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templar healing heal

Dirtydirt
Dirtydirt
O.k.

So I just hit VR1 and having a lot of trouble staying alive in dungeons. I keep getting one shot and puff I'm dead. So to fix that, I change thing around to have more health but had to take a lost in magicka.

My question, what is the best food, buff, enchantments and so on to maximize my magika first off, then second to maximize my health so I'm not one hit during boss fights.

My gear- all light armor
resto staff that restores 119 magicka after heavy hit
head, chest, shoulder, hands, legs of the suducer set to get a added 88 magicka recovery, 663 max magicka, then another 88 magicka recovery

second question, what are some good enchantments to help out and also is there another set out there i can get 2 or 3 items off of such as (waist or feet)

besides all then if anyone has any ideas how styles of how they play a healer let me know I'm willing to try it out and see if it works for me

and lastly I'm looking to heal end game and looking for a guild that is social first off and second that works together and runs things together I'm tired of playing this mom by myself send me invite dirtydirt81
  • DarthSeverus394
    If youre a vr1 templar healer doing dungeons and dying too fast, your tanks are either pathetiic or non existent, or you may look into gaining more experience doing dungeons and finding a good build. (L2p issue) I was nowhere near that geared as a vr1 temp healer and with a good build and smart playing I did lots of vet dungeons way above my vet level. Magicka is the more important of the two...health is something you regain just by playing your role. Dodge role, learn strategies for each specific dungeon. If im mistaken and youre a good player with a crap group then try out steadfast ward, morph it to ward ally so it always hits you. Itll give ya some cushion. Also try annulment, the light armor skill. Its only for magicka dmg but if one shot bosses are your issue odds are itll cover that. In a 4 man dungeon a temp healer should have enough magic to spam breathe of life through pretty much all trash mobs. Bosses change with dungeons and sometimes completely different strategies are used so level resto staff is a good idea in case you need the viability of one of those skills. Ideally you should never have the aggro of any boss anyway if your tank is good. However, aggro is based off two things. Dps and healing. Do too much of either youll attract attention (the aggro). So if you indeed are running with a crap group, your issue may be youre "over healing" them. Meaning they cant keep aggro and are dying too fast so you have to put out above normal healing which attracts aggro which means youre dead. Youre only vet 1...your gear is liable to be completely different next week. Eat some food, get decent gear, run the correct build for said dungeon, stat your character right (I put 49 in magic and cover health with food, jewelry, gear as needed.), get a good group with a decent tank, and all is well. Most of the vet level dungeons arent too tough with a good group. Everyone has their role and yours is most important so ya gotta be smart. Ask around and know your dungeons. Depending on the boss you may need range healing or aoe. Things to prepare for. Ive never had this problem but blazing shield might work as well. Use eclipse on magicka bosses to rebound it back at em. Unstoppable from heavy armor line to beef ya up a bit. Cause and effect for it all. Think long enough and theres a way out. Without more specific info thats all I got!
  • mr68
    mr68
    ✭✭
    5 piece seducer is fine for vr1-vr14 and beyond. try to add a 5 piece healer set with set pieces and jewelry. you can use that set until you get some wormcult 5 pieceset....but that won't matter with the new dlc content i guess ;)


    for your healing bar try this, i can handle any situation easily with that...

    1. illustrious spring (main heal)
    2. mutagen (always use twice to hot every group member before action starts), rebuff if you have time
    3. healing ward... to quickly shield and heal a low health target
    4. breath of life ...your quick safeyourgroupsasses heal :smiley:
    5. purifying ritual to get rid of debuffs...group purge
    6. ultimate remembrance

    on your second bar it's good to have structered entropy for a good amount of more healing and luminous shards to get mag/end reg for your group... the rest is up to you ;)

    if you die fast and often: stay away from those red circles on the ground^^

    bufffood: use anything that increases health and magicka.

    i honestly have to say: i never enjoyed healing more than in teso...and i've been playing healing toons in really a loooooot of games ;)
    Edited by mr68 on August 22, 2015 6:22PM
  • Bwookiee
    Bwookiee
    I would level mages guild/abilities..... Im @ v4 and have 27k magicka and 17k hp with blue food buff.... Im also imperial and so far only put 5 pts into health stat, all armor enchants are magicka.

