So I was talking to my guildies, asking them questions about what it's like to be a Veteran. Here, I thought it would be similar to Terraria's Hardmode, where enemies are 3x harder to kill (hence the "Veteran" rank). Thankfully from what I'm told, that's not the case. Heard all enemies would be 'scaled down'.. or up. I dunno. But what I heard it'll be the same difficulty as regular leveling. The only difference, and this is to be expected, is it'll take longer to do so.
But my question is, I heard that you can quest anywhere. Even in the opposing faction's zones. Yet... how is this going to work? Like, will it be similar to Guild Wars 2, where when I'm done with one starting zone(the 1-15 ones), I can go over to the other opposing faction's starting zone and also level there? Or must I choose between one or the other?
Also, I have heard about this future Champion Points system to replace the Veteran rank. I'm curious, if this would be similar to the way Guild Wars 2's future DLC would do it (instead of traditional leveling, you get XP to boost your char)?
--Char info updated as of March 23rd, 2016 - PC NA--
Benie - VR1 Argonian Stam DragonKnight (2H Sword/Bow/WW)
Beniee - VR3 Nord Mag Sorcerer (Destruction Staff)
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