CrowsDescend wrote: »They're already working on a console text chat apparently.
Mettaricana wrote: »Scuzzydickpants420, milkmaker420, naruto1999, sasukeiskawaii133, bluebuttspew12,.... really kills the psn player base at least my gamertag is a name and not someone's sick fetish or drug habits but this g as mertag bull crap is stupid as hell
Zenimax wrote:This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.
Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.
MrNevermore wrote: »Zenimax wrote:This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.
Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.
Glorious_One wrote: »MrNevermore wrote: »Zenimax wrote:This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.
Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.
So in other words...
Xbox screwed over consoles...
Glorious_One wrote: »MrNevermore wrote: »Zenimax wrote:This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.
Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.
So in other words...
Xbox screwed over consoles...
Not just consoles... the whole game. The suspicion is that the reason ESO went buy to play was because MS wouldn't drop the Live requirement. Sony had announced early 2014 that they wouldn't require PS+ for ESO... but MS never made such an announcement. So to be more accessible on the Xbox system ZOS dropped the SUB so Xbox players wouldn't have to pay for Live AND ESO. Furthermore, there have been games in the past that had PC/console crossplay. FFXI had PS2/PC/Xbox 360 all playing together. FFXIV has PS3/PS4/PC all playing together. There is no technical reason that ESO couldn't have had PC/PS4/Xbox One all playing together.
According to the War Thunder (a game that is cross platform PS4 and PC) dev:
"Microsoft is not allowing cross-play completely; which means [War Thunder] cannot be on Xbox One,"
http://www.gamespot.com/articles/microsoft-won-t-allow-xbox-one-pc-cross-platform-play-says-war-thunder-dev/1100-6418587/
Now, MS is starting to support cross platform play with Windows 10 but ESOs plans were well set in stone before MS started those plans, and even if they weren't I don't think MS would have allowed cross play with PS4.
So, it's speculated that because of MS
- No character Name display
- ESO is a Buy to Play game
- ESO has separate servers
If these things ARE true... they certainly have a lot of pull and they have certainly held ESO back.
You know the console version would have still been delayed by a year right?So instead of been killed by a few transfer you would be being killed by all of the PC players lol.Glorious_One wrote: »MrNevermore wrote: »Zenimax wrote:This was a hard one for us internally. As you know XBOX has standards which have to be met when using their Live network. They very much want a service which is consistent and delivers quality. For instance, if you have a friend logon to XBOX Live come online they want to make sure you are notified about it. For this reason, many of the features that are expected to be working for their services overlapped with what are normal services for ESO on the PC. Friends list, ignore lists, muting, etc. all had counterparts active on our service. If you ignored someone in our game, it was expected that you meant to ignore them on the XBOX live service. So originally we had some places where we needed to show you a XBOX gamertag to be compliant, but otherwise you could see a character name.
Even though this was possible, through testing, it became very confusing. It was also a very complex thing to keep implemented on our end, sometimes requiring a doubling up of code for what was essentially duplicated functionality. In order to eliminate the confusion for our players and reduce points of failure due to the complexity of the system we chose to simply show the XBOX gamertags. Though it does, admittedly, hurt some of the roleplaying and immersion elements, the social benefits and clarity made this decision the one we chose.
So in other words...
Xbox screwed over consoles...
Not just consoles... the whole game. The suspicion is that the reason ESO went buy to play was because MS wouldn't drop the Live requirement. Sony had announced early 2014 that they wouldn't require PS+ for ESO... but MS never made such an announcement. So to be more accessible on the Xbox system ZOS dropped the SUB so Xbox players wouldn't have to pay for Live AND ESO. Furthermore, there have been games in the past that had PC/console crossplay. FFXI had PS2/PC/Xbox 360 all playing together. FFXIV has PS3/PS4/PC all playing together. There is no technical reason that ESO couldn't have had PC/PS4/Xbox One all playing together.
According to the War Thunder (a game that is cross platform PS4 and PC) dev:
"Microsoft is not allowing cross-play completely; which means [War Thunder] cannot be on Xbox One,"
http://www.gamespot.com/articles/microsoft-won-t-allow-xbox-one-pc-cross-platform-play-says-war-thunder-dev/1100-6418587/
Now, MS is starting to support cross platform play with Windows 10 but ESOs plans were well set in stone before MS started those plans, and even if they weren't I don't think MS would have allowed cross play with PS4.
So, it's speculated that because of MS
- No character Name display
- ESO is a Buy to Play game
- ESO has separate servers
If these things ARE true... they certainly have a lot of pull and they have certainly held ESO back.