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How does the EXP System works 5 levels above?

ZeFeZ
ZeFeZ
If I'm a vet 11 and grind at vet 6 mobs do I still get exp?
  • Mighty_oakk
    Mighty_oakk
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    3 ranks or less 100% xp
    4 ranks 75%
    5+ ranks 30%
  • Floki_Vilgerdarson
    Floki_Vilgerdarson
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    Good info, thanks.
  • Kavatchian
    Kavatchian
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    I was wondering if that still worked in Veteran ranks. Thanks for the info.
    North America | Xbox One | Prince of Evil
    -Necromancer | High Elf MagSorc
    Kavatchian | High Elf MagDK
    Xavier Vivicus | Breton Magblade
    J'zah the Khajiit | Stamblade
    -Blu | Argonian Healer
  • MrGrimey
    MrGrimey
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    Yeah, what's the veteran rank rule and how do multiple allies hitting one mob work with so splitting?
  • Gidorick
    Gidorick
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    I hate the way that works. Either give us xp for the kill or have the things ignore us as we walk by.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
  • Morimizo
    Morimizo
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    Gidorick wrote: »
    I hate the way that works. Either give us xp for the kill or have the things ignore us as we walk by.

    Agreed; my thought is that if the enemy can still effectively KO you, then that means it is still a threat, and there should be XP and loot for winning.

    *If a level 1 enemy gives 1 xp, it should give 1 xp no matter what level the player is. Same if a VR1 enemy gives 150 xp, it should give 150 xp no matter the level of the player, higher or lower than the enemy.

    *The loot should work this way as well, but after you eclipse an enemy by a couple levels, NOTHING drops, not even a single gold piece. Ridiculous.

    If someone wants to run a level 1 area with their VR14, get only level 1 gear, and take FOREVER to level to VR15, let'em. I doubt anyone would, unless they were helping a friend, and then it's at least not worthless game-wise.

    Play as you want?
    Edited by Morimizo on August 28, 2015 11:36PM
  • Kavatchian
    Kavatchian
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    Morimizo wrote: »
    Gidorick wrote: »
    I hate the way that works. Either give us xp for the kill or have the things ignore us as we walk by.

    Agreed; my thought is that if the enemy can still effectively KO you, then that means it is still a threat, and there should be XP and loot for winning.

    *If a level 1 enemy gives 1 xp, it should give 1 xp no matter what level the player is. Same if a VR1 enemy gives 150 xp, it should give 150 xp no matter the level of the player, higher or lower than the enemy.

    *The loot should work this way as well, but after you eclipse an enemy by a couple levels, NOTHING drops, not even a single gold piece. Ridiculous.

    If someone wants to run a level 1 area with their VR14, get only level 1 gear, and take FOREVER to level to VR15, let'em. I doubt anyone would, unless they were helping a friend, and then it's at least not worthless game-wise.

    Play as you want?

    I agree with you on that. You should get XP no matter what even if its minuscule.
    North America | Xbox One | Prince of Evil
    -Necromancer | High Elf MagSorc
    Kavatchian | High Elf MagDK
    Xavier Vivicus | Breton Magblade
    J'zah the Khajiit | Stamblade
    -Blu | Argonian Healer
  • Blackhorne
    Blackhorne
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    Morimizo wrote: »
    Gidorick wrote: »
    I hate the way that works. Either give us xp for the kill or have the things ignore us as we walk by.

    Agreed; my thought is that if the enemy can still effectively KO you, then that means it is still a threat, and there should be XP and loot for winning.

    *If a level 1 enemy gives 1 xp, it should give 1 xp no matter what level the player is. Same if a VR1 enemy gives 150 xp, it should give 150 xp no matter the level of the player, higher or lower than the enemy.

    *The loot should work this way as well, but after you eclipse an enemy by a couple levels, NOTHING drops, not even a single gold piece. Ridiculous.

    If someone wants to run a level 1 area with their VR14, get only level 1 gear, and take FOREVER to level to VR15, let'em. I doubt anyone would, unless they were helping a friend, and then it's at least not worthless game-wise.

    Play as you want?

    That was the way it was in beta. A lot of people did exactly what you doubt anyone would. That's why it is how it is now.
  • Morimizo
    Morimizo
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    Blackhorne wrote: »
    Morimizo wrote: »
    Gidorick wrote: »
    I hate the way that works. Either give us xp for the kill or have the things ignore us as we walk by.

    Agreed; my thought is that if the enemy can still effectively KO you, then that means it is still a threat, and there should be XP and loot for winning.

    *If a level 1 enemy gives 1 xp, it should give 1 xp no matter what level the player is. Same if a VR1 enemy gives 150 xp, it should give 150 xp no matter the level of the player, higher or lower than the enemy.

    *The loot should work this way as well, but after you eclipse an enemy by a couple levels, NOTHING drops, not even a single gold piece. Ridiculous.

    If someone wants to run a level 1 area with their VR14, get only level 1 gear, and take FOREVER to level to VR15, let'em. I doubt anyone would, unless they were helping a friend, and then it's at least not worthless game-wise.

    Play as you want?

    That was the way it was in beta. A lot of people did exactly what you doubt anyone would. That's why it is how it is now.

    I can understand a cutoff, like 10 levels difference, but like I said, if the enemy can effectively pose a challenge (particularly in large groups, like a Public Dungeon), NO XP or Loot for almost the same effort? The compromise should be better.

  • CaptainObvious
    CaptainObvious
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    Experience gained per monster will change and I expect uproar when/if vet levels are removed.

    Silver zones will no longer gain experience when you hit 60 if they simply make v10 60. So people will actually lose flexibility by dropping vet.
    Due to a typo in the system, the area was accosted by the Daedric Prince Moar Lag Brawls.
  • frusrated
    frusrated
    I think its good where its at high lvl characters would be running around everywhere one hitting mobs and make it hard for the low levels to gain lvls at a faster pace, playing the same quests over and over can be more boring then grinnding at times
  • Gidorick
    Gidorick
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    Morimizo wrote: »
    Blackhorne wrote: »
    Morimizo wrote: »
    Gidorick wrote: »
    I hate the way that works. Either give us xp for the kill or have the things ignore us as we walk by.

    Agreed; my thought is that if the enemy can still effectively KO you, then that means it is still a threat, and there should be XP and loot for winning.

    *If a level 1 enemy gives 1 xp, it should give 1 xp no matter what level the player is. Same if a VR1 enemy gives 150 xp, it should give 150 xp no matter the level of the player, higher or lower than the enemy.

    *The loot should work this way as well, but after you eclipse an enemy by a couple levels, NOTHING drops, not even a single gold piece. Ridiculous.

    If someone wants to run a level 1 area with their VR14, get only level 1 gear, and take FOREVER to level to VR15, let'em. I doubt anyone would, unless they were helping a friend, and then it's at least not worthless game-wise.

    Play as you want?

    That was the way it was in beta. A lot of people did exactly what you doubt anyone would. That's why it is how it is now.

    I can understand a cutoff, like 10 levels difference, but like I said, if the enemy can effectively pose a challenge (particularly in large groups, like a Public Dungeon), NO XP or Loot for almost the same effort? The compromise should be better.

    And at the cutoff point the mob should ignore the player unless the player instigates the mob.
    What ESO really needs is an Auction Horse.
    That's right... Horse.
    Click HERE to discuss.

    Want more crazy ideas? Check out my Concept Repository!
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