specifically selecting "Veteran?"
pandoraderomanus wrote: »specifically selecting "Veteran?"
When you select 'veteran' - you get veteran dungeon, but not all dungeons have veteran version.
Those dungeons that don't have veteran version just scale off to your level, so mobs will have veteran levels, but dungeons themselves won't be considered as veteran dungeons.
Ransom54:
I trust you figured this out by now but:
1. The 'group dungeon' instance will scale to the host of the party
2. You get experience from 5 levels below you or 10 levels above you
3. If you have someone close but lower than your level host the party, the dungeon may be better suited to your group
4. Gear will drop from all mobs based on the host's level
5. There are two different versions of SOME group dungeons (VETERAN and NORMAL)
6. If you select NORMAL, you get version A... if you select VETEREN you get version B
7. If you are doing the UNDAUNTED daily quests, there are additional 'challenges' which may be flagged for both NORMAL and VETEREN dungeon modes from the respective NPCs
Happy hunting
pandoraderomanus wrote: »Lady, but it's ok
Pyr0xyrecuprotite wrote: »IMPORTANT: for the dungeons which have both a normal and veteran mode, the dungeons will DEFAULT to vet mode if you initiate them or are first in the group/party list. Only the leader can change the mode between vet and normal mode (or vice versa), and ONLY a Veteran level character can even SEE the mode to change it. So, CHECK the mode of your group before ANYONE goes into the dungeon, and change it appropriately. Change the leader to the vet person first if necessary, then change the vet mode, then change the leader back to the original person to scale the dungeon correctly. If you don't do all this before going in, the dungeon will be set incorrectly for everyone, and you have to all exit the dungeon, Disband the group and form it up again. (use Group chat to get everyones' names first, to make it easier if you are a pickup).
Interestingly, I did a dungeon run in Spindleclutch yesterday (nonvet pledge), where the nonvet characters ended up in the nonvet version, and my character (vet) ended in the vet 14 version. We had to exit/disband/reform....
Pyr0xyrecuprotite wrote: »IMPORTANT: for the dungeons which have both a normal and veteran mode, the dungeons will DEFAULT to vet mode if you initiate them or are first in the group/party list. Only the leader can change the mode between vet and normal mode (or vice versa), and ONLY a Veteran level character can even SEE the mode to change it. So, CHECK the mode of your group before ANYONE goes into the dungeon, and change it appropriately. Change the leader to the vet person first if necessary, then change the vet mode, then change the leader back to the original person to scale the dungeon correctly. If you don't do all this before going in, the dungeon will be set incorrectly for everyone, and you have to all exit the dungeon, Disband the group and form it up again. (use Group chat to get everyones' names first, to make it easier if you are a pickup).
Interestingly, I did a dungeon run in Spindleclutch yesterday (nonvet pledge), where the nonvet characters ended up in the nonvet version, and my character (vet) ended in the vet 14 version. We had to exit/disband/reform....
Oh my goodness, that seems like one convoluted mess that just confuses me more, lol. What if I am NOT using the "Group Finder" in any way - I just grab 3 of my friends and enter the dungeon? Since I am a VR1, does it automatically get scaled to a "Veteran" dungeon (with the extra mechanics, harder enemies, etc..) or just a "Normal" dungeon with VR1 enemies? That is more of the question I would like answered.