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Emperor + Instant Respawn in IC

Ishammael
Ishammael
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Is not a great gameplay experience to fight against.

Respawn needs to be at base, minimum.
  • IxSTALKERxI
    IxSTALKERxI
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    Go take his emp keeps. If people wern't all in imperial city and actually fought over keeps like they are meant to he wouldn't be emp. This is why there needs to be a keep requirement to join imperial city.
    NA | PC | Aldmeri Dominion
    Laser Eyes AR 26 Arcanist | Stalker V AR 41 Warden | I Stalker I AR 42 NB | Stalkersaurus AR 31 Templar | Stalker Ill AR 31 Sorc | Nigel the Great of Blackwater
    Former Emperor x11 campaign cycles
    Venatus Officer | RIP RÁGE | YouTube Channel
  • Teargrants
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    The whole instant respawn thing would work out ok if they kept IC access gated to keep ownership as was originally planned, instead of catering to Care Bears and making IC open access 24/7. With gated access, you would just have to cap a home keep in Cyrodiil and the other faction would be cut off from instant respawn in IC, then you could proceed to hunt them down and clear out the zone and vice versa. The Cyrodiil map would actually be meaningful and his whole infinite respawn thing wouldn't really be an issue.

    Instead we have Cyrodiil beig an empty wasteland with each server painted one color, while infinite respawn zergs run around thre districs rolling over individuals and small groups.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • Pchela
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    Deciding not to use the original idea of gate access was terrible.
  • Ishammael
    Ishammael
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    Go take his emp keeps. If people wern't all in imperial city and actually fought over keeps like they are meant to he wouldn't be emp. This is why there needs to be a keep requirement to join imperial city.

    I knew someone was going to say this.

    Regardless, I think most pvp players agree that there needs to be an access restriction on the city. Home keeps, or home plus one or something.
    Pchela wrote: »
    Deciding not to use the original idea of gate access was terrible.

    Yes. Also, zones need to be controllable so that the enemy can't immediately respawn or something.

    Think of all the arguments we used to have about forward camps. Yes, I have suggested that they make a return in previous posts, the scale of IC is just so much smaller.just send people back to base is probably good enough.
  • Ishammael
    Ishammael
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    Teargrants wrote: »
    The whole instant respawn thing would work out ok if they kept IC access gated to keep ownership as was originally planned, instead of catering to Care Bears and making IC open access 24/7. With gated access, you would just have to cap a home keep in Cyrodiil and the other faction would be cut off from instant respawn in IC, then you could proceed to hunt them down and clear out the zone and vice versa. The Cyrodiil map would actually be meaningful and his whole infinite respawn thing wouldn't really be an issue.

    Instead we have Cyrodiil beig an empty wasteland with each server painted one color, while infinite respawn zergs run around thre districs rolling over individuals and small groups.

    Good description. This is basically what should happen.


  • Scyantific
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    They didn't even have to make it keep-restricted. They should have never scrapped the District Control part of IC to begin with. District control would have been a good way to prevent infinite respawns:

    -Enemies constantly respawning? Take control of the district. now they have to come back from another district or make their way from the sewers.
  • Ishammael
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    Scyantific wrote: »
    They didn't even have to make it keep-restricted. They should have never scrapped the District Control part of IC to begin with. District control would have been a good way to prevent infinite respawns:

    -Enemies constantly respawning? Take control of the district. now they have to come back from another district or make their way from the sewers.

    I like this too.
  • ScruffyWhiskers
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    I like it too! (que Irish Spring music) BUT I'm sure they were worried about lag from everybody stacking on whatever flag you needed to control the district. You could spread the flags out of course but my guess is they were having a hard time figuring out how to award control without creating the same problems that cyrodiil keeps were causing.
  • Publius_Scipio
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    Yeah in Chillrend earlier today the EP have everything and the DC and AD have zero points. You guys need to realize that you are going to run into EP with full PvP buffs because of this.

    You might as well just hand your tel var stones over to the EP groups running the districts.
    Edited by Publius_Scipio on September 3, 2015 2:32AM
  • Anazasi
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    Its a problem for sure maybe they will find a solution for it later.
  • Teargrants
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    Anazasi wrote: »
    Its a problem for sure maybe they will find a solution for it later.
    That's the thing, they already have a solution in place, done, coded, finished, ect. It's called gated access. ZOS just turned it off in the rule sets for all campaigns instead of just Haderus, because apparently 1 care bear campaign wasn't enough.
    POST EQVITEM SEDET ATRA CVRA
    ▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀▀
    EP ※ Teargrants ※
    EP ※ Kissgrants ※
    DC ※ Kirsi ※
    Vehemence Council
    #JustOutOfRenderRange
    ~Teargrants YouTube~
    ┬┴┬┴┤(・_├┬┴┬┴
  • RedTalon
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    This is why people can't just focus on imp city and avoid campaigns where you factions are weak if you ever want in the cuty
  • Psilent
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    Imperial City is out of control.

