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Willpower, Endurance and Agility drop from bosses in VR dungeons

Dracane
Dracane
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I was quite surprised when this dropped from Rillis in banished cells. I thought, this can only be achieved from Imperial City vaults. I didn't read the patchnotes carefully though. It's vr16 even

11225239_763636223758797_8627437174365457705_o.jpg

11879195_763636677092085_6577639785445796186_o.jpg
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  • Troneon
    Troneon
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    LFG ALL VET DUNGEONS BEFORE THEY PATCH IT!
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  • Robbmrp
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    Dracane wrote: »
    I was quite surprised when this dropped from Rillis in banished cells. I thought, this can only be achieved from Imperial City vaults. I didn't read the patchnotes carefully though. It's vr16 even

    11225239_763636223758797_8627437174365457705_o.jpg

    11879195_763636677092085_6577639785445796186_o.jpg

    That should be intended. Otherwise what's the point in running ANY dungeon outside of the two new ones. Yes, you can get a higher level monster helm/shoulder set but IMO that isn't worth running 50 dungeons for.
    Edited by Robbmrp on September 1, 2015 3:48PM
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  • anitajoneb17_ESO
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    Did the Thorn staff also drop in VR16 ? That'd be good news !
  • Iggybot
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    They are supposed to drop from dungeons, pretty sure it's in the patch notes. I
    Itemization Updates

    EDIT:
    Three new item sets (Agility, Endurance, and Willpower) have been made widely available through all Dungeons and in the Imperial City.
    These simple sets provide only stat bonuses at two and three pieces worn, and are made up of only weapons, shields, rings, and necklaces.
    These items can sometimes be found by killing the final bosses in any Dungeon, and can also be found in the warded chests of the Imperial City
    Edited by Iggybot on September 1, 2015 3:57PM
  • Dracane
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    Did the Thorn staff also drop in VR16 ? That'd be good news !

    The thornstaff is available for vr14 now. Not vr16 though :/
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Oh_Skrivva
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    @dracane since the staff can be dropped at v14, does that mean the rings are to? Took me forever to get v12 rings now I have to get v14 ones...... Although the willpower set would probably be better, especially since they can be dropped at v16. I guess I'll run with whichever drops for me first. Anyone know if the gold versions (willpower etc jewelry) drop in any vet dungeon or is it a IC vault drop?
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  • Kas
    Kas
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    Alcast wrote: »
    Last boss only it is possible to drop.

    and it is intended that way (no hurry "before they patch it". a bit for that vast minority of players who thinks it makes sense to skip a DLC and still look for endgame gear.

    non-vet endbosses can also drop it, btw (but no v16 head)
    Edited by Kas on September 10, 2015 10:01AM
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  • Maulkin
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    Yep, I've had a couple of weapon pieces too, but I'm not sure if the jewelry also drops. I haven't had one drop yet can someone please confirm if they had a single jewelry drop?

    Also, such a d*** move by zenimax that Thorn/Worm Cult/Ebon only drop in v14 when the bosses are v16. Not to mention the Master's weapons and all the good PvP sets.

    Basically in this patch, for a Mage build, it's Willpower jewelry or gtfo. Everyone has to run this one new set cause everything else is sub-optimal. I like many things in this update but the itemisation is terrible and it's killing build diversity.
    EU | PC | AD
  • Septimus_Magna
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    The items even drop from non-vet dungeons, I got a sharpened dagger of agility from Vaults of Madness for the silver key pledge. Too bad it was scaled to v14..
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  • Dracane
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    The weapons drop for the level of the dungeon. Up to V16.
    I also found a V4 willpower fire staff when they scaled a dungeon down to V4.

    A person told me, Willpower Jewelry can drop from Dungeon bosses (he claimed he found it there). But I'm sure this person was lying to bait me with wrong informations.
    Edited by Dracane on September 10, 2015 10:52AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Beesting
    Beesting
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    I dropped a neck of agility from EH last boss when it was gold pledge last week.

