow opinion about how players should be acting.
This issue is just another one of the things that makes tanking not fun, but what do we get to make tanking better? A stinking nerf...
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"
If you are grouped up you don't need to tag a mob or boss yourself, nor do any damage to it. A group shares everything even if you didn't kill it yourself. You will still get Xp, loot (including TV stones) as long as you are in that group.
So im on ps4 waiting for imp city and i play a tank pve do some pvp.
Have i read this right that when fighting mobs you will only get TL stones if you are in the top 12 people for damage on that mob/boss, if so how will healers and tanks get any stones from large groups. I know some healers can dps as its still using similar recources but as a main tank focus i feel that im missing out as my attribute points are focused on mitigation.
If im right, is this an actual issue or just me?
So im on ps4 waiting for imp city and i play a tank pve do some pvp.
Have i read this right that when fighting mobs you will only get TL stones if you are in the top 12 people for damage on that mob/boss, if so how will healers and tanks get any stones from large groups. I know some healers can dps as its still using similar recources but as a main tank focus i feel that im missing out as my attribute points are focused on mitigation.
If im right, is this an actual issue or just me?
I'm not sure where you read this. There's nothing about this at all in PC/Mac Patch Notes v2.1.4. You do realize that a lot of players tend to drastically misunderstand game mechanics or even pull their information out of their assets just so they can sound like they know what they're talking about? Take it all with a grain of salt.
Sallington wrote: »Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!"