I hate the way that works. Either give us xp for the kill or have the things ignore us as we walk by.
I hate the way that works. Either give us xp for the kill or have the things ignore us as we walk by.
Agreed; my thought is that if the enemy can still effectively KO you, then that means it is still a threat, and there should be XP and loot for winning.
*If a level 1 enemy gives 1 xp, it should give 1 xp no matter what level the player is. Same if a VR1 enemy gives 150 xp, it should give 150 xp no matter the level of the player, higher or lower than the enemy.
*The loot should work this way as well, but after you eclipse an enemy by a couple levels, NOTHING drops, not even a single gold piece. Ridiculous.
If someone wants to run a level 1 area with their VR14, get only level 1 gear, and take FOREVER to level to VR15, let'em. I doubt anyone would, unless they were helping a friend, and then it's at least not worthless game-wise.
Play as you want?
I hate the way that works. Either give us xp for the kill or have the things ignore us as we walk by.
Agreed; my thought is that if the enemy can still effectively KO you, then that means it is still a threat, and there should be XP and loot for winning.
*If a level 1 enemy gives 1 xp, it should give 1 xp no matter what level the player is. Same if a VR1 enemy gives 150 xp, it should give 150 xp no matter the level of the player, higher or lower than the enemy.
*The loot should work this way as well, but after you eclipse an enemy by a couple levels, NOTHING drops, not even a single gold piece. Ridiculous.
If someone wants to run a level 1 area with their VR14, get only level 1 gear, and take FOREVER to level to VR15, let'em. I doubt anyone would, unless they were helping a friend, and then it's at least not worthless game-wise.
Play as you want?
Blackhorne wrote: »I hate the way that works. Either give us xp for the kill or have the things ignore us as we walk by.
Agreed; my thought is that if the enemy can still effectively KO you, then that means it is still a threat, and there should be XP and loot for winning.
*If a level 1 enemy gives 1 xp, it should give 1 xp no matter what level the player is. Same if a VR1 enemy gives 150 xp, it should give 150 xp no matter the level of the player, higher or lower than the enemy.
*The loot should work this way as well, but after you eclipse an enemy by a couple levels, NOTHING drops, not even a single gold piece. Ridiculous.
If someone wants to run a level 1 area with their VR14, get only level 1 gear, and take FOREVER to level to VR15, let'em. I doubt anyone would, unless they were helping a friend, and then it's at least not worthless game-wise.
Play as you want?
That was the way it was in beta. A lot of people did exactly what you doubt anyone would. That's why it is how it is now.
Blackhorne wrote: »I hate the way that works. Either give us xp for the kill or have the things ignore us as we walk by.
Agreed; my thought is that if the enemy can still effectively KO you, then that means it is still a threat, and there should be XP and loot for winning.
*If a level 1 enemy gives 1 xp, it should give 1 xp no matter what level the player is. Same if a VR1 enemy gives 150 xp, it should give 150 xp no matter the level of the player, higher or lower than the enemy.
*The loot should work this way as well, but after you eclipse an enemy by a couple levels, NOTHING drops, not even a single gold piece. Ridiculous.
If someone wants to run a level 1 area with their VR14, get only level 1 gear, and take FOREVER to level to VR15, let'em. I doubt anyone would, unless they were helping a friend, and then it's at least not worthless game-wise.
Play as you want?
That was the way it was in beta. A lot of people did exactly what you doubt anyone would. That's why it is how it is now.
I can understand a cutoff, like 10 levels difference, but like I said, if the enemy can effectively pose a challenge (particularly in large groups, like a Public Dungeon), NO XP or Loot for almost the same effort? The compromise should be better.