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https://forums.elderscrollsonline.com/en/discussion/668861

[PC/Mac] Some strange bug with Lord Warden Dusk boss (ICP normal and veteran mode)

Fecius
Fecius
✭✭✭
@Seiffer @Mursa @ZOS_GinaBruno @ZOS_RichLambert

Making an exp-run for new normal dungeons we've found a strange bug during the last boss fight.

After second replication at 33% HP boss itself didn't disappear as intended, standing in the middle of the room. After killing clones nothing happened. Boss remained untargetable, we had to wipe and start from the beginning.

Then we decided to give boss some more time for his abilities not burning him from 66% to 33%. This didn't help because 2 clones started to move in the middle of the room and stayed there. We could not even hit them in this stage, so we got another wipe.

After that we tried not to taunt clones. We asked tank do nothing, maybe just shielding and put some damage but not taunts. It seems worked out, after killing all clones boss appeared and we killed him.

Here is the video. I don't know why during my live-stream this bug was right in the place with some video quality problems. Though it's not pleasant to watch it because of all artifacts and so on, I still want to share it. Maybe it still can be helpful for you. At least you can see what happened. Sorry again for this sick quality.

twitch.tv/fecius/v/14046712
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  • ZOS_RichLambert
    ZOS_RichLambert
    Creative Director
    We'll take a look!
    Rich Lambert
    Creative Director - The Elder Scrolls Online
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    Staff Post
  • Fecius
    Fecius
    ✭✭✭
    @Seiffer @Mursa @ZOS_GinaBruno @ZOS_RichLambert

    We’ve made two runs in veteran Imperial City Prison HM and we’ve found one more pretty annoying and even frustrating bug and two achievement bugs.

    First:

    I don’t really know how this bug can be triggered. The only thing I know is how to try to avoid it if it appears. Remarkable thing is that during our first run everything was O.K. but the group DPS was lower than our second run.

    So, let’s jump into bug description. First of all I want to point that we’ve already mentioned this here:

    http://forums.elderscrollsonline.com/en/discussion/comment/2102141/#Comment_2102141

    I will try to do it again.

    Boss sometimes uses his ultimate ability before 2 portals appear. This is extra frustrating especially if it happens in the middle of the fight. So as his Big Bang is an instant kill in veteran mode and the portal is the only way to outplay this ability, having only one portal for 4 people is a guarantee of 2 deaths during his blow. If anyone who read this doesn’t know only two players can jump in one portal and only two portals can be on the boss battleground (once I’ve seen three, but I’m not sure if I’ve recorded it).

    To solve this portal problem at the very beginning of the fight we had to stop DPS at 90% boss HM and wait until 2 portals appear. If we did do this, every time there was only one portal and 2 deaths cause of the Big Bang.

    But we can’t predict this scenario in the middle of the fight and we got it once. Before the clone phase Lord Warden made only one portal and after it he didn’t make second, decided to make his Big Bang. I have to note that I'm absolutely sure none of us occasionally jumped inside any portal before the Big Bang that would close it. There was simply not enough of them before the phase they needed.

    Please, take a look at it. I’ve tried to let you know at once. I will share a video with this bug during the weekend as soon as I montage it a bit to make shorter.

    Second:

    During the first time, we’ve spent about 1,5 hour for a full run. Partly cause of the bug that I’ve described before our second run was about 2 hours. But the thing is that both times we’ve got an achievement for a 45 min fastfun.

    Here is a screenshot of my twitch translation that was started at the beginning of our first dungeon run:

    67a807c5302d.jpg

    Third:

    Every achievement in White Gold Tower (Out of the Frying Pan, Ire of the Storm, even talking with 3 speaking stones achievement that name I don’t remember) gives you about 200k experience. In the Imperial City Prison there is not experience for any of achievement there. It looks like one of this two case is not intended.

    P.S.:

    Well, I really care about PvE in ESO and I love the fact that you are not afraid to add some new cool and crazy mechanics in boss fights. I know, it’s hard to polish this sometimes and it’s impossible to find every single problem that can spoil everything in some unique scenario, so as a part of high end PvE community I wish to help you in this in far as possible. And you really need to test every next content bosses with high DMG groups too. :)
    Edited by Fecius on September 4, 2015 8:33AM
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  • Mursa
    Mursa
    ✭✭
    We've tracked down the root cause of Lord-Warden not reliably summoning two portals before he does his Darklight Burst attack. That issue will be fixed in a future incremental patch.