    I use 5 pc seducer and 4 pc magnus due to easy crafting requirements and i use dual swords to get the 4 pc bonus which bumps my spell damage up 300 over a resto staff. With dual im @ 1300 spell damage, 1100 regen and 70% crit (cp bonus and campaign bonus)

    My main bar is for healing only
    Inner light
    Channeled focus
    Purifying ritual
    Structurrd entropy
    BoL
    Ult is rememberance

    Bar 2 i have inner light and whatever dps spells i need and a resto staff incase i need a puff of magicka

    With 7 pc light armor and mages guild passives i get a huge boost to magicka and regen. 20% bonus to crit/5% magicka for inner light plus the 7% i believe bonus to hp for entropy plus 4% magicka and regen for 2 spells on bar from mage guild passives

    Basic fights are drop channeled focus, purifying ritual, entropy, drop a bar 2 blazing shard then back to bar one and BoL when needed..... When you get comfortable you can swap bars more often to cast any other dps spells..... I do use that instant cast resto staff spell that gives heal on hit on bar 2 and purifying light usually as they are quick cast heal/dps skills to get back to bar 1.

    Hope that helps

  • Tors
    Tors
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    @Dirtydirt I would also say, maybe swap out a piece of light armour for some reinforced heavy. Maybe the legs or chest (single biggest gain)

    This will help somewhat (or at least even out the amount of big hits you receive)

    If you're on the EUPC servers and need someone to help make some of the stuff talked about, give me a shout in game (on character Torsie) I've got shed loads of VR1-6 crafting mats, to the point where i've been vendoring them to save space, I prefer people to make use of it than throw it away
    Better late Than Pregnant....
    The shadow cabinet, a group of people who pretend to have jobs they do not actually have

    EU PC - Azura's Star
    Decimation Elite - Raid Jester
  • Dirtydirt
    Dirtydirt
    @mr68 thanks for the advice just one question where do I find the healer set and do I have to make it
  • eliisra
    eliisra
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    mr68 wrote: »
    for your healing bar try this, i can handle any situation easily with that...

    1. illustrious spring (main heal)
    2. mutagen (always use twice to hot every group member before action starts), rebuff if you have time
    3. healing ward... to quickly shield and heal a low health target
    4. breath of life ...your quick safeyourgroupsasses heal :smiley:
    5. purifying ritual to get rid of debuffs...group purge
    6. ultimate remembrance

    No, dont run that bar. You dont need 6 different types of heals, it's a waste of precious skill slots.

    On Templar just make sure you have:
    Illustrious or Healing Springs, take the morph you prefer.
    Breath of Life.

    Support:
    Repentance if stamina users in the group.
    Spear Shards to give stamina to tank and aim a few on the stamina dps regularly(they will love you for it).

    Self Buffs:
    Channelled focus, if you have problem with magicka sustain. Also proc's Focused healing.
    Inner Light for more magicka and spell crit

    Dps:
    Always slot Radiant Oppression to help massively with dps once boss drops below 40%, it also procs minors sorcery for the group. Grab Dark Flare or Puncturing Sweep, if have time to help with dps before that.

    Ulti: Nova in most cases. Remembrance is also nice for messy lower levels doing dungeons, but seldom needed later on. Meteor for raw dmg.

    That works for 99% of all content. Other skills are situational/flex. Slot what best matches your own playstyle, the encounter and the groups needs. Couple of boss fights where Purge or Purifying Ritual makes a huge difference. Others where you're better of slotting more nukes. But you should really try to contribute with both support and dps. Remember, there's no dungeon that needs a full time only healer.
  • Artifact
    Artifact
    I am a nightblade healer but I had the same issue when I first started doing vet dungeons, I didn't anticipate the big step up. I have 20 points in health the rest in magika. I then run 5 light piece the seducer and engine guardian set medium. I just make sure to keep annulment active as much as I can and heal from behind the group to ensure I don't get meleeed. Try to drop hot effects before engaging so if you do get hit you should be healed almost instantly.
  • Lord Xanhorn
    Lord Xanhorn
    ✭✭✭✭
    Hope this helps. These videos are for new type healers.

    Skills video

    Gameplay video
    I'm kind of a small deal!
  • Jumper45
    Jumper45
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    eliisra wrote: »
    mr68 wrote: »
    for your healing bar try this, i can handle any situation easily with that...

    1. illustrious spring (main heal)
    2. mutagen (always use twice to hot every group member before action starts), rebuff if you have time
    3. healing ward... to quickly shield and heal a low health target
    4. breath of life ...your quick safeyourgroupsasses heal :smiley:
    5. purifying ritual to get rid of debuffs...group purge
    6. ultimate remembrance

    No, dont run that bar. You dont need 6 different types of heals, it's a waste of precious skill slots.

    On Templar just make sure you have:
    Illustrious or Healing Springs, take the morph you prefer.
    Breath of Life.

    Support:
    Repentance if stamina users in the group.
    Spear Shards to give stamina to tank and aim a few on the stamina dps regularly(they will love you for it).

