@Gilliamtherogue
Actually you can control his orbs positions. Next time try to notice - right after he summons this orb he will push it to a random party-member. If everyone will successfully avoid the middle-area, there will be not a single orb near it.
Orbs continue to move after they "latch" to a target. This is uncontrolled.
Shadow Barrage can me blocked and overheal. You can also use (spam if you are hit) Harness/Dampen Magica and other damage shields to mitigate a lot of its damage and can survive even without any heal.
Sure let me put on Harness/Dampen as a stamina build because that's totally viable to force people to only play one spec in content. Barrier's cost is too high to have it up for every time he does it. Overhealing doesn't work when you have 3+ orbs out damaging other players. If it was the only thing happening during the fight it'd be manageable, but its put into an overloaded mechanical fight meaning you can't constantly be ready to answer it.
There is not a single unavoidable random one shot mechanics.
Except you know, the entire precipice of this thread, where he bugs and doesn't spawn enough portals and people simply die with no counter play. I was referring more to other fights in these dungeons, such as the Blade encounter in WGT, where the bosses will chain and stack pull, stun, drop banner, corrosive all within fractions of a second that kill players instantly. Or when you're knocked back by the Sentries in ICP and randomly take 50k worth of fall damage.
Soon I will create a guide for Vet WGT and ICP or you can find some on YouTube. I know that there is one from Hodor Enclaver.
We've tracked down the root cause of Lord-Warden not reliably summoning two portals before he does his Darklight Burst attack. That issue will be fixed in a future incremental patch.
I am not saying the fight is impossible, as I've done it numerous times. But I would LOVE to see a group get a no death run in either of the new vet dungeons in their current state. Oh and preferably one that isn't filled with 4 shield stackers who can spam instant defense at their own whim. I shall await an update.
We managed to get the top NA scores without forcing people into playing the #1 spec of the month, nor did we force players to go join up on the double mundus exploit that EU openly admitted to. We aren't a super hardcore raid guild, we're a small bunch of friends who are really good at the game and enjoy playing it. You don't have to be a meta humping elitist to be in the top tier, and we proved that. There's a difference between obtaining an achievement and being the best in the world at that achievement. You shouldn't be forced to run something that removes all skill factor (looking at you, 20k damage shields) from the game in order to obtain it. By all means if you want to be the very best dungeon group to no death speed run ICP/WGT be my guest. But an achievement isn't a world record status, unless it specifically states "World First/Best", which neither of these achievements do.@Gilliamtherogue
As we were told by Mr.Mursa, bug with not enough portals was fixed or will be fixed in a week and it will not be a problem in some short period of time:We've tracked down the root cause of Lord-Warden not reliably summoning two portals before he does his Darklight Burst attack. That issue will be fixed in a future incremental patch.
As for other stuff - you need some base skill and knowledge plus just more practice to manage it. Nothing else.
More of that if you want an achievement and you call yourself a Top PvE Guild, then you should understand that the best way to do it, is to make a maximum efficient build and party setup for it. Complaining about "have to play one spec" is not the top PvE mentality at all.
And if you still die over and over... well, try Phoenix set for healer and 2 magica dps and Yokeda for a tank, or try 4 DK's with Magma Armor as ultimate. Start to be creative!I am not saying the fight is impossible, as I've done it numerous times. But I would LOVE to see a group get a no death run in either of the new vet dungeons in their current state. Oh and preferably one that isn't filled with 4 shield stackers who can spam instant defense at their own whim. I shall await an update.
Deal, but you can't make any rules for the way it will be achieved. No promise about it.
Anyone can put a few shields on their bars and sit in red while they do it.
And you don't have to follow any rules for getting a no death, but if it IS done by a shield stacking group, then it loses all impressiveness.
Anyone can put a few shields on their bars and sit in red while they do it.
Ok, if you say "anyone" then show us a masterclass yourself. Also you can't compare double-mundus bug with shield stacking, cause this is not a bug or some kind of exploit.And you don't have to follow any rules for getting a no death, but if it IS done by a shield stacking group, then it loses all impressiveness.
Imperss me! Go and make all this without one arm with eyes closed and standing your head! All our abilities are our arms and legs and eyes in a game mechanics and I wish to use them all for my goals and not for impessing some people in Internet.
There is a Normal Mode, you can call it Story Mode, for casuals in new dungeons. Veteran Mode is intended to be difficult and hard to be dealt with. If you want an achievement for veteran mode, achieve it, be best of the best, and pay its price with time, personal skill and prediction-reaction training. When you know all the mechanics you can predict most part of the fight and your reaction on any actions would be MUCH faster.
Master yourself, master the enemy.
I forgot the stereotypical line... etc. etc.