    Yesterday in Fungal gold pledge a teammate dropped vr16 ring of agility from last boss.

    Beesting, Bosmer Magica DK, AD EU, crafter
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  • Oh_Skrivva
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    @mike.gaziotisb16_eso I agree, what's the point of even increasing thorn/worm/ebon etc to v14 versions. It Makes them almost obsolete to other v16 gear. If they can raise the items 2 more levels why not go 2 more? I want to know who was from ZOS who came up with the bright idea of adding "new gear" to a update that would only be viable prior to the update/dlc they are releasing that includes a new level cap that surpasses the "new gear" by 2 levels. Im not at all implying that the IC patch sucks. It definitely has its pros and cons. It's still to early to make a verdict. But what baffles me, is this small detail with this so called addition to "gear" makes me question ZOS's future implementations. Imo, it seemed a waste of development time to include v14 versions. People who play games like this want the best gear possible at the max level possible. Not gear that should have been added with the previous increase of level from v12 to v14. It hurts me to say this because I loved running the thorn set on my healer toon. I guess we will just have more stuff to decon.
    Edited by Oh_Skrivva on September 10, 2015 11:31AM
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  • Dracane
    Dracane
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    Beesting wrote: »
    I dropped a neck of agility from EH last boss when it was gold pledge last week.

    Yesterday in Fungal gold pledge a teammate dropped vr16 ring of agility from last boss.

    Whaaaaaaat. So they really drop it ? Okay I have to start farming as it seems.

    What is 'EH' though ?
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Dracane
    Dracane
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    Oh_Skrivva wrote: »
    @mike.gaziotisb16_eso I agree, what's the point of even increasing thorn/worm/ebon etc to v14 versions. It Makes them almost obsolete to other v16 gear. If they can raise the items 2 more levels why not go 2 more? I want to know who was from ZOS who came up with the bright idea of adding "new gear" to a update that would only be viable prior to the update/dlc they are releasing that includes a new level cap that surpasses the "new gear" by 2 levels. Im not at all implying that the IC patch sucks. It definitely has its pros and cons. It's still to early to make a verdict. But baffles me, is this small detail with this so called addition to "gear" makes me question ZOS's future implementations. Imo, it seemed a waste of development time to include v14 versions. People who play games like this want the best gear possible at the max level possible. Not gear that should have been added with previous increase of level from v12 to v14. It hurts me to say this because I loved running the thorn set on my healer toon. I guess we will just have more stuff to decon.

    The funny thing, even trash anchor gear from the bosses, that can sometimes be found in the chest after a boss spawn was increased to V16. If you're asking me, Zenimax is finding excuses. They refuse to update our good old gear for some reason, even though it is easily possible.
    Edited by Dracane on September 10, 2015 11:19AM
    Auri-El is my lord,
    Trinimac is my shield,
    Magnus is my mind.

    My debut album on YouTube: https://www.youtube.com/@Gleandra/videos
  • Xendyn
    Xendyn
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    Dracane wrote: »
    Beesting wrote: »
    I dropped a neck of agility from EH last boss when it was gold pledge last week.

    Yesterday in Fungal gold pledge a teammate dropped vr16 ring of agility from last boss.

    Whaaaaaaat. So they really drop it ? Okay I have to start farming as it seems.

    What is 'EH' though ?

    Elden Hollow
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  • Oh_Skrivva
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    Can you even consider that a excuse. Seems to me to be more of lack of innovation and game progression with useless increase in some of the sets to be some kind update/patch note filler to make the DLC appear to be large and attractive at a glance to lure players into buying it. And alot of us did. To be rewarded with "busy" work to max our toons to the new cap and essentially farm for the same gear we had before but higher versions with the bonus of some new sets, 2 new group dungeons, and a "imperial city" that could be fun if the queue to enter didnt take forever (comparable to the never ending load screen). Not to mention the high amount of mats we need to make and improve v16 gear that can only be acquired in IC (no, this is not a I'm being forced to pvp story). It just doesn't feel like a true dlc in my eyes.