    We're looking into the issues with the achievements. Thank you for your diligence.
    Edited by ZOS_GinaBruno on September 8, 2015 2:59PM
    Robbie Stevens
    Dungeon Lead | Zenimax Online Studios
    Staff Post
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Lord Warden's fight is pretty cool, but feels really janky. There are a lot of mechanics that make you question what's intended or not. For example, the Shadowy Orbs he summons that deal damage to nearby players; are these intended to keep zapping you when you have to run into the portals? How about when you're landing from entering one, and you land in the middle of 5+ of them, instantly dying since you can't heal midair?

    You can't control where these orbs go, they just float around randomly, so there's no room for player skill or strategy to allow for avoiding moments of insane, unmitigated damage. If I'm locked into an animation that prevents me from healing or acting, why is it okay that I'm being pummeled on for 5000 magic damage every second one seems to swing by?

    His Shadowy Barrage also isn't making much sense. I am aware that (strategy, if you want to experience it yourself, don't click)
    it requires the tank to move in front of it to absorb the incoming damage, but its hit box for interception is extremely narrow and sometimes flat out ignores if a player walks in front of the line, leading to some nasty situations that almost always result in death.

    All in all I'm happy you guys have created some real challenging content, but there's a lot of work that needs to be done for these dungeons to get polished up to be put in a healthy place. No death run achievements with random one shot mechanics players can't avoid? No thanks Zenimax, please take your artificial difficulty elsewhere. I'm all for high risk play, but when I'm happily following mechanics and the RNG dice roll and a boss skips or bugs a mechanic and kills half my group with nothing to counter it, it really kills the desire to try for these. If interested, I can write up an in depth response for each boss (and even some of the trickier trash pulls) if Zenimax would like to hear the opinion of some of the "min/maxer" PvE'rs.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

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  • Fecius
    Fecius
    ✭✭✭
    @Gilliamtherogue

    Actually you can control his orbs positions. Next time try to notice - right after he summons this orb he will push it to a random party-member. If everyone will successfully avoid the middle-area, there will be not a single orb near it.

    Shadow Barrage can be blocked and overheal. You can also use (spam if you are hit) Harness/Dampen Magica and other damage shields to mitigate a lot of its damage and can survive even without any heal.

    There is not a single unavoidable random one shot mechanics.

    Soon I will create a guide for Vet WGT and ICP or you can find some on YouTube. I know that there is one from Hodor Enclaver.
    Edited by Fecius on September 9, 2015 8:18AM
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  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Fecius wrote: »
    @Gilliamtherogue

    Actually you can control his orbs positions. Next time try to notice - right after he summons this orb he will push it to a random party-member. If everyone will successfully avoid the middle-area, there will be not a single orb near it.

    Orbs continue to move after they "latch" to a target. This is uncontrolled.

    Shadow Barrage can me blocked and overheal. You can also use (spam if you are hit) Harness/Dampen Magica and other damage shields to mitigate a lot of its damage and can survive even without any heal.

    Sure let me put on Harness/Dampen as a stamina build because that's totally viable to force people to only play one spec in content. Barrier's cost is too high to have it up for every time he does it. Overhealing doesn't work when you have 3+ orbs out damaging other players. If it was the only thing happening during the fight it'd be manageable, but its put into an overloaded mechanical fight meaning you can't constantly be ready to answer it.

    There is not a single unavoidable random one shot mechanics.

    Except you know, the entire precipice of this thread, where he bugs and doesn't spawn enough portals and people simply die with no counter play. I was referring more to other fights in these dungeons, such as the Blade encounter in WGT, where the bosses will chain and stack pull, stun, drop banner, corrosive all within fractions of a second that kill players instantly. Or when you're knocked back by the Sentries in ICP and randomly take 50k worth of fall damage.

    Soon I will create a guide for Vet WGT and ICP or you can find some on YouTube. I know that there is one from Hodor Enclaver.

    I am not saying the fight is impossible, as I've done it numerous times. But I would LOVE to see a group get a no death run in either of the new vet dungeons in their current state. Oh and preferably one that isn't filled with 4 shield stackers who can spam instant defense at their own whim. I shall await an update.
    Edited by Gilliamtherogue on September 9, 2015 8:21AM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Fecius
    Fecius
    ✭✭✭
    @Gilliamtherogue

    As we were told by Mr.Mursa, bug with not enough portals was fixed or will be fixed in a week and it will not be a problem in some short period of time:
    We've tracked down the root cause of Lord-Warden not reliably summoning two portals before he does his Darklight Burst attack. That issue will be fixed in a future incremental patch.

