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1.7 "Bugs" & Quirky Behavior

Xeven
Xeven
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1) With 1.6 Bolt Escape you would maintain forward momentum after the ability completed. In 1.7 it's like you hit an invisible wall, then slowly drop to the ground, effectively crippling the mobility of this ability. This needs to be fixed please.

2) In 1.5 you could Bolt Escape in the direction your camera was looking. In 1.6/1.7 you can only Bolt Escape in the direction the character is facing, almost certainly because this was more pleasing to console devs. With the prevalence of roots in the IC, and the inability to actually change the direction of your character while rooted, it is impossible to control which direction you will Bolt Escape in. This issue is also crippling this ability, and many others. Even if you go into first person and rotate your view, it does not actually change the direction your character is facing, and you will still Bolt Escape in the wrong direction!

3) Trapping webs is almost impossible to see in the sewers, and extremely hard to see in the overworld. That and it will often not show any projectile at all (many other abilities do this in 1.7 including ranged light attacks), which brings me to my next observation.

4) FPS in 1.7 is absolutely terrible. Many have attributed this to addons. While this may be partially true, the performance of the LUA API itself is terrible in 1.7. This is not the fault of the Addon Devs, although I will admit that some of their code is less than optimal.

EDIT

If you have found any other quirky behavior with your abilities, please post it here in hopes that it will be seen and corrected.

Edited by Xeven on September 2, 2015 7:39PM
  • Morimizo
    Morimizo
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    Unfortunately this update has significantly nerfed any kind of mobility. Something about elites getting tired of not being able to hit lightly armored foes, who move faster than them, with their slow two-handers.

    In a new patch, I think they're going to introduce the skill "Bug on a Pin" to immediately counter any attempt at evasion by players.

    That said, I think this change you mention is absolutely intentional, a desperately wanted mechanic (more randomness, less control, please! See RNG motif system), and they have no plans to revisit Bolt Escape unless it is to remove it from the game entirely, replaced by, "Stun yourself." It lasts 6.5 seconds, giving heavily armored two-handed wielding players ample opportunity to finish what you had the audacity to start, walking into this area, looking for your very own Telvar stones. The unmitigated gaul!

    I'm not bitter. Honest.

    Except when I am.
  • Avonna
    Avonna
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    i think the animation on crystal fragments is weird, i am on a breton. she seems to almost lick the ground when she casts it.

    i thought it looked more like that fabulous templar skill vampire bane or something.. it just shoots from the hand...

    that would look much better then the yoga pose going on right now..
  • Kova
    Kova
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    Xeven wrote: »
    1) With 1.6 Bolt Escape you would maintain forward momentum after the ability completed. In 1.7 it's like you hit an invisible wall, then slowly drop to the ground, effectively crippling the mobility of this ability. This needs to be fixed please.

    2) In 1.5 you could Bolt Escape in the direction your camera was looking. In 1.6/1.7 you can only Bolt Escape in the direction the character is facing, almost certainly because this was more pleasing to console devs. With the prevalence of roots in the IC, and the inability to actually change the direction of your character while rooted, it is impossible to control which direction you will Bolt Escape in. This issue is also crippling this ability, and many others. Even if you go into first person and rotate your view, it does not actually change the direction your character is facing, and you will still Bolt Escape in the wrong direction!

    EDIT

    If you have found any other quirky behavior with your abilities, please post it here in hopes that it will be seen and corrected.

    I cannot stress how much this has affected me. I loved my sorcs mobility. Get rid of shield strength and stacking, but let me keep my bolt momentum. PLEASE. It was so much fun being able to get away from players by roll-bolting around corners and over gaps. I hated when they took away the ability to jump and bolt. Now you can't even jump in sneak, which is baffling.

    As you said, you slowly drop to the ground as if you hit a wall, but has anyone noticed what happens if you are CC'd while in the air? You fetching hang there, unable to roll dodge or break free. It's a good thing TTK is so high or I would have countless mid air deaths.
    EP Sorc: Aydinn
    AD Stamplar: Verdant`Knight
    DC Stamblade: Apple`Punch
    EP Stam Sorc: Kós
    AD DragonKnight: Transmigrant
    EP NIghtblade: Aydinn
  • Cathexis
    Cathexis
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    I have, since release of the core game, advocated for a multi-directional bolt escape. We really should be able to bolt up or down, or strafe bolt. Especially with the onset of the new mobility nerfs, it is ridiculous that its basic controls have been further handcuffed.
    Tome of Alteration Magic I - Reality is an Ancient Dwemer Construct: Everything You Need to Know About FPS
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    Tome of Alteration Magic II - The Manual of the Deceiver: A Beginner's Guide to Thieving
    https://forums.elderscrollsonline.com/en/discussion/462509/tome-of-alteration-mastery-ii-the-decievers-manual-thieving-guide-for-new-characters

    Ultrawide ESO Adventure Screenshots - 7680 x 1080 Resolution
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  • Armitas
    Armitas
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    Break free seems to be really sluggish, with or without lag.
    Retired.
    Nord mDK
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