    One thing I must commend ZOS at is with the changes to the end game content/group dungeon etc. They finally made the that content difficult and challenging, and the 2 new dungeons was a breath of fresh air. But please ZOS don't throw old content at us with a pretty bow on top and say it's a dlc. Sure 2 new dungeons are great, but the Imperial city is essentially a place to farm mats (busy work to improve gear) with the added feature of killing players from other factions to do so.

    I am not saying that imperial city dlc is horrible. I have enjoyed it so far. But with half of the patch being only slightly more difficult old content and pvp content that somehow managed to take away the competitiveness of pvp battles it once had.
    To people in cyrodill killing npc's to farm mats and stones instead of fighting real players. IC seems to be on the same path as craglorn, a farming zone. Wasn't it suppose to be a dlc for the pvp community. Seems like you tried to incorporate to much pve in this "pvp patch" (btw I'm a pve' r who pvps around 30% of time), and decide to add some questionable things.

    Kind of went on a tangent there. I've been a elder scroll fan for years and enjoy playing every game. I just hope ZOS can deliver the same quality games that Bethesda has of the franchise. That's why I'm sticking around still... For how long.... Idk...

    ZOS I hope you can bounce back and recover


    Edited by Oh_Skrivva on September 10, 2015 12:50PM
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  • jessikajayne
    Oh_Skrivva wrote: »
    Can you even consider that a excuse. Seems to me to be more of lack of innovation and game progression with useless increase in some of the sets to be some kind update/patch note filler to make the DLC appear to be large and attractive at a glance to lure players into buying it. And alot of us did. To be rewarded with "busy" work to max our toons to the new cap and essentially farm for the same gear we had before but higher versions with the bonus of some new sets, 2 new group dungeons, and a "imperial city" that could be fun if the queue to enter didnt take forever (comparable to the never ending load screen). Not to mention the high amount of mats we need to make and improve v16 gear that can only be acquired in IC (no, this is not a I'm being forced to pvp story). It just doesn't feel like a true dlc in my eyes.

    One thing I must commend ZOS at is with the changes to the end game content/group dungeon etc. They finally made the that content difficult and challenging, and the 2 new dungeons was a breath of fresh air. But please ZOS don't throw old content at us with a pretty bow on top and say it's a dlc. Sure 2 new dungeons are great, but the Imperial city is essentially a place to farm mats (busy work to improve gear) with the added feature of killing players from other factions to do so.

    I am not saying that imperial city dlc is horrible. I have enjoyed it so far. But with half of the patch being only slightly more difficult old content and pvp content that somehow managed to take away the competitiveness of pvp battles it once had.
    To people in cyrodill killing npc's to farm mats and stones instead of fighting real players. IC seems to be on the same path as craglorn, a farming zone. Wasn't it suppose to be a dlc for the pvp community. Seems like you tried to incorporate to much pve in this "pvp patch" (btw I'm a pve' r who pvps around 30% of time), and decide to add some questionable things.

    Kind of went on a tangent there. I've been a elder scroll fan for years and enjoy playing every game. I just hope ZOS can deliver the same quality games that Bethesda has of the franchise. That's why I'm sticking around still... For how long.... Idk...

    ZOS I hope you can bounce back and recover


    I was expecting something like Aion to be honest, I expected it to be massive pvp battles with random elite npcs spawning in the middle of a battle.
  • NBrookus
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    Dracane wrote: »
    Beesting wrote: »
    I dropped a neck of agility from EH last boss when it was gold pledge last week.

    Yesterday in Fungal gold pledge a teammate dropped vr16 ring of agility from last boss.

    Whaaaaaaat. So they really drop it ? Okay I have to start farming as it seems.

    Yep. I got a robust ring of Agility the other day from the final boss in vet Crypt of Hearts.
  • vyndral13preub18_ESO
    vyndral13preub18_ESO
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    It is all fun and games until you end up with a level 24 ring of agility... I was so close to being rich! Or have they gone down in price lately?
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