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Allow us the see the players character names, not their gametags

Moonfish
Moonfish
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Whats the use of spending time creating your character name if no ones gonna see it. at least add an option to choose between player chr name/gamertag
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    Sadly this has been a point of discussion since the console versions have been released, along with text chat. And unfortunately, it doesn't seem like either of these thInga will be happening in the near future. Huge part of the reason I haven't played on my ps4 in months.
  • Moonfish
    Moonfish
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    It really take you away from the game when you walk around chars named XXbigBootyXX
  • ProfessorKittyhawk
    ProfessorKittyhawk
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    I concur. So many questionable decisions made in regards to console.
  • NGP
    NGP
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    What? We can't see character names? I thought what I saw were character names!
  • Moonfish
    Moonfish
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    I believe you can on PC, but not on consoles. What a dumb decision
  • Dreizopf
    Dreizopf
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    There is only one way to fix this ever lasting never ending problem, seriously:

    Show both parts (char-name and account-name) and give us a switch/flag to suppress one of it on OUR screen.

    Its horribly annoying to get a whisper, an invite for group or for guild and not knowing, who is talking there and without a chance for mouse-over tooltip to see the missing part of the name. :s
    Man sollte sagen, was man meint. Wenn man nicht sagt, was man meint, dann meint man nicht, was man sagt.
    You should say what you are meaning. If you don't say what you are meaning, you don't mean what you are saying.
    (Wittgenstein, "Lycidas", Christoph Marzi)
  • DaveMoeDee
    DaveMoeDee
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    I would rather have people see my account than my character name. I prefer that they know it is me when I am using different characters.
  • Molag_Crow
    Molag_Crow
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    They're already working on a console text chat apparently.
    --ϟ-- Crows_Descend - Templar - Ebonheart Pact [PS4]&[PC] [EU] --ϟ--
    YoutTube ESO Playlist
    The greatest prison that people live in, is the fear of what other people think. - David Icke
    Be your true, authentic self.

  • Mettaricana
    Mettaricana
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    Scuzzydickpants420, milkmaker420, naruto1999, sasukeiskawaii133, bluebuttspew12,.... really kills the psn player base at least my gamertag is a name and not someone's sick fetish or drug habits but this g as mertag bull crap is stupid as hell
  • Funkopotamus
    Funkopotamus
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    They're already working on a console text chat apparently.

    Eh?
    So you have knowledge the rest of us do not?
    Where is this knowledge you speak of? Last I heard they were not going to change it. Have I MISSED SOMETHING?
    Edited by Funkopotamus on September 8, 2015 4:24PM
    Anything useful that players are wanting added into the game all fall under the category of "Yer ruinin my 'mersion!" Sallington
  • Alucardo
    Alucardo
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    Scuzzydickpants420, milkmaker420, naruto1999, sasukeiskawaii133, bluebuttspew12,.... really kills the psn player base at least my gamertag is a name and not someone's sick fetish or drug habits but this g as mertag bull crap is stupid as hell

    lmao are they real gamertags?
  • uriangelub17_ESO
    I took all the time in the world to think of a Name and Surname, people endup seeing my account's name, it's kinda annoying, really.
  • AfkNinja
    AfkNinja
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    Signed.
  • MrNevermore
    MrNevermore
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    Zenimax wrote:
    This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.

    Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.

  • Hiero_Glyph
    Hiero_Glyph
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    Yeah, it really is a poor choice when players are trying to become immersed in their characters and the story. Besides, do you really want to revive MasterChief2004, 1337 TB4G, or xXx Pwnstar xXx?
  • Gidorick
    Gidorick
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    As a PC player on ESO but a PS4 player on most everything else, this is one of the many things that made me uninstall ESO from my PS4 after I paid for the transfer.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Glorious_One
    Glorious_One
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    Zenimax wrote:
    This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.

    Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.

    So in other words...


    Xbox screwed over consoles...

  • Asherons_Call
    Asherons_Call
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    This along with the lack of text chat were the two items that made me say "dear lord why?" to myself within the first hour of playing the ps4 version
  • Gidorick
    Gidorick
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    Zenimax wrote:
    This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.

    Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.

    So in other words...


    Xbox screwed over consoles...

    Not just consoles... the whole game. The suspicion is that the reason ESO went buy to play was because MS wouldn't drop the Live requirement. Sony had announced early 2014 that they wouldn't require PS+ for ESO... but MS never made such an announcement. So to be more accessible on the Xbox system ZOS dropped the SUB so Xbox players wouldn't have to pay for Live AND ESO. Furthermore, there have been games in the past that had PC/console crossplay. FFXI had PS2/PC/Xbox 360 all playing together. FFXIV has PS3/PS4/PC all playing together. There is no technical reason that ESO couldn't have had PC/PS4/Xbox One all playing together.

