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Templar spell channel focus worth the 2 points to get?

Diefree
Diefree
Is Rune focus and channel focus worth it for a healing role? Or would I be better with something else? For reference I plan to do something like thise for group content, disregard lack of passives.

http://www.esohead.com/calculator/skills#1.mozz9MV0Mew9M8fdBf8A4hd8ffkk8hgP18fraP8fdlP8fdBf8A3Hk8bzT38rZL28A3FC8rFnx8N7xbDu6IDG8j7JAUx6bSZ6IUM6qUR8n7JIWQ6NWU6qW36bWF8v7MIanU8O7mbdeF6IdeB8zc7zzgeXm8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX
  • PBpsy
    PBpsy
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    Yes it is.
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  • TheDarkShadow
    TheDarkShadow
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    I think its worth if you're a healer, since you'll stand far away from the front line and don't have to move a lot to avoid AoE. But if you're tank and have to keep moving and dodging, I don't think it's worth a slot in skill bars. It's not a bad skill for range dps, but since I rarely out of magic as a dps, and have more usefull skills to put on quickslots bars so I don't use it either.
  • PhatGrimReaper
    PhatGrimReaper
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    Great skill for all except stam dps.... have to bear in mind that its effects last for 8 seconds even if you leave the rune. Excellent abillity!
    Edited by PhatGrimReaper on September 9, 2015 7:05AM
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  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    Thats one of the best skills a templar has shure it is worth it
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • TheDarkShadow
    TheDarkShadow
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    But as I heard, Resistance does not work on damage shield or the overload damage, and while in group, I always have some kind of shields on, casted by me or from healer, so... more resistance... well, I don't think it really matter.
  • danno8
    danno8
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    The magicka recovery lasts the full time of the buff, 100% independent of the circle and your distance to it. It works out to 480 magicka recovery, and the skill is exceptionally cheap to cast.

    So if you currently find you don't run out of magicka, look at your magicka recovery stat, subtract 480 from it and see if you can afford to redo/swap out some magicka recovery gear for something else, and then slot Channeled Focus.
  • asteldian
    asteldian
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    Never leave home without it whether I be tank, dps or healer. 480 regen is too good not to have. The extra defense is just gravy!
  • Reverb
    Reverb
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    Yes. Full stop.
    Battle not with monsters, lest ye become a monster, and if you gaze into the abyss, the abyss gazes also into you. ~Friedrich Nietzsche
  • Merlin13KAGL
    Merlin13KAGL
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    If you can manage to stand in it for more than 2 seconds out of the cast, you're coming out ahead.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
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  • AfkNinja
    AfkNinja
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    If you can manage to stand in it for more than 2 seconds out of the cast, you're coming out ahead.

    The regen applies for the full duration regardless. Only the armor buff wears off. Yes get it, love it.
  • Howl
    Howl
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    AfkNinja wrote: »
    If you can manage to stand in it for more than 2 seconds out of the cast, you're coming out ahead.

    The regen applies for the full duration regardless. Only the armor buff wears off. Yes get it, love it.

    I haven't tested but didn't they fix that with 2.1? I heard that it was only active within the circle now.

    EDIT: Regardless, this is THE must have skill for every Templar, in every role.
    Edited by Howl on September 9, 2015 4:56PM
  • tplink3r1
    tplink3r1
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    danno8 wrote: »
    The magicka recovery lasts the full time of the buff, 100% independent of the circle and your distance to it. It works out to 480 magicka recovery, and the skill is exceptionally cheap to cast.

    So if you currently find you don't run out of magicka, look at your magicka recovery stat, subtract 480 from it and see if you can afford to redo/swap out some magicka recovery gear for something else, and then slot Channeled Focus.
    No, you need to be INSIDE the circle to gain magicka.
    VR16 Templar
    VR3 Sorcerer
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    tplink3r1 wrote: »
    danno8 wrote: »
    The magicka recovery lasts the full time of the buff, 100% independent of the circle and your distance to it. It works out to 480 magicka recovery, and the skill is exceptionally cheap to cast.