    No point in even killing anyone because within seconds they are attacking you again. I had more fun tonight just aggroing the sweeper mobs; popping an immovable potion and training them into the 20+ AD/DC groups. Tagging everyone and then watch the AP scroll as they focus on me, who has like 10 Tel'var stones, meanwhile the boss is eating them alive.

    Gated access and claimable districts.
    Edited by Psilent on September 3, 2015 3:31AM
  • Domander
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    The only thing needed is to have the res points marked on the map, that would help me a lot.


    If you don't like fighting the Emp over and over... go somewhere else and stop zerging the city, or as was suggested, go take the emp keeps.. It sounds like a fun time as Emp.
    Edited by Domander on September 3, 2015 5:05AM
  • Gol Barr
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    maybe a min of TV stones that you need to run with....
  • Ishammael
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    Domander wrote: »
    The only thing needed is to have the res points marked on the map, that would help me a lot.

    If you don't like fighting the Emp over and over... go somewhere else and stop zerging the city, or as was suggested, go take the emp keeps.. It sounds like a fun time as Emp.

    No doubt Kodi had fun.

    To the "go somewhere else" comment: the problem is that the emperor respawns immediately within a 10s run, regardless of where you are in the district. Don't worry -- we were trying to go somewhere else. Also, try using a door when the emp is in your face or when the emp can run back after you kill him. It takes longer to exit combat!
  • Psilent
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    Ishammael wrote: »
    Domander wrote: »
    The only thing needed is to have the res points marked on the map, that would help me a lot.

    If you don't like fighting the Emp over and over... go somewhere else and stop zerging the city, or as was suggested, go take the emp keeps.. It sounds like a fun time as Emp.

    No doubt Kodi had fun.

    To the "go somewhere else" comment: the problem is that the emperor respawns immediately within a 10s run, regardless of where you are in the district. Don't worry -- we were trying to go somewhere else. Also, try using a door when the emp is in your face or when the emp can run back after you kill him. It takes longer to exit combat!

    If I was Emperor I'd be using those buffs to farm Exp/Tel'var/Trophies with 3 other guildmates in the sewers. Not going after other players that most likely have little to no Tel'var. Especially since no one cares about mainland Cyrodiil anymore!
  • Ishammael
    Ishammael
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    Psilent wrote: »
    Ishammael wrote: »
    Domander wrote: »
    The only thing needed is to have the res points marked on the map, that would help me a lot.

    If you don't like fighting the Emp over and over... go somewhere else and stop zerging the city, or as was suggested, go take the emp keeps.. It sounds like a fun time as Emp.

    No doubt Kodi had fun.

    To the "go somewhere else" comment: the problem is that the emperor respawns immediately within a 10s run, regardless of where you are in the district. Don't worry -- we were trying to go somewhere else. Also, try using a door when the emp is in your face or when the emp can run back after you kill him. It takes longer to exit combat!

    If I was Emperor I'd be using those buffs to farm Exp/Tel'var/Trophies with 3 other guildmates in the sewers. Not going after other players that most likely have little to no Tel'var. Especially since no one cares about mainland Cyrodiil anymore!

    some of those bosses are OP. Like the one that spawns all those little imps that kamikazi you.
  • Psilent
    Psilent
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    Ishammael wrote: »
    Psilent wrote: »
    Ishammael wrote: »
    Domander wrote: »
    The only thing needed is to have the res points marked on the map, that would help me a lot.

    If you don't like fighting the Emp over and over... go somewhere else and stop zerging the city, or as was suggested, go take the emp keeps.. It sounds like a fun time as Emp.

    No doubt Kodi had fun.

    To the "go somewhere else" comment: the problem is that the emperor respawns immediately within a 10s run, regardless of where you are in the district. Don't worry -- we were trying to go somewhere else. Also, try using a door when the emp is in your face or when the emp can run back after you kill him. It takes longer to exit combat!

    If I was Emperor I'd be using those buffs to farm Exp/Tel'var/Trophies with 3 other guildmates in the sewers. Not going after other players that most likely have little to no Tel'var. Especially since no one cares about mainland Cyrodiil anymore!

    some of those bosses are OP. Like the one that spawns all those little imps that kamikazi you.

    That dremora that spawns like 20 ground effect fires that do like 15k damage per tick. Love aggroing him when a large amount of enemy players are nearby; then pop mist form and run by them, tag them, then watch as the boss just wrecks them. Pop invis potion to deaggro and go do something else.
  • Ishammael
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    Psilent wrote: »
    Ishammael wrote: »
    Psilent wrote: »
    Ishammael wrote: »
    Domander wrote: »
    The only thing needed is to have the res points marked on the map, that would help me a lot.

    If you don't like fighting the Emp over and over... go somewhere else and stop zerging the city, or as was suggested, go take the emp keeps.. It sounds like a fun time as Emp.

    No doubt Kodi had fun.

