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SUGGESTION: "Legend Quest" Weapons

kaianvestra_ESO
kaianvestra_ESO
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So, I've been thinking about my days in skyrim, specifically about the many cool weapons you could happen upon in your journeys and I was wondering why something as amazing as they(weapons) aren't in ESO.

A few examples: (Skyrim spoilers)
Dawnbreaker, an epic quest that starts with finding a gem in the world that the daedric prince meridia speaks to you though and guides you back to his/her temple to purge it of necromantic corruption and you are then rewarded a holy daedric artifact as a sword that does stupid damage against undead.

Windshear, a sick scimitar you just happen to find stuck in the side of the bow of a ship during/after an assassination attempt quest with the dark brotherhood. I remember just seeing a random sword and thinking, whatever, but then like "WTF? holy @#$% what is this sword!"

Wuuthrad, once weilded by Ysgramor a legendary leader of 500 companions and you come across it through the epic werewolf storyline.

Red Eagle's Fury, although not that unique of a weapon, still the means of acquiring it is epic and embodies basically what I'm talking about. How just reading a book begins an adventurous quest to delve into an old nordic tomb following the legends of red eagle and defeat a boss at the end and gaining the weapon he used in the legends.

So basically, what I'm getting at is, I crave legendary quests that I can more or less do on my own or with a friend, or just find crazy good things in the world that have unique looks and traits, epic or legendary, that competes with crafted weapons or even changes the way some of my abilities works kind of like the way morphs changes abilities slightly, idk just an idea. But I want to be able to go on these epic adventures that offer me some challenge, in ways of like challenging solo bosses or puzzles that actually requires time and brain power to get past(all the puzzles thus far have been lame) or adventuring to find a key of some kind, effort, and then at the end of it all with some kind of climax, like even if it's the solo boss I mentioned, and I get an amazing weapon that is actually useful to me and cool and unique that makes me feel happy for getting it.

ESO tries to do that I guess by rewarding you blues and rarely purples throughout main story quests, but they don't feel very unique most of the time and end up lasting only a couple levels and get replaced by less cooler weapons. You can argue that trials have cool unique drops, but that's not the point(not to mention trials aren't accessible to the majority of players), the point is going on a legendary quest that's comparable to the main story or even better in some parts, then getting something really cool out of it. Perhaps be a quest you can unlock at a lower level and then have the weapon scale with your level so it doesn't immediately lose its luster, maybe decreasing in how much it scales the higher level you are so it eventually needs to get replaced but served a good deal of usefulness. If not, at least max level quest, so that it's actually good to go get and doesn't get immediately replaced.

Edit: Like it'd be cool to have a reason to go back to a zone I've already previously explored but at a much higher level to tackle something I might not have been able to when I was the level the zone was intended for. Like a locked door or something.

BTW I'm looking for people to share their thoughts. Agree, add to, alter, dispute the idea.
Edited by kaianvestra_ESO on August 26, 2015 11:30PM
  • kaianvestra_ESO
    kaianvestra_ESO
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    By unique, btw, I mean it's own look that isn't shared by any of the crafting motifs. IE: If it's a glass weapon, let it be a very unique glass weapon that doesn't have the same look as crafted breton, elf, nord, daedric, etc.
  • Forestd16b14_ESO
    Forestd16b14_ESO
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    No. There has been many threads and post about adding daedric artifacts or unique weapons to the game and the answer is no. for 2 reasons.

    1. The lore says no to more than one person wielding a daedric artifact per time it is on Nirn.
    2. Balancing says no cause it be unfair of 1 player had this "awesome" weapon be daedric artifacts or as you're suggesting unique weapons. Cause I'm 77% sure when some one gets killed by said weapon they will come onto the forums and start to scream nerf till there blue in the face making said unique weapon as useful as the questionable meat sack.

    But again this is my humble opinion.
    Edited by Forestd16b14_ESO on August 26, 2015 11:51PM
  • kaianvestra_ESO
    kaianvestra_ESO
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    It doesn't have to be a daedric artifact, lol. Just a cool weapon that feels cool to have and well worth the effort to get. Besides the fact that millions of players are already seemingly living the same exact storyline anyways and we are a hero surrounded by heroes.

    And I'm not sure how it would be any harder to balance compared to any other weapon in the game. All I said was useful, unique, competitive to crafted gear. Not allpowerful. Not to mention that this post is 100% PvE directed. Just disable the traits in pvp for all I care, or just not make a unique trait. But there's already unique armor sets and weapons in the game from trials.

    A lot of stuff I said in the post were just ideas. The end goal is to have cool questlines that take effort and give you something worth that effort and feels good to have. Surely you can't disagree with that. There's no doubt in my mind that it can be done to some extent.
    Edited by kaianvestra_ESO on August 27, 2015 12:10AM
  • TheShadowScout
    TheShadowScout
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    A big nope to all the "unique" artifacts, like goldbrand or mehunes razor... the only way to properly use those in ESO is how they did it with the Wabbajack or Wulfthraad - as plot device. Otherwise it either gets too unbalanced when one player has such an super-item advantage (just imagine it - there you are, slaying enemies left and right in cyrodil thanks to your super-effective build, legendary gear and food buffs, exalting your awesome PvPness, when someone points a staff at you and -poof- you are a defenseless chicken...)

