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Inner Light worth it?

WyldfireWyrm
WyldfireWyrm
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I main a Templar healer with Inner Light on both bars, but I've recently come across a lot of threads stating that spell damage is generally better than spell crit. And someone told me the skill only adds about 5% increased healing (he showed me the math, but I find it hard to understand without a detailed explanation).

I'm just looking to find out if the skill is worth having for the increase to max magicka and spell crit, or if something like the 10% resource regen from Repentance might be a better skill to utilize in its place?

I'm also interested in suggestions for other skills that might be more useful than Inner Light (either Templar, world or weapon skills that would suit a healer well). And if you believe Inner Light is worth the double barred status, I'd like to hear your beliefs on the subject.
  • Reeko
    Reeko
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    I never played a templar but i tell you what, i LOVE templars who run repentance!
  • leepalmer95
    leepalmer95
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    Well the crit is useful because it's better dmg and better heals.

    The 7% max magicka is also useful, more magicka is always better, more magicka = more dmg = higher heals.

    It's a good overall morph, better on some builds than others, and pvp and pve is a different story as well.
    PS4 EU DC

    Current CP : 756+

    I have every character level 50, both a magicka and stamina version.


    RIP my effort to get 5x v16 characters...
  • DarthSeverus394
    I run it on both bars as well. Honestly the max magic is nice but ive noticed no visible difference while playing. Entropy on the other hand causes me to see a difference in my heals. I guess it depends on the situation and your focus. I see no reason not to because buffs are a necessary part of the build. What would you replace it with? A skill that requires magic further draining your bar? If you were to replace it repentence would be the best option in my mind but that is only viable if you have the bodies for it. Im a strictly pvp player for the most part and repentence only takes up space unless youre with a big group always having bodies to use.
  • WyldfireWyrm
    WyldfireWyrm
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    The reason I was thinking of Repentance is because it increases my own stamina, magicka and health regen by 10% each. The free heal is definitely situational, but it also is a good way to give back stamina to the tank and dps.

    Structured Entropy is a skill I have on my main heal bar for the 20% increase in spell damage every 15 seconds and the extra 5% health, which doesn't make me feel so squishy. Plus it will give a 20% boost to the next spell cast within 5 seconds once I get the Master of the Guild passive.

    At the moment, my bars look like this:

    Bar 1:
    Inner Light
    Structured Entropy
    Breath of Life
    Purifying Light
    Purifying Ritual
    Remembrance

    Bar 2:
    Inner Light
    Breath of Life
    Rune Focus
    Harness Magicka
    Blazing Spear
    Solar Prison

    Any skills of interest in the S&B, resto, destro, Templar or other skill lines that might work better than what I've got? I'm open to any recommendations for layout changes.

    I think one of my big issues is magicka regen on fights where my team can't pile up on my Ritual site for the 30% boost to my BoL. The other issue is survivability during tough boss fights. I get focused on and no one can peel them off me, so I block until my stamina is out, then I heal until my magicka is gone, then I'm dead.

    Does anyone know if the Defensive Stance ability from the shield weapon line that reflects is worth the swap for harness magicka?

  • Alucardo
    Alucardo
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    I thought about it, but I didn't want to use up another skill on both bars, especially when I already have plenty of magicka and don't care that much about raising my spell crit. Decided to go with dual wielding daggers, which actually increases your spell damage.. I don't know why but it just does. You can add the traits Precise if you want those spell crits, or Sharpened for more spell penetration. Personally I went with Sharpened.
    If you could use the extra magicka and work on a crit build, by all means, Inner Light may be for you. But there was no way I was going to sacrifice one of my shields for a toggle spell like that.
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    My main is a templar healer/DD and I run magelight on both bars and I pull 11-15k+ dps while healing in a good group. burst bosses even more like 22k dps. If you want here is a link to the build I fighured over the last few months:

    http://www.esohead.com/calculator/skills#1.mozzxvVzz9m8frrv8bzno8rZp08A4fM8A4hI8A4ub8ffkr8fraS8rHnY8hesI8A4hI8LxRF8N7xLDu8j7JrUR6LUx8n7JrWF6rWQ6LWU8v7CranS8O7arkP6LdeB6rdeF8P7aLdYw8zc7zzgeXm8zf7zzNbo8zu7zzHfYE6zHfZd8zG7zzHQ3F8zI7zzJIoX6zJIkL8zN7zzJZcY8zA7zzKpUN8zL7zzK4EX