    As for other stuff - you need some base skill and knowledge plus just more practice to manage it. Nothing else.

    More of that if you want an achievement and you call yourself a Top PvE Guild, then you should understand that the best way to do it, is to make a maximum efficient build and party setup for it. Complaining about "have to play one spec" is not the top PvE mentality at all.

    And if you still die over and over... well, try Phoenix set for healer and 2 magica dps and Yokeda for a tank, or try 4 DK's with Magma Armor as ultimate. Start to be creative!

    I am not saying the fight is impossible, as I've done it numerous times. But I would LOVE to see a group get a no death run in either of the new vet dungeons in their current state. Oh and preferably one that isn't filled with 4 shield stackers who can spam instant defense at their own whim. I shall await an update.

    Deal, but you can't make any rules for the way it will be achieved. No promise about it.
    Edited by Fecius on September 9, 2015 8:35AM
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  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Fecius wrote: »
    @Gilliamtherogue

    As we were told by Mr.Mursa, bug with not enough portals was fixed or will be fixed in a week and it will not be a problem in some short period of time:
    We've tracked down the root cause of Lord-Warden not reliably summoning two portals before he does his Darklight Burst attack. That issue will be fixed in a future incremental patch.

    As for other stuff - you need some base skill and knowledge plus just more practice to manage it. Nothing else.

    More of that if you want an achievement and you call yourself a Top PvE Guild, then you should understand that the best way to do it, is to make a maximum efficient build and party setup for it. Complaining about "have to play one spec" is not the top PvE mentality at all.

    And if you still die over and over... well, try Phoenix set for healer and 2 magica dps and Yokeda for a tank, or try 4 DK's with Magma Armor as ultimate. Start to be creative!

    I am not saying the fight is impossible, as I've done it numerous times. But I would LOVE to see a group get a no death run in either of the new vet dungeons in their current state. Oh and preferably one that isn't filled with 4 shield stackers who can spam instant defense at their own whim. I shall await an update.

    Deal, but you can't make any rules for the way it will be achieved. No promise about it.
    We managed to get the top NA scores without forcing people into playing the #1 spec of the month, nor did we force players to go join up on the double mundus exploit that EU openly admitted to. We aren't a super hardcore raid guild, we're a small bunch of friends who are really good at the game and enjoy playing it. You don't have to be a meta humping elitist to be in the top tier, and we proved that. There's a difference between obtaining an achievement and being the best in the world at that achievement. You shouldn't be forced to run something that removes all skill factor (looking at you, 20k damage shields) from the game in order to obtain it. By all means if you want to be the very best dungeon group to no death speed run ICP/WGT be my guest. But an achievement isn't a world record status, unless it specifically states "World First/Best", which neither of these achievements do.

    And you don't have to follow any rules for getting a no death, but if it IS done by a shield stacking group, then it loses all impressiveness. Anyone can put a few shields on their bars and sit in red while they do it. Managing to survive the entire instance based on following mechanics properly without gimped tactics is what I aim to do, and what I will respect when its achieved. Nothing more, nothing less.

    Also don't take it as if I'm saying my group has no room for improvement. I'm sure when we're all fully geared out and figure out more interesting ideas we'll look back and laugh at how we used to clear them. Cheers.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Fecius
    Fecius
    ✭✭✭
    Anyone can put a few shields on their bars and sit in red while they do it.

    Ok, if you say "anyone" then show us a masterclass yourself. Also you can't compare double-mundus bug with shield stacking, cause this is not a bug or some kind of exploit.
    And you don't have to follow any rules for getting a no death, but if it IS done by a shield stacking group, then it loses all impressiveness.

    :D Imperss me! Go and make all this without one arm with eyes closed and standing your head! All our abilities are our arms and legs and eyes in a game mechanics and I wish to use them all for my goals and not for impessing some people in Internet.
    - Looking for Progress PvE Guild!
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  • andy_s
    andy_s
    ✭✭✭✭
    New veteran dungeons are indeed not melee/stamina friendly, but nerfing mechanics because of that is really a bad idea. I completed them already on my magicka nb without any deaths on my side, and I don't think my group mates died due to some random stuff.