    Super-hard to get/make epic weapons though... that might be possible. Though we kinda do have some of those... in a way anyhow. The prismatic weapon from the end of the fighters guild plotline, or the "gift of the sacrifice" from the final mainstory mission... of course, those are quickly discarded when outleveled... which is the basic problem of any such "super-epic" gear. You spend a lot of time and effort getting it, and half a year later they raise the level cap and bam, its no longer the best, but everyone gets better drops from common dungeon runs at the new max level...
    Kinda spoils the effect... ;)

    I'd much rather have something "special" that sticks with your character if we're talking epic quest rewards. Learning a new crafting style. Getting an special advantage, like the eidetic memory from the mages guild finals. Geting a special title or dye... not some superduper item that everyone will at some point discard again, then remember all the trouble they had to go through to get it, and despair of doing it all over again...

    Now that this is out of the way...

    I -could- see a combination of the ideas... an epic questline that nabs you pices of a special crafting recipe (like the ambrosia thing), which once assembled and learned, allows you to craft an "super-exclusive" style weapon.
    Good candidates for those styles would be stuff like the companion items (Prophets staff, Lyris axe, Sais sword, Abners staff, perhaps even Mannimarcos staff... Molag Bals mace is probably overdoing it though ;) ) - and possibly "lookalike" styles of deadric artifacts. So, no wabbajack for players, but you could hunt down the motiv and make yourself an flame staff that -looks- like the wabbajack...
    And once learned, you could craft this style forever - meaning, level up, craft a new one looking just like the old one.
  • Rev Rielle
    Rev Rielle
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    Perhaps they could only be used in Cyrodiil, and when whomever is wielding it falls whoever slew them can pick up and use it. Whilst someone on your alliance is wielding said artifact in battle, the entire alliance fighting out there has some sort of boon as a result. Similarly to the Elder Scrolls, but in a more 'active' sort of way.

    Eventually though, the Daedric Princes would get annoyed and 'take back' said artifact, then you'd have to go somewhere in Cyrodiil (or another daedric realm/dungeon pvp area) to retrieve it again, if you were worthy.
    Edited by Rev Rielle on August 27, 2015 12:25AM
    If you can be anything, be kind.
  • kaianvestra_ESO
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    Ya, that's what I was thinking. The fighters and mages guild storylines were pretty cool, and their rewards were somewhat neat, but were quickly outleveled and to me that's disappointing and bad, and probably one of the main things about ESO that got me thinking on this topic. The epic quests I had in mind don't necessarily have to be the same style or as epic, less or more, as mage and figher guilds, but require about as much effort and are just fun to do.

    I'm not asking for anything that breaks the game or its lore as a reward, just to reiterate, but just something that's cool to have and that's actually useful to me and felt like it was worth the effort. I don't really care how it happens or on what scale, I'm not a game dev and don't know anything about balancing a game, everything I suggested were just a gamer's ideas, but ya, surely something can be done that I'm just not thinking of.
  • RooBeeO
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    I've often thought how good it would be to have a epic class / build quest for all my characters and the reward is a weapon, much like you do in Everquest.

    With every expansion the quest could have an updated quest line and reward.

    Just google eq class epics for more info.
  • Scyantific
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    Implement artifacts and lock them behind PvP. Everyone wins.
  • ahstin2001nub18_ESO
    RooBeeO wrote: »
    I've often thought how good it would be to have a epic class / build quest for all my characters and the reward is a weapon, much like you do in Everquest.

    With every expansion the quest could have an updated quest line and reward.

    Just google eq class epics for more info.

    this is my thought as well. i hoped that LOTRO would have done that with their legendary weapons, and though it sounds they may be, it shoulda been that way the whole time. i still hold to EQ's raid required stamp, for the final results.

    what are the two main reasons it will never happen:
    1) the "its to powerful, nerf it" crowd
    2) the "its too hard make it easier" crowd

    combine those two and its done, since they indirectly get tied- weaken it, then weaken the quests. who they aim to please of the two, would essentially be irrelevant. though i will defend some in saying, PVP has a bit larger role than most MMOs.
    Edited by ahstin2001nub18_ESO on August 27, 2015 3:14AM
    I will work. I will save. I will sacrifice. I will endure. I will fight cheerfully and do my utmost, as if the whole issue of the struggle depended on me alone.

    Martin A. Treptow
    1894-1918
  • Corpsage
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    If WoW can do it and still maintain balance, why can't ESO?
    Corpsage The Blackened - V16 Altmer Templar DC
    Corpsage The Bane - V16 Imperial Templar DC
    Corpsage The Decimator - V16 Dunmer Night Blade DC
    Corpse Guevara - 32 Dunmer Dragon Knight DC
    Corpsage The Iniquitous - 27 Orc Night Blade DC
    The Lord Corpsage - 5 Altmer Sorcerer DC
    We are the many who is One
  • leepalmer95
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    Hmm a nice thing to do would be when you hit certain thresholds such a legderman 8 or 10, unlock a quest that gets you the skeleton key or such?

    Maybe on fighters guild 10 unlock a quest that unlocks an option to craft that prismatic enchantment that does bonus dmg to daedra/undead.

    On mages guild 10 unlock a quest which rewards you with a book that increased your flame/frost/light/magic dmg by 5% but you can only choose 1

    Just unqiue quests like that, makes it so people will actually bother to level certain skill lines they don't use.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • SG_Celerrimus
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    Scyantific wrote: »
    Implement artifacts and lock them behind PvP. Everyone wins.

    Agreed, or have them scaled down for PvP to be on the same level as other weapons.

    Could make sense if everyone in Cyrodiil is outfitted with Aedric amulets, lore wise, that weaken the effects of daedricy stuff on them, could work well in the Imperial City mindset.
    Edited by SG_Celerrimus on August 27, 2015 12:09PM
  • Nightenhowl
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    This would be fun.

    1. Unique weapons lost in Cyrodiil.
    2. Those who find them become the wielders.
    3. Being defeated means the weapons goes to a new wielder from another faction.
    Edited by Nightenhowl on August 27, 2015 1:09PM
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