It was broke b4. It was getting an additive damage reduction instead of a base damage reduction. So even though in pvp you did 20% less damage to players you did 140% more damage to the closest target so you were doing 120% damage to the closest target. In pts jabs was extremely powerful because of this since when everything else was hitting like a wet nokdle jabs was cirtting for 4k+ a crit. So if your base damage is 100 your damage in 1.6 to the nearest target was 220. In pve it is 240. On the pts it was 190, and the way it is on live it should be 120 no matter whether it is a nerf to the multiplier or the base damage.Puncturing Strikes - Very familiar I'm sure. Templar's bread and butter DPS.
The ability does X amount of damage in its radius. Whoever is closest to you takes 140% additional damage.
Battle Spirit now reduces all damage in PvP by 50%.
I am wondering if this change affected the base amount of damage(X) or the 140% additional damage(in which case the single target damage would only increase by 70%)
I feel like the base damage was nerfed. On 1.6 live I was hitting for about 1.6-2K non crit per jab. That was with a 20% damage reduction in PvP. On 1.7 live I am hitting 700-1.1k non crit per jab. This is definitely more than a 30% damage nerf.
So I have a question for you ZoS, is the damage reduction on the base damage or the damage increase?
In my opinion the damage reduction should not apply to the aoe damage, since it's already VERY low, but to the single target damage. In which case it would be a little higher than it is right now in 1.7 live.
Thanks
Puncturing Strikes - Very familiar I'm sure. Templar's bread and butter DPS.
The ability does X amount of damage in its radius. Whoever is closest to you takes 140% additional damage.
Battle Spirit now reduces all damage in PvP by 50%.
I am wondering if this change affected the base amount of damage(X) or the 140% additional damage(in which case the single target damage would only increase by 70%)
I feel like the base damage was nerfed. On 1.6 live I was hitting for about 1.6-2K non crit per jab. That was with a 20% damage reduction in PvP. On 1.7 live I am hitting 700-1.1k non crit per jab. This is definitely more than a 30% damage nerf.
So I have a question for you ZoS, is the damage reduction on the base damage or the damage increase?
In my opinion the damage reduction should not apply to the aoe damage, since it's already VERY low, but to the single target damage. In which case it would be a little higher than it is right now in 1.7 live.
Thanks
I agree with all of you @Ezareth and @asneakybanana the damage on PTS was WAYYY TOO HIGH
But the damage on 1.7 live is really low lol. 1.1K max per jab and I have 30k Magicka with over 2.1k spell damage buffed. 25% from thaumaturge.
I agree with all of you @Ezareth and @asneakybanana the damage on PTS was WAYYY TOO HIGH
But the damage on 1.7 live is really low lol. 1.1K max per jab and I have 30k Magicka with over 2.1k spell damage buffed. 25% from thaumaturge.
I was actually talking about 1.6 where the issue was slightly less noticeable (but known to most theorycrafters I assume). The PTS just highlighted the issue to make it so obvious even the devs could see the problem and it was finally fixed.
Damage is low across the board @blabafat. 2.1K spell damage isn't all that high relative to what it could be. What is the damage output per cast of the ability on a single target?
The stam morph (maybe, not sure really) is hitting like a truck out there. I watched two templars blast through the sewers, dropping everything but bosses in just a few seconds, just spamming jabs over and over.
asneakybanana wrote: »My jabs while running 3.7-8k weapon damage and 33k stam are hitting for max like 2.5k on players but that x4 or x5 or however many times it hits is still decent. Thing is mag has always been weaker than stam in the jabs department so the damage nerf affects them even more than the stam builds.
Rook_Master wrote: »There are a few reasons Jabs has gotten better with the last patch.
1. Block Nerf
Previously Jabs was bad because it was channeled, and you couldn't block-cast it. Now that blocking is nerfed you don't want to be blocking all the time anyway, and it doesn't hurt you to use this channeled skill.
2. Higher TTK
Jabs gives good sustained DPS now that TTK is higher overall. The stamina morph cost was lowered, there is a 25% chance to proc Burning Light passive, and the magicka morph heals you while doing DPS.
Rook_Master wrote: »There are a few reasons Jabs has gotten better with the last patch.
