Stendarr’s Divinity
Healer Support Build
CHARACTER
I’ve always loved playing god-like roles with immense power of healing and destruction, the ability to take life as well as grant it is very appealing to play so I present my healer support build for The Elder Scrolls Online: Tamriel Unlimited which is more about giving then taking. This divine healer support build has been a work in progress since before The Elder Scrolls Online launched and I’ve been tweaking it every time a update comes out but never really got around to sharing it due to the massive changes we’ve experienced in the last year so for the Imperial City update I have done all my testing on the PTS server to speed the process up so I can provide a healer support build for the release of update 7.
Class
Our class of choice for this build is the Templar. The Templar is the perfect fit for the healer support role mainly due to the restoring light class skills the Templar has available. You could use this build replacing the Templar skills with other classes like the Sorcerer or Nightblade if required.
Race
I won’t dive into racial choice to much as most will work with this build but if you follow Stendarr, the God of Mercy then preferably choose Breton for the magicka passives, Altmer for the spell passives or Imperial to assist with health and stamina so you don’t have to worry about them.
Attributes
Ultimately you need a minimal of 18k health for most areas but I recommend 20k health so you’re not too squishy. Once you get loads of champion points you could go everything into magicka here but try and keep close to the health requirement first. It’s best to setup everything else (including food buff) and adjust these values last once you know where you need it as they are the easiest and cheapest to move around. If you get 25k with PvP buffs, great because if you have terrible ping rates like I do in Australia you will need it!
Morph
This build has no morph BUT both Werewolf & Vampire can be handy to have for Dungeons runs or PvP but you will need to swap out a skill on both bars to get the passives they give you. Just as Vampires are susceptible to fire, Werewolves are susceptible to poison and the new Imperial City dungeons and sewers have lots of it so make sure you buff yourself with champion points or glyphs because a dead healer isn’t helping anyone.
Mundus
The Mage is great for the extra magicka as is The Apprentice for the extra spell damage or The Shadow for the 12% critical damage bonus but choose based on what you think you need more in.
Food
Lillandril Summer Sausage VR10 Health and Magicka is what I prefer when I’m hungry but you could also use The Skald-King’s Patty Melt VR10 if you thought you needed the additional fat content in your health diet otherwise The Emperor’s Venison Fricassee at VR10 is quite a balanced tasty meal too.
Potions
The tri-pot potions that contain spell critical don’t allow you to currently use them if you’re doing any combat animation which isn’t very helpful in the heat of battle so probably best to use Panacea of Detection till it’s fixed. We don’t really need the spell critical anyway as it doesn’t stack with our Inner Light skill.
ITEMS
I have provided a VR16 ultimate edition if you wish to chase for those items but if you don’t have time for the long grind I have also provided a VR14 base edition which provides a similar build without the massive grind to acquire those items and the difference in values is minimal. I haven’t included master weapons or monster masks as they usually require lots of time to acquire them however feel free to tweak the build and factor them in yourself. When it comes to items sometimes we don’t have a choice on traits so get what you can otherwise don’t worry about them too much as they won’t affect the build that greatly.
Weapons
Restoration staff is our main weapon; we are a healer after all with life drain being the best choice for glyph. We’ve also gone with two one handed weapons for a boost to our spell damage but if you wish to have another long distance attack weapon the destruction staff is a good choice however you will need to adjust set pieces to match.
Armour
We are going with 5 light to get the passives and running all magicka glyphs. We’re also going with one heavy and one medium for the Undaunted passive bonus, if you don’t have the undaunted passive you can go with two heavy for the most mitigation. Heavy chest and medium legs will give us the most mitigation with the undaunted passive but if you want to run a monster set or another two piece set then adjust accordingly.
Jewellery
If you have enough magicka recovery then use spell damage for glyph choices with arcane being the better choice for the trait.
Set Options
Torug’s Pact: This two piece crafted set which provides spell damage is a great option for your dual weapons using a precise trait to further boost your critical rating.
Combat Physician: This is our ultimate healing gear for the Imperial City update! It provides magicka and two lots of spell critical plus when critically healing an ally it will grant them a damage shield and seeing we are always critically healing with this build it goes off every 6 seconds. If you’re healing a 4 player group and one player has a damage shield that’s one less player you need to keep alive making this an awesome set for healers!!
Magnus: This is a fairly easy piece to craft for the magicka bonus plus we need one piece heavy and medium which you can easily do with crafted gear for any level.
Prayer Shawl: Adds magicka, spell damage, magicka recovery and a chance to grant a damage shield when you heal and seeing we are always healing this goes off more times than you think. This is the poor man’s version of Combat Physician but works all the same at the lesser VR14 rate and doesn’t require any critical heal to function.
Grace of the Ancients: The extra magicka and bonus 4% magicka is a great addition to your current balance.
Wrath of the Imperium: If you have enough magicka this set provides bonus to spell damage and spell critical which is nice to have for this build.
Willpower: Only drops from Imperial City content but provides magicka and spell damage at the VR16 rate.
Vengeance Leech: Adds health plus provides a restore to health, magicka and stamina when killing an enemy meaning you can focus more on healing your allies.