    To the "go somewhere else" comment: the problem is that the emperor respawns immediately within a 10s run, regardless of where you are in the district. Don't worry -- we were trying to go somewhere else. Also, try using a door when the emp is in your face or when the emp can run back after you kill him. It takes longer to exit combat!

    If I was Emperor I'd be using those buffs to farm Exp/Tel'var/Trophies with 3 other guildmates in the sewers. Not going after other players that most likely have little to no Tel'var. Especially since no one cares about mainland Cyrodiil anymore!

    some of those bosses are OP. Like the one that spawns all those little imps that kamikazi you.

    That dremora that spawns like 20 ground effect fires that do like 15k damage per tick. Love aggroing him when a large amount of enemy players are nearby; then pop mist form and run by them, tag them, then watch as the boss just wrecks them. Pop invis potion to deaggro and go do something else.

    This is the Lich guy that makes the Nerien'eth looking things. Yeah, I totally fell victim to that before I realized what he did. I actually like these OP bosses running around. The "sweepers", too.
  • Robbmrp
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    Ishammael wrote: »
    Go take his emp keeps. If people wern't all in imperial city and actually fought over keeps like they are meant to he wouldn't be emp. This is why there needs to be a keep requirement to join imperial city.

    I knew someone was going to say this.

    Regardless, I think most pvp players agree that there needs to be an access restriction on the city. Home keeps, or home plus one or something.
    Pchela wrote: »
    Deciding not to use the original idea of gate access was terrible.

    Yes. Also, zones need to be controllable so that the enemy can't immediately respawn or something.

    Think of all the arguments we used to have about forward camps. Yes, I have suggested that they make a return in previous posts, the scale of IC is just so much smaller.just send people back to base is probably good enough.

    The problem with putting in an objective in IC within in each district so that a faction "owns" it would just lead to more zergs. The bigger group would almost always take the district. Making smaller group sizes would just result in it leading to making more smaller groups that still run together.

    Gated access would be the easiest fix but becomes a legal issue since it's behind the "paywall".

    IMO the only thing they could do is both limit group size and go with "instanced" Districts that only allow so many players from each faction into it. This way we would have small scale PVP like a lot of people want. It also reduces the chance of getting rolled by a big zerg. For example the limit could be 12 players from each faction. That's 36 people in one district and more than plenty there. The same could go for the sewers.
    NA Server - Kildair
  • Psilent
    Psilent
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    Robbmrp wrote: »
    Ishammael wrote: »
    Go take his emp keeps. If people wern't all in imperial city and actually fought over keeps like they are meant to he wouldn't be emp. This is why there needs to be a keep requirement to join imperial city.

    I knew someone was going to say this.

    Regardless, I think most pvp players agree that there needs to be an access restriction on the city. Home keeps, or home plus one or something.
    Pchela wrote: »
    Deciding not to use the original idea of gate access was terrible.

    Yes. Also, zones need to be controllable so that the enemy can't immediately respawn or something.

    Think of all the arguments we used to have about forward camps. Yes, I have suggested that they make a return in previous posts, the scale of IC is just so much smaller.just send people back to base is probably good enough.

    The problem with putting in an objective in IC within in each district so that a faction "owns" it would just lead to more zergs. The bigger group would almost always take the district. Making smaller group sizes would just result in it leading to making more smaller groups that still run together.

    Gated access would be the easiest fix but becomes a legal issue since it's behind the "paywall".

    IMO the only thing they could do is both limit group size and go with "instanced" Districts that only allow so many players from each faction into it. This way we would have small scale PVP like a lot of people want. It also reduces the chance of getting rolled by a big zerg. For example the limit could be 12 players from each faction. That's 36 people in one district and more than plenty there. The same could go for the sewers.

    Legal issue?!?
  • Angarato
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    i agree with the gated city. would make it actually have a purpose.
  • olsborg
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    imo emp buff/status should only be in the AVA in cyrodiil, not in imperial city.

    PC EU
    PvP only
  • Angarato
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    nope. impercial city is a part of it. dont want an emperor? defend your keeps
  • HeroOfNone
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    Teargrants wrote: »
    The whole instant respawn thing would work out ok if they kept IC access gated to keep ownership as was originally planned, instead of catering to Care Bears and making IC open access 24/7. With gated access, you would just have to cap a home keep in Cyrodiil and the other faction would be cut off from instant respawn in IC, then you could proceed to hunt them down and clear out the zone and vice versa. The Cyrodiil map would actually be meaningful and his whole infinite respawn thing wouldn't really be an issue.

    Instead we have Cyrodiil beig an empty wasteland with each server painted one color, while infinite respawn zergs run around thre districs rolling over individuals and small groups.

    We're discussing that in this thread about capturing districts as well . Id argue that locking down access to IC is the Carebear option in this case, a lot of PVE folks would hop campaign to campaign looking for thier faction locked Imperial City where they can safely grind and quest with minimal worry of being interupted. A few of the options listed though might be more appealing for both fighting and restrictions the installation respawn unless other conditions are met.
    Herfi Driderkitty of the Aldmeri Dominion
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