1. Block Nerf
Previously Jabs was bad because it was channeled, and you couldn't block-cast it. Now that blocking is nerfed you don't want to be blocking all the time anyway, and it doesn't hurt you to use this channeled skill.
2. Higher TTK
Jabs gives good sustained DPS now that TTK is higher overall. The stamina morph cost was lowered, there is a 25% chance to proc Burning Light passive, and the magicka morph heals you while doing DPS.
I would have to disagree. While casting jabs you are 120% exposed. Not to mention most smart opponents will not allow you to hit them with multiple cast of jabs so it does not function that well as a sustained dps. When fighting a blocking opponent you may drain their stamina at an above average rate, but as said before your are exposed so a player with decent damage can force you on the defensive.
asneakybanana wrote: »My jabs while running 3.7-8k weapon damage and 33k stam are hitting for max like 2.5k on players but that x4 or x5 or however many times it hits is still decent. Thing is mag has always been weaker than stam in the jabs department so the damage nerf affects them even more than the stam builds.
Rook_Master wrote: »There are a few reasons Jabs has gotten better with the last patch.
1. Block Nerf
Previously Jabs was bad because it was channeled, and you couldn't block-cast it. Now that blocking is nerfed you don't want to be blocking all the time anyway, and it doesn't hurt you to use this channeled skill.
2. Higher TTK
Jabs gives good sustained DPS now that TTK is higher overall. The stamina morph cost was lowered, there is a 25% chance to proc Burning Light passive, and the magicka morph heals you while doing DPS.
I would have to disagree. While casting jabs you are 120% exposed. Not to mention most smart opponents will not allow you to hit them with multiple cast of jabs so it does not function that well as a sustained dps. When fighting a blocking opponent you may drain their stamina at an above average rate, but as said before your are exposed so a player with decent damage can force you on the defensive.
Rook_Master wrote: »Rook_Master wrote: »There are a few reasons Jabs has gotten better with the last patch.
1. Block Nerf
Previously Jabs was bad because it was channeled, and you couldn't block-cast it. Now that blocking is nerfed you don't want to be blocking all the time anyway, and it doesn't hurt you to use this channeled skill.
2. Higher TTK
Jabs gives good sustained DPS now that TTK is higher overall. The stamina morph cost was lowered, there is a 25% chance to proc Burning Light passive, and the magicka morph heals you while doing DPS.
I would have to disagree. While casting jabs you are 120% exposed. Not to mention most smart opponents will not allow you to hit them with multiple cast of jabs so it does not function that well as a sustained dps. When fighting a blocking opponent you may drain their stamina at an above average rate, but as said before your are exposed so a player with decent damage can force you on the defensive.
I'm not saying Jabs is the best. I'm just explaining why it's better than it was in 1.6. And anyone that has been playing Templar for a long time will tell you that it is in fact better this patch.
Rook_Master wrote: »There are a few reasons Jabs has gotten better with the last patch.
1. Block Nerf
Previously Jabs was bad because it was channeled, and you couldn't block-cast it. Now that blocking is nerfed you don't want to be blocking all the time anyway, and it doesn't hurt you to use this channeled skill.
2. Higher TTK
Jabs gives good sustained DPS now that TTK is higher overall. The stamina morph cost was lowered, there is a 25% chance to proc Burning Light passive, and the magicka morph heals you while doing DPS.
Rook_Master wrote: »There are a few reasons Jabs has gotten better with the last patch.
1. Block Nerf
Previously Jabs was bad because it was channeled, and you couldn't block-cast it. Now that blocking is nerfed you don't want to be blocking all the time anyway, and it doesn't hurt you to use this channeled skill.
2. Higher TTK
Jabs gives good sustained DPS now that TTK is higher overall. The stamina morph cost was lowered, there is a 25% chance to proc Burning Light passive, and the magicka morph heals you while doing DPS.
First reason you stated is not a buff to jabs because we can't block cast it. Adding a penalty to doing something(blocking) that we cannot do with jabs is irrelevant.
Stamina jabs have always been more powerful, or at least able to become more powerful. There has always been a 25% chance to proc burning light(no change) and magicka morph has always healed you(no change).