    Now I understand why I didn't like 1.6 patch. All content was too easy, people forgot how to use save abilities (every class and spec have them), just stay under bosses and spam 1 button... The game was boring.

    I hope ZOS will continue to increase new dungeons and trials difficulty, but also make pve stamina builds more viable again, not through nerfing content and introducing bugs though :)
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
    World#2 vMoL All Achievements w/ Aquila Raiders
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    I'm not asking for nerfs, I'm asking for counter play on a universal scale. Mechanics are meant to be able to be followed by anyone, regardless of class or role. Why introduce mechanics that specific players cannot abide to, when they're not skill related? Can some classes be given an edge in dealing with these issues? Sure, we see it all the time; sorcs are the best class at surviving Planor Inhibitor, DK's laugh at Dark Mage, and so on. But do not cater a realistic completion to a fraction of players. Give anything an indicator or an on demand counter (such as a bash, dodge roll, etc), and it immediately leaves the artificial realm into the realistic and healthy one. If there is a mechanic that is capable of killing a player in a simple action, there needs to be some sort of heads up so they can preemptively react if they're paying attention. Randomly getting chained into red without a warning and dying because of it hardly could be called a healthy mechanic. Nerfing the damage is the easy way out, but kills the risk and any skill based reaction to it. Unfortunately, some of these mechanics are clearly lacking in the reaction aspect. Take Flagulant Xyvkin for example. The larger Archer-type mobs that throw fire AoE and have a unique volley mechanic and acid spray. The fire mechanic is simple, he faces a direction, throws fire, and gives the player ample time to move away and prepare to avoid lines. His acid spray is telegraphed and bashable if a player is nearby and quick enough. These are both healthy mechanics and are allowed to easily kill players because they also allow players to prepare to avoid them if they're paying attention. Now we turn to it's shadow volley, which has an indicator that it can be bashed (red lines), but when bashed, does not stop him from casting. He simply continues his action, and the bash indicator disappears. This is an unhealthy mechanic, as even if a player follows the rules and does their job, they are punished.

    This isn't even to mention how horrendously high some of the damage in these dungeons is. With a group of people running 500+ CP, I still see people just dropping when they shouldn't. 25% damage reduction to elemental attacks and DoTs and Planar Inhibitor's dot still has the ability to kill someone, Molag kena can easily two piece the tank if they drop block for a fraction of a second (and gods forbid he lose aggro on ANYTHING in the instances). I can't imagine how some of the more casual players are going to fare. And when I say casual, I refer to the ones who are capable of following mechanics, but don't put in 5 hours a day like most of the min maxers do. People with 200-300 CP are going to have a brutal time getting by some of the damage sources, and one shots will be even more apparent. Like I said, I'm all for difficulty and challenges, but just how hard did Zenimax intend for these no death achievements to be? It's not like there are any cool dyes or titles you get for them, so why make them so much more difficult than any other no death achievement in the game? Perhaps if there was a large reward that you could show off or special gear or something truly unique that rewarded such a feat I'd understand, but it's literally just 50 achievement points and some XP that you could get 20 minutes grinding. Right now it just feels like over scaled content that has insanely high risk, insanely low reward.

    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Fecius wrote: »
    Anyone can put a few shields on their bars and sit in red while they do it.

    Ok, if you say "anyone" then show us a masterclass yourself. Also you can't compare double-mundus bug with shield stacking, cause this is not a bug or some kind of exploit.
    And you don't have to follow any rules for getting a no death, but if it IS done by a shield stacking group, then it loses all impressiveness.

    :D Imperss me! Go and make all this without one arm with eyes closed and standing your head! All our abilities are our arms and legs and eyes in a game mechanics and I wish to use them all for my goals and not for impessing some people in Internet.

    I forgot the stereotypical line of thinking of the "means to an end". This blatantly overpowered thing exists and since the devs left it alone, it gives me justification to use it. What's more impressive to you; a person who uses their inherited wealth and well being in life to achieve a goal, or someone who obtained their goal without help or crutch? All I'm saying is shields are a handicap for people who aren't good enough to follow mechanics. Think back to the release of AA hardmode, when raids all used harness magicka to get through the damage. It wasn't because you had to use them to survive, but it made it easy. There were other methods to solve the issue of the damage, that were on a universal scale (blocking, lightning resistance, gear).

