Oh man... I knew I forgot something.
I quickly put my points back into researching.. totally forgot my hirelings.
RizaHawkeye wrote: »Oh man... I knew I forgot something.
I quickly put my points back into researching.. totally forgot my hirelings.
And I did the opposite. I got in a hurry and forgot to put one of my character's my skill points into upper level crafting. Eggghh.
For the record, I'm trying not to be whiny child about this. There are bigger issues in the game, I suppose. But now I have to spend some time - an hour? - respecing my characters so Zeni doesn't have to spend the time giving us options.
Meh is how I feel about that.
Lot's of people suggest this who I think are only looking at it from the player's perspective. Depending on what the class changes were, this may not be feasible from the devs perspective.Or as others have asked, just let us opt out of we don't want a reset
What alternatives? And on what basis are you judging how much work they would be to implement? I see a lot of people making statements like this and precious few details of what these "easy alternatives" are.There are alternatives to this and I doubt any of them would require that much more work on your part than the forced, mandatory respec. The current method just seems lazy.
High on my list was putting points back into my crafts, one of my top priorities. Because I knew if I didn't do it right away I'd forget something and be mightily PO'd later.Lot's of people suggest this who I think are only looking at it from the player's perspective. Depending on what the class changes were, this may not be feasible from the devs perspective.Or as others have asked, just let us opt out of we don't want a reset
There are alternatives to this and I doubt any of them would require that much more work on your part than the forced, mandatory respec. The current method just seems lazy.
What alternatives? And on what basis are you judging how much work they would be to implement? I see a lot of people making statements like this and precious few details of what these "easy alternatives" are.
RizaHawkeye wrote: »And I'm one of those Type A people who runs their hirelings on a schedule.
leepalmer95 wrote: »I swear every time i respec i end up with more skill points than i started with.
RizaHawkeye wrote: »I understand why the skill point reset is necessary. But seriously, forcing it on players screws up some skills like hirelings. Logging on today, I realize I'm not getting any hireling materials because, guess what? All my skill points got reset. And I'm one of those Type A people who runs their hirelings on a schedule. And this apart from the painful process of now fully respecing my characters.
Really, Zeni, there must be easier ways to do this (for the players, anyway). Give us free respecs for a week. Give us one free respec. Or as others have asked, just let us opt out of we don't want a reset. There are alternatives to this and I doubt any of them would require that much more work on your part than the forced, mandatory respec.
The current method just seems lazy.
RizaHawkeye wrote: »High on my list was putting points back into my crafts, one of my top priorities. Because I knew if I didn't do it right away I'd forget something and be mightily PO'd later.Lot's of people suggest this who I think are only looking at it from the player's perspective. Depending on what the class changes were, this may not be feasible from the devs perspective.Or as others have asked, just let us opt out of we don't want a reset
Why would it not be feasible? In one logical instance, the skill points are all returned to the player. In another instance, they are not returned and the programmer has to do ... nothing. This is basic programming 101.
It may be more work to create an option, where the player has a choice. That option may effect other programming. I get that. But to say it's not feasible is - seriously - is ignoring some very basic coding features that every, single game today has.There are alternatives to this and I doubt any of them would require that much more work on your part than the forced, mandatory respec. The current method just seems lazy.What alternatives? And on what basis are you judging how much work they would be to implement? I see a lot of people making statements like this and precious few details of what these "easy alternatives" are.
Well, I outlined several above. (1) The player opt out. (2) The player could be given free respecs for a week. (3) The player could be allowed 1 free respec within a given time frame.
What am I basing it on? I'm basing it on Zeni's own statements that very first respec given in this game was a a free respec to everyone for week. I don't know the details, but I know that Zeni has managed respecs differently in the past.
Truth.
Foolish_Mortal wrote: »Ok, bear with me here: imagine some sort of "mail system." Like email, I guess? We could call it "Eldermail".
It could be used by devs and other players to send you notes and updates. With special programming magic, they could even include attachments!
That would be really cool.
Then imagine there was a scroll that could be used to do a skill respec at your leisure!
So if a big update came out and the devs felt like you deserved to change your character skills, then devs could send you scrolls! Through Eldermail! As an attachment!
Whoa.
Well, maybe one day these things will exist. Maybe.
