Maintenance for the week of June 23:
• PC/Mac: No maintenance – June 23
• PC/Mac: NA and EU megaservers for maintenance – June 25, 12:00AM EDT (4:00 UTC) - 6:00PM EDT (22:00 UTC)

Clarification on Weapon/Spell damage.

winterbornb14_ESO
winterbornb14_ESO
✭✭✭
Hello with the new patch I need to get a better understanding of the game mechanics.

Can someone please clarify a few things for me.

Max Stamina = "Weapon Damage", so the higher the Stamina is ALL Stamina based class skills and ALL Melee weapon skills will do more damage?
Max Magicka = "Spell Power", so the higher the Magicka is ALL Magicka based class skills and ALL Staff skills will do more damage?
Does this also include when a Magicka skill is Morphed into a skill that now uses Stamina?

Also does the higher Stamina/Magicka stat affect its Regeneration or its Critical rating or do those stats only come from items/skills?

And last, do item set bonuses add or just give you the bonus for the number of pieces you have. For example if you have 4 pieces of Hist Bark do you only get the 4th piece bonus (max Health) or do you get the 2 and 3 piece bonus as well?

Now to find a updated skill list with the new morphs : )

Thank you.
  • Baronh2o
    Baronh2o
    ✭✭✭
    Hello with the new patch I need to get a better understanding of the game mechanics.

    Can someone please clarify a few things for me.

    Max Stamina = "Weapon Damage", so the higher the Stamina is ALL Stamina based class skills and ALL Melee weapon skills will do more damage?
    Max Magicka = "Spell Power", so the higher the Magicka is ALL Magicka based class skills and ALL Staff skills will do more damage?
    Does this also include when a Magicka skill is Morphed into a skill that now uses Stamina?

    Also does the higher Stamina/Magicka stat affect its Regeneration or its Critical rating or do those stats only come from items/skills?

    And last, do item set bonuses add or just give you the bonus for the number of pieces you have. For example if you have 4 pieces of Hist Bark do you only get the 4th piece bonus (max Health) or do you get the 2 and 3 piece bonus as well?

    Now to find a updated skill list with the new morphs : )

    Thank you.
    • When a skill is morphed to stamina, damage for that skill is now based off of stamina
    • I'm not sure on regeneration and critical rating - would be interested to find out
    • All set bonuses apply, if you have the last set bonus active...you have all active

    Edited by Baronh2o on September 3, 2015 7:40PM
    "Not all who wander are lost." - Tolkien

  • winterbornb14_ESO
    winterbornb14_ESO
    ✭✭✭
    So I assume it is overall best to stack Stamina (Weapon power) vs Weapon crit?

    Also some tooltips say "Weapon Damage" I assume that is the same as "Weapon Power" ?
  • Vraneon
    Vraneon
    ✭✭✭
    Yes, your regeneration increases by a tiny amount the more magicka or stamina you have. So if you have 9k magicka your regen is 450, if you have 26k magicka your regen is 670 (the numbers are made up, just to show the proportions).

    Magicka abilities scale off spell power and maximum magicka, abilities that use stamina scale off weapon power and maximum stamina. Yes, weapon power and damage are the same.

    No, critical rating is not affected by the amount of stamina or magicka you have.

    Stacking dmg gives more dmg than stacking a resources, although stacking a resource increases your dmg aswell, but by a lower amount. Most of times power does more dmg than crit, but since the set dmg bonus got nerfed a bit, having more crit is better now, than it was before the patch.

    Also since item sets have different amounts of dmg and crit rates, it depends on what you intend to use.
  • winterbornb14_ESO
    winterbornb14_ESO
    ✭✭✭
    Thanks for the reply.

    So for max DPS, Weapon Power > Max Stamina > Weapon Crit. ?

    I have been playing with the dual wield line as well and am not sure about one thing, Swords or Daggers?
    Swords do more damage than Daggers so why use daggers? Do they crit. more or swing faster, and if they swing faster what happens when you Mix & Match weapons?

