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Jeweler crafting?

Mannix1958
Mannix1958
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I think it would be sweet to add a Jeweler crafting class. The ability to upgrade items(rings & neck pieces) as with armor. The ability to craft 3 piece sets & such.
  • stojekarcub18_ESO
    stojekarcub18_ESO
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    soon™
  • Xundiin
    Xundiin
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    Mannix1958 wrote: »
    I think it would be sweet to add a Jeweler crafting class. The ability to upgrade items(rings & neck pieces) as with armor. The ability to craft 3 piece sets & such.

    If I remember correctly, they had a jewelry crafting profession in beta. Not sure why it was taken out, assuming it was there to begin with.
    #SavePlayer1
  • Blade_07
    Blade_07
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    Mannix1958 wrote: »
    I think it would be sweet to add a Jeweler crafting class. The ability to upgrade items(rings & neck pieces) as with armor. The ability to craft 3 piece sets & such.

    I'm sure they would have added that but ran outta time. Hell, they ran outta time on several serious things so we got a alpha game for release and had to and still have to suffer with it. I think the game is in a state of beta for the most part. Hell, they needed at least 2 more years if not more to make this game right from the beginning.

    OK, done ranting.
    “Man can live about forty days without food, about three days without water, about eight minutes without air, but only for one second without hope.”

  • RSram
    RSram
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    I would like to see the jewelry degrade just like the armor where the enchantments lose their effects as they get damaged.
  • Cillion3117
    Cillion3117
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    Hopefully they'll come out with jewelry crafting at the same time as spell crafting. But i'm sure both are a very long way away.
  • Rikal
    Rikal
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    Xundiin wrote: »
    Mannix1958 wrote: »
    I think it would be sweet to add a Jeweler crafting class. The ability to upgrade items(rings & neck pieces) as with armor. The ability to craft 3 piece sets & such.

    If I remember correctly, they had a jewelry crafting profession in beta. Not sure why it was taken out, assuming it was there to begin with.

    Yeah, I think it was in beta. But that was a long time and many brain cells ago. I didn't craft in beta so I wasn't paying that much attention.

    Rikal on NA-PC (aka Rhaulikko)
  • TheShadowScout
    TheShadowScout
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    The thing with jeweler is... not too much to craft there at this time. Just rings and amulets. Two pieces to research? Not really seems worth the trouble of coding the stuff, does it? Not when blacksmith and clothier have fourteen, and woodworking still has six...

    Of course... they could alsways add more options!

    I could imagine jeweller-crafted circlets/facemasks/crowns for your head slot. Thats one more.

    I have always wanted an alternate weapon for restoration and destruction magic, only having staves is a bit restrictive... so I'd like to see "spell focus" type casting weapons, stuff like holy symbols, ornate spellbooks, gemmed skulls, welkyn stones, jeweled shaman rattles - all stuff right up a jewellers alley. Add another four things to do.

    Bam, suddenly jewelry crafting is valid.

    I'd love to see this happen...
  • DMBCML
    DMBCML
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    The thing with jeweler is... not too much to craft there at this time. Just rings and amulets. Two pieces to research? Not really seems worth the trouble of coding the stuff, does it? Not when blacksmith and clothier have fourteen, and woodworking still has six...

    Of course... they could alsways add more options!

    I could imagine jeweller-crafted circlets/facemasks/crowns for your head slot. Thats one more.

    I have always wanted an alternate weapon for restoration and destruction magic, only having staves is a bit restrictive... so I'd like to see "spell focus" type casting weapons, stuff like holy symbols, ornate spellbooks, gemmed skulls, welkyn stones, jeweled shaman rattles - all stuff right up a jewellers alley. Add another four things to do.

    Bam, suddenly jewelry crafting is valid.

    I'd love to see this happen...

    Sorry so late to the conversation. It would be good to introduce jewelry crafting with just those three items. It is a smaller number of items to work with in terms of coding and making sure it all works. Once that is successfully introduced, they can add this or that item(s) as they introduce new content. Thereby making it easy to work the bugs out with each introduction while giving us something new to anticipate. At least we would have it.

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