My hope is that these knee jerk reactions threads will go away, preferably with an arrow through them.
I have two classes, Templar and Nightblade, both of them are stamina DPS.
The templar still uses sword and board in PvP. The Night blade uses duel wield, both use the bow as the second choice.
Now that is out of the way... there was nothing more annoying then seeing someone permanently block and infinite roll dodge, as a stamina player. Yes, I could do it, in fact I 'had' to do it to compete vs these other roll dodgers.
Roll dodge isn't even historically accurate as a means of escape - it was a waste of time and people would cut you midway through the dodge.
I have two classes, Templar and Nightblade, both of them are stamina DPS.
The templar still uses sword and board in PvP. The Night blade uses duel wield, both use the bow as the second choice.
Now that is out of the way... there was nothing more annoying then seeing someone permanently block and infinite roll dodge, as a stamina player. Yes, I could do it, in fact I 'had' to do it to compete vs these other roll dodgers.
I cannot express how happy I was to see this playstyle no longer possible, indeed, I've outright raged quit because stamina nightblades would infinite roll dodge and DK's would permanently block. I immediately notice a difference, in that PvP is no longer the gimmicky mess that it once was.
Sure, you have to take damage, but you've gained survivability through the damage nerf in PvP. I haven't heard one good thing about this change. I don't die as often and frankly if 10 people are wailing on you, you should not be able to defeat them through infinite roll dodge.
Roll dodge isn't even historically accurate as a means of escape - it was a waste of time and people would cut you midway through the dodge. The fact that some people would dodge over as a means of escape, well, you should not be able to escape, even I have issues with nightblade cloak being spammable and makes you competely invisible, AND removes dots, but that's another topic.
To sum it up, we're not bad, we're just not overpowered anymore and people think that not being overpowered means they are bad. I just wanted to give you another perspective on this topic, one I feel many people have not considered in their rants about the so called 'massive nerf' to stamina builds. My hope is that these knee jerk reactions threads will go away, preferably with an arrow through them.
I never understood the perma-block character. That would seem awfully boring.. Just block?
I never understood the perma-block character. That would seem awfully boring.. Just block?
Now that is out of the way... there was nothing more annoying then seeing someone permanently block and infinite roll dodge, as a stamina player. Yes, I could do it, in fact I 'had' to do it to compete vs these other roll dodgers.
I cannot express how happy I was to see this playstyle no longer possible, indeed, I've outright raged quit because stamina nightblades would infinite roll dodge and DK's would permanently block.
How do you expect medium armor wearers to survive? With the small HOTs from rally and vigor?
Light armor can shield, teleport, cloak and heal, heavy armor has tons of mitigation and medium armor HAD dodge rolling, but now that it's nerfed, how do we survive while sustaining our damage?
Jennifur_Vultee wrote: »
Yes, it needed to be fixed...by not allowing casting while blocking, you either block or cast not both at the same time. However, since the combat dev team apparently can't figure out that bit of rocket science we get zero stamina regen while blocking instead. See Zenimax its easy, the way to stop people permanently holding block and casting is to make it so they have to choose either blocking or casting but not both at the same time. Or was that too much effort or simply beyond the skill level of your lead combat designer?
Jennifur_Vultee wrote: »
Yes, it needed to be fixed...by not allowing casting while blocking, you either block or cast not both at the same time. However, since the combat dev team apparently can't figure out that bit of rocket science we get zero stamina regen while blocking instead. See Zenimax its easy, the way to stop people permanently holding block and casting is to make it so they have to choose either blocking or casting but not both at the same time. Or was that too much effort or simply beyond the skill level of your lead combat designer?
likelolwhat wrote: »I still think the stamina nerf should have been PvP only, but you do raise a point.