Septimus_Magna wrote: »If you get attacked by a player and you suicide by jumping of something high I think the player still gets the kill and TV stones. I think the same goes for Slaugherfish while you're in combat with another player.
I was wondering about Equilibrium morph, Spell Symmetry, followed by Healing Ward on tanky builds, this would increase the healing/shield greatly because you have less health, regain magicka and make the cast a lot cheaper. On DKs this could be buffed by Igneous Shield to further increase the healing. Maybe something to try out Sheliza.
Yolokin_Swagonborn wrote: »So you went from "unkillable" to constantly killing yourself.
Yolokin_Swagonborn wrote: »So you went from "unkillable" to constantly killing yourself.
Sheliza can never be killed in IC.
I will give 100k reward to someone who can screenshot Sheliza's corpse in IC.
IxSTALKERxI wrote: »Yolokin_Swagonborn wrote: »So you went from "unkillable" to constantly killing yourself.
Sheliza can never be killed in IC.
I will give 100k reward to someone who can screenshot Sheliza's corpse in IC.
You didn't buy the IC DLC?
Yolokin_Swagonborn wrote: »So you went from "unkillable" to constantly killing yourself.
Sheliza can never be killed in IC.
I will give 100k reward to someone who can screenshot Sheliza's corpse in IC.
Septimus_Magna wrote: »If you get attacked by a player and you suicide by jumping of something high I think the player still gets the kill and TV stones. I think the same goes for Slaugherfish while you're in combat with another player.
I was wondering about Equilibrium morph, Spell Symmetry, followed by Healing Ward on tanky builds, this would increase the healing/shield greatly because you have less health, regain magicka and make the cast a lot cheaper. On DKs this could be buffed by Igneous Shield to further increase the healing. Maybe something to try out Sheliza.
Dont suicide if a player attacked you already, he will get your stones.
Do it when you sense danger coming your way.
Septimus_Magna wrote: »If you get attacked by a player and you suicide by jumping of something high I think the player still gets the kill and TV stones. I think the same goes for Slaugherfish while you're in combat with another player.
I was wondering about Equilibrium morph, Spell Symmetry, followed by Healing Ward on tanky builds, this would increase the healing/shield greatly because you have less health, regain magicka and make the cast a lot cheaper. On DKs this could be buffed by Igneous Shield to further increase the healing. Maybe something to try out Sheliza.
Dont suicide if a player attacked you already, he will get your stones.
Do it when you sense danger coming your way.
What is the statute of limitations on that? Can I drop caltrops at an entrance and just wait in stealth for the group I tagged to die on a roaming boss?
DaveMoeDee wrote: »Septimus_Magna wrote: »If you get attacked by a player and you suicide by jumping of something high I think the player still gets the kill and TV stones. I think the same goes for Slaugherfish while you're in combat with another player.
I was wondering about Equilibrium morph, Spell Symmetry, followed by Healing Ward on tanky builds, this would increase the healing/shield greatly because you have less health, regain magicka and make the cast a lot cheaper. On DKs this could be buffed by Igneous Shield to further increase the healing. Maybe something to try out Sheliza.
Dont suicide if a player attacked you already, he will get your stones.
Do it when you sense danger coming your way.
What is the statute of limitations on that? Can I drop caltrops at an entrance and just wait in stealth for the group I tagged to die on a roaming boss?
Maybe you need to be "In Combat"?
Scyantific wrote: »DaveMoeDee wrote: »Septimus_Magna wrote: »If you get attacked by a player and you suicide by jumping of something high I think the player still gets the kill and TV stones. I think the same goes for Slaugherfish while you're in combat with another player.
I was wondering about Equilibrium morph, Spell Symmetry, followed by Healing Ward on tanky builds, this would increase the healing/shield greatly because you have less health, regain magicka and make the cast a lot cheaper. On DKs this could be buffed by Igneous Shield to further increase the healing. Maybe something to try out Sheliza.
Dont suicide if a player attacked you already, he will get your stones.
Do it when you sense danger coming your way.
What is the statute of limitations on that? Can I drop caltrops at an entrance and just wait in stealth for the group I tagged to die on a roaming boss?
Maybe you need to be "In Combat"?
