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XB Problems and Solutions and ways to make ESO a better game

TheOneMVP
TheOneMVP
Let me start by saying I Love this game been playing mmos for over the past 10 years in top world guilds

But Here are a list of my Top Problems/Solutions
1. No Damage/Healing Indicator??
To build a hardcore raid group you need to be able to distinguish the good from the bad and sometimes that can be tricky.
- Problem - No one on XB can actually tell you how much dps/hps they can do with the factoring of gear/abilities/build chosen we have much harder time improving ourselves from pc players its hard to tell without spending hours upon hours of lvling skills and tons of either gold or skill points to see which abilities best benefit our build then there the gear that we have to try and see what gears best that is its own challenge making it so most xb player will refer to pc standouts forcing us to do what they do because its the only proven way.

- Solution - Some will cry about this because it will cause them to lose there hardcore guild raid spots or make them have to put some work into getting better but they will know atleast where they are at. GIVE OUT DAMAGE/HEALING/DAMAGE TAKEN Meters this will allow players to get better show what abilities stack and what abilities don't stack wasting dps healing or tanking bar spots causing the player to be less effective this is a huge problem.

2. Bounty System
- There is a system called the enforcer system rumored to come to live servers how this system works I don't 100% know but I do know that ppl without a bounty can become enforcers and attack ppl with bounties in home cities and take something from them.
Problem - This can turn ugly quick they has not been indication that I know of that allow this person with a bounty to fight back or ever benefit from this system
Solution - If this goes live it should be kinda like emperor there should be leaderboards for Enforcers/Criminals allow both sides to benefit top players get a title like Elite Enforcer/Most Wanted give top 10% master weapons just like pvp is done it will allow the system to be fair also bringing more excitement in cities also if someone is wearing a disguise they should have to do something to be found out bringing a stealthy element a more of a reason for appearance modifiers

3. Mounts
- The store mounts are at beast mediocre to me atleast
Problem - Any person can get the same looking mount as anyone else if they have cash well I don't play video games especially mmos to shell out real cash now I do every once in a while spend my cash but anyone can have what anyone else has and it doesn't even involve playing the game

Solution - Bring in Raid/Pvp/Quest/Rare Spawn Mounts allow ppl to work for cool things like Top Raiders Scores get this such mount Top PVP players get This Such Mount and allow the number one ppl/group to get a more awesome looking version of the mount bring in playing the game to get some mounts

4. PVP Arena/CAP
Problem - Sometimes pvp gets carried away and is mostly dominated by whoever has more ppl working together out off hundreds now this is cool and fun but really when its ton of ppl skill matters but not that much

Solutions - Bring in Smaller scale number capped at 5-10-15 players with a smaller playing field this would allow skill to take over vs strength in numbers

Let me know what you think be honest hopefully someone from Zen/ESO/Bethes will read this
Edited by TheOneMVP on August 27, 2015 9:02PM
  • iiKiiNG522
    iiKiiNG522
    ✭✭
    I COMPLETELY AGREE. I am fully behind you with the display mechanics for our damage numbers/ Healing numbers. It is the way to make people better at the game and also add some friendly competition. DCUO had it in their game and it showed who was better at their role/ allowed you to see which build did the most damage or healing. Its a great concept

  • TheOneMVP
    TheOneMVP
    iiKiiNG522 wrote: »
    I COMPLETELY AGREE. I am fully behind you with the display mechanics for our damage numbers/ Healing numbers. It is the way to make people better at the game and also add some friendly competition. DCUO had it in their game and it showed who was better at their role/ allowed you to see which build did the most damage or healing. Its a great concept
    iiKiiNG522 wrote: »
    I COMPLETELY AGREE. I am fully behind you with the display mechanics for our damage numbers/ Healing numbers. It is the way to make people better at the game and also add some friendly competition. DCUO had it in their game and it showed who was better at their role/ allowed you to see which build did the most damage or healing. Its a great concept
    Nail in the coffin . it makes the gameplay better when you can see how well your preforming
  • iiKiiNG522
    iiKiiNG522
    ✭✭
    TheOneMVP wrote: »
    iiKiiNG522 wrote: »
    I COMPLETELY AGREE. I am fully behind you with the display mechanics for our damage numbers/ Healing numbers. It is the way to make people better at the game and also add some friendly competition. DCUO had it in their game and it showed who was better at their role/ allowed you to see which build did the most damage or healing. Its a great concept
    iiKiiNG522 wrote: »
    I COMPLETELY AGREE. I am fully behind you with the display mechanics for our damage numbers/ Healing numbers. It is the way to make people better at the game and also add some friendly competition. DCUO had it in their game and it showed who was better at their role/ allowed you to see which build did the most damage or healing. Its a great concept
    Nail in the coffin . it makes the gameplay better when you can see how well your preforming
    Exactly, sad that people STILL dont understand
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