Ugh, I hate these threads because, as with WW... players only becoming WW/Vamp JUST for the passive but not to actually BE a Vampire/WW.
But I've been watching them nerf Vampirism since beta; I don't see a problem being decimated by Fighters guild skills, I was fine when the mere thought of fire damage terrified Vamp players. Playing as a Nightblade I was already squishy and only got more-so but the stealth speed was worth it (especially when it stacked with set bonuses) but the damage reduction wasn't even noticeable.
imo, Vampirism and Lycanthropy are better as a big payoff/big drawback design, not as a mediocre sideways upgrade to a character - sure vamps can't complain as much, their skills are useful in comparison to the WW, but they may not fit some builds but with their drawbacks permanently active, you're always a vampire, not just when you've slotted skills.
But I've been watching them nerf Vampirism since beta; I don't see a problem being decimated by Fighters guild skills, I was fine when the mere thought of fire damage terrified Vamp players. Playing as a Nightblade I was already squishy and only got more-so but the stealth speed was worth it (especially when it stacked with set bonuses) but the damage reduction wasn't even noticeable.
imo, Vampirism and Lycanthropy are better as a big payoff/big drawback design, not as a mediocre sideways upgrade to a character - sure vamps can't complain as much, their skills are useful in comparison to the WW, but they may not fit some builds but with their drawbacks permanently active, you're always a vampire, not just when you've slotted skills.
So they reduce fire damage from 40% to 25% and you consider that a nerf? What 'drawbacks' do Vampires have, especially now that fire damage has been reduced? Well... there still is the vulnerability to Fighter's Guild skills, still have 25% increase damage from fire, and... hmmmm... well, there is that requirement to feed every 30 minutes to keep your Vampire stage at level 1. What are the benefits... Drain Essence just became a heal/stun that can be reapplied to the same target multiple times, one of the best Ultimates in the game, 10% regen passives while ability slotted, damage mitigation of up to 33% below 50% health, increased speed while in stealth, improvements to health regen in Vampire stages 2-4, and 21% reduction of Vampire abilities at Vampire stage 4 (which can be handy if you use the Ultimate or Drain Essence frequently).
I'm still failing to see much of a drawback to being a Vampire.
Yes, to use the passives. Why should you have to use an active to use a passive that is intrinsically tied to vampirism?leepalmer95 wrote: »The idea of someone becoming a vampire and then complaining to use vampire skills confuses me?
Isn't that why you became one in the first place? to use the skills and the passives?
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Yes, to use the passives. Why should you have to use an active to use a passive that is intrinsically tied to vampirism?leepalmer95 wrote: »The idea of someone becoming a vampire and then complaining to use vampire skills confuses me?
Isn't that why you became one in the first place? to use the skills and the passives?
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leepalmer95 wrote: »Same reason why you need to slot ww for the regen, at least vamps actually get useful passives.
Bloodgharm wrote: »This guy just doesn't get it, does he? It's not about weighing out the pros and cons. Vampirism is a curse with a few added benefits. If you're not going to actually use the vampire skills, then why become one?
Bloodgharm wrote: »On a side note, how many CPs in elemental resistance do you need to negate most of the vulnerability to fire you get as a vampire?