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Aid for Imperial Templar

Zoikos
Zoikos
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Okay so currently I have a vet 9 Imperial Templar I recently respec. The build I use to have was functional until I hit the vet levels and now it can hardly survive on his own. My question(s) is how should I assign my attribute points and how do the champions points work? I know with the attribute points it is based on your style of play like a healer, dps, tank etc etc. Though I want to create a Imperial Templar that is well balanced and pretty much a jack of all trades. Any ideas of how I should assign the points so it is possible and how does the champion system work? Could it help me achieve my goal, if so which ones do I invest in? I have tried watching videos and guides, but they confuse me and do not really help.
  • Jumper45
    Jumper45
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    Are you looking for endgame pve like trail and vet dungeons etc? or just pvp? ( anything works in pve questing) As a TES game i understand you should be able to pick all 3 for a jack of all trades but sadly it just doesnt work like it should in end game pve. ( This being before you were alone in TES games. Now you have friends that can cover your weaknesses.) Not to down trod. you should play like you want. But in a vet dungeon etc there are specific things that need to be done ( none too easy i might add) and coming in as a jack of all trades might not help a group complete a task. Maybe if there are some combat changes etc that might change but currently it just doesnt work in pve. ( bosses have shields that need to be broken or the group dies. Adds pile up and overwhelm the group. Tanks are the only ones who can really eat some massive hits bosses do and healers ( as it is) Can hardly do much but focus on that only. Thats not to say you cant utilize some other builds ability etc. but not on a jack of all trades scale. Currently you either fall into stamina dps magicka dps/healer or hp tank. I Would love to see this go away as i really do like support classes etc. but when dungeons being only 4 manned i cannot see it happening which out difficult it can be in those. As for 12mans. Maybe but then you might just be wasting your time. If the healers can handle the healing and the tanks can handle the tanking youre kinda just left there swinging at 1/3 dps.

    Pvp is a different story. it can work quite well in pvp as there are many situations you run into and being a jack of all trades can benefit from that. Id wait till after the dlc patch to decide your choices.

    But yeah honestly you just fall into 1 of those 3 catagories and you can use abilities that synergize with that only. ( AKA you are wasting your time if youre a stamina templar and casting a 1.5k breath of life heal. when a healer can cast a 6k version.) (-Sigh- I miss the days of the bard : (

    As far as what to put points into etc if you are going that route. Honestly you open yourself up to everything so you could really use everything so finding a build for that purpose might be hard. Dont get me wrong though. There are minor loop holes to do things for yourself but not on a major scale. Vigor for example lets a stamina dps heal themselves. etc etc. The list could be a mile long heh.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Zoikos
    Zoikos
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    Okay so since having a jack of all trades wouldn't be the most useful character, what would be the absolute best roles for my Imperial Templar? How would I spend the attribute points and champion points to achieve this, or should I wait until after the dlc to ask?
  • zornyan
    zornyan
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    You can either go, tank (full heavy armour, I use 50/50 stam hp as thanks to the imperial racials you'll get big pools of both, sword and board and 2 handed are my weapon choices,

    Sword and board are my defensive/tanking Skills, I use low slash and puncturing strike to debuff a large boss (reduces armor and 15% dmg debuff) and aedric spear ultimate for the aoe and 30% damage debuff.

    2h is my dps bar, use rally for a constant heal and 20% damage buff, critical rush for a gap closer, wrecking blow for a hard hitting single target attack, and biting jabs for aoe dps, with flawless dawnbraker for a decent dps move with passive 8% damage buff.

    I normally mix in a couple of skills, rushed ceremony is normally in there for self heals, and spear shards when I'm with a group for stam regen.


    You can also go a magika build, or put all the points in stam and go full dps, the great thing about imperials is thanks to the passives, you can choose pretty much any build and it'll work well due to the buffs.

    The above setup has worked really well for me in dungeon runs (with another templar we can take any boss for any length of time), in pve I can pull large groups of mobs and they barely take more than a couple biting jabs to go down, and world bosses etc are a breeze.
  • zornyan
    zornyan
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    Oh and it works pretty well in pvp too, 1v1 I just spam biting jabs and wrecking blow, does great dps, whilst 1vx I use defensive posture to tank them for a while.
  • Jumper45
    Jumper45
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    I would wait till dlc patch before you start changing stuff. some things are going to change and you might end up wasting your time going for a build only to have it changed soon after.
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Zoikos
    Zoikos
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    Okay kool.
  • OmniDevil
    OmniDevil
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    Agreed with everything everyone else has said.

    When IC hits, we'll also be getting a skill point refund (a free respec), so you can also use that to play around with another build setup. Deltia's Gaming has decent Templar guides and a lot of other really decent guides can be found on Tamriel Foundry. At this point, you just need to decide what role you want to fill in.