    You mentioned that I didn't have the mentality of a top tier pve'er, but I think that's incredibly wrong. People who are the best and deserve to be the best, are the ones that get there without artificial aid. If a build relies so heavily on a single thing for its form of safety and ability to be aggressive, that should be the indicator that the build is receiving something of a significant boost that others don't have access to. The second you remove that from play, they're on equal footing, and the only way they're going to remain in the top is to be good enough to do so. Shield stacking may not seem like an exploit or bug, but if you examine it and how Zenimax has dealt with previous abilities and situations(see sharpened/nirnhoned, damage mitigation, crit stacking prior 1.5) you may start to question it.

    What if this whole time people were complaining ESO was too easy, wasn't because the content was inherently easy, but if the player was given options that nullified almost all danger? ESO was never too easy, it's just that we've been too powerful for so long. Every turn of the page in ESO's history has some sort of major flaw in terms of players using something extremely powerful to help dull the edge that content tried to cut us with. In trials you used to have to rotate insane amounts of damage mitigation via ultimates and abilties, allowing you to simply stand inside of mechanics and burn bosses. Then it turned into killing things so fast you didn't have to do mechanics because the target was dead before they could do anything. Then it turned into spammable defense that allowed you to simply out last anything, regardless of how much damage you are doing. No matter where you look, the meta has always has some sort of cutting edge information a player discovered, but never lasted too long. Zenimax always (rather slowly) "fixed" these issues and simply forced players to find the next overpowered thing. I mean, if you're content with achieving with whatever is "in" then you do you. I guess it all comes down to opinion and personal morality in the end. I don't mean to sound overly negative or aggressive, I'm just really zealous about my beliefs on this topic. In the end people are gunna do what they're okay with and what they want to do, as it should be. But I'll be damned if I won't still have a strong opinion about it! :P /end rant
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Fecius
    Fecius
    ✭✭✭
    There is a Normal Mode, you can call it Story Mode, for casuals in new dungeons. Veteran Mode is intended to be difficult and hard to be dealt with. If you want an achievement for veteran mode, achieve it, be best of the best, and pay its price with time, personal skill and prediction-reaction training. When you know all the mechanics you can predict most part of the fight and your reaction on any actions would be MUCH faster.

    Master yourself, master the enemy.
    Edited by Fecius on September 9, 2015 11:53AM
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  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Fecius wrote: »
    There is a Normal Mode, you can call it Story Mode, for casuals in new dungeons. Veteran Mode is intended to be difficult and hard to be dealt with. If you want an achievement for veteran mode, achieve it, be best of the best, and pay its price with time, personal skill and prediction-reaction training. When you know all the mechanics you can predict most part of the fight and your reaction on any actions would be MUCH faster.

    Master yourself, master the enemy.

    --My point--

    --Your head--
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • andy_s
    andy_s
    ✭✭✭✭
    There is a reward for no death achievements - a necrotic hodor hoarvor, but you also have to do speed runs and hard modes.

    It is possible to complete veteran dungeons with 300 CP. We did it on PTS with template chars before ZOS gave us top gear.

    For people who want to complete a new dungeon and learn the story there is a normal mode. All sets drop there too, but v15. I know drop rates are awful, but I think it will be fixed.

    You mostly mention these 3 dks that drop standards like crazy. I agree there is something wrong about it, but all other bosses are perfectly fine and have predictable mechanics which are easy to follow for range DDs, but annoying for melee :p
    World's First Cloudrest Hardmode + Speed Run + No Death w/ HODOR
    Tick-Tock Tormentor & All vHoF Achievements done w/ Chimaira
    World's First Sanctum Ophidia Difficult Mode (patch 1.5)
    World#2 vMoL All Achievements w/ Aquila Raiders
  • Fecius
    Fecius
    ✭✭✭
    I forgot the stereotypical line... etc. etc.

    OH LORD!

    If tomorrow there would be no damage shields in ESO, players will reconsider the meta-game and find other builds. Every time there can be only some limited number of best builds for any situations and any classes. It's MMO! Everything can happen tomorrow, but the point is that we live and play today. I'm sorry mate, but mentality you've just described is built on a pure faith not on mind, it’s not PvE but truly RP – “I don’t care what’s best solution, I want to play with my big cool shiny sword in my glowing heavy armor and win. Nerf bosses for me, reconsider mechanics for me. I can’t react on red circles and your random stuff and I should not to. I’m a mighty swordsman!”