From my experience last night, if you're engaged against both players and NPCs:
-If an NPC lands the killing blow, 10% loss
-If a player lands the killing blow, 100% loss
Just use the 10,000 AP Return Stones from the shop. Nothing better to spend millions of AP on. All those deaths will still cost you either 10% or 20% of your stones.
Emma_Eunjung wrote: »Just use the 10,000 AP Return Stones from the shop. Nothing better to spend millions of AP on. All those deaths will still cost you either 10% or 20% of your stones.
That's great if you're a PvP player with a huge stash of AP, but what about everyone else? I've been playing ESO since Beta, and I've haven't earned more than 20,000 AP between all my toons combined. On that one day a month I do play PvP (to remind myself why I hate it), I average about 100 AP hour.
I think it's totally unfair that the ONE mechanic that could actually help solo PvEers keep their stones was made AP only AND Bind-on-Pickup, so we can't even buy them with gold.
Emma_Eunjung wrote: »Just use the 10,000 AP Return Stones from the shop. Nothing better to spend millions of AP on. All those deaths will still cost you either 10% or 20% of your stones.
That's great if you're a PvP player with a huge stash of AP, but what about everyone else? I've been playing ESO since Beta, and I've haven't earned more than 20,000 AP between all my toons combined. On that one day a month I do play PvP (to remind myself why I hate it), I average about 100 AP hour.
I think it's totally unfair that the ONE mechanic that could actually help solo PvEers keep their stones was made AP only AND Bind-on-Pickup, so we can't even buy them with gold.
Scyantific wrote: »DaveMoeDee wrote: »Septimus_Magna wrote: »If you get attacked by a player and you suicide by jumping of something high I think the player still gets the kill and TV stones. I think the same goes for Slaugherfish while you're in combat with another player.
I was wondering about Equilibrium morph, Spell Symmetry, followed by Healing Ward on tanky builds, this would increase the healing/shield greatly because you have less health, regain magicka and make the cast a lot cheaper. On DKs this could be buffed by Igneous Shield to further increase the healing. Maybe something to try out Sheliza.
Dont suicide if a player attacked you already, he will get your stones.
Do it when you sense danger coming your way.
What is the statute of limitations on that? Can I drop caltrops at an entrance and just wait in stealth for the group I tagged to die on a roaming boss?
Maybe you need to be "In Combat"?
From my experience last night, if you're engaged against both players and NPCs:
-If an NPC lands the killing blow, 10% loss
-If a player lands the killing blow, 100% loss
Merlin13KAGL wrote: »It's not even about the killing blow.
If an enemy player has tagged you with damage, it's considered a PvP death.
Yolokin_Swagonborn wrote: »So you went from "unkillable" to constantly killing yourself.
Sheliza can never be killed in IC.
I will give 100k reward to someone who can screenshot Sheliza's corpse in IC.
Just use the 10,000 AP Return Stones from the shop. Nothing better to spend millions of AP on. All those deaths will still cost you either 10% or 20% of your stones.
Just use the 10,000 AP Return Stones from the shop. Nothing better to spend millions of AP on. All those deaths will still cost you either 10% or 20% of your stones.
I tried one last night and had a really hard time using it because the game wouldn't drop me out of combat even though I was sitting stealthed for a long time. Also, the tooltip doesn't say there's a cast time of a few seconds. If you get hit by a respawn or something in that time, gotta kill it or run away elsewhere then wait for the out-of-combat gods to assist.
Merlin13KAGL wrote: »It's not even about the killing blow.
If an enemy player has tagged you with damage, it's considered a PvP death.
Emma_Eunjung wrote: »Just use the 10,000 AP Return Stones from the shop. Nothing better to spend millions of AP on. All those deaths will still cost you either 10% or 20% of your stones.
That's great if you're a PvP player with a huge stash of AP, but what about everyone else? I've been playing ESO since Beta, and I've haven't earned more than 20,000 AP between all my toons combined. On that one day a month I do play PvP (to remind myself why I hate it), I average about 100 AP hour.
I think it's totally unfair that the ONE mechanic that could actually help solo PvEers keep their stones was made AP only AND Bind-on-Pickup, so we can't even buy them with gold.