    This build is not easy to play since you have a few buffs which you have to keep up all the time and you need quite good equipment too. I am wearing 4 martial knowledge, 4 healer set, 2-3 tourugs pact and a masters 2h for more spelldamage. With this setup my magicka is at 37k+ and my spelldamage is at 2.5k unbuffed. I use the mana regenmundus stone due to that and enough champion points (ca200+) and channelded focus I can use 3 spelldmg enchantments on my jewelry without running out of magicka. Also I am a vampire but it is not nessesary and if you have poblems with the fire damage you should go for WW and I have 18k life which is also not easy to handle but you can go with 20 or 22k if you want.

    So if you use a build like this inner light is nessesary since it pushes your dps and hps at the same time but if you want to go full support you could use another ability on that bar.
    Btw if you want to keep your build like it is I would recommend to use syphon spirit. Magicka DDs will love you and your job as healer is a lot easier because you have a very strong heal for everyone in the group with each attack. Thats the reason my build works without all the typcial heals like healing spring, rapid regen,... and I can focus doing dps and if needed burst heals with bol.
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • BRogueNZ
    BRogueNZ
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    5% is 5%, crit is crit

    Like your skills set, only suggestion would be to use luminous shards instead of blazing for magicka and stamina synergy
  • Springt-Über-Zwerge
    Springt-Über-Zwerge
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    I tried that but the amount of magicka is not worth the loss of the dot and aditional burning light proc and I return magicka with syphon spirit for the group. that should be enough if not your group members should invest a little more in magicka management
    PC,EU, EP
    Der-über-Zwerge-springt (Argonian, Magplar), Surtur Velothi (Dunmer, Magdk), Jaqene H'ghar (Imperial, Stamblade), Puppyslayer (Orc, Stamdk), Dagoth Era (Dunmer, Magblade), Æthmon Trevas (Altmer, Magsorc), Der-Zuletzt-Lacht (Argonian, Magden), Sir-Lanzeflott (Redguard, Stamplar)
  • WyldfireWyrm
    WyldfireWyrm
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    BRogueNZ wrote: »
    5% is 5%, crit is crit

    Like your skills set, only suggestion would be to use luminous shards instead of blazing for magicka and stamina synergy

    As Springt said, I've worked with the Luminous Shards spell, but found the magicka regen to be not as useful as the stun and DoT AOE.

    I think my problem may just be my gear. I've watched several videos of people doing the veteran Crypt of Hearts with largely differing bar setups and they all did well. I think I just need to get my regen and max magicka up higher. Most of the gear I had on was from the low to mid 40s and none of it were in sets. I think the higher level gear with good enchants and set bonuses will make a big difference.
  • Reeko
    Reeko
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    Why no shards?
  • WyldfireWyrm
    WyldfireWyrm
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    Reeko wrote: »
    Why no shards?

    Because the damage and stun of Blazing Spear offers more than the little bit of magicka regen of Luminous Shards.
  • Reeko
    Reeko
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    Reeko wrote: »
    Why no shards?

    Because the damage and stun of Blazing Spear offers more than the little bit of magicka regen of Luminous Shards.

    Deleted cause im dumb and dont play a templar lol
    Edited by Reeko on August 23, 2015 6:25PM
  • BRogueNZ
    BRogueNZ
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    Reeko wrote: »
    Why no shards?

    Because the damage and stun of Blazing Spear offers more than the little bit of magicka regen of Luminous Shards.

    Hmmk, each to their own I guess. As a healer I'm not worried about the DPS from shards and it still disorientates. If anything I throw on purifying light and use heavy attacks, it provides a bonus healing for anyone near target as well as damage.

    I guess if a little is nothing then you answered your own question regarding Inner light.

    Edited by BRogueNZ on August 23, 2015 7:57PM
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