    Fecius wrote: »
    There is a Normal Mode, you can call it Story Mode, for casuals in new dungeons. Veteran Mode is intended to be difficult and hard to be dealt with. If you want an achievement for veteran mode, achieve it, be best of the best, and pay its price with time, personal skill and prediction-reaction training. When you know all the mechanics you can predict most part of the fight and your reaction on any actions would be MUCH faster.

    Master yourself, master the enemy.

    --My point--

    --Your head--

    Your point is not an ultimate truth. Like a mirror you don't want to accept mine.
    Edited by Fecius on September 9, 2015 12:20PM
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  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    Fecius wrote: »
    I forgot the stereotypical line... etc. etc.

    OH LORD!

    If tomorrow there would be no damage shields in ESO, players will reconsider the meta-game and find other builds. Every time there can be only some limited number of best builds for any situations and any classes. It's MMO! Everything can happen tomorrow, but the point is that we live and play today. I'm sorry mate, but mentality you've just described is built on a pure faith not on mind, it’s not PvE but truly RP – “I don’t care what’s best solution, I want to play with my big cool shiny sword in my glowing heavy armor and win. Nerf bosses for me, reconsider mechanics for me. I can’t react on red circles and your random stuff and I should not to. I’m a mighty swordsman!”

    Fecius wrote: »
    There is a Normal Mode, you can call it Story Mode, for casuals in new dungeons. Veteran Mode is intended to be difficult and hard to be dealt with. If you want an achievement for veteran mode, achieve it, be best of the best, and pay its price with time, personal skill and prediction-reaction training. When you know all the mechanics you can predict most part of the fight and your reaction on any actions would be MUCH faster.

    Master yourself, master the enemy.

    --My point--

    --Your head--

    Your point is not an ultimate truth. Like a mirrow you don't want to accept mine.

    You forget the point in which I've done all of this content on vet, hardmode, and speed ran. You also (thanks to me not mentioning) don't realize I'm the player not dying to these mechanics. I have solutions to them in my build, I'm the guy who resses the group mid fight to save the pull from becoming a wipe. My "RP" can out preform 99% of players in this game in DPS.

    Ultimate truth? Mirrow? Something about "OH LORD". Not saying remove damage shields, but if you can fart away on your keyboard just reapplying them every time they fall off and breeze your way through content maybe, just maybe, they're helping you do something you couldn't do otherwise? You're so caught up trying to argue your point you're missing my own. Think you need to look back into that "mirrow" and take a harder look. :)
    Edited by Gilliamtherogue on September 9, 2015 12:21PM
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Gilliamtherogue
    Gilliamtherogue
    ✭✭✭✭✭
    andy.s wrote: »
    There is a reward for no death achievements - a necrotic hodor hoarvor, but you also have to do speed runs and hard modes.

    It is possible to complete veteran dungeons with 300 CP. We did it on PTS with template chars before ZOS gave us top gear.

    For people who want to complete a new dungeon and learn the story there is a normal mode. All sets drop there too, but v15. I know drop rates are awful, but I think it will be fixed.

    You mostly mention these 3 dks that drop standards like crazy. I agree there is something wrong about it, but all other bosses are perfectly fine and have predictable mechanics which are easy to follow for range DDs, but annoying for melee :p

    -I forgot about the Hoarvor! I semi retract my statement, but only if it has an emote where it blows up into flesh bits like the other ones :P

    -Completion was never an issue in my argument, as I completed them on PTS day one before they even got fixed. It was the realistic ability of getting a no death run with 200-300 cp.

    -Yes, this is the strongest contender of being an unhealthy fight. This is by far the longest fight for my group because me and the tank spend over half the encounter ressing our other two members. There are a few more instances that are less noticeable unless you take the time to try and find them, as I did in the PTS since I believe it is your job to TEST things when you use it. Unfortunately ZoS loves ignoring my bug reports that would have prevented 80% of issues that made it to live, from even happening.
    Old member of The Order of Mundus, Mostly Harmless, Hostile, and Genesis Elite. Avid theorycrafter. Herald to competitive stamina DPS pre 1.5. How far we've come!

    Have questions? Send me a message on the forums or my other social media. Seeing people learn is my dream and passion.

