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Templar Build: Heaven's Huntsman

Heroic_Defender
Heroic_Defender
✭✭✭
15 Health, 42 Stamina & 5 Magicka

Dual Wield (Swords + Fire)
1st Sword trait: Precise= Ruby= Increases Weapon and Spell Critical values
2nd Sword trait: Precise= Ruby= Increases Weapon and Spell Critical values
X - Whirlwind (Steel Tornado)
Y - Ceremony Rush (Breath of Life)
B - Flurry (Rapid Strikes)
LB - Focused Charge (Explosive Charge)
RB - Rapid Maneuver (Charging Maneuver)
LB+RB /+ Nova (Solar Prison)

Bow (Fire)
Bow trait: Sharpened= Fire Opal= Increases Armor and Spell Penetration
X - Poison Arrow (Venom Arrow)
Y - Ceremony Rush (Breath of Life)
B - Expert Hunter (Camouflaged Hunter)
LB - Spear Shards (Blazing Spear)
RB - Snipe (Lethal Arrow)
LB+RB /+ Nova (Solar Prison)

Crafted Armor Set:
Night Mothers Gaze Set: 2 armor & dual wield + Bow (5 items total)
+ (2 items) Adds 2% Weapon Critical. - 2 armor
+ (3 items) Adds 156 Weapon Damage. - 1st sword + Bow
+ (4 items) Adds 2% Weapon Critical. - 2nd sword

Imperial City Set:
Shock Master Set: 5 armor (5 items total)
+ (2 items) Adds 2% Weapon Critical.
+ (3 items) Adds 2% Weapon Critical.
+ (4 items) Adds 129 Weapon Damage.
+ (5 items) Causing damage with a Light Attack and then immediately causing damage with a fully charged Heavy Attack charges your weapon with lightning, causing your Light Attacks to deal additional # Shock Damage for 10 seconds.

Agility Set: Necklace + 2 Rings
+ (2 items) Adds 967 Max Stamina.
+ (3 items) Adds 129 Weapon Damage.

Enchantments: (2 armor pieces):
+ 2 Stamina regeneration (2 armor pieces)

Armor trait: (2 armor pieces)
2 armor pieces: Infused= Bloodstone= Increase armor enchantment effect.

Shock Master Set: (Medium) Chest, Shoulders, Belt, Legs & Boots
Light Armor: Helmet & Gloves
Edited by Heroic_Defender on September 9, 2015 2:31PM
  • Heroic_Defender
    Heroic_Defender
    ✭✭✭
    Dual Wield

    Aedric Spear: Skill
    Explosive Charge: Charge with your divine lance, dealing # Magic Damage to all enemies in the area. If casting, enemies are interrupted and stunned for 3 seconds.

    Dawn's Wrath: Ultimate
    Solar Prison: Call down a fragment of the sun to deal # Magic Damage each second to enemies in the target area and reduce the damage from their attacks by 30%. An ally can activate Gravity Crush, dealing # Magic Damage to all enemies in the area and stunning them for 5 seconds.

    Dual Wield: Passives
    Ruffian: Gives you a 15% damage bonus when attacking stunned, immobilized, disoriented, or silenced enemies.

    Twin Blade and Blunt: Each sword equipped increases the damage of your weapon attacks by 2.5%.

    Slaughter: Increases damage with Dual Wield abilities by 20% against enemies under 25% Health.

    Dual Wield Expert: Increases Weapon Damage by 6% of off-hand weapon's Damage.

    Aedric Spear: Passives
    Piercing Spear: While an Aedric Spear ability is slotted:
    Increases the damage bonus for your Critical Strikes by (10)% and your damage against blocking targets by (10)%.

    Balanced Warrior: Increases Weapon Damage by 6% and Spell Resistance by (2000)

    Medium Armor: Passive
    Dexterity: With one or more pieces of Medium Armor equipped:
    Increases your Critical Strike rating with physical attacks for each piece of Medium Armor equipped.

    Agility: (Shock Master Set) When a Medium Armor set of 5 or more pieces is equipped:
    Increases your Weapon Damage by 12%.
    Edited by Heroic_Defender on September 8, 2015 2:22PM
  • Heroic_Defender
    Heroic_Defender
    ✭✭✭
    Bow: Skill
    Venom Arrow: Shoot an arrow coated in Shadowscale poison, dealing # Poison Damage and an additional # Poison Damage over 10 seconds. Enemies hit while casting are interrupted, put off balance, and stunned for 3 seconds.

    Bow: Passive
    Hawkeye: Increases damage of your Bow attacks by 15% when striking off balance enemies.

    Long Shots: Gives you a damage bonus of up to 12% against enemies at longer range.

    Accuracy: Increases Weapon Critical rating by 5%.

    Dawn's Wrath: Ultimate
    Solar Prison: Call down a fragment of the sun to deal # Magic Damage each second to enemies in the target area and reduce the damage from their attacks by 30%. An ally can activate Gravity Crush, dealing # Magic Damage to all enemies in the area and stunning them for 5 seconds.

    Aedric Spear: Passives
    Piercing Spear: While an Aedric Spear ability is slotted:
    Increases the damage bonus for your Critical Strikes by (10)% and your damage against blocking targets by (10)%.

    Balanced Warrior: Increases Weapon Damage by 6% and Spell Resistance by (2000).

    Fighters Guild: Skill
    Camouflaged Hunter: Gives your attacks a 15% chance to cause an additional # Magic Damage and restore # Stamina against undead and Daedra. The chance is reduced to 4% against all other enemies. Killing undead and Daedra refreshes the effect's duration. While slotted, undead and Daedra are easier to see and you gain Major Savagery, increasing your Weapon Critical rating by #.

    Fighters Guild: Passive
    Skilled Tracker: Allows your Fighters Guild abilities that affect Daedra and undead to also affect werewolves.

    Note: This also works against players in PvP that are werewolves.

    Medium Armor: Passive
    Dexterity: With one or more pieces of Medium Armor equipped:
    Increases your Critical Strike rating with physical attacks for each piece of Medium Armor equipped.

    Agility: (Shock Master Set) When a Medium Armor set of 5 or more pieces is equipped:
    Increases your Weapon Damage by 12%.

    Edited by Heroic_Defender on September 9, 2015 2:34PM
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