    Any info other than how a passive affects them?

  • Eas007
    Eas007
    ✭✭✭
    Daggers crit more.
    United we stand, divided we fall. Shields as one!
  • hardcore_gmr
    hardcore_gmr
    ✭✭✭
    Hello with the new patch I need to get a better understanding of the game mechanics.

    Can someone please clarify a few things for me.

    Max Stamina = "Weapon Damage", so the higher the Stamina is ALL Stamina based class skills and ALL Melee weapon skills will do more damage?
    Max Magicka = "Spell Power", so the higher the Magicka is ALL Magicka based class skills and ALL Staff skills will do more damage?
    Does this also include when a Magicka skill is Morphed into a skill that now uses Stamina?

    Also does the higher Stamina/Magicka stat affect its Regeneration or its Critical rating or do those stats only come from items/skills?

    And last, do item set bonuses add or just give you the bonus for the number of pieces you have. For example if you have 4 pieces of Hist Bark do you only get the 4th piece bonus (max Health) or do you get the 2 and 3 piece bonus as well?

    Now to find a updated skill list with the new morphs : )

    Thank you.

    This is a very good question and I wanted to walk through each bit piece by piece so I apologize now if this answer us long winded.

    1. Max Stat (magic or stamina) effects the resource pool and the potency of abilities that draw from that pool. In addition weapon/spelling damage effects the base stats of the weapon you are holding. Weapon/spell damage effects the damage done by light and heavy attacks as well as increase the potency of abilities that draw from either your stamina or magic respectively. In short skill damage is determined by Max Stat and weapon/spell damage together.
    Example: when you take a food buff that increases your max stamina you increase the amount of resources you have and increase the damage done by abilities. When you take a buff to your weapon/spell damage you are increasing your light and heavy attacks as well as your abilities.

    2. Weapons are defined as what ever item you are holding in your hand at the time you attack. Your skill damage is determined by whether the skill scales off magic/spell damage or stamina/weapon damage. Therefore it is possible to increase your weapon/ spell damage without increasing your skill damage.
    Example: a magic user can raise the light and heavy attack of their staff with a weapon buff (ie... the medium armor buff agility) but because their skills do not scale off of weapon damage (they increase off spell damage) the MAGIC skills they are using will not be effected by the buff. The same is true for stamina users and stamina abilities.
    Important note: if you are a magic user and you have stamina skills on your bar they will be effected by a weapon buff. So let's assume you are a magic user using medium armor and have the agility passives selected; when you use a weapon skill like shield charge, your damage for that ability will hit harder. Same is true for stamina users using magic skills, when you use a spell damage buff your magic skill will hit harder.

    3. Skills that are Morphed to stamina change their scaling. So a class ability which once consumed magic will now consume stamina. Once a skill is Morphed it will only be affected by Max Stat increases and weapon/spell damage increases of the same kind. Again, max magic/spell damage for magic abilities and max stamina/weapon damage for stamina abilities.

    4. Every time you level up you gain increased stats in all categories. You gain a little bit of health, a little bit of magic, and a little bit of stamina. You gain a small amount of regeneration for all three as well. This increase is independent of where you apply the attribute point from leveling.

    5. Set bonuses are cumulative. Meaning that if you have four pieces of a set you get the 2, 3 and 4 piece bonus for that set.

    6. I believe the eso wiki is updated now with the new skills and damage from the IC patch.
  • winterbornb14_ESO
    winterbornb14_ESO
    ✭✭✭
    Thanks for the info.

    Does anyone know if your crit. % goes up for each dagger and by how much vs a sword?

    For example if I am using dual swords and then put a dagger in my offhand, will my crit. go up or do I need to have both weapons the same for the crit. to go up?

    Seems like some classes can go well with a non standard build, like a kajiit / Stam / Sorc /Dual wield / Med. armor vs the standard NB Stam builds
  • krees28b14_ESO
    krees28b14_ESO
    ✭✭✭
    Thanks for the info.