    Guides and other fun videos at https://youtube.com/c/gilliamtherogue
  • Fecius
    Fecius
    ✭✭✭
    ZoS loves ignoring my bug reports

    Good job, ZOS :D
    - Looking for Progress PvE Guild!
    - Ex Ætherius Eight / Ætherius Raid PC EU
    - World First Sanctum Ophidia Difficult Mode (1.5.8 at January 21, 2015)

    - PvE Dunmer Magicka Sorcerer
    - YouTube

    - Under sun and sky Outlander, we greet you warmly!
    - Под этим Солнцем и небом мы тепло приветствуем тебя!
  • Rhyan6969
    Rhyan6969
    Soul Shriven
    Fecius wrote: »
    I forgot the stereotypical line... etc. etc.

    OH LORD!

    If tomorrow there would be no damage shields in ESO, players will reconsider the meta-game and find other builds. Every time there can be only some limited number of best builds for any situations and any classes. It's MMO! Everything can happen tomorrow, but the point is that we live and play today. I'm sorry mate, but mentality you've just described is built on a pure faith not on mind, it’s not PvE but truly RP – “I don’t care what’s best solution, I want to play with my big cool shiny sword in my glowing heavy armor and win. Nerf bosses for me, reconsider mechanics for me. I can’t react on red circles and your random stuff and I should not to. I’m a mighty swordsman!”

    Fecius wrote: »
    There is a Normal Mode, you can call it Story Mode, for casuals in new dungeons. Veteran Mode is intended to be difficult and hard to be dealt with. If you want an achievement for veteran mode, achieve it, be best of the best, and pay its price with time, personal skill and prediction-reaction training. When you know all the mechanics you can predict most part of the fight and your reaction on any actions would be MUCH faster.

    Master yourself, master the enemy.

    --My point--

    --Your head--

    Your point is not an ultimate truth. Like a mirrow you don't want to accept mine.

    You forget the point in which I've done all of this content on vet, hardmode, and speed ran. You also (thanks to me not mentioning) don't realize I'm the player not dying to these mechanics.

    Ultimate truth? Mirrow? Something about "OH LORD". Not saying remove damage shields, but if you can fart away on your keyboard just reapplying them every time they fall off and breeze your way through content maybe, just maybe, they're helping you do something you couldn't do otherwise? You're so caught up trying to argue your point you're missing my own. Think you need to look back into that "mirrow" and take a harder look. :)

  • Rhyan6969
    Rhyan6969
    Soul Shriven
    I have solutions to them in my build, I'm the guy who resses the group mid fight to save the pull from becoming a wipe. My "RP" can out preform 99% of players in this game in DPS.

    So what exactly is your strategy for surviving portal feedback? You know, when the boss spawns a portal right under where you land after falling out of a portal you're already in? The fall damage is a 9k hit, the "portal feedback, is a 20k hit. So unless you're a tank or a sorc shield stacker I have no idea how you would survive this totally random RNG, which btw has no business being in a fight if you litterally can't do anything about it. The only thing I could think of is throwing out a barrier when everyone goes into the portal but half the portals are on the other side of the room. So you're guaranteed to have people die from it. It's completely ridiculous to me to have a fight force you to only take certain classes in it just to survive random stuff. We did it with 2 magika Templars, a dk tank and a magicka dk... So it can be done without the sorc shields, but it's up to the RNG if we wipe it or not. Just stupid.
  • sebban
    sebban
    ✭✭✭✭
    Rhyan6969 wrote: »
    I have solutions to them in my build, I'm the guy who resses the group mid fight to save the pull from becoming a wipe. My "RP" can out preform 99% of players in this game in DPS.

    So what exactly is your strategy for surviving portal feedback? You know, when the boss spawns a portal right under where you land after falling out of a portal you're already in? The fall damage is a 9k hit, the "portal feedback, is a 20k hit. So unless you're a tank or a sorc shield stacker I have no idea how you would survive this totally random RNG, which btw has no business being in a fight if you litterally can't do anything about it. The only thing I could think of is throwing out a barrier when everyone goes into the portal but half the portals are on the other side of the room. So you're guaranteed to have people die from it. It's completely ridiculous to me to have a fight force you to only take certain classes in it just to survive random stuff. We did it with 2 magika Templars, a dk tank and a magicka dk... So it can be done without the sorc shields, but it's up to the RNG if we wipe it or not. Just stupid.

    I agree portal feedback is RNG and a stupid mechanic, but here's how to avoid it in two simple steps:
    1. Make sure no one enters a portal prematurely.
    2. Make sure everyone enters a portal when they are supposed to.

    Also, why post in a thread that is more than 6 months old?
    Edited by sebban on March 14, 2016 3:08PM
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