SKILLS
The below skill bars are what I’ve found to be a great combination to complement each other, they help the tank roles and they help the DPS roles as well as an entire group however there are lots of other great skills to use so adjust where you need and if you’ve chosen a destruction staff use skills that you can use at a distance because a healer should never be amongst it.
Healing Bar
Inner Light: This skill is amazing and can be a key to your burst DPS, toggling the skill for use of Might of The Guild is a huge bonus to your DPS at critical moments. It also provides you 10% Spell Critical and 5% Max Magicka as well as the Mages Guild Passives. It’s a must on both bars.
Rapid Regeneration: This skill is great because it provides a heal without having to target your comrades. If your group is on the move (and they will be during PvP or Dungeon runs) then Rapid Regeneration is much better then Healing Springs. You can cast it a few times to apply a heal to everyone for 16 seconds, use your support skills and then return to Rapid Regeneration to apply the tick again.
Breath of Life: Your second go to heal when you either don’t have enough bodies or you need to recover quickly. This is a great healing skill for that ‘oh snap’ moment! You will have lots of magicka and magicka recovery plus this heals two extra bodies so this is the better morph for this build.
Extended Ritual: Heal over time plus adds Purify so group members can remove any harmful effects. Why heal through negative effects when they can be removed which makes it easier on yourself and your group. The longer duration allows you to focus more on the action before activating again.
Purifying Light: Assist your group with DPS by bringing the heavens down on your foes to cast a beam of light that stores all damage and unleashes it all in the blink of an eye. After the damage drops a pure beam of healing power will also remain to give your tanks a nice little buff of healing juice.
Practiced Incantation: This is your ‘GOD MODE’ heal for yourself and the group. When the going gets tough and the tough will get going pop this bad boy off and heal through everything! When it hits critical; and it will, watch you’re heal dps go into ludicrous mode!!
Support Bar
Inner Light: This skill is amazing and can be a key to your burst DPS, toggling the skill for use of Might of The Guild is a huge bonus to your DPS at critical moments. It also provides you 10% Spell Critical and 5% Max Magicka as well as the Mages Guild Passives. It’s a must on both bars.
Repentance: As you will be helping the body count on this bar, this is your go to group heal but it’s good to ‘let the bodies hit the floor’ before pulling the trigger so you don’t need to waste magicka by casting Breath of Life, it’s also great for stamina builds for when they need their stamina. It also cost you nothing which saves your magicka for your other skills plus it gets a bonus from focused healing and benefits from the mending passive.
Blazing Spear: This is great to start off with to stun enemies and use the damage over time tick, assist with the DPS. The tanks and stamina players in your groups will also love you for this support so drop it on top of them, friend or foe.
Puncturing Sweep: If enemies get to close then spam this skill to keep yourself alive with it’s amazing self-heal applied to it. Also procs Burning Light passive almost every cast.
Radiant Oppression: Your terminator skill! Use to clear up trash and assist your DPS players by burning down health lower than 30% or use to target those annoying healers and archers at the back of the pack. Due to this build having high magicka and critical your execute will be doing insane damage!
Aggressive War Horn: This provides 10% magicka, health and stamina for 30 seconds to you and your group so is great to start off a fight. It also provides 30% increase to critical damage which is great for this build and great for your comrades… not so great for your enemies!
CHAMPION SYSTEM
You currently need about 300 champion points to really make a difference and be competitive but I’m basing this on about 90 champion points to help those players who are not that far into it or simply do not have the time to play as much as others. This guide gives you an idea of where to spend them so as you get more just keep adding them on or feel free to tweak where you wish. As reference for the first 100 Champion Points in each constellation you get an additional 1331 Health and 1091 each for both Magicka and Stamina so having 300 points isn’t going to boost your attributes enough to worry about them it’s more about the passives.
The Warrior
You need to put points into Elemental Defender, Hardy and Thick Skinned as those are flat increases and almost everything in this game is damaging you by either of those 3 or even two at once. Spell Shield is a percentage gain of your current Spell Resistance and if you are Breton you get high spell resistance overall but you are still losing out.
Ultimately it’s your choice where you put your points based on the areas of the game you will be playing the most but once you get more Champion Points this isn’t so much of a hard decision.
The Lady
Hardy: 15
Elemental Defender: 10
Thick Skinned: 5
The Thief
Put 30 points into Arcanist to grant you the Synergizer passive then finish off with everything else into Magician. Arcanist is percentage gain based on your current amount and seeing this build has lots of magicka recovery this percentage will add nicely to it.
The Lover
Arcanist: 30
The Mage
First put 30 points into The Apprentice tree so you get the passive to increase your spell critical rating by 12% which is mandatory. Personally I prefer Elfborn as this increases your spell and healing critical output which based on this build you should have lots. If you don’t have much critical then blessed is the better choice.
Thaumaturge on the Ritual tree is an amazing perk to invest in as a Magicka based Templar as most skills that you use to DPS with are mostly magic skills so after you have your critical rating add points here.
The Apprentice
Elfborn: 28
Blessed: 1
Spell Erosion: 1
CONCLUSION
This is the end of the build outline for my healer support, Stendarr’s Divinity! If you have any questions or comments please leave them in the comments below. I should have a video with the build outline and play through up sometime after update 7 launches but in the meantime thanks for reading and good healing!