

I was quite surprised when this dropped from Rillis in banished cells. I thought, this can only be achieved from Imperial City vaults. I didn't read the patchnotes carefully though. It's vr16 even
anitajoneb17_ESO wrote: »Did the Thorn staff also drop in VR16 ? That'd be good news !
Last boss only it is possible to drop.
I dropped a neck of agility from EH last boss when it was gold pledge last week.
Yesterday in Fungal gold pledge a teammate dropped vr16 ring of agility from last boss.
Oh_Skrivva wrote: »@mike.gaziotisb16_eso I agree, what's the point of even increasing thorn/worm/ebon etc to v14 versions. It Makes them almost obsolete to other v16 gear. If they can raise the items 2 more levels why not go 2 more? I want to know who was from ZOS who came up with the bright idea of adding "new gear" to a update that would only be viable prior to the update/dlc they are releasing that includes a new level cap that surpasses the "new gear" by 2 levels. Im not at all implying that the IC patch sucks. It definitely has its pros and cons. It's still to early to make a verdict. But baffles me, is this small detail with this so called addition to "gear" makes me question ZOS's future implementations. Imo, it seemed a waste of development time to include v14 versions. People who play games like this want the best gear possible at the max level possible. Not gear that should have been added with previous increase of level from v12 to v14. It hurts me to say this because I loved running the thorn set on my healer toon. I guess we will just have more stuff to decon.
Oh_Skrivva wrote: »Can you even consider that a excuse. Seems to me to be more of lack of innovation and game progression with useless increase in some of the sets to be some kind update/patch note filler to make the DLC appear to be large and attractive at a glance to lure players into buying it. And alot of us did. To be rewarded with "busy" work to max our toons to the new cap and essentially farm for the same gear we had before but higher versions with the bonus of some new sets, 2 new group dungeons, and a "imperial city" that could be fun if the queue to enter didnt take forever (comparable to the never ending load screen). Not to mention the high amount of mats we need to make and improve v16 gear that can only be acquired in IC (no, this is not a I'm being forced to pvp story). It just doesn't feel like a true dlc in my eyes.
One thing I must commend ZOS at is with the changes to the end game content/group dungeon etc. They finally made the that content difficult and challenging, and the 2 new dungeons was a breath of fresh air. But please ZOS don't throw old content at us with a pretty bow on top and say it's a dlc. Sure 2 new dungeons are great, but the Imperial city is essentially a place to farm mats (busy work to improve gear) with the added feature of killing players from other factions to do so.
I am not saying that imperial city dlc is horrible. I have enjoyed it so far. But with half of the patch being only slightly more difficult old content and pvp content that somehow managed to take away the competitiveness of pvp battles it once had.
To people in cyrodill killing npc's to farm mats and stones instead of fighting real players. IC seems to be on the same path as craglorn, a farming zone. Wasn't it suppose to be a dlc for the pvp community. Seems like you tried to incorporate to much pve in this "pvp patch" (btw I'm a pve' r who pvps around 30% of time), and decide to add some questionable things.
Kind of went on a tangent there. I've been a elder scroll fan for years and enjoy playing every game. I just hope ZOS can deliver the same quality games that Bethesda has of the franchise. That's why I'm sticking around still... For how long.... Idk...
ZOS I hope you can bounce back and recover