Gilliamtherogue wrote: »There is a Normal Mode, you can call it Story Mode, for casuals in new dungeons. Veteran Mode is intended to be difficult and hard to be dealt with. If you want an achievement for veteran mode, achieve it, be best of the best, and pay its price with time, personal skill and prediction-reaction training. When you know all the mechanics you can predict most part of the fight and your reaction on any actions would be MUCH faster.
Master yourself, master the enemy.
--My point--
--Your head--
I forgot the stereotypical line... etc. etc.
OH LORD!
If tomorrow there would be no damage shields in ESO, players will reconsider the meta-game and find other builds. Every time there can be only some limited number of best builds for any situations and any classes. It's MMO! Everything can happen tomorrow, but the point is that we live and play today. I'm sorry mate, but mentality you've just described is built on a pure faith not on mind, it’s not PvE but truly RP – “I don’t care what’s best solution, I want to play with my big cool shiny sword in my glowing heavy armor and win. Nerf bosses for me, reconsider mechanics for me. I can’t react on red circles and your random stuff and I should not to. I’m a mighty swordsman!”Gilliamtherogue wrote: »There is a Normal Mode, you can call it Story Mode, for casuals in new dungeons. Veteran Mode is intended to be difficult and hard to be dealt with. If you want an achievement for veteran mode, achieve it, be best of the best, and pay its price with time, personal skill and prediction-reaction training. When you know all the mechanics you can predict most part of the fight and your reaction on any actions would be MUCH faster.
Master yourself, master the enemy.
--My point--
--Your head--
Your point is not an ultimate truth. Like a mirrow you don't want to accept mine.
There is a reward for no death achievements - a necrotic hodor hoarvor, but you also have to do speed runs and hard modes.
It is possible to complete veteran dungeons with 300 CP. We did it on PTS with template chars before ZOS gave us top gear.
For people who want to complete a new dungeon and learn the story there is a normal mode. All sets drop there too, but v15. I know drop rates are awful, but I think it will be fixed.
You mostly mention these 3 dks that drop standards like crazy. I agree there is something wrong about it, but all other bosses are perfectly fine and have predictable mechanics which are easy to follow for range DDs, but annoying for melee
ZoS loves ignoring my bug reports
Gilliamtherogue wrote: »I forgot the stereotypical line... etc. etc.
OH LORD!
If tomorrow there would be no damage shields in ESO, players will reconsider the meta-game and find other builds. Every time there can be only some limited number of best builds for any situations and any classes. It's MMO! Everything can happen tomorrow, but the point is that we live and play today. I'm sorry mate, but mentality you've just described is built on a pure faith not on mind, it’s not PvE but truly RP – “I don’t care what’s best solution, I want to play with my big cool shiny sword in my glowing heavy armor and win. Nerf bosses for me, reconsider mechanics for me. I can’t react on red circles and your random stuff and I should not to. I’m a mighty swordsman!”Gilliamtherogue wrote: »There is a Normal Mode, you can call it Story Mode, for casuals in new dungeons. Veteran Mode is intended to be difficult and hard to be dealt with. If you want an achievement for veteran mode, achieve it, be best of the best, and pay its price with time, personal skill and prediction-reaction training. When you know all the mechanics you can predict most part of the fight and your reaction on any actions would be MUCH faster.
Master yourself, master the enemy.
--My point--
--Your head--
Your point is not an ultimate truth. Like a mirrow you don't want to accept mine.
You forget the point in which I've done all of this content on vet, hardmode, and speed ran. You also (thanks to me not mentioning) don't realize I'm the player not dying to these mechanics.
Ultimate truth? Mirrow? Something about "OH LORD". Not saying remove damage shields, but if you can fart away on your keyboard just reapplying them every time they fall off and breeze your way through content maybe, just maybe, they're helping you do something you couldn't do otherwise? You're so caught up trying to argue your point you're missing my own. Think you need to look back into that "mirrow" and take a harder look.
I have solutions to them in my build, I'm the guy who resses the group mid fight to save the pull from becoming a wipe. My "RP" can out preform 99% of players in this game in DPS.
So what exactly is your strategy for surviving portal feedback? You know, when the boss spawns a portal right under where you land after falling out of a portal you're already in? The fall damage is a 9k hit, the "portal feedback, is a 20k hit. So unless you're a tank or a sorc shield stacker I have no idea how you would survive this totally random RNG, which btw has no business being in a fight if you litterally can't do anything about it. The only thing I could think of is throwing out a barrier when everyone goes into the portal but half the portals are on the other side of the room. So you're guaranteed to have people die from it. It's completely ridiculous to me to have a fight force you to only take certain classes in it just to survive random stuff. We did it with 2 magika Templars, a dk tank and a magicka dk... So it can be done without the sorc shields, but it's up to the RNG if we wipe it or not. Just stupid.