First ONLY considered from PVE and Tanks sent to oblivion for low lvl CP players.
With many CP the PVE content becomes to easy.
By nerfing a basic combat resource, Stamina, by nerfing Rolldodge and Block, everything is more difficult for everybody.
Highly skilled players and/or high CP players can compensate, lowbies and L2P players cannot.
So why nerfing the play system?
... upsetting all kinds of builds, and not simply use the same balancing method applied to lvl and Veteran level.
So why not, scaled from CP, make the Monsters more difficult?
Now PVP:
In PVP higher CP is NOT making the content too easy, because it is player against player.
And all this talk about perma Roll dodgers and permablock casters....
well every advantage has her disadvantage.... so L2C... Learn to Counter
and oh yes, ZOS has to make counters available !!!
The Shieldbreaker set ist just one example of that
And of course tweaking will be needed
So players should adapt to have counters against all kinds of players profiles
And the richer the variety in player profiles, in abilities and counter abilities, the more interesting, IMO, the game is
Edited by hrothbern on September 2, 2015 10:13AM "I still do not understand why I followed the advice of Captain Rana to bring the villagers of Bleakrock into safety. We should have fought for our village and not have backed down, with our tail between our legs. Now my home village is in shambles, the houses burning, the invaders feasting.I swear every day to Shor that after Molag Bal has been defeated, I will hunt down the invaders and restore peace in Bleakrock and drink my mead with my friends at the market place".PC-EU