    According to the War Thunder (a game that is cross platform PS4 and PC) dev:

    "Microsoft is not allowing cross-play completely; which means [War Thunder] cannot be on Xbox One,"

    http://www.gamespot.com/articles/microsoft-won-t-allow-xbox-one-pc-cross-platform-play-says-war-thunder-dev/1100-6418587/

    Now, MS is starting to support cross platform play with Windows 10 but ESOs plans were well set in stone before MS started those plans, and even if they weren't I don't think MS would have allowed cross play with PS4.

    So, it's speculated that because of MS
    • No character Name display
    • ESO is a Buy to Play game
    • ESO has separate servers

    If these things ARE true... they certainly have a lot of pull and they have certainly held ESO back.
    Edited by Gidorick on September 8, 2015 5:17PM
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Glorious_One
    Glorious_One
    ✭✭✭
    Gidorick wrote: »
    Zenimax wrote:
    This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.

    Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.

    So in other words...


    Xbox screwed over consoles...

    Not just consoles... the whole game. The suspicion is that the reason ESO went buy to play was because MS wouldn't drop the Live requirement. Sony had announced early 2014 that they wouldn't require PS+ for ESO... but MS never made such an announcement. So to be more accessible on the Xbox system ZOS dropped the SUB so Xbox players wouldn't have to pay for Live AND ESO. Furthermore, there have been games in the past that had PC/console crossplay. FFXI had PS2/PC/Xbox 360 all playing together. FFXIV has PS3/PS4/PC all playing together. There is no technical reason that ESO couldn't have had PC/PS4/Xbox One all playing together.

    According to the War Thunder (a game that is cross platform PS4 and PC) dev:

    "Microsoft is not allowing cross-play completely; which means [War Thunder] cannot be on Xbox One,"

    http://www.gamespot.com/articles/microsoft-won-t-allow-xbox-one-pc-cross-platform-play-says-war-thunder-dev/1100-6418587/

    Now, MS is starting to support cross platform play with Windows 10 but ESOs plans were well set in stone before MS started those plans, and even if they weren't I don't think MS would have allowed cross play with PS4.

    So, it's speculated that because of MS
    • No character Name display
    • ESO is a Buy to Play game
    • ESO has separate servers

    If these things ARE true... they certainly have a lot of pull and they have certainly held ESO back.

    Wow....

    Thats all I can say....
  • bareheiny
    bareheiny
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    Huh....so MS have essentially decreed how things are to be handled on the PS.

    Or ZOS lacked the wherewithal to actually implement character name displays.

    The more I learn, the less I want to know :(
  • Jaronking
    Jaronking
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    Gidorick wrote: »
    Zenimax wrote:
    This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.

    Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.

    So in other words...


    Xbox screwed over consoles...

    Not just consoles... the whole game. The suspicion is that the reason ESO went buy to play was because MS wouldn't drop the Live requirement. Sony had announced early 2014 that they wouldn't require PS+ for ESO... but MS never made such an announcement. So to be more accessible on the Xbox system ZOS dropped the SUB so Xbox players wouldn't have to pay for Live AND ESO. Furthermore, there have been games in the past that had PC/console crossplay. FFXI had PS2/PC/Xbox 360 all playing together. FFXIV has PS3/PS4/PC all playing together. There is no technical reason that ESO couldn't have had PC/PS4/Xbox One all playing together.

    According to the War Thunder (a game that is cross platform PS4 and PC) dev:

    "Microsoft is not allowing cross-play completely; which means [War Thunder] cannot be on Xbox One,"

    http://www.gamespot.com/articles/microsoft-won-t-allow-xbox-one-pc-cross-platform-play-says-war-thunder-dev/1100-6418587/

    Now, MS is starting to support cross platform play with Windows 10 but ESOs plans were well set in stone before MS started those plans, and even if they weren't I don't think MS would have allowed cross play with PS4.

    So, it's speculated that because of MS
    • No character Name display
    • ESO is a Buy to Play game
    • ESO has separate servers

    If these things ARE true... they certainly have a lot of pull and they have certainly held ESO back.
    You know the console version would have still been delayed by a year right?So instead of been killed by a few transfer you would be being killed by all of the PC players lol.
    Also Xbox is allowing Cross play through Windows 10 so War thunder might come to Xbox 1 they just don't allow it with PS4 which might change done the line.

    The reason they went B2P was because they didn't have enough subs to support the game.Is that MS fault?
  • NewBlacksmurf
    NewBlacksmurf
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    There have been changes from console closed beta to live. In beta you did see ppls chat names when grouped just not outside of groups and such. Now the names are completely gone so no idea what caused the change but....yeah it's good to see gamertags for strangers but it would be fine to see both or have some way in settings to see one over the other if someone so chooses but I do know that on Xbox one there would need to be a reference to the gamertags at all times. It's obvious in add friend n stuff so maybe it was a conscious effort to make things all the same or less confusing.

    It doesn't bother me but the change was a bit odd
    Edited by NewBlacksmurf on September 8, 2015 11:38PM
    -PC (PTS)/Xbox One: NewBlacksmurf
    ~<{[50]}>~ looks better than *501
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