Emma_Eunjung wrote: »I grind in Craglorn frequently, and I'm convinced that something weird happened to XP in Craglorn a day after the patch. The day OF the patch (Aug 31), I was getting really nice XP from both overland mobs and quests in Craglorn. The day AFTER the patch (Sept 1), was getting much lower XP from the same mobs and quests, in both Lower and Upper Craglorn.
See this thread for more details: http://forums.elderscrollsonline.com/en/discussion/212804/did-craglorn-xp-get-stealth-nerfed-since-the-2-1-4-patch/
f047ys3v3n wrote: »You get 3 levels below you at full xp. 4 is xp -33% 5 is xp -66%. This used to put lower craig at
To put it in economics terms, at this point all that is accomplished by lowering CP rate is permanently codifying an aristocracy and making sure potential immigrants choose a different destination as they will see little opportunity in Tamriel.
So if you want to progress in the Champion System with a VR 16 character now, it's either Cyrodiil delves or the Imperial City? (I know XP in Upper Cragorn is so terrible compared to what you can get with lower vet rank characters that I wouldn't consider it as an option.) Has anybody tested how much XP you can get in the Imperial City?
Edit: I'd like to point out here once again that I think it's a really silly design decision to add an endgame grind of several thousand hours to a game, which takes longer to complete than the most time-consuming grinds I have seen in Korean MMORPGs like Lineage II or Ragnarok Online, and then have no way (or only one very specific way that is only available to a limited amount of players and forces them to do PvP) how max level players can actually progress in that grind. In other games with similar systems, for example the account-wide Paragon level system in Diablo III, you progress at a decent rate by just playing the game normally in any way you want with any max level character!
Are players in ESO supposed to delete VR 16 characters so they can create new characters and do the good XP grind from VR 1 to VR 13 again to get beyond Champion Rank 450 (which is the approximate rank an account will have from getting the first 8 characters to VR 16)?
traigusb14_ESO2 wrote: »So if you want to progress in the Champion System with a VR 16 character now, it's either Cyrodiil delves or the Imperial City? (I know XP in Upper Cragorn is so terrible compared to what you can get with lower vet rank characters that I wouldn't consider it as an option.) Has anybody tested how much XP you can get in the Imperial City?
Edit: I'd like to point out here once again that I think it's a really silly design decision to add an endgame grind of several thousand hours to a game, which takes longer to complete than the most time-consuming grinds I have seen in Korean MMORPGs like Lineage II or Ragnarok Online, and then have no way (or only one very specific way that is only available to a limited amount of players and forces them to do PvP) how max level players can actually progress in that grind. In other games with similar systems, for example the account-wide Paragon level system in Diablo III, you progress at a decent rate by just playing the game normally in any way you want with any max level character!
Are players in ESO supposed to delete VR 16 characters so they can create new characters and do the good XP grind from VR 1 to VR 13 again to get beyond Champion Rank 450 (which is the approximate rank an account will have from getting the first 8 characters to VR 16)?
You aren't supposed to grind at all.
They don't want you to, and they don't expect you to.
Soonish, they will be adding Quarterly(?) seasonal caps on CP. They are going to be way lower than grinders wan them to be.
They aren't telling you to find the last 3 mobs in a corner you can grind on and forcing you to go there. They aren't telling you to delete chars so you can get more CP in a vet silver and gold treadmill... They are telling you to stop it and go back to playing the game,.
And now they have to put in a cap mechanic, because people have gotten it all so freaking backwards in their heads, it is the only way to stop people acting like jerks.
It seems to me, you have some kind of bias towards people that grind. I'n not sure why. Why not let them play the game the way they want to play it?traigusb14_ESO2 wrote: »You aren't supposed to grind at all.
They don't want you to, and they don't expect you to.
Soonish, they will be adding Quarterly(?) seasonal caps on CP. They are going to be way lower than grinders wan them to be.
They aren't telling you to find the last 3 mobs in a corner you can grind on and forcing you to go there. They aren't telling you to delete chars so you can get more CP in a vet silver and gold treadmill... They are telling you to stop it and go back to playing the game,.
And now they have to put in a cap mechanic, because people have gotten it all so freaking backwards in their heads, it is the only way to stop people acting like jerks.
f047ys3v3n wrote: »You get 3 levels below you at full xp. 4 is xp -33% 5 is xp -66%.
