Steal all the weapons and armor that you can carry (leave 4 open inventory slots) and then deconstruct everything. Rinse and repeat until you hit 50, or until you get bored. Stolen items provide more inspiration than looted items.
camperkids wrote: »Steal all the weapons and armor that you can carry (leave 4 open inventory slots) and then deconstruct everything. Rinse and repeat until you hit 50, or until you get bored. Stolen items provide more inspiration than looted items.
Did this yesterday for a bit. Went from lvl 5, to 9 after 5 minutes of stealing things.
Once you get invited to Craglorn, or if you have an affiliation to get yourself there earlier (I did not), stealing armour/weapons in Belkarth is simple and ample, and then as stated numerous times above, deconstruct, log out, log back in, repeat.
I was 50 in all 3 contructs doing this long before I managed anything noteworthy as a player.
You already can: when choosing the item you want to craft, you can also adjust the amount of iron (or whatever material you're using) bars that you want to invest. The more you use, the higher the level of your weapon or armor. For iron this goes up to level 10 or 12, iirc. Then, the next tier begins with steel weapons. In order to craft those, you have to invest skill points in the first passive of the crafting skill line. (Just saying, 'cause it's easy to miss: if you want to improve your items with tempers, you can raise the chance to succeed by using more tempers in just the very same way.)I'm Character Level 11, Blacksmithing Level 4. When can I expect to begin making weapons at a level higher than 1?
What matters with respect to the crafting experience is the level of the item compared to your crafting level. The more proficient you get at, e.g., blacksmithing, the less crafting exp you'll get from deconstructing items. If you can get your hands on a v14 weapon (made of void steel) and deconstruct it, you'll see that you get way more crafting exp than when you decon a weapon made of iron.Also, is there some kind of 'rule' where I should deconstruct an item at a certain level above my own to get the maximum benefit from the item?
Yes.Also, I presume these 'rules' apply to Carpentry and Clothing?
Why not? Those writs give you crafting exp for the clothing skill line which you need to level in order to craft medium armor.Talking about Clothing, should I continue with the Clothing Writs even though I'm only interested in making Medium Armour?
I'm new to Blacksmithing too so I'll give the deconstructing stolen weapons a go too.
I have a couple of questions too: I'm Character Level 11, Blacksmithing Level 4. When can I expect to begin making weapons at a level higher than 1? Also, is there some kind of 'rule' where I should deconstruct an item at a certain level above my own to get the maximum benefit from the item?
Also, I presume these 'rules' apply to Carpentry and Clothing?
Talking about Clothing, should I continue with the Clothing Writs even though I'm only interested in making Medium Armour?
OK. Thanks.
Also, I'm now being asked for Linen Clothing. How do I refine the Jute to get Linen or should I be looking for another kind of plant? Same for Steel Weapons/Armour. Will the Ore look different or will it just yield a different metal?
"Higher Zones"? Do you mean I won't find that stuff while I'm still in the same area? Or at the same level?
Enchanted stuff yields more goodies like tempers & stones, & more XP.I just discovered last night that when you Research a Trait it's only for the weapon/armour piece that it's taken from. I didn't know that so I've wasted 3 or 4 days Researching Traits from different weapons thinking I could use them on my KB daggersDammit!
I've also discovered that it's expensive Deconstructing everything instead of selling it. If I didn't have my original character's money I'd be forced into a life of crime just to survive
Also, is there some kind of 'rule' whereby a Deconstructed weapon/armour piece won't yield anything? EG: If a Weapon description says: Sword, level 12, Value 9 is it 'worth' deconstructing even though I get nothing from it (do I get XP?) or is it better to sell it for the pittance it gathers? Whereas if it's description is Sword, level 12, Value 9, Adds 4% enchanting cool down it's more likely to yield something from its deconstruction. So yeah, should I deconstruct everything or just those with a Trait or at a high(ish) level?