I vastly preferred this method to the current "all of your skill points are forcibly reset".I recall on a MUCH earlier big patch... they made respecs SUPER cheap. As in.. I'm pretty sure it was 1 gold per point. I think this would be considered pretty close to "optional" (because really, that's max, what 300 and some odd gold?)
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
Wow, one's day worth of hirelings is what you choose to compain about? Of the host of things out there, this is what pushes you over the edge?
I'm not sayin it ain't a good reason, but it aint a greeeat reason...
RizaHawkeye wrote: »High on my list was putting points back into my crafts, one of my top priorities. Because I knew if I didn't do it right away I'd forget something and be mightily PO'd later.Lot's of people suggest this who I think are only looking at it from the player's perspective. Depending on what the class changes were, this may not be feasible from the devs perspective.Or as others have asked, just let us opt out of we don't want a reset
Why would it not be feasible? In one logical instance, the skill points are all returned to the player. In another instance, they are not returned and the programmer has to do ... nothing. This is basic programming 101.
It may be more work to create an option, where the player has a choice. That option may effect other programming. I get that. But to say it's not feasible is - seriously - is ignoring some very basic coding features that every, single game today has.There are alternatives to this and I doubt any of them would require that much more work on your part than the forced, mandatory respec. The current method just seems lazy.What alternatives? And on what basis are you judging how much work they would be to implement? I see a lot of people making statements like this and precious few details of what these "easy alternatives" are.
Well, I outlined several above. (1) The player opt out. (2) The player could be given free respecs for a week. (3) The player could be allowed 1 free respec within a given time frame.
What am I basing it on? I'm basing it on Zeni's own statements that very first respec given in this game was a a free respec to everyone for week. I don't know the details, but I know that Zeni has managed respecs differently in the past.
Truth.
Sorry, I misunderstood. Your main point is about when/how the respec(s) are executed. I thought this was another thread that wanted devs to somehow map their old build into a viable new build for them so they have to do nothing. Devs could probably just leave the skill points mapped as is based on UI position and let the player choose when to respec. Maybe give players 2 scrolls (2 respecs) or something. If someone chooses to not respec at all their build may be weak but that'd be their choice.
It pauses where it is until such a time as you put the points back in.Silly question - but what happens to in progress researches (console player with some 20+ day researches ticking) when this resets and I don't immediately put points back into those skills?
Caius Drusus Imperial DK (DC) Bragg Ironhand Orc Temp (DC) Neesha Stalks-Shadows Argonian NB (EP) Falidir Altmer Sorcr (AD) J'zharka Khajiit NB (AD) |
Isabeau Runeseer Breton Sorc (DC) Fevassa Dunmer DK (EP) Manut Redguard Temp (AD) Tylera the Summoner Altmer Sorc (EP) Svari Snake-Blood Nord DK (AD) |
Ashlyn D'Elyse Breton NB (EP) Filindria Bosmer Temp (DC) Vigbjorn the Wanderer Nord Warden (EP) Hrokki Winterborn Breton Warden (DC) Basks-in-the-Sunshine Argonian Temp |
RizaHawkeye wrote: »I understand why the skill point reset is necessary. But seriously, forcing it on players screws up some skills like hirelings. Logging on today, I realize I'm not getting any hireling materials because, guess what? All my skill points got reset. And I'm one of those Type A people who runs their hirelings on a schedule. And this apart from the painful process of now fully respecing my characters.
Really, Zeni, there must be easier ways to do this (for the players, anyway). Give us free respecs for a week. Give us one free respec. Or as others have asked, just let us opt out of we don't want a reset. There are alternatives to this and I doubt any of them would require that much more work on your part than the forced, mandatory respec.
The current method just seems lazy.
@Timeetyo , on PC, mine kept ticking away, since you had already begun the research, but you would not be able to research anything new until all 2 (or 3) had completed, unless you put points back in.Silly question - but what happens to in progress researches (console player with some 20+ day researches ticking) when this resets and I don't immediately put points back into those skills?
Foolish_Mortal wrote: »Ok, bear with me here: imagine some sort of "mail system." Like email, I guess? We could call it "Eldermail".
It could be used by devs and other players to send you notes and updates. With special programming magic, they could even include attachments!
That would be really cool.
Then imagine there was a scroll that could be used to do a skill respec at your leisure!
So if a big update came out and the devs felt like you deserved to change your character skills, then devs could send you scrolls! Through Eldermail! As an attachment!
Whoa.
Well, maybe one day these things will exist. Maybe.