    Does anyone know if your crit. % goes up for each dagger and by how much vs a sword?

    For example if I am using dual swords and then put a dagger in my offhand, will my crit. go up or do I need to have both weapons the same for the crit. to go up?

    Seems like some classes can go well with a non standard build, like a kajiit / Stam / Sorc /Dual wield / Med. armor vs the standard NB Stam builds

    If I remember correctly, the passive in dual wield line called Twin Bland and Blunt is what gives you those stats. Each weapon type equipped gives you that stat. I believe one dagger is like 5 percent crit. one sword is 2.5% weapon damage. Look in your weapon passive and it will tell you because it has been awhile since I used my stamina character and honestly do not remember the exact amounts.
  • hardcore_gmr
    hardcore_gmr
    ✭✭✭
    Thanks for the info.

    Does anyone know if your crit. % goes up for each dagger and by how much vs a sword?

    For example if I am using dual swords and then put a dagger in my offhand, will my crit. go up or do I need to have both weapons the same for the crit. to go up?

    Seems like some classes can go well with a non standard build, like a kajiit / Stam / Sorc /Dual wield / Med. armor vs the standard NB Stam builds

    for best effect you want either two swords for a flat damage increase or two daggers for a straight crit increase. I believe the effects require both weapons of the same type for the increase. Non-standard builds are reserved for high CP players as the extra CP allows you to make up the things that you might be missing from wear off standard gear and using off standard weapons. That's not to say that it can't be done, but you gimp you DPS while leveling by using un-optimized gear and weapon choices without the CP to help make up the difference. Stam nightblades are extremely powerful when using the conventional build and often it is by playing the conventional route that high CP players learn what will work well and what will not work at all in a non standard build. Remember just cause you see someone your level wearing off standard gear doesn't mean you are on equal footing, CP carries over to all your characters and often it is the ones with the higher CP numbers that can do some of the crazier builds, because they can add CP where a new player looking might not have that option. For this reason I recommend staying away from looking at endgame builds while leveling, they give players an unrealistic expectation of what to shoot for and can be even more frustrating trying to mimic what they've seen without the CP to back it up. if you are on an alt or if you really want to try something different look for synergies within skill lines and passives that fit your playstyle. Every build imaginable is viable though not from the very start. Realize that if you take the unconventional road it is likely going to be harder for you then someone going with a straight forward build until they get the gear and CP to pull off the extra special stuff.

    good luck to you and if you need help feel free to ask this forum is a wealth of knowledge if you use it correctly, but keep in mind that you will ultimately find your own way, and anything suggested by another player should act as a rough outline for whatever you are trying to accomplish.
  • arowz
    arowz
    1,000 max magicka = 100 spell damage.

    Same for stamina/weapon damage.

    Spell/weapon damage (including the gains from stam/magicka) are applied to each skill differently based on a multiplier.

    As a general rule, single target, long cast time abilities have a higher multiplier than instant or AoE abilities.

    By wau of example, crystal fragments has a 2+ second cast time and is single target. Adding 100 spell damage or 1000 max magicka will give you 400 more damage on that spell.

    Mages Fury is an instant cast execution ability. Adding 100 spell damage or 1000 max magicka will only get you about 33 more damage on that spell.

    Thus, 100 additional Spell Damage or 1000 Max Magicka will not necessarily result in 100 additional damage on each spell.
  • winterbornb14_ESO
    winterbornb14_ESO
    ✭✭✭
    Thanks for the info.

    I didn't see the crit % in the passive text, thanks.

    Well I play almost exclusively as a Duo and we (my Wife) level together so we have found DPS'ing though PvE content rather fun since we have done the content before and it is faster.

    The Synergies aspect of our gameplay never seemed that important although I may want to look at it again. Most of the time the benefit from mashing X and screwing up your rotation or missing a heal/block never seemed like a must have/do aspect.

    Is there a listing of synergies between classes somewhere?
Sign In or Register to comment.