    Thought not the same class, the path I took on my Dragonknight was being versatile. As others have said, hybrid builds just simply don't work endgame and, since I want to make sure I'm not a broken cog in the machine, I did the following to help give me options on the fly:

    - max all class skills to 50
    - max all weapon skills to 50
    - max all armor skills to 50
    - Mages/Fighters Guild to 10

    What this has allowed me to do is fill in any role my group might be missing/lacking in at the given situation. Though I don't respec often, nor do I respec during dungeons or other activities, if my guild needs me to tank, I respec into a tank build I've been following and I'm ready to go. Need a healer, I got you covered. Need more dps (yeah, not really heard of lol) or already have a tank and healer, switch back to dps. The easiest way, for me, to do this was getting a weapon crafted with training on it and finding a grind spot. As a new skill opened up, I would fill up my bar with nothing, but skills from that skill line. After about a couple hours, One Handed and Shield went from 1-43. It's long, it's tedious, but having that kind of versatility helped provide a decent alternative to the hybrid build that I wanted, but doesn't really work.
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    Character List
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  • Zoikos
    Zoikos
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    Ya that is funny because I have all my skills with weapons and crafting armors, staffs and shields to level 50 as well. I have been messing my character a little but nothing too serious until the dlc comes out. I tried a 123 with the attribute points. For ever one magika point, I invest 2 in health and three in stamina. I know that would make me more stamina based, but also gives good amount of health and magika if I need to use something that requires the magika. What are the ups and downs of this? Oh I have tried watching deltias video and guides, but somewhere while trying to figure out the character I get confused mostly with the champion points and how he assigned his attribute points so his Templars are effective.

    Now I need to learn more about champion points.
  • Zoikos
    Zoikos
    ✭✭
    Okay, so I have been noticing that most Imperial Templars are stamina based/ Stamplars. Granted they get the job done and are really skilled at it, but I rather invest into a healer. I noticed when it comes to dungeons or delves at least in DC for the One NA server, people are always in search of a healer. I would like to fit that bill, now my question to those master healers, what would be the best way to set up my Imperial Templar? As mentioned above, I really am confused with all this and pretty much like a toddler learning to walk.

    -How would I set up my attribute points?

    -Should I use Deltias new Templar healer build?

    -And for all that is holy explain the champion system to me...

    Please give me insight on this.

  • gurneyhalleck00
    Zoikos wrote: »
    Okay so currently I have a vet 9 Imperial Templar I recently respec. The build I use to have was functional until I hit the vet levels and now it can hardly survive on his own. My question(s) is how should I assign my attribute points and how do the champions points work? I know with the attribute points it is based on your style of play like a healer, dps, tank etc etc. Though I want to create a Imperial Templar that is well balanced and pretty much a jack of all trades. Any ideas of how I should assign the points so it is possible and how does the champion system work? Could it help me achieve my goal, if so which ones do I invest in? I have tried watching videos and guides, but they confuse me and do not really help.

    I have an imperial templar also vet level 9 I rolled him as DPS but as i've played it's fun but just doesn't seem cut out to be DPS....maybe i'll try heals with supporting DPS or tanking I don't know but I rolled a High Elf Sorc and regretting spending so much time on the templar.

    My advice roll a High Elf Sorc and start over :smiley:
    The future is an illusion
  • zornyan
    zornyan
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    Imperials are great at anything, they can be great tanks, great dps and great healers. Why? Because having stam/health boost means you can either min/max those skills or put huge buffs into magika.

    Meaning a healer magika based will have plenty of stam still.

    Sure a breton templar healer would have a touch more.magika, but that health and stam will give you loads more survivability, which is hugely important in the new 1.7.

    For instance my hybrid dps templar/tank is imperial, with 40 points in magika, 10 in stam, and 5 in health (not reached max vr rank yet) has a large hp and stam pool, with all enchantments on magika a large magika pool too, meaning I can use puncturing sweeps, alongside wrecking blow, and both have great dps, whilst my heals are still strong enough to support me/others.

    I can solo content I've never been able to before, I can easily switch between stam dps and magika dps to keep both my pools up etc.

  • Zoikos
    Zoikos
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    Let me be more specific... How can I build my Imperial Templar to be the most effective Healer it can be? Not interested in anything else.
  • zornyan
    zornyan
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    All attribute points into magika, resto staff on both bars, 7/7 full light, mage mundus stone, and something like seducers set with magika enchants
  • Zoikos
    Zoikos
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    Awesome, thanks. ^_^
  • Leon119
    Leon119
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    zornyan wrote: »
    All attribute points into magika, resto staff on both bars, 7/7 full light, mage mundus stone, and something like seducers set with magika enchants
    not how you set up as a healer imo.

    try going 5 light 1med 1 heavy for undaunted passives or 5light 2heavy for extra def.
    1 bar resto with any skills but combat prayer is a must and then a destro bar for elemental drain and other support abilities like repentance, mystic orb, luminous shards, crushing shock for interupts, pulsar for max hp debuff.

    as for sets the optimal endgame setup atm is healer+ spell power cure. or spell power cure and other spell dmg increasing sets. jewelry is always cost reduction because Breath still costs alot when spammed.
    if u get a master resto staff use it even when u reach VR16 because of the stamina regen it gives.

    my current setup that works wonders in WGT and ICP dungeons is a destro and resto with pulsar RD crushing inner Bol/ Mystic orbs repentance, rapid regen inner Bol for trash.
    bosses i switch to crushing from pulsar and combat prayer and channelled focus from mystic and repentance for boss fights.
    trials it varies depending on the second healer.

    the role of healer in this game is more along the lines of a DPS that can heal when needed and provides support for the group than an actual restoring HP spell caster
  • Zoikos
    Zoikos
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    So pretty much still invest all my attritbute points to magika? I'll prob do the 5 light and 2 heavy for a better defense.

    What about the investment of my champion points, what should I go for to get the most effectiveness of the healer build?
    Edited by Zoikos on September 13, 2015 7:06PM
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