Yea. I think it's a bit too "Legacy of Kain".
Low on the list of things that need attention. Definitely after getting vampires fangs.
honestly don't see how they could do a neck bite unless our player models were combined with the victims for the feeding animation. otherwise there is no way to properly align a neck bite with a moving target.
though at the very least id love to see fangs and a more Feral expression when in combat showcasing those Fangs. would be nice to have more sound effects in combat as a vampire. hissing and growling with supernatural undertones etc. small things like that really add to the immersion of the role.
would be awesome too if there was a "predator/night vision" overlay for Vamps. "sense Living" would actually be a cool passive to have.
honestly don't see how they could do a neck bite unless our player models were combined with the victims for the feeding animation. otherwise there is no way to properly align a neck bite with a moving target.
though at the very least id love to see fangs and a more Feral expression when in combat showcasing those Fangs. would be nice to have more sound effects in combat as a vampire. hissing and growling with supernatural undertones etc. small things like that really add to the immersion of the role.
would be awesome too if there was a "predator/night vision" overlay for Vamps. "sense Living" would actually be a cool passive to have.
Chaos_Deception wrote: »They could make it so You erupt in a plume of smoke, Your Victim Freezes in place.
And lets out a Cry at the same time as Your fangs pierce their Neck, followed by a brief Blood Spray.
Afterwards You rematerialize in the same place You started the Feed Animation.
I can imagine why they did it that way, how would a small bosmer bite a tall high elf? But someone already suggested a jumping on the target animation, that could work, the current wireless blood animation looks silly