If it hasn't changed since March 2015, the penalty you get if monsters are 5 ranks below you is the maximum XP penalty you can get already. From an old thread:starkerealm wrote: »f047ys3v3n wrote: »You get 3 levels below you at full xp. 4 is xp -33% 5 is xp -66%.
I want to say at more than 5 ranks difference it's -80%, based on the numbers I've seen. But I'm not 100% certain.
Little side-note: As can be seen in the post I quoted, monsters in Public Dungeons only gave ~20% of the XP that monsters of the same VR in main zones gave. In the IC update the XP values in Public Dungeons have been increased by 100% so that monsters in Public Dungeons now should give around 40% of the XP monsters of the same VR on main maps will give. That might finally make Public Dungeons acceptable levelling spots again (though still not as good as some spots on main maps in the silver and gold zones).[...][...]All Champion Point Exp values for a VR 14 character with Enlightenment: Spellscar group type 1 4620 (4x1155) Spellscar group type 2 4032 (4x1008) Spellscar group type 3 2888 (4x722) An average of killing 104 monster groups at Spellscar is required to gain 1 Champion Point. Cyrodiil monster (VR5; 17'041 Health) 540 (4x135) Cyrodiil boss type 1 (VR5) 1080 (4x270) Cyrodiil boss type 2 (Barasatii; VR5) 756 (4x189) Cyrodiil NPC guard (VR5) 1080 (4x270) Cyrodiil PvE quest 19960 (4x4990) Cyrodiil dungeon quest (Barasatii) 3508 (4x877)* Cyrodiil Fighters Guild bounty quest 19960 (4x4990) * The only quest from Vlastarus with reduced Exp reward. Completing about 15 PvE quests from quest hubs in Cyrodiil should grant enough Exp for 1 Champion Point and can be done in about 1 hour with a fast horse. Opening a Treasure Chest 3660 (4x915) Completing a Crafting Writ 1996 (4x499) Exp from killing regular enemies/monsters with a VR 14 character: Monster-Monster- Champion Exp Rank Health Zone w. Enlightenment VR 13 21'614 (Upper Craglorn) 576 (4x144) VR 11 20'139 (Lower Craglorn) 576 (4x144) Exp from normal monsters in Craglorn has been greatly reduced compared to how much it currently is on the Live Servers (from 1656 [4x414] to 576 [4x144], so about 65% reduction). VR 10 17'557 (VR 10 main zones) 1240 (4x310) VR 9 17'041 (VR 9 main zones) 496 (4x124) VR 8 16'525 (VR 8 main zones) " VR 7 16'008 (VR 7 main zones) " VR 6 15'492 (VR 6 main zones) " VR 5 14'975 (VR 5 main zones) " VR 4 14'459 (VR 4 main zones) " VR 3 13'943 (VR 3 main zones) " VR 2 13'426 (VR 2 main zones) " VR 1 12'910 (VR 1 main zones) 496 (4x124) VR 5 17'041 (Cyrodiil main map) 540 (4x135) VR 5 17'041 (Cyrodiil dungeon) 376 (4x94) VR 10 17'557 (VR 10 Public Dungeon) 244 (4x61) VR 9 17'041 (VR 9 Public Dungeon) 96 (4x24) VR 8 16'525 (VR 8 Public Dungeon) " VR 7 16'008 (VR 7 Public Dungeon) " VR 6 15'492 (VR 6 Public Dungeon) " VR 5 14'975 (VR 5 Public Dungeon) " VR 4 14'459 (VR 4 Public Dungeon) " VR 3 13'943 (VR 3 Public Dungeon) " VR 2 13'426 (VR 2 Public Dungeon) " VR 1 12'910 (VR 1 Public Dungeon) 96 (4x24) VR 10 17'557 (VR 10 Solo Delve) 864 (4x216) VR 9 17'041 (VR 9 Solo Delve) 344 (4x86) VR 8 16'525 (VR 8 Solo Delve) " VR 7 16'008 (VR 7 Solo Delve) " VR 6 15'492 (VR 6 Solo Delve) " VR 5 14'975 (VR 5 Solo Delve) " VR 4 14'459 (VR 4 Solo Delve) " VR 3 13'943 (VR 3 Solo Delve) " VR 2 13'426 (VR 2 Solo Delve) " VR 1 12'910 (VR 1 Solo Delve) 344 (4x86) Killing 323 monsters in an outdoor VR 10 zone will also reward the amount of Exp required to gain 1 Champion Point. That's one monster/enemy every 11 seconds to gain 1 Champion Point in 1 hour (with Enlightenment).