i just wish there was an already existing thread discussing how overpowered sorcerers are so the moderators could merge this thread into it. and like wise for all NERF xyzSithisvoid wrote: »When will unskilled people complaining nonstop because they lost be addressed?
tommyshelby wrote: »IC brings with it a major nerf to stamina builds. I can definitely understand why that needed to be done and it makes sense. However, any unbiased pvp competitor who spends a decent amount of time in Cyrodil knows that the game's most frustratingly OP'd abilities belong to the sorceror. The shields/buffs/extra-health spamming is ridiculous. Sorcerors have the firepower to kill anyone in two or theee hits, and the survivability to withstand a zerg. It is too much.
Has ZOS weighed in at all on a potential sorceror nerf?

clearly this is trolling, people
tommyshelby wrote: »IC brings with it a major nerf to stamina builds. I can definitely understand why that needed to be done and it makes sense. However, any unbiased pvp competitor who spends a decent amount of time in Cyrodil knows that the game's most frustratingly OP'd abilities belong to the sorceror. The shields/buffs/extra-health spamming is ridiculous. Sorcerors have the firepower to kill anyone in two or theee hits, and the survivability to withstand a zerg. It is too much.
Has ZOS weighed in at all on a potential sorceror nerf?
tommyshelby wrote: »IC brings with it a major nerf to stamina builds. I can definitely understand why that needed to be done and it makes sense. However, any unbiased pvp competitor who spends a decent amount of time in Cyrodil knows that the game's most frustratingly OP'd abilities belong to the sorceror. The shields/buffs/extra-health spamming is ridiculous. Sorcerors have the firepower to kill anyone in two or theee hits, and the survivability to withstand a zerg. It is too much.
Has ZOS weighed in at all on a potential sorceror nerf?