    So if you currently find you don't run out of magicka, look at your magicka recovery stat, subtract 480 from it and see if you can afford to redo/swap out some magicka recovery gear for something else, and then slot Channeled Focus.
    No, you need to be INSIDE the circle to gain magicka.

    nope you dont just test it with mist form
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • danno8
    danno8
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    Howl wrote: »
    AfkNinja wrote: »
    If you can manage to stand in it for more than 2 seconds out of the cast, you're coming out ahead.

    The regen applies for the full duration regardless. Only the armor buff wears off. Yes get it, love it.

    I haven't tested but didn't they fix that with 2.1? I heard that it was only active within the circle now.

    EDIT: Regardless, this is THE must have skill for every Templar, in every role.

    Nope, just tested again and the magicka return is always present regardless of the circle. What they fixed was the physical resist (or spell resist, one or the other) was not wearing off when you left the circle. It now does.
  • Singularapathy
    If you're close to the circle, you'll be able to get the buff. If you're halfway across the map or something, you don't get the buff. I imagine it may be related to the eight second timer that the armor buff has, as well.
  • tplink3r1
    tplink3r1
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    tplink3r1 wrote: »
    danno8 wrote: »
    The magicka recovery lasts the full time of the buff, 100% independent of the circle and your distance to it. It works out to 480 magicka recovery, and the skill is exceptionally cheap to cast.

    So if you currently find you don't run out of magicka, look at your magicka recovery stat, subtract 480 from it and see if you can afford to redo/swap out some magicka recovery gear for something else, and then slot Channeled Focus.
    No, you need to be INSIDE the circle to gain magicka.

    nope you dont just test it with mist form
    No, you actually needed to be inside the circle to gain magicka on PTS, but it seems they changed it before the release.
    VR16 Templar
    VR3 Sorcerer
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    tplink3r1 wrote: »
    tplink3r1 wrote: »
    danno8 wrote: »
    The magicka recovery lasts the full time of the buff, 100% independent of the circle and your distance to it. It works out to 480 magicka recovery, and the skill is exceptionally cheap to cast.

    So if you currently find you don't run out of magicka, look at your magicka recovery stat, subtract 480 from it and see if you can afford to redo/swap out some magicka recovery gear for something else, and then slot Channeled Focus.
    No, you need to be INSIDE the circle to gain magicka.

    nope you dont just test it with mist form
    No, you actually needed to be inside the circle to gain magicka on PTS, but it seems they changed it before the release.

    well for me it never was nessesary to be in the focus so yea seems like we dodges another templar nerf here
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • Merlin13KAGL
    Merlin13KAGL
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    "If you leave the rune's vicinity, the effects dissipate after 8 seconds."

    You have an 8 second grace period. Idea being, if you're leaving the circle, you're probably leaving the circle.

    Either way, if you can throw down another and stay in it for little more than two seconds, you get free AC/SR and the spell is at worst case has zero cost.

    Stay in it for only 1 second and it's a half cost version that still buffs armor and Spell resist.
    Just because you don't like the way something is doesn't necessarily make it wrong...

    Earn it.

    IRL'ing for a while for assorted reasons, in forum, and in game.
    I am neither warm, nor fuzzy...
    Probably has checkbox on Customer Service profile that say High Aggro, 99% immunity to BS
  • AfkNinja
    AfkNinja
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    "If you leave the rune's vicinity, the effects dissipate after 8 seconds."

    You have an 8 second grace period. Idea being, if you're leaving the circle, you're probably leaving the circle.

    Either way, if you can throw down another and stay in it for little more than two seconds, you get free AC/SR and the spell is at worst case has zero cost.

    Stay in it for only 1 second and it's a half cost version that still buffs armor and Spell resist.

    The mana regain remains for the full duration regardless if you stay in the circle. Only the defense wears off. You can test this as has been stated above.
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