So, I've been thinking about my days in skyrim, specifically about the many cool weapons you could happen upon in your journeys and I was wondering why something as amazing as they(weapons) aren't in ESO.
A few examples:
(Skyrim spoilers)
Dawnbreaker, an epic quest that starts with finding a gem in the world that the daedric prince meridia speaks to you though and guides you back to his/her temple to purge it of necromantic corruption and you are then rewarded a holy daedric artifact as a sword that does stupid damage against undead.
Windshear, a sick scimitar you just happen to find stuck in the side of the bow of a ship during/after an assassination attempt quest with the dark brotherhood. I remember just seeing a random sword and thinking, whatever, but then like "WTF? holy
@#$% what is this sword!"
Wuuthrad, once weilded by Ysgramor a legendary leader of 500 companions and you come across it through the epic werewolf storyline.
Red Eagle's Fury, although not that unique of a weapon, still the means of acquiring it is epic and embodies basically what I'm talking about. How just reading a book begins an adventurous quest to delve into an old nordic tomb following the legends of red eagle and defeat a boss at the end and gaining the weapon he used in the legends.
So basically, what I'm getting at is, I crave legendary quests that I can more or less do on my own or with a friend, or just find crazy good things in the world that have unique looks and traits, epic or legendary, that competes with crafted weapons or even changes the way some of my abilities works kind of like the way morphs changes abilities slightly, idk just an idea. But I want to be able to go on these epic adventures that offer me some challenge, in ways of like challenging solo bosses or puzzles that actually requires time and brain power to get past(all the puzzles thus far have been lame) or adventuring to find a key of some kind, effort, and then at the end of it all with some kind of climax, like even if it's the solo boss I mentioned, and I get an amazing weapon that is actually useful to me and cool and unique that makes me feel happy for getting it.
ESO tries to do that I guess by rewarding you blues and rarely purples throughout main story quests, but they don't feel very unique most of the time and end up lasting only a couple levels and get replaced by less cooler weapons. You can argue that trials have cool unique drops, but that's not the point(not to mention trials aren't accessible to the majority of players), the point is going on a legendary quest that's comparable to the main story or even better in some parts, then getting something really cool out of it. Perhaps be a quest you can unlock at a lower level and then have the weapon scale with your level so it doesn't immediately lose its luster, maybe decreasing in how much it scales the higher level you are so it eventually needs to get replaced but served a good deal of usefulness. If not, at least max level quest, so that it's actually good to go get and doesn't get immediately replaced.
Edit: Like it'd be cool to have a reason to go back to a zone I've already previously explored but at a much higher level to tackle something I might not have been able to when I was the level the zone was intended for. Like a locked door or something.
BTW I'm looking for people to share their thoughts. Agree, add to, alter, dispute the idea.