    Self Buffs:
    Channelled focus, if you have problem with magicka sustain. Also proc's Focused healing.
    Inner Light for more magicka and spell crit

    Dps:
    Always slot Radiant Oppression to help massively with dps once boss drops below 40%, it also procs minors sorcery for the group. Grab Dark Flare or Puncturing Sweep, if have time to help with dps before that.

    Ulti: Nova in most cases. Remembrance is also nice for messy lower levels doing dungeons, but seldom needed later on. Meteor for raw dmg.

    That works for 99% of all content. Other skills are situational/flex. Slot what best matches your own playstyle, the encounter and the groups needs. Couple of boss fights where Purge or Purifying Ritual makes a huge difference. Others where you're better of slotting more nukes. But you should really try to contribute with both support and dps. Remember, there's no dungeon that needs a full time only healer.

    This is pretty accurate. You also only need resto staff ( for magicka regen on heavy hits and springs if you go that route) the other slot can be any weapon to expand your options of a utility etc. Destro staff for pulsar for example or weakness. As for armor sets seducer is a nice healer set to start with and can generally be bought from guild traders at VR1 for pretty cheap ( ps4 its about 2k a peice) You can run this set even at VR1 till VR 10 easy and still complete vet dungeons with ease. So its a one and done deal. My suggestion is seducer 5 peice. Warlock jewlery 3 peice set and monster set helm and shoulder ( when you get them). This will keep your magicka regen somewhat healthy. keep around 15k hp 20k Magicka ( i would lean more on magicka) The only thing this setup doesnt have is harness magicka ( to prevent you from being 1shot or killed ) it works on spells only but will cover pretty much 90% of attacks towards you as a healer ( Arrows not included! lol) Very important if you go vampire for some crazy reason heh. Some boss difficulty if reduced quite a bit with spell change outs. Transmuted Hive Lord in darkshade caverns is a good example of spell change outs. boss does a aoe till shield is broken. Just spamming Lingering ritual will negate anything he does and should not lower your mana past 95% or so. Thus giving your dps all the time in the world to break the shield without a death. ( I use Lingering over springs because it has 3 Passives to boost its healing and does not limit me to Resto staff any longer so i can use Dual swords or something for increased spell power)

    Its also missing Purifying ritual. The point of this spell is for Focused healing +30% healing. The HOT and dot removal is more of a bonus. The Circle is quite the size. Ensuring youre hitting most people with focused healing.

    Once you outgrow seducer ( and you will) you can switch to a more helpful set like Sanctuary ( +12% healing to nearby targets) Worm Cult set (-5% mana cost on spells to nearby targets) are 2 examples. The set bonuses arnt so much about magicka regen etc so only do so if you have that covered. You'll start to do trails etc and you can move onto things like healers habit etc.

    When you start to look into it you'll notice things like +30% focused healing. +10% other passive +12% sanctuary, Dual swords spell power Trickle causing ritual to heal for 10k AOE with a HOT ( if spammed will rotate 3 HOT ticks constantly on top of the heal.)
    “All right, I've been thinking, when life gives you lemons, don't make lemonade! Make life take the lemons back! Get mad! I don't want your damn lemons! What am I supposed to do with these? Demand to see life's manager!
    Make life rue the day it thought it could give Cave Johnson lemons! Do you know who I am? I'm the man whose gonna burn your house down - with the lemons!” (Portal 2)


    17 Years MMORPG Experience healing and I still havn't figured out why people stand in red circles.
  • Lightninvash
    Lightninvash
    ✭✭✭✭✭
    Dirtydirt wrote: »
    O.k.

    So I just hit VR1 and having a lot of trouble staying alive in dungeons. I keep getting one shot and puff I'm dead. So to fix that, I change thing around to have more health but had to take a lost in magicka.

    My question, what is the best food, buff, enchantments and so on to maximize my magika first off, then second to maximize my health so I'm not one hit during boss fights.

    My gear- all light armor
    resto staff that restores 119 magicka after heavy hit
    head, chest, shoulder, hands, legs of the suducer set to get a added 88 magicka recovery, 663 max magicka, then another 88 magicka recovery

    second question, what are some good enchantments to help out and also is there another set out there i can get 2 or 3 items off of such as (waist or feet)

    besides all then if anyone has any ideas how styles of how they play a healer let me know I'm willing to try it out and see if it works for me

    and lastly I'm looking to heal end game and looking for a guild that is social first off and second that works together and runs things together I'm tired of playing this mom by myself send me invite dirtydirt81

    use blazing shield for heavy boss attacks or the hard healing aoes. also